Combined Mod Reccomendation Topic

Post » Mon Oct 14, 2013 9:18 am

Hello

Since this question pops up from time to time and we have a few of these threads active, I thought I would merge them together. If you are new to modding, then please learn how to install mods and use the tools needed to get them to work together. Tools such as BOSS, Flash, FNVEdit, FOMM.

If you have modded Fallout 3 or Oblivion or Skyrim, then the process is similar for this game, the tools are similar, or even the same. FOMM and Nexus Mod Manager work pretty much the same way, it is just what you like to use. Some mods will want to use one or the other mod manager, so be careful.

See this series of videos, not for the particular mods that are installed, but the tools and techniques that are used to install them.

https://www.youtube.com/playlist?list=PL0E5E8CA384409B11

Threads or links for the particular tools:

http://newvegas.nexusmods.com/mods/36901/?

http://www.gamesas.com/topic/1234195-relz-wrye-flash-nv/

http://www.gamesas.com/topic/1313081-rel-boss-for-fallout-new-vegas/

FNVEdit is the same download as TES5Edit for Skyrim, you just change the name of the exe to FNVEdit. See the current TES5Edit thread in Skyrim Mods for how to install and use that program.

http://www.gamesas.com/topic/1469709-whats-a-merged-patch-exactly-and-easiest-way/

Following is a merging of the active mod recommendation threads.

User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Sun Oct 13, 2013 9:06 pm

A couple of mods I couldn't think of playing the game without would be:

Classical Fallout Weapons

http://newvegas.nexusmods.com/mods/37002//?

Project Nevada

(meh)

100% Rad Resistance

(Can't find it)

My own Perk Tweak mod where I tweak them to fit a 1:3 perk ratio.

http://newvegas.nexusmods.com/mods/44485/?

Caps and chems having weight.

(I haven't uploaded them)

No dialogue hints

http://newvegas.nexusmods.com/mods/37467/?

And of course my Gabriels Gangs Expanded as it adds more interesting factions to combat.

http://newvegas.nexusmods.com/mods/42840/?

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Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Mon Oct 14, 2013 8:20 am

Anything that adds classic Fallout things to the game:

CFW which Gabriel linked to above.

http://newvegas.nexusmods.com/mods/47966/?

http://newvegas.nexusmods.com/mods/40285/? by Lexx which removes them from the base game along with files for the DLCs.

Which I merged the dlc plugins into one http://newvegas.nexusmods.com/mods/51712/?.

http://newvegas.nexusmods.com/mods/35963/?

http://newvegas.nexusmods.com/mods/36949/?

http://newvegas.nexusmods.com/mods/40741/? adds an alternative to the minigames by using a weighted dice roll to determine if you succeed or not. Works off and on unfortunately.

User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Sun Oct 13, 2013 9:15 pm

You might be interested in http://newvegas.nexusmods.com/mods/34759/?.

I won't play without http://newvegas.nexusmods.com/mods/37862/? since having my weapons yanked and having to reassign my hotkeys every time I enter a casino annoys me to no end.

http://newvegas.nexusmods.com/mods/35135/? - love gambling

http://newvegas.nexusmods.com/mods/35725/? - Get back empty bottles, syringes and lunchboxes when you consume items.

http://newvegas.nexusmods.com/mods/40582/? - because the Strip needs a tacky souvenir shop!

http://newvegas.nexusmods.com/mods/49331/? - for more things to fight

http://newvegas.nexusmods.com/mods/42793/? - for more fun in general

http://newvegas.nexusmods.com/mods/41851/? - more foods to cook

http://newvegas.nexusmods.com/mods/35079/? - shut him up, shut him up!

http://newvegas.nexusmods.com/mods/38341/? - gaining good karma svcks

User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Sun Oct 13, 2013 7:33 pm

GRAPHICS/ATMOSPHERE:

Spoiler
http://newvegas.nexusmods.com/mods/43192

http://newvegas.nexusmods.com/mods/39873
http://newvegas.nexusmods.com/mods/48068/

http://newvegas.nexusmods.com/mods/45557

http://newvegas.nexusmods.com/mods/51577/?

http://newvegas.nexusmods.com/mods/37908

http://newvegas.nexusmods.com/mods/42666

http://newvegas.nexusmods.com/mods/35794/?

http://newvegas.nexusmods.com/mods/42551

http://newvegas.nexusmods.com/mods/35998 - http://www.moddb.com/mods/nevada-skies-urwl

http://newvegas.nexusmods.com/mods/43534/?

http://newvegas.nexusmods.com/mods/39218

http://newvegas.nexusmods.com/mods/43135
http://newvegas.nexusmods.com/mods/43485

http://newvegas.nexusmods.com/mods/52037//?
http://newvegas.nexusmods.com/mods/39856
http://newvegas.nexusmods.com/mods/38285



GAMEPLAY:
Spoiler
http://newvegas.nexusmods.com/mods/41013

http://newvegas.nexusmods.com/mods/34759

http://newvegas.nexusmods.com/mods/44027

http://newvegas.nexusmods.com/mods/42033

http://newvegas.nexusmods.com/mods/49785/?

http://newvegas.nexusmods.com/mods/38623

http://newvegas.nexusmods.com/mods/49987/?

http://newvegas.nexusmods.com/mods/43921/?

http://newvegas.nexusmods.com/users/3010984

http://newvegas.nexusmods.com/mods/41584

http://newvegas.nexusmods.com/mods/40627

http://newvegas.nexusmods.com/mods/37983

http://newvegas.nexusmods.com/mods/40040

http://newvegas.nexusmods.com/mods/47285
http://newvegas.nexusmods.com/mods/42363http://newvegas.nexusmods.com/mods/42363

http://newvegas.nexusmods.com/mods/42793//?

http://newvegas.nexusmods.com/mods/49892/?
http://newvegas.nexusmods.com/mods/40741
http://newvegas.nexusmods.com/mods/43331

http://newvegas.nexusmods.com/mods/49478/?
http://newvegas.nexusmods.com/mods/39651



COMPANIONS:
Spoiler
http://newvegas.nexusmods.com/mods/50468/?

http://newvegas.nexusmods.com/mods/42353

http://newvegas.nexusmods.com/mods/37376

http://newvegas.nexusmods.com/mods/48002

http://newvegas.nexusmods.com/mods/37281

http://newvegas.nexusmods.com/mods/48600

http://newvegas.nexusmods.com/mods/43247
http://newvegas.nexusmods.com/mods/41779



QUESTS:
Spoiler
http://newvegas.nexusmods.com/mods/38719

http://newvegas.nexusmods.com/mods/42647

http://newvegas.nexusmods.com/mods/44408

http://newvegas.nexusmods.com/mods/46907

http://newvegas.nexusmods.com/mods/43411

http://newvegas.nexusmods.com/mods/41751

http://newvegas.nexusmods.com/mods/43925

http://newvegas.nexusmods.com/mods/35121

http://newvegas.nexusmods.com/mods/39631
http://newvegas.nexusmods.com/mods/40378
http://newvegas.nexusmods.com/mods/37310
http://newvegas.nexusmods.com/mods/41184
http://newvegas.nexusmods.com/mods/40531

http://newvegas.nexusmods.com/mods/50107//?

http://newvegas.nexusmods.com/mods/52197//?

http://newvegas.nexusmods.com/mods/48281
http://newvegas.nexusmods.com/mods/46060

http://newvegas.nexusmods.com/mods/37172

http://newvegas.nexusmods.com/mods/39807
http://newvegas.nexusmods.com/mods/49012/

http://newvegas.nexusmods.com/mods/40433
http://newvegas.nexusmods.com/mods/40266



PLAYER HOMES:
Spoiler
http://newvegas.nexusmods.com/mods/43757

http://newvegas.nexusmods.com/mods/40731

http://newvegas.nexusmods.com/mods/49173/?

http://newvegas.nexusmods.com/mods/46004/?

http://newvegas.nexusmods.com/mods/37884

http://newvegas.nexusmods.com/mods/36121



USER INTERFACE:
Spoiler
Advanced Recon http://newvegas.nexusmods.com/mods/38328, http://newvegas.nexusmods.com/mods/40051, http://newvegas.nexusmods.com/mods/39476

http://www.gamesas.com/topic/1143482-wipzbeta-darnified-ui-nv/

http://newvegas.nexusmods.com/mods/42507
http://newvegas.nexusmods.com/mods/38538
http://newvegas.nexusmods.com/mods/38961
http://newvegas.nexusmods.com/mods/44515

User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Mon Oct 14, 2013 11:53 am

Weapons Mod Expanded-Expands the list of available weapon mods, including the ability to mod unique and DLC weapons. http://newvegas.nexusmods.com/mods/39651//?

DLC Weapon integration-Integrates DLC weapons into the vanilla game. http://newvegas.nexusmods.com/mods/47880//?

Rockwell Pursuit-Amazing Quest mod. http://newvegas.nexusmods.com/mods/49747/

Beyond Boulder Dome-Another amazing quest mod. http://newvegas.nexusmods.com/mods/46907/

Courier's Platform-One of the better housing mods that doesn't go overboard, recommended if you don't have a top end system. http://newvegas.nexusmods.com/mods/49428/

Lee Enfield Rifle-I'm a history buff and I've fired these in real life, so this mod's cool. http://newvegas.nexusmods.com/mods/48210/

Project Nevada-Essential. http://newvegas.nexusmods.com/mods/40040/

Ulysses Companion mod. http://newvegas.nexusmods.com/mods/48600/

The Someguy series-essential quest mods, play 'em all but Bounties 2 and Inheritance are the best.

Alternate Start-Tired of waking up and having Doc Mitchell accusing you of being a skin job? This will help-http://newvegas.nexusmods.com/mods/45739/

User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Mon Oct 14, 2013 11:17 am

There's a user here (sorry, forgot his/her name) who posts a good list whenever someone posts a thread like this. I'll throw in my two cents.

Companion mods:

Willow: http://newvegas.nexusmods.com/mods/41779/

Delilah: http://newvegas.nexusmods.com/mods/50641/

Russell: http://newvegas.nexusmods.com/mods/50107/

Quest mods:

Beyond Boulder Dome: http://newvegas.nexusmods.com/mods/46907/

The Rockwell Pursuit: http://newvegas.nexusmods.com/mods/49747/

Bounties 1 & 2: http://newvegas.nexusmods.com/mods/37310/, http://newvegas.nexusmods.com/mods/41184/

The Inheritance: http://newvegas.nexusmods.com/mods/49012/

Project Brazil: http://newvegas.nexusmods.com/mods/45138/

Tales From the Burning Sands: http://newvegas.nexusmods.com/mods/37172/

DEIMOS: http://newvegas.nexusmods.com/mods/43411/

The New Bison Steve: http://newvegas.nexusmods.com/mods/40433/

Housing:

Underground Hideout: http://newvegas.nexusmods.com/mods/37884/

Lucky 38 Suite Reloaded: http://newvegas.nexusmods.com/mods/40731/

Red Rock Ranch: http://newvegas.nexusmods.com/mods/35489/

Gameplay:

Project Nevada http://newvegas.nexusmods.com/mods/40040/

More Perks: http://newvegas.nexusmods.com/mods/35979/

Fook: http://newvegas.nexusmods.com/mods/34684/

CASM: http://newvegas.nexusmods.com/mods/36730/

Weapons:

DLC Weapon Integration http://newvegas.nexusmods.com/mods/47880/

Weapon Mods Expanded: http://newvegas.nexusmods.com/mods/39651/

Lee Enfield Mark 1: http://newvegas.nexusmods.com/mods/48210/

Courrier's Weapons: http://newvegas.nexusmods.com/mods/47974//?

User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Sun Oct 13, 2013 11:45 pm

I have been working on a list for myself that includes what I think are the best mods on the Nexus. You can take a look https://docs.google.com/document/d/1b13Rfyh6O7n9yk6rE4J1LIkp7S4L1_qN6sihr8iN6Zg/edit?usp=sharing.

Note: It is not finished yet and it is not recommended to use all of them at once.

User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Mon Oct 14, 2013 10:27 am

the above but I also recomend the following . . .

http://newvegas.nexusmods.com/mods/43010 The updated Goodsprings farmhouse or (and I DO MEAN OR)

http://newvegas.nexusmods.com/mods/35121 Goodsprings filler

note I think both are not compatable with http://newvegas.nexusmods.com/mods/38719 (A world Of Pain) because of door overlaps, but theres aparently a couple of people who tried to patched things ,

there was a mod that added a small (literaly a 1 room area with bedm a box and fireplace /campire right outside the door) right behind Chets General store but that one seems to have poofed.


http://newvegas.nexusmods.com/mods/35832 theres also this, but get the version that does not have the bladrunner gun.


STALKER Weapon Pack has most of the weapons avoidling the "showroom new" problem I have with a lot of the weapons mods. its also intigrated into the game more than other mods that simply drop a crate of weapons at your feet and say here take your pick. http://newvegas.nexusmods.com/mods/40175

United Survivalist Militia Corp a bit overpowered for normal playthroughs. also suffers a bit IMO from haveing too mutch thats showroom new. the bad is that it drops a crate that says here take your pick (at least this time in a semi hard to reach area) http://newvegas.nexusmods.com/mods/45683

I also have the classic fallout weapons permanently on my loadlist. I love weapon mods that fully intigrate themselves into the game http://newvegas.nexusmods.com/mods/37002

oh and I usualy have the NCR rearmed in the game, espeiclay if Im playing Anti NCR since it pumps them up a bit.


just a couple of flavor mods that I keep forgetting I have instaled


31 new foods

http://newvegas.nexusmods.com/mods/40457

new Vegas foods (note theres some mod conflicts with this one)

http://newvegas.nexusmods.com/mods/41851

Light my flares

http://newvegas.nexusmods.com/mods/40263


http://newvegas.nexusmods.com/mods/34684

was that the one you tried?

to clarify my point on the weapons mods above, the Suvivalist weapons mod is a good one for higher level playrhoughs, and generaly i like weapons to show SOME wear and tear from being used.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Mon Oct 14, 2013 2:43 am

Gonna go ahead and shamelessly promote my mod and a fellow modders project:

http://newvegas.nexusmods.com/mods/51983//?

http://newvegas.nexusmods.com/mods/42840/?

User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Mon Oct 14, 2013 12:07 am

Sorry for mot replying sooner, but I was out of the loop until I replaced my dead computer.
From my Fallout NV website's http://arwenevecom.ipage.com/FalloutNV/FNV-mods04.htm#install section, under Compatibility:
"Project Nevada: Only PN's Core.esm and Cyberware module are fully compatible with my Full Realism Tweaks.
- If you're using my Encumbrance module, you need to toggle off PN's Sprint option and Slower Backpedaling.
- My Med-Tec module is also now compatible (v.3.0 and later), but you may want to you may want to turn off PN's optional Immersive Primary Needs (Needs Sound effects), as my Med-Tec module has it's own sound FXs; and perhaps PN's Health Visuals (for the same reason).
- You should not use PN's Rebalance module, as it conflicts with a LOT of my Realism Core's changes.
- And I don't recommend using PN's Equipment module, as there will also be a lot of balancing issues. Also none of my weapon effects will be applied to the PN weapons, and none of the damage inflicted by these weapons will be specifically applied to my Med-Tec Injuries (just the overall damage will be factored in)."
Note: I'm currently working on my next update. Version 5.0 of my NV Realism Tweaks should hopefully be available within the next week or two.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Mon Oct 14, 2013 3:01 am

I might as well link my ultimate mod list I made recently. You can look at it https://docs.google.com/document/d/1b13Rfyh6O7n9yk6rE4J1LIkp7S4L1_qN6sihr8iN6Zg/edit. It's a list of what I think are the best mods on the New Vegas Nexus. I spent a lot of time working on it. Tell me what you think.

User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Sun Oct 13, 2013 8:25 pm

Hello again,

In my previous playthrough I had a mod that made the weapons deal much more damage, and your weapons skill determined your aiming skill (You weapon shake when you had low skill.)

I thought it was FOOK, but it is not, and I can't find it.

Thank you all.

User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Mon Oct 14, 2013 9:25 am

Hey Mitor.

You may have been using my http://newvegas.nexusmods.com/mods/34759/?, as both those things are in my mod.

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Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Sun Oct 13, 2013 9:53 pm

Yeah, that was it!

Thank you.

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Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Sun Oct 13, 2013 8:22 pm

Bringing this up to the top, the combined thread came out old

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Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm


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