Combat System in MY OPINION

Post » Fri Nov 18, 2011 3:11 pm

U ppl are telling diferent things but is getting BORING to have 3-4 attacks in a 2011 rpg games, back in the past the dev teams had an excuse but now?

In my opinion the combat system must have about 12 attacks for every hand (same attack ideas for the left hand too)

The combat must have Hand 2 Hand system with legs attacks and a Headbutt(attack with head) and also Grappling system avaible for the H2H only for more fun. ([censored] boring 3 fist attacks!!!)
The HeadButt(Attack with head will be the stun)
If u use boots u get more dmg for kicks and if u use helmet u get more damage for the HeadButt and a bonus stun duration.

The combat must include also use of 2 arrow keys (UP + RIGHT+ Attack)
There must be a synergy between arrow keys and attack animations (When u press Left+Attack u swing the weapon to the left not u charge forward FFS like in some games)

The combat must have moves with all effects: Stun, Knockback, Knockdown, Down Attack(If u are knockdowned the most attack will not hit u so u will need to use a special attack that deals more damage when u are on the ground and less dmg if u are on your feet), PowerAttack (Channel and attack then simply give more dmg without any effects), 360 Spin( AOE dmg attack consumes more stamina but u dmg all the enemy around u and u throw them back 2-3 steps.)

If u can block permanetly by holding button then u must have: Block Opener( If u get hit by this attack when u are blocking u will not be aible to block again for 3 sec)
Cut Throught BLock (An attack the cuts throught block, just damage 1 strike, it does not intrerupt your blocking afterwards)

If u want to be more arcade maybe this will not fit TES: Catapult\Air Lunch Attack: U lunch the enemy into the air then jump and attack him while u both are in the air)
U will also had an attack that smacks to the ground the enemy after he is lunched in the air
This moves should also be avaible for shilds also, i dont mind if u use 2 shields in he same time or even a Double Handed Shield Attack System lol.
Is boring and [censored] ffs not to be able to attack with shields.

Every time u get hit there must be hit animations and u are trown 1 step back while the attacker goes 1 step forward.

All the special moves will have CD(Cooldown time) so u cant spam them, The stun will have longer CD(11 sec) while the Knockback will have less cd(4 sec)

If u equip and item will lower your movespeed and if u draw your weapons u lower your movespeed even more.

Right now the Skyrim system is stupid i have 384 armour and abot 250 life and i got killed with 1 hit by a guard, i was like WTF?
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Marlo Stanfield
 
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Post » Fri Nov 18, 2011 8:03 pm

cooldown time? stuns? knock back? 12 different attacks? when did this turn into wow?
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CArlos BArrera
 
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Post » Fri Nov 18, 2011 4:18 pm

In the time it took you to write that post, could you not find the extra seconds to type "yo" before "u"?

Anyways, I think the kind of system you're talking about is one which is in a kind of alternative development stream from Morrowind, where rather than decreasing stats and complexity of fighting, they increased it.
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Danny Warner
 
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Post » Fri Nov 18, 2011 6:01 pm

Sounds incredibly easy to implement and play...
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Alisha Clarke
 
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Post » Fri Nov 18, 2011 5:55 pm

Grappling wouldn't work in the first person without making it into a string of automatic animations. As somebody who takes part in sports involving grappling I can tell you that tactile feedback is the major part of grappling, and in the absence of other obvious visual cues (like in the UFC games) it just plain wouldn't work. Also, headbutt would only work against an opponent not wearing a helmet.

The fact is, this would simply be too complicated for a game which doesn't focus on H2H combat unless they made it so that the L and R attacks could perform any one of a few attacks depending on where you're looking on the opponent's body. Personally I think Fallout: NV got it right in that regard. there was the ability to counter after blocking, the ability to throw dirt in an opponent's face and the ability to knock them down. For a first person game that's as much as is needed for a deeper H2H combat experience.
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Blackdrak
 
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Post » Fri Nov 18, 2011 8:55 pm

Omfg u ppl post so fast in these forums, i think my system will be more fun more complex. What wow i dont like and dont play wow.
U ppl cant want a simple combat system ffs if u are not some kids, it cant be!!!:)))

But wtf do talk about a complex combat the ppl are playing dota where they press 2 buttons ffs.
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Taylrea Teodor
 
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Post » Fri Nov 18, 2011 7:42 pm

Omfg u ppl post so fast in these forums, i think my system will be more fun more complex. What wow i dont like and dont play wow.
U ppl cant want a simple combat system ffs if u are not some kids, it cant be!!!:)))

But wtf do talk about a complex combat the ppl are playing dota where they press 2 buttons ffs.

What you want isn't a part of TES games and there's no real reason why it should be. On another thread we have people asking for combat like Ninja Gaiden! It amazes me that people take a game which clearly doesn't have features they want, and try and turn it into a game which already DOES have the reatures they want, rather than just playing the other game.
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aisha jamil
 
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Post » Fri Nov 18, 2011 6:08 pm

i like skyrim coz it didnt costed me 1 peny. The game is still simple.
Can a sistem like this be implemented by mods?

In Warcraft 3 u can do somehing like these easy and is old game why u cant make in Tes5?

I wish tes editor was like warcraft3 editor with those triggers easy, fast and could do good things.

THe question is easy: If Skyrim had a combat system something like this would u play it or what?
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Jonny
 
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Post » Fri Nov 18, 2011 10:51 pm

Omfg u ppl post so fast in these forums, i think my system will be more fun more complex. What wow i dont like and dont play wow.
U ppl cant want a simple combat system ffs if u are not some kids, it cant be!!!:)))

But wtf do talk about a complex combat the ppl are playing dota where they press 2 buttons ffs.

Okay, you obviously don't know how combat should work....


Same thing goes for people who say "Skyrim combat is just simple hack-n-shlash" because if I would do that, I would instantly die...
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Monika Fiolek
 
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Post » Sat Nov 19, 2011 6:02 am

What the [censored] do u mean i dont know how system should work u might be some retared kid who likes to have 2-3 attack?

How the [censored] this gay system that has skyrim is fun is [censored]ign boring u basicaly have 2 things: basic attack and power attack.

Alot of nerds, kids are playin so the dev teams dont need to make basicaly anyhing complex coz they still will make a lot of money even like these.
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Stu Clarke
 
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Post » Fri Nov 18, 2011 6:26 pm

First and foremost, your english is a mess. I'm having a hard time understanding what you're saying. Good grammar will always make you -easier- to understand and will make people take you more seriously. Writing " U " instead of "you" and generally speaking like a teenage girl on facebook ( see : " Omfg u ppl " ) does not help either.

Now, to the matter at hand...

GOOOOD NO !

If anything, magic should be nerfed a little as fighting NPCs using magic can be harder than fighting a dragon - and it shouldn't .

But headbutts, grappels, cooldowns...... mmm... do we want Skyrim to be a MMO-RPG ? Well, I for one do, but until that, it's a single-player game and should be kept free of MMORPG elements.

You don't need 12 attacks. You'll also mostly play in first person when fighting, so it's not like they make any difference aesthetically .
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Naomi Lastname
 
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Post » Fri Nov 18, 2011 5:04 pm

It's simple and effective. You don't need all that flashy stuff, and most of it is unrealistic. I remember reading in the dev. notes long before launch how the Devs had actually sat down, watched and studied medieval combat to get a feel of how it should be represented in the game. And in my opinion they did well. In actual combat those flashy moves would get you killed. It's about keeping your guard up, then quickly punishing your opponent while his guard is down. There is also a lot of grappling involved which is represented in some of the finishing moves.
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Ashley Hill
 
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Post » Sat Nov 19, 2011 4:07 am

Is incredible how ppl are playin on pc or wtf are u playin at, having little requirements.
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ChloƩ
 
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Post » Fri Nov 18, 2011 6:51 pm

High number of attacks != complex and deep combat system.
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N3T4
 
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Post » Sat Nov 19, 2011 5:29 am

First and foremost, your english is a mess. I'm having a hard time understanding what you're saying. Good grammar will always make you -easier- to understand and will make people take you more seriously. Writing " U " instead of "you" and generally speaking like a teenage girl on facebook ( see : " Omfg u ppl " ) does not help either.

Now, to the matter at hand...

GOOOOD NO !

If anything, magic should be nerfed a little as fighting NPCs using magic can be harder than fighting a dragon - and it shouldn't .

But headbutts, grappels, cooldowns...... mmm... do we want Skyrim to be a MMO-RPG ? Well, I for one do, but until that, it's a single-player game and should be kept free of MMORPG elements.

You don't need 12 attacks. You'll also mostly play in first person when fighting, so it's not like they make any difference aesthetically .


The guy's clearly going overboard with what he wants but I don't think asking for a more refined and skill based combat system is asking too much. At the very least you should be able to actually use a dodge left/right/back command and a roll forward/left/right/back command. These are basic combat mechanics that actually make for a far more rewarding but still simple to use combat system

edit: And is an auto lock on feature really something that didn't cross their minds?
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Fam Mughal
 
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Post » Fri Nov 18, 2011 6:42 pm

High number of attacks != complex and deep combat system.


How old are u man 16? Damn kids.
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Andrew Perry
 
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Post » Fri Nov 18, 2011 8:15 pm

I think Graber is kidding, he is probably satirizing how a young teenager in the current online climate would act when posting on a Skyrim forum.
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jennie xhx
 
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Post » Fri Nov 18, 2011 4:03 pm

Can't support.

Every penny spent developing the combat system is a penny that can't/won't be spent on content and ultimately RPG features. If the developers are forced to make this an top class first person shooter, there won't be any money left for the game enivornment or anything else.

This is one of a handful RPG titles that come out every 3/4 yr development cycle - and it's the one that has the most resource/investment pumped into it. RPG fans can afford for it to be compromised.
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Dan Stevens
 
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Post » Fri Nov 18, 2011 4:47 pm

I think you are trying to apply mmo gameplay to skyrim. You allready have 4 different types of powerattacks to use. Try Rift, you`ll have 4 hotbars with all different kinds of attacks you might like better.
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Raymond J. Ramirez
 
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Post » Sat Nov 19, 2011 4:27 am

this is tes not assassins creed or smackdown vs raw
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bonita mathews
 
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