I don't understand what you're trying to say here? If you've never purchased Oblivion then why are you here?
I don't understand what you're trying to say here? If you've never purchased Oblivion then why are you here?
Well...in Oblivion, I have UVIII which makes combat very interesting and better than vanilla Skyrim combat. Locational damage, kicking, horse combat...
Until there is a UVIII port for Skyrim anyways...
Except for archery I don't notice much of a difference between Skyrim and Oblivion combat...
Exactly what I meant to ask, only replace Oblivion with Skyrim.
You only need to play it for 10 minutes to know that your character gets staggered when a chief bandit bashes you with a shield or performs a power attack.
At least in Skyrim, the enemies aren't back-pedaling faster than the speed of light. But the magic system was more fluid for sure.
The stagger you are talking about is but a mild inconvenience compared to Oblivion's actual stagger.
Eh, I thought Oblivion had pretty fun combat when I was playing it, and I still do, to some extent. However, I played a few hours of Oblivion a week or so after Skyrim came out, and it was pretty hard to go back. The combat in Oblivion was much more sluggish, uninteresting, and (dare I say) flaccid compared to Skyrim. Lack of shield bash, less visceral feeling, and less variety of attacks just made Oblivion seem less polished and interesting than Skyrim. I'd even say the addition of sprint and the inability to cast spells without un-equipping a weapon makes Skyrim's combat have another leg up.
I'm not bashing Oblivion's combat by any means, because it was pretty great for its time. In fact, when I first played Oblivion's combat, comparing it to Morrowind's felt like comparing Skyrim's to Oblivion's, in a sense. That said, I still think Skyrim has the best combat of the three.
There is very little difference between both other than the inclusion of shield bashing. Skyrim has better recoil and stagger animations but they were not utilized properly.
But at least Bethesda had ambitious plans for combat. There were planning to have locational blocking, dodge moves and were probably going to make attacks stagger more often but they realized you could keep staggering the enemy (or the player) with repeated hits.
This is why the player can attack and move while staggering and the enemy can not. They designed the player to have a special stagger that allows movement.
I have no idea what you are saying.
I said that skyrim is pretty similiar to oblivion except that in skyrim both stamina and magica are almost worthless. In oblivion there weren't magica cost reduction so having high pool of magica allowed you to cast spells. I also remember how stamina was used in many ways making it somewhat usefull.
If you want I can take a screenshot out of my steam library although it doesn't include oblivion (I have retail version).
It's hard to attack when the enemy bashes without pause as bandit chiefs do sometimes, and that can get you killed.
Of course, this isn't a threat when your character is on a high level.
I'm playing Oblivion right now. The only difference I noticed was using stamina to jump.
What I do find difficult is performing power attacks sometimes because the animation isn't very fluid so I can't always tell if I'm doing it or not.
Not that hard.. In OB you get knocked back a bit and can't attack at all; which i like, because it prevents people from just spamming the attack button mindlessly, you actually have to pace your attacks and wait for the opportune moment to strike. But that's just my opinion. Other then the use of stamina and stagger i do prefer Skyrim's combat.
Loved Oblivion, but Skyrims combat *apart from magic* is better, but only slighty.... apart from that the difference between both is small, which was quite disappointing.
My thoughts exactly. I highly doubt anyone can make a solid argument to defend this statement.
I actually like that the magic system isn't just like a secondary power that can be ridiculously op. In other words, if you want to use magic you need a free hand. That's the way it should be. Makes magic feel like a real weapon.
I actually feel powerful in Skyrim using magic. Its more satisfying.
Yes they are, I have mages that can backpedal on me faster than I can run forward to kill them. When this happens, I eventually get tired of it and just open the console and type kill, and be done with it.
I've been critical of Skyrim pretty much since day one, for a variety of reasons, it's combat is not among them. While it is not perfect, it is still an improvement over Oblivion.
Yeah, but they are wearing robes.
In Oblivion, we have heavy armored Legionnaires running backwards faster than they can run forward!
If there could be some kind of middle-ground, I'd be very happy. Skyrim made some improvements of it's own. But I felt more comfortable with magic and a staff in Oblivion as the mechanics were actually complimentary. That, and nothing is stopping someone from taking one hand off of their War-hammer to launch a quick spell. One-handed & shield I totally understand, on the other hand.
That, and I find the favorite system + 2[8 for PC] hot-keys to be very clunky, and total fluidity killers. And even with the hot-key, it's impossible to choose a spell for your right hand. It just goes to left by default, and you have to double click the hot-key to get it to your right hand, and then choose another hot-key for your left hand, and by then I have a head-ache because my mind is trying to process 7 different things with hot-key switching and double-clicking, the movements of my enemy[s], the terrain, my health, etc. etc. in the span of a millisecond.
In Oblivion, I had my hot-keys, a separate button for magic, and could block with my staff. I could also both launch a spell and my staff almost simultaneously. It was very fluid. And less strain on my mind.
I think Golden Axe is a better fantasy RPG than Oblivion... that's my opinion
I play with a controller, but even then the hotkey system is a bit wonky. I like the idea of a favorites menu, but they need to improve the hotkey big time. I agree though on the two handed weapon comment and magic. I get the gameplay functionality reason for it but I'd like the mechanics to match common sense.
Morrowind is better than Skyrim, Skyrim is better than Oblivion, in my view.
That doesn't make Oblivion a bad bad game, just not the best. But of course that depends on what you are comparing.
Morrowind's combat system was the worst of the 3, imo.
With Oblivion I played for less than 6 months in total as it didn't interest me that much. With Skyrim over a year and still interested (played at start but had some breaks). Morrowind probably around 2.5 years total although about 6 months of that was on an Xbox (or it might have been the Play station, only had 2 consoles and not had one since).
You can't really judge Morrowind unless you played it in it's earlier days, way before Oblivion was released. What I mean but that is if you try to play it now the graphics are not good so you would be less likely to play it for long. But when comparing games you can't compare them with unofficial mods added, that's not to say you were.
I found Morrowind the most engaging of those 3 titles, followed by Skyrim and lastly Oblivion. But I couldn't play Morrowind for very long these days as we've been spoilt with faster computers and much better graphics but that doesn't alter the fact that I consider Morrowind to have been the better game.
Morrowind's combat is better than Oblivion's.. and Morrowind's combat is worse than Skyrim's.