Combat AI

Post » Sat Feb 19, 2011 3:55 am

I know there's some form of enemy combat AI in most of TES games I have played. But they don't seem to change based on how the player is, besides that if the player is too strong the enemy will flee.
Here I'll give an example: the enemy is an archer, and when he sees me, he'll shoot arrows at me. too things will happen: 1. I'm a big strong slow target and he's been able to hit me and cause small damage; 2. I'm a fast target and he's having trouble hitting me. The combat AI should adjust the archer's behavior now. If 1, then he should keep distance and keep shooting me; if 2, then he should give up on shooting cuz he can't hit me, so he should charge up and engage me in melee.
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Siobhan Thompson
 
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Post » Fri Feb 18, 2011 9:39 pm

Yes
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Monika
 
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Post » Fri Feb 18, 2011 5:50 pm

Didn't enemies already do this in Oblivion? if you closed the gap they switched to a melee weapon or did the best they can to keep a distance from you.
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No Name
 
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Post » Sat Feb 19, 2011 6:31 am

I would like to see better AI too. I want to feel like I'm killing a person, not a :flamethrower: tarded person.
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Steve Bates
 
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Post » Sat Feb 19, 2011 8:06 am

I want smart AI too, like Halo:Reach AI (Best AI I've ever seen).
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Richard Thompson
 
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Post » Fri Feb 18, 2011 7:59 pm

Didn't enemies already do this in Oblivion? if you closed the gap they switched to a melee weapon or did the best they can to keep a distance from you.

yea, but that only takes in account of distance, not other things such as enemy's (in this case, your) performance.
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Vivien
 
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Post » Sat Feb 19, 2011 9:13 am

Sure, I'd like to see decent enemy AI.

Based on past trends I'm not holding my breath, but I'd like to see it.
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Sophh
 
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Post » Fri Feb 18, 2011 7:13 pm

I would like to see better AI too. I want to feel like I'm killing a person, not a :flamethrower: tarded person.

I agree
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Melissa De Thomasis
 
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