» Fri May 27, 2011 11:12 am
I think combat ought to be adaptable but with many unique facets. Instead of having just one combat system in which a character might specialize, it would be interesting if a combination of different systems existed which might accomodate characters with different sets of skills.
For instance, there might be a system simulating extremely fast reflexes and smooth reactions to enemy attacks (think star wars) which is mostly available for fighters with light weapons: you'd pre-program set "moves" and reactions to enemy attacks, and then in the normal flow of combat an enemy attack might get countered or dodged that way automatically while you are free to eleborate or stop the flow at any time (for instance, if you react to a lunge by parrying and lunging, and your enemy does the same, you'd be stuck in a loop for a while until one of you breaks it).
Another system would be more tradiitional, with fewer preprogrammed moves (and fewer programs available), but with a very strong attack which might be hard to parry.
The third system might focus exclusively on power, with some very special killing moves against very powerful enemies (breaking through plate mail, damaging large creatures in vulnerable areas, etc). Spinning area-damage, throwing spears, etc.
Depending on your armor and weapon choices, different possiblities would open up. For instance, high endurance would be required to use platemail or heavy armor, which would essentially turn your character into a walking tank. However, you wouldn't be able to dodge around combat very much, leaving you vulnerable to Barbarian-style light/unarmored strength based fighters who could easily dodge attacks and move quickly.
Dodgine attacks could be based on stamina rather than "health," while health changes other things.