== Combat Speechcraft v1.1 ==
Requires OBSE!
This mod adds the ability to persuade people to stop fighting while in combat. The chance for success depends on your speechcraft skill, on the level difference between you and the enemy and, to a minor extent, on your personality value.
= How to use it =
Simply activate enemies while in combat (default spacebar). You need to hold the spacebar for a very small amount of time (0.05 seconds minimum), just tapping it slightly might not work. It will only work on enemies that:
- are attacking you (not attacking your companions, horse etc)
- are NPCs
- are not Daedra or Undead
When you try to persuade them you will hear a 'cough' sound and you'll be unable to attack, cast spells etc for 7 seconds. If you have a weapon in your hand you will automatically block for that time, otherwise you will be able to run, but you can't block since you can't draw a weapon. Please note that if you open the console or press escape to access the load/save menu during the persuasion time the attempt will automatically fail. Once the 7 seconds are over you will either have success or you will fail, a message will inform you about the outcome of your attempt. If you succeed the enemy will stop fighting you, but he will not necessarily attack other enemies. He won't follow you either. The max level you can possibly persuade is 10 levels above your level, but of course it is much harder to persuade an enemy that is higher or about equal to your level than it is to persuade an enemy that is much weaker than you are. Your speechcraft skill is obviously the most important part of the equation, so with a low speechcraft skill you don't even need to try persuading anything but the weakest of the weak. A high personality helps, but is worth nothing if your speechcraft is low. You can try to persuade an enemy once only. If you failed or if you attack him after he stopped fighting you won't be able to try again. Enchantments and spells that boost your speechcraft skill will increase the chances as much as a regular skill increase would.
The medium difficulty esp is recommended, if you play vanilla where everything levels with you (and thus nearly nothing is ever below your level) the easy esp is recommended.
= Installation =
Put ONE of the esp and the sound folder into your Oblivion\Data folder. Activate the esp.
= Changelog =
v1.1
- instead of being frozen for 1.5 seconds you will now be able to move and block for 7 seconds when trying to persuade
- added optional esps to choose difficulty
v1.0
- initial release
= Permission =
Do with it what you want, just give credits in the unlikely case that you want to use any part of the mod in your own mod.
Requires OBSE!
This mod adds the ability to persuade people to stop fighting while in combat. The chance for success depends on your speechcraft skill, on the level difference between you and the enemy and, to a minor extent, on your personality value.
= How to use it =
Simply activate enemies while in combat (default spacebar). You need to hold the spacebar for a very small amount of time (0.05 seconds minimum), just tapping it slightly might not work. It will only work on enemies that:
- are attacking you (not attacking your companions, horse etc)
- are NPCs
- are not Daedra or Undead
When you try to persuade them you will hear a 'cough' sound and you'll be unable to attack, cast spells etc for 7 seconds. If you have a weapon in your hand you will automatically block for that time, otherwise you will be able to run, but you can't block since you can't draw a weapon. Please note that if you open the console or press escape to access the load/save menu during the persuasion time the attempt will automatically fail. Once the 7 seconds are over you will either have success or you will fail, a message will inform you about the outcome of your attempt. If you succeed the enemy will stop fighting you, but he will not necessarily attack other enemies. He won't follow you either. The max level you can possibly persuade is 10 levels above your level, but of course it is much harder to persuade an enemy that is higher or about equal to your level than it is to persuade an enemy that is much weaker than you are. Your speechcraft skill is obviously the most important part of the equation, so with a low speechcraft skill you don't even need to try persuading anything but the weakest of the weak. A high personality helps, but is worth nothing if your speechcraft is low. You can try to persuade an enemy once only. If you failed or if you attack him after he stopped fighting you won't be able to try again. Enchantments and spells that boost your speechcraft skill will increase the chances as much as a regular skill increase would.
The medium difficulty esp is recommended, if you play vanilla where everything levels with you (and thus nearly nothing is ever below your level) the easy esp is recommended.
= Installation =
Put ONE of the esp and the sound folder into your Oblivion\Data folder. Activate the esp.
= Changelog =
v1.1
- instead of being frozen for 1.5 seconds you will now be able to move and block for 7 seconds when trying to persuade
- added optional esps to choose difficulty
v1.0
- initial release
= Permission =
Do with it what you want, just give credits in the unlikely case that you want to use any part of the mod in your own mod.
http://www.tesnexus.com/downloads/file.php?id=31535