Combat styles: anime-ish or more "realistic"

Post » Sun Feb 27, 2011 12:06 pm

Somewhere between Dragon Ball Z and Operation Flashpoint :biggrin:
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SamanthaLove
 
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Post » Sun Feb 27, 2011 8:45 pm

Just played DA2 and am totally disgusted by the over the top, anime-ish combat animations and effects. Now I'm curious to know which more people prefer.

(Please dont dwell too much on the use of the word "realistic". Im using it here to contrast with anime-ish with its twirls, leaps and super-speed, mini-teleports.)


I just don't see how anime-ish combat could ever suit the TES series (and I know that'd be the the, but the is part of the name, and so not RAS Syndrome)... I just don't see how it could, I like some animes and mangas but it'd be like making a beef trifle.... beef is nice, trifle is nice... together... errr... only a limited number of people would ever enjoy that.
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Ian White
 
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Post » Sun Feb 27, 2011 4:18 pm

I can't stand when there are like sparks and trails from the weapons, flashy impacts (not blood but like other stuff) and/or numbers flying off enemies as you deal damage. Also, more brutal/up close and personal combat animations are a lot more to my liking than big fancy spinning up in the air attacks.
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Antony Holdsworth
 
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Post » Sun Feb 27, 2011 2:56 pm

Somewhere between Dragon Ball Z and Operation Flashpoint :biggrin:

Between anime and terrible?

I personally like anime and games like Devil May Cry, Bayonetta, that kind of thing. But for this, realism is key.
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sexy zara
 
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Post » Sun Feb 27, 2011 7:49 am

What the hell is an anime-ish fighting style? I thought that anime were those Japanese cartoons and comics...
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Amy Cooper
 
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Post » Sun Feb 27, 2011 11:05 am

It hurts to see so many anime mods for Oblivion. It's strange though. There are barely any anime mods for Morrowind, but thousands for Oblivion.

I hope there will be very few anime mods for Skyrim. Not that I will ever use them, but just seeing them gives me a bad feeling.


Totally agree. I like anime sometimes on its own (has to be really good), but definitely keep it far, far away from an Elder Scrolls game where I'm concerned. Wish there was an option to turn off all anime and cutesy race mods on the nexus, those just hurt my eyes and my brain. :ph34r:

And I totally agree with the OP, I'm playing through DA 2 now and the combat is so over the top and cartoon-y, its hard for me to plan my tactics when there is so much redundant and excessive action going on. :wacko: Honestly don't know what EA Bioware was thinking!

So, yes, definitely, DEFINITELY realistic combat. I don't think Skyrim will disappoint here, TES is a lot more realistic and immersive than most RPGs. They've even said that Skyrim will be "lower fantasy" and "grittier" so I think realistic combat should be a given at this point.
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STEVI INQUE
 
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Post » Sun Feb 27, 2011 3:53 pm

What the hell is an anime-ish fighting style? I thought that anime were those Japanese cartoons and comics...

Very classy and elegant but totally unrealistic. Jumping off walls, being able to do 30 spins and turn your blade into a steel tornado, anything pretty but unrealistic.
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Melanie Steinberg
 
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Post » Sun Feb 27, 2011 9:46 pm

What the hell is an anime-ish fighting style?



Yeah, I'm not sure I've ever seen a set of fighting animations I'd call "anime-ish".

But, then, I don't have any kind of knee-jerk anti-anime biases. (Also not a really crazed fan. There's alot of stuff out there that isn't Naruto/Dragonball/Pokemon. Not really a fan of any of those).




How about, instead of "anime-ish" or "realistic" fighting styles, we just have a good, solid "fantasy game" set of fighting animations?
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teeny
 
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Post » Sun Feb 27, 2011 7:48 pm

i don't see any value in the devil may cry style of combat. it's pure cartoon.

i loved the realistic combat of origins, i'm actually stunned that they've dropped it completely for DA2, absolutely stunned, it was so intricate and ...weighty i guess is the word, it just felt real, it felt like they had spent a lot of time and thought on it,

it's horrible to see good things die for no reason, i think DA2 is something of an abomination, that might sound a bit heavy, but what i originally liked about bioware is now gone completely, all this focus on story is futile as far as i'm concerned, and now this new combat system is so.... cheap, like really really naff, fair enough there's a market for it but since when does that market get priority over me on a franchise that i subscribe to?

bioware you fail
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Mark Churchman
 
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Post » Sun Feb 27, 2011 9:29 am

I'm kinda hoping that when swords and sheilds calsh there'll be a sort of Anime-esque sparks and clang and stuff.

I think it would also be cool if you could slap small spells out of the way...
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Albert Wesker
 
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Post » Sun Feb 27, 2011 3:16 pm

How about, instead of "anime-ish" or "realistic" fighting styles, we just have a good, solid "fantasy game" set of fighting animations?

Mount and Blade Warband, and Devil May Cry 4 are both fantasy games, and their fighting styles are not the same.
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mike
 
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Post » Sun Feb 27, 2011 8:00 pm

Speeding through the air at 500mph before you attack an enemy.
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REVLUTIN
 
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Post » Sun Feb 27, 2011 2:46 pm

Just played DA2 and am totally disgusted by the over the top, anime-ish combat animations and effects. Now I'm curious to know which more people prefer.

(Please dont dwell too much on the use of the word "realistic". Im using it here to contrast with anime-ish with its twirls, leaps and super-speed, mini-teleports.)

Appropriate style for the setting of the game. Skyrim is the land of the Nords. "Add a few hairs to a Nord and you get a bear." The combat has to be rugged.
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Emzy Baby!
 
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Post » Sun Feb 27, 2011 3:47 pm

I did not know all anime fighting was the same?
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GRAEME
 
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Post » Sun Feb 27, 2011 2:09 pm

I did not know all anime fighting was the same?

As far as melee goes? It's pretty close lol. You could have the most realistic anime as far as plot but as soon as some real fighting starts its all triple spin kicks. Which is why it is awesome.
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sally coker
 
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Post » Sun Feb 27, 2011 9:24 am

Neither, actually, I prefer "adapted". You can't have realistic moves in 1st person, but I can't play without 1st person. So fighting has to be adapted, made less realistic, to work well in 1st person. Adapted will look less fancy than realistic, but will remain playable where realistic will fail.
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Clea Jamerson
 
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Post » Mon Feb 28, 2011 1:56 am

Anything but Dragon Age 2'ish combat.
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Rachyroo
 
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Post » Sun Feb 27, 2011 1:16 pm

Realistic, of course. More realistic than the previous games, of course. No "I got hit three times with a mace and am still alive and running around happily even though I'm only wearing a robe" crap.

Less combat, much much more dangerous combat, much more realistic animations and techniques. Make the player afraid of dying in every fight against anything but really weak foes (of course not every mudcrab has to be a challenge; but every bandit has to be one).
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Sammie LM
 
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Post » Sun Feb 27, 2011 12:33 pm

Something better than Oblivion, but less flashy then Naruto or Dragonball or DOA
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Jonny
 
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Post » Sun Feb 27, 2011 11:23 pm

Heh. given your nick I'd have thought you'd go for the anime combat. and how is bathing in your enemies blood "nothing over the top"? :D


As you can see from my join date, it's a very old account name that I just never really got around to changing. I was a different person when I was young and stupid.
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Sophie Payne
 
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Post » Sun Feb 27, 2011 8:05 pm

In my opinion, The Witcher had a great balance between those two extremes. The combat animations were quite realistic (they used motion capture technology to record most of them), and just a bit "accentuated" to better illustrate the mutant's enhanced abilities, speed etc.
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katsomaya Sanchez
 
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Post » Sun Feb 27, 2011 6:48 pm

As you can see from my join date, it's a very old account name that I just never really got around to changing. I was a different person when I was young and stupid.

Your avatar more than makes up for any fault (real or imagined) with your username.
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Mike Plumley
 
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Post » Mon Feb 28, 2011 3:28 am

Realistic, of course. More realistic than the previous games, of course. No "I got hit three times with a mace and am still alive and running around happily even though I'm only wearing a robe" crap.

Less combat, much much more dangerous combat, much more realistic animations and techniques. Make the player afraid of dying in every fight against anything but really weak foes (of course not every mudcrab has to be a challenge; but every bandit has to be one).



Personally, I've never understood the "I want combat to be like Bushido Blade / Counter Strike, where I'm a 1-Hit-Point-Wonder who can die instantly from any random sword slash / mace hit / bullet" point of view.

Sure, in a non-campaign game where you respawn constantly and a full "game" is over in 10 minutes (like Counter Strike), but why would anyone want this in a game where you're supposed to be a Hero? wading through 50+ hours of enemies?


edit: and that's even ignoring the part where the thread is about "realistic" combat animations (ie, the character swings the sword around in a manner that an IRL swordsman could, rather than cartwheeling around the room in a spray of particle effects), not "realistic" damage.
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electro_fantics
 
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Post » Sun Feb 27, 2011 12:12 pm

Personally, I've never understood the "I want combat to be like Bushido Blade / Counter Strike, where I'm a 1-Hit-Point-Wonder who can die instantly from any random sword slash / mace hit / bullet" point of view.

Sure, in a non-campaign game where you respawn constantly and a full "game" is over in 10 minutes (like Counter Strike), but why would anyone want this in a game where you're supposed to be a Hero? wading through 50+ hours of enemies?


... Apparently you've never played Counterstrike. Unless you're using specific weapons, the average kill shot is more like 3-4 bullets, and up to 11 for SMGs.

Still, it's not about the length of game that really determines it, but the atmosphere. If you've got impactful, visceral combat where each blow feels heavy and painful, you don't want the person to soak up damage all day and degenerate the game into retreating and then getting in as many hits as you can.

With health being more scarce, you have to be very keen to not make mistakes. You have alchemy/potions/healing spells to assist you if things start getting hairy, but if you go into combat blindly expecting to just mash attacks and idly block, then you get severely punished. It's all about immersion, and keeping the combat engaging and fresh every time.
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Jennifer Rose
 
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Post » Sun Feb 27, 2011 2:02 pm

I really liked the effects of the gameplay trailer. I think that is how it should look like :)

+1
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Genevieve
 
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