Combat styles: anime-ish or more "realistic"

Post » Sun Feb 27, 2011 3:48 pm

I remember watching some anime when I was a kid. Nowdays I mostly get tired when I see the artstyle though.
It reminds me of boring stereotypes, exaggerated plots,
bad animation and creepy artists that seem to have a thing for drawing 14 year old girls in different uniforms.
Of course, this is a generalization and i'm sure there are alot of anime-watchers on these forums that could write down a list of shows that dosen't follow this pattern.
But it's still what I associate it with.

And as for combat, i'd rather have the "realistic" approach (surprise).
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Laura Hicks
 
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Post » Mon Feb 28, 2011 1:26 am

Anime = swords are longer than the wielder and wider than the wielder's shoulder to shoulder.
Anime = swords have no weight. This means that there is no inertia involved in swings, i.e. a swing is at full speed the moment it starts. Also, the sword stops instantly at the end of the swing. There is no acceleration or deceleration. Instead it's like swinging a plastic baseball bat, except that a baseball bat does have acceleration and deceleration.
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His Bella
 
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Post » Mon Feb 28, 2011 1:25 am

About as realistic as dragons and magic can get...sure.

If its believable I'm all for it. Be it realistic or not, if it fits it ships.
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Vickytoria Vasquez
 
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Post » Sun Feb 27, 2011 11:57 pm

Believable fighting styles.

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christelle047
 
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Post » Sun Feb 27, 2011 8:20 pm

I feel sick to my stomach as soon as I see anime in general.


I agree. It has such a caustic, garish, extreme emotional quality to it. On this forum, I use the Opera browser's "Block Content" feature to block anime avatars. Thankfully, this forum isn't chock-full of anime avatars like some other forums I've been to.
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The Time Car
 
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Post » Sun Feb 27, 2011 10:32 pm

Not that input will have much of an effect at this point, but I hope (and have gotten the impression they intend to) they stay far away from silly over-the-top combat like DA2. The "upgraded" combat was a freakin' train wreck.
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luis ortiz
 
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Post » Mon Feb 28, 2011 5:41 am

I'm constantly amazed at the negative feelings people have towards anime. And the massive generalizations and stereotypes that seem to go with them.



...but then I remember that I've got similar biases against things like Rap music, so.... :D


(edit... well, thinking about it, I just "dislike" rap. Some of the extreme "it makes me sick" "I hate it so much I block avatars/etc" reactions seem a bit over the top if they're not just exaggerations.)
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James Potter
 
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Post » Sun Feb 27, 2011 4:37 pm

I don't really mind as long as its done right, if they're gonna make reallistic animations, keep them reallistic (oh god you should see two worlds 2 with their 0 gravity jumping animations and [censored] running animations and hand to hand combat looking like a [censored] trying to dance for the first time) and by reallistic i mean well researched combat stances, i don't want the character in his basic hand to hand combat stance to have a single flaw in anything from his footing to the way he turns his head, (at least not at 100 hand to hand skill) if they can't give me something among those lines, and if you think "i'm expecting too much" then i prefer anime-ish animations... you know you should play tekken 3, every martial art in the game pretty much is real, and learnable in reality, i've practiced in some of these, in tekken 3 the combat stances and how they execute each move that is real (not fictional moves like yoshimitsu's helicopter blade) is done perfectly, they only exaggerate distances a little in the game (how far people fly and from how far you can grapple someone). i saw some moves in that game that i knew and i looked real close, at the footing and everything from every achieveable angle, and as a final result i saw you can learn real combat moves just from tekken 3. but thats still an anime-ish game with anime-ish everythings. so... now i've confused myself, anime-ish or reallistic, anime-ish like in tekken 3 or reallistic like in two worlds 2? ok fine i don't want to see reallistic animations ever again in my entire life (i wanted to cry!) so i'll go with anime-ish from now on.
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Jessica White
 
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Post » Sun Feb 27, 2011 4:01 pm

I'm constantly amazed at the negative feelings people have towards anime. And the massive generalizations and stereotypes that seem to go with them.



...but then I remember that I've got similar biases against things like Rap music, so.... :D


(edit... well, thinking about it, I just "dislike" rap. Some of the extreme "it makes me sick" "I hate it so much I block avatars/etc" reactions seem a bit over the top if they're not just exaggerations.)

sorry for double post but


Same thoughts exactly, but in my case i actually hate rap music not because of stereotypes, generalizations tho.. just everything i heard on the radio or from some rap fanatic's computer, i gave up after i grew sick of it i will never like that music (if you can call a guy talking in a weird way into a microphone with some kind of background noises music) however with techno somewhat same deal as your rap. Techno was made from nerdy music into dance music.. how come? and come on why would i want to listen to dance music for the love of god! you dance to dance music, you listen to metal!

Edit: Anime was the last thing i ever judged based on other peoples opinions without ever giving it a chance, before i knew what it really was. then when i saw it shock and awe overtook me and ever since i never let other peoples opinions cloud my judgement, i don't like dubstep, but i don't go walking around town telling everyone how much it svcks.
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Janine Rose
 
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Post » Sun Feb 27, 2011 7:08 pm

I'm so torn between talking about liking metal and hating most rap and trying to throw this back on topic... Damn it topic wins. From what we have seen so far it looks realistic. I don't think this will be a problem. BGS does thing's their own way and will continue to do it like that. As for many JRPGs and games with "anime" combat in general, let them do their thing.
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Eire Charlotta
 
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Post » Mon Feb 28, 2011 1:07 am

Neither.
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Andrew Tarango
 
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Post » Mon Feb 28, 2011 1:26 am

You guys are using the word anime.

That word does not mean what you think it means.
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Sarah Knight
 
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Post » Sun Feb 27, 2011 7:30 pm

You guys are using the word anime.

That word does not mean what you think it means.

Oh but you know better than all of us do you?

Edit: I'll give you my explanation of what it means, after some consideration, it is typically translated over to animation, but thats not what it means, it is also not the japanese for cartoons, anime is the word used for japanese cartoons drawn in a japanese style for japanese people. Most japanese cartoons are anime but not neccesarily all since not all artists in japan like the japanese drawing style but prefer the western one. Anime doesn't mean anything particular, its just a word for a specific category of cartoons and animated 3d movies and shows.

I won't call a american cartoon drawn in anime style anime just because of the style, it just wouldn't feel right to me. because if it isn't made by japanese people with japanese audio it doesn't have the right to be called anime.

but if you're not convinced heres something for you to read. http://en.wikipedia.org/wiki/Anime
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Robert DeLarosa
 
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Post » Sun Feb 27, 2011 3:05 pm

Oh but you know better than all of us do you?

Edit: I'll give you my explanation of what it means, after some consideration, it is typically translated over to animation, but thats not what it means, it is also not the japanese for cartoons, anime is the word used for japanese cartoons drawn in a japanese style for japanese people. Most japanese cartoons are anime but not neccesarily all since not all artists in japan like the japanese drawing style but prefer the western one. Anime doesn't mean anything particular, its just a word for a specific category of cartoons and animated 3d movies and shows.

I won't call a american cartoon drawn in anime style anime just because of the style, it just wouldn't feel right to me.

but if you're not convinced heres something for you to read. http://en.wikipedia.org/wiki/Anime

Asian is a better term. Not all anime artists are Japanese, some are Korean...

But I'd like combat thats believeable and partly inspired on reality. I'd like to feel like it could actually be me, not some cartoon.
But this isn't something to worry about, TES combat has always been "believeable" in the sense it isn't over the top.
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kasia
 
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Post » Mon Feb 28, 2011 4:20 am

Asian is a better term. Not all anime artists are Japanese, some are Korean...

But I'd like combat thats believeable and partly inspired on reality. I'd like to feel like it could actually be me, not some cartoon.
But this isn't something to worry about, TES combat has always been "believeable" in the sense it isn't over the top.

Korean is Korean Cartoon, not anime. But you've got a point, the artists can be from various places, but usually its made in the same few studios and places, which are all in japan.
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jeremey wisor
 
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Post » Sun Feb 27, 2011 5:02 pm

Korean is Korean Cartoon, not anime. But you've got a point, the artists can be from various places, but usually its made in the same few studios and places, which are all in japan.

The Dead Space movies come from a Korean studios, and anime is a very general term.

Needless to say, I really doubt we have to worry about it, just look at the history of TES.
Not to mention Todd's comment about JRPG's.
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Kelsey Anna Farley
 
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Post » Mon Feb 28, 2011 6:47 am

I dont want any Naruto in my Elder Scrolls.
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(G-yen)
 
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Post » Mon Feb 28, 2011 3:23 am

The Dead Space movies come from a Korean studios, and anime is a very general term.

Needless to say, I really doubt we have to worry about it, just look at the history of TES.
Not to mention Todd's comment about JRPG's.

yeah we all know this wont happen to elder scrolls, its strictly a western RPG, and this guy Orzorn who said "you people don't know what the word means" about anime... he was right about that after all *facepalm* some people just don't seem to know (no offense meant, its just a word after all)

and @Achromatis : i agree with you.

Edit: as for you BoredVirulance, to prove to you the dead space movies are not anime. 2 links http://en.wikipedia.org/wiki/Dead_Space:_Downfall http://en.wikipedia.org/wiki/Dead_Space:_Aftermath (yes i wasn't just being a [censored]) if you can find one mention of anime in there. you're right and i'm wrong.
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Dalton Greynolds
 
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Post » Sun Feb 27, 2011 10:54 pm

Korean is Korean Cartoon, not anime. But you've got a point, the artists can be from various places, but usually its made in the same few studios and places, which are all in japan.

Do you consider The Simpsons and Family Guy to be Korean Cartoons, then?
The country doesn't make the genre. Anime has evolved to become a genre, not just the geographical area where the work is created.

That said, I would prefer TES to keep to the more realistic end of the spectrum for combat.
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Emilie Joseph
 
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Post » Mon Feb 28, 2011 1:09 am

Personally, I've never understood the "I want combat to be like Bushido Blade / Counter Strike, where I'm a 1-Hit-Point-Wonder who can die instantly from any random sword slash / mace hit / bullet" point of view.

Sure, in a non-campaign game where you respawn constantly and a full "game" is over in 10 minutes (like Counter Strike), but why would anyone want this in a game where you're supposed to be a Hero? wading through 50+ hours of enemies?


edit: and that's even ignoring the part where the thread is about "realistic" combat animations (ie, the character swings the sword around in a manner that an IRL swordsman could, rather than cartwheeling around the room in a spray of particle effects), not "realistic" damage.


Right from the Horse's mouth, "Counter Strike is realistic" LOL

I say I'm a fan of realistic combat, yet time and time again "realism" is misinterpreted by people who think counter strike is a realistic game.


I think that combat should be more focused on avoiding being hit, instead of hack-n-slash with absurd animations. I like my attacks to feel like there's momentum behind them, and make full use of the two senses you have available to you with a video game; a good visual sense of inertia, and good metal-clashing and flesh-bashing sounds on impact. Combat should be less frequent, but when it does happen it should be vicious, intense, and decisive. Thats my two cents.
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Rhysa Hughes
 
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Post » Mon Feb 28, 2011 9:37 am

Combat needs to be somewhat realistic but at the same time reflect the superhuman nature of your character, that's how I see it anyway.
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Karl harris
 
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Post » Sun Feb 27, 2011 10:49 pm

Realistic and brutal, more akin to medieval fighting styles than oriental ones.
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Betsy Humpledink
 
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Post » Mon Feb 28, 2011 1:30 am

Oh, and we need some gore, I should not be able to slash someone with a longsword a dozen times and they still look aesthetically pleasing, that messes with my immersion slightly lol.
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Kelvin
 
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Post » Mon Feb 28, 2011 8:50 am

reflect the superhuman nature of your character, that's how I see it anyway.


Now this bothers me. at 50% difficulty you should only have a fraction of an advantage over other people in combat, assuming they are of a similar level. You should need to outsmart your opponents and use your primary combat skills to your advantage, not simply out-slash them. I really hope all the enemies will be able to utilize the same combat features and strategies as me.

In traditional stat-based RPGs you never have a "superhuman edge" over your opponents, your advantage is coming better prepared (better armor and weapons) and maybe having a skill advantage. You level up to high levels to become superhuman.

Oh, and we need some gore, I should not be able to slash someone with a longsword a dozen times and they still look aesthetically pleasing, that messes with my immersion slightly lol.


A warhammer to the face should make any man look like a Picasso painting
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Colton Idonthavealastna
 
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Post » Mon Feb 28, 2011 3:43 am

Oh but you know better than all of us do you?

Edit: I'll give you my explanation of what it means, after some consideration, it is typically translated over to animation, but thats not what it means, it is also not the japanese for cartoons, anime is the word used for japanese cartoons drawn in a japanese style for japanese people. Most japanese cartoons are anime but not neccesarily all since not all artists in japan like the japanese drawing style but prefer the western one. Anime doesn't mean anything particular, its just a word for a specific category of cartoons and animated 3d movies and shows.

I won't call a american cartoon drawn in anime style anime just because of the style, it just wouldn't feel right to me. because if it isn't made by japanese people with japanese audio it doesn't have the right to be called anime.

but if you're not convinced heres something for you to read. http://en.wikipedia.org/wiki/Anime

Great, you just wasted your time by letting the point fly right past your head.

"Anime fighting". Oh like what? Like how they fight in Ghost in the Shell (mostly realistic)? Like how they fight in Inu-Yasha (totally unrealistic and insane with big swords)? Like how they fight in Gundam, with huge lumbering robots (or, on the flip side, in other Gundam series where the Gundams are freaking insanely fast)?

What DOES "anime fighting" mean? The answer is it doesn't mean anything but what someone's narrow, unrealistic view on the medium as a whole is. You do not have "anime style fighting". You might has "shonen style fighting", or perhaps "final fantasy 7" style fighting. You do not have an anime style fight in the same way you can't have a cartoon style fight or a movie style fight or a book style fight. By claiming that there is an "anime style" of fighting, one is seriously mislabeling an entire medium of animation.

tl;dr: That word isn't being used properly and is insulting an entire medium of animation.
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Bethany Short
 
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