» Fri May 27, 2011 3:54 am
I don't believe that overtly realistic combat meshes very well with RPG mechanics. For the "gain new moves and techniques as you raise in skill" concept, I think such an implementation would feel just as awkward as the combat perks in Oblivion, where the character inexplicably learns how to perform an action by increasing 1% of their skill's efficiency. Before that 1% increase, the player has no knowledge whatsoever of that technique. After that 1% increase, the character can use it flawlessly. Doing that perk-style technique inclusion more often would, IMO, make the whole situation worse and detract from the more natural progression of skill that is represented by both Oblivion's damage-nerfing, and Morrowind's chance-to-hit (though I'm not saying they should fully return to either of those systems). Damage-nerfing, while I feel it was vastly overused in Oblivion, is a necessary part of skill progression, as is increasing the odds to hit via some form of skill-and-attribute-related chance-to-hit algorithm (and no, chance-to-hit doesn't have to mean inexplicable "swing and miss;" I've proposed ideas in the past that represent chance-to-hit dicerolls with complex AI packages).
Further, if we're talking realistic combat, we'd better get rid of hitpoints. After all, how realistic is it that I have 1 hitpoint left, yet am still swinging and fighting just fine? I should be an inch from death in the fullest sense of that statement. But how would that work? Hitpoints are a staple of not only TES, but pretty much any RPG that traces its lineage to DnD or pen-and-paper tabletop games (pretty much all RPGs, then). Perhaps locational damage should be added, but what does that mean? If I cripple someone's head, shouldn't they die? If my skill level in bows is 5, yet I shoot someone point blank in the skull, shouldn't they die? Or should somewhat-unrealistic combat mechanics prevent that because I am playing a game which places far more emphasis on character skill than player skill?
Truly realistic combat is something that I would never want to see for TES:V. There are things that can be added to give it more of a sense of realism, to be sure, but as long as combat is skill-based and as long as things are measured in HP, it will always be unrealistic in nature. And I'm fine with that. If I want to play realism, I'll play an FPS.