Combat: less is more

Post » Sat May 28, 2011 7:48 pm

Less is more for me in the sence that I'd prefer my self and enemys to have lower damage thresh holds, fed up with hacking MW n OB style for a week n a day to kill a unshielded lightly armoured character, fairenough some foes have protection but I often find my self playing on easy to get that most satisfying kill, now only if I died just as easily...
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SexyPimpAss
 
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Post » Sat May 28, 2011 7:47 pm

It got really tiresome having the Gates open up and all of the baddies around.

But

I'm all for less combat and more brain food in the game (as opposed to that i word). More puzzles, make me think, link things together, drop clues, etc.

Alas

I dispair due to the focus on new combat techniques

So

I'll wait a good while after the game comes out to see if I'll get it.

Besides

I could barely handle the complexity of OB's combat...so I may be biased
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xx_Jess_xx
 
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Post » Sat May 28, 2011 10:10 pm

Here is my two cents. The elder scroll games are a wonderful place to explore and adventure in. I feel fewer combats would be a more immersive experience than what feels like the requisite fight every 5-10 minuets.
I don't need to have combat the focus of the experience, I'll play shooter if that is what I'm after. The elder scroll games always had a more organic feel that was (for me) marred by too much fighting

Have the critters who choose to fight have a reason to fight. In Morrowind it was ludicrous that random campers would attack someone dripping in magic gear and weapons only armed with a chitin dagger. Or a wolf in Oblivion would continue go after an adventurer after getting clobbered a couple of times. Especially when easier prey (deer) was to be had.

Have run-of-the-mill combatants who value their skins. Have them run away once they realize that they have lost. Or surrender. And have the fight end.
Or have them think "Can I win this fight" before they even attack.

Less is more.


Totally agree.
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Lyd
 
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Post » Sat May 28, 2011 7:08 pm

i want less fighting in the wilderness for no random reason, but more in dungeons. there should be 3 main dungeon types


1: generic leveled fighting dungeon

2: non leveled fighting dungeon that may turn into a stealth dungeon because of high leveled npcs

3: scary dungeon- amnesia baby

4: agile dungeon - like a scaled down version of assasins creed 2 seal lairs/ brotherhoods lairs of Romulus


Correct me if I'm wrong but aren't these 4 types of main dungeons?
EDIT: In any case, the battle is part of the experience, the immersion. I personaly liked MW better than OB because it wasn't all about action and fighting, it was actually after giving you the feeling that you're in an alien world with lots to learn about it, OB was about (mainly) action, to kill this guy, to finish off an entire fleet of Daedra soldiers and monsters, I felt like it lacked in culture and lore content if ever.
I recommend improving the battles, but not in the cost of content and not focusing on it.
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Chris Johnston
 
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Post » Sat May 28, 2011 8:08 pm

Penumbra series is awesome too.Except the last episode is not scary at all(Requiem).

I dont understand why people think Dead space is the scariest game ever.Obviosly never played Amnesia or Penumbra.

Because in Amnesia/Penumbra it is your character who is afraid... I am just annoyed. Where in Dead Space the effect of the situation is left for you to digest without any sissy character interfering and breaking immersion but to each his own. The game told me to not LOOK and I clicked on exit, mission accomplished. :down:

I still have the games but didn't finished them for those reasons. I might change my opinion if I can get myself to finish them.

On topic:
I have a mod for Oblivion which uses a calculation on hit points to determine self preservation.

http://www.tesnexus.com/downloads/file.php?id=22392

Totally a new experience this way. In the heat of battle the taste of a yielding opponent is delicious. Also seeing the change of expressions on their face is priceless when told "[Mercy]Get out of here!" :D

I can feel how intimidating my fighter character is.
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Teghan Harris
 
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Post » Sat May 28, 2011 1:16 pm

I want less, but more challenging combat.

Fighting a wolf, especially at the beginning of the game should be a challenge. I want to feel that if I don't master the combat system I could die in every fight.

I agree about random attacks - it would be nice if these didn't happen (i.e bandits attacking fully armoured knights), particularly once you become really powerful towards the end of the game.
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Lawrence Armijo
 
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