No combining two different spells!

Post » Mon Aug 22, 2011 3:02 am

Proper spell combos just seemed an absolute no-brainer though - I really can't understand why they've decided not to implement it. :(
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roxxii lenaghan
 
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Post » Sun Aug 21, 2011 9:58 pm

Told you guys there was no replacement for spell crafting.



You can still "combine" 2 different effects by shooting them at the same time, it's just that the spells won't mix into something new like in the video where he puts 2 heals together into a new big ball heal.


So if you shoot a lightening and fire at the same time, 2 different projectiles will come out of you at the same time, instead of 1 special mixed ball.
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Claire Mclaughlin
 
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Post » Sun Aug 21, 2011 11:22 pm

Not being able to combine spells was expected.

Needing a perk to combine the same spell into a bigger spell was not. I thought that was just part of the default magic system, you either cast 2 weaker spells in two weapon mode or 1 big spell in two handed mode. Oh well if they hand't played that part up I wouldn't have expected it and actually thought that was a cool perk unlike most of the perks I've seen so far.
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Emily Jones
 
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Post » Mon Aug 22, 2011 5:20 am

You can still "combine" 2 different effects by shooting them at the same time, it's just that the spells won't mix into something new like in the video where he puts 2 heals together into a new big ball heal.


So if you shoot a lightening and fire at the same time, 2 different projectiles will come out of you at the same time, instead of 1 special mixed ball.

That's still not a replacement for spell crafting, not even close.
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remi lasisi
 
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Post » Sun Aug 21, 2011 10:15 pm

That's still not a replacement for spell crafting, not even close.


I'd rather have DW and the new spell types over SC. Opinions.
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Jessica White
 
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Post » Mon Aug 22, 2011 6:16 am

Yes sir booheads. I've answered most questions about it and gone over what's been nixed and what's not from Spells in general in the first page.

I hope discussion is meaningful here than the next 4-5 pages being what's been stated on Page 1 and the angst. All on Page 1.
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Brooks Hardison
 
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Post » Mon Aug 22, 2011 12:52 pm

Well, that's fantastic. Now we have no spellmaking and a practically butchered spell combination system? Wonderful...just wonderful. :banghead:
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jenny goodwin
 
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Post » Mon Aug 22, 2011 4:58 am

I'd rather have DW and the new spell types over SC. Opinions.

Same here.

With all of the different effects, I'm not surprised. As others have pointed out, however, it doesn't mean you can't have two different spells firing at the same time, just that they won't mix with each other to create some third effect.
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Richard
 
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Post » Sun Aug 21, 2011 11:19 pm

That's still not a replacement for spell crafting, not even close.


Except spell crafting was the only reason to use magic, and made circinate spells worthless beyond purchasing the cheapest one purely for the effect. On top of this, the system was easily abusable.

But I'm sure you'll counteract with "BUT THEY SHOULD JUST BALANCE A FEW BILLION COMBINATIONS" right? I hate to quote Todd, but spellcrafting took the magic out of magic.
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Suzie Dalziel
 
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Post » Mon Aug 22, 2011 1:08 am

Didn't Todd Howard say that you can combine a lightning spell and a shield spell to make a lightning shield...?

......?
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Andrea Pratt
 
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Post » Mon Aug 22, 2011 8:56 am

Except spell crafting was the only reason to use magic, and made circinate spells worthless beyond purchasing the cheapest one purely for the effect. On top of this, the system was easily abusable.

But I'm sure you'll counteract with "BUT THEY SHOULD JUST BALANCE A FEW BILLION COMBINATIONS" right? I hate to quote Todd, but spellcrafting took the magic out of magic.


Spell crafting needed an overhaul that's all. So did attributes rather than a cut to the 3 all attributes affected in the end. And a few other things.

The takeaway here is that they didn't get time to implement or overhaul everything. Which is why that 11.11.11 date makes me feel like the game will have quite a few bugs(Not as bad as Obsidian games but still)
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Neliel Kudoh
 
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Post » Mon Aug 22, 2011 6:16 am

Didn't Todd Howard say that you can combine a lightning spell and a shield spell to make a lightning shield...?

......?


Yes, but he also said that it was something they were working on and he wasn't sure if it would be in. So guess what, it isn't in.
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Dean
 
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Post » Mon Aug 22, 2011 4:49 am

eh....a complete let down...but what is new about that.....
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Stephanie Kemp
 
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Post » Mon Aug 22, 2011 1:14 pm

I'd rather have DW and the new spell types over SC. Opinions.

Of course you would, because you think only in extremes. Dual-wielding and the new spells were never intended to replace spell crafting, spell crafting was removed. Spell crafting could work with the new system, in fact this new system has even more potential for spell crafting over the previous one. Your comment that you would rather have this over that make no sense, when we can have both DW and SC with the new spells.
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Dalley hussain
 
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Post » Mon Aug 22, 2011 3:33 am

Except spell crafting was the only reason to use magic, and made circinate spells worthless beyond purchasing the cheapest one purely for the effect. On top of this, the system was easily abusable.

But I'm sure you'll counteract with "BUT THEY SHOULD JUST BALANCE A FEW BILLION COMBINATIONS" right? I hate to quote Todd, but spellcrafting took the magic out of magic.


There is no place for extensive balance in a single player game, it is unneeded... Spellmaking put the magic in magic, it allowed us to create personal spells and RPing spells. Still, we are all entitled to our opinions and I understand your viewpoint: magic was incredibly powerful in Oblivion to the point were it was, indeed, mildly ridiculous. I believe that, if we returned to Morrowind, with spell failure and increased magicka costs/decreased magicka pool, things would end up being a bit more controlled until higher levels... :sadvaultboy:
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Taylrea Teodor
 
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Post » Mon Aug 22, 2011 2:35 am

Of course you would, because you think in extremes like someone who is simple minded. Dual-wielding and the new spells were never intended to replace spell crafting, spell crafting was removed. Spell crafting could work with the new system, in fact this new system has even more potential for spell crafting over the previous one. Your comment that you would rather have this over that make no sense, when we can have both DW and SC with the new spells.


Attempting to draw someones intellect from this discussion isn't a good road to go down. I'd advise against it.
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Dan Wright
 
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Post » Mon Aug 22, 2011 12:41 pm

Except spell crafting was the only reason to use magic, and made circinate spells worthless beyond purchasing the cheapest one purely for the effect. On top of this, the system was easily abusable.

But I'm sure you'll counteract with "BUT THEY SHOULD JUST BALANCE A FEW BILLION COMBINATIONS" right? I hate to quote Todd, but spellcrafting took the magic out of magic.


The fact spell crafting could be abused in Oblivion has absolutely no bearing on a potential spell crafting system for Skyrim. Do you really believe with all the improvements they have made for Skyrim, they would just import the same spell crafting system from Oblivion? NO. They would make a new one. Yet another person thinking only in extremes. SC didn't take the magic out of magic, people like you take the magic out of magic.
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Matthew Barrows
 
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Post » Sun Aug 21, 2011 11:32 pm

You cans still shoot 2 different spell's just that they won't combine together.


Sounds right.
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Richard Dixon
 
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Post » Mon Aug 22, 2011 3:38 am

Could be cool, but it would take much time for them to develop and I cant wait much longeh!
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Céline Rémy
 
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Post » Mon Aug 22, 2011 2:06 am

You cans still shoot 2 different spell's just that they won't combine together.


I dont know if this is true though. Theres absolutely no footage of the player ever casting two different spells at the same time. The character always stops casting one spell to do the other.
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ashleigh bryden
 
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Post » Sun Aug 21, 2011 9:55 pm

Yeah. I had a feeling that was going to happen. Doesn't matter, the combat system for magic looks awesome and this time I really want to be a mage person. Being able to shoot a :flamethrower: out of your hands= awesome as hell. It definitely looks like an improvement compared to Oblivion and Morrowind.
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Sunny Under
 
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Post » Mon Aug 22, 2011 11:50 am

I bet we will get a great mod for this :D

but yes I was not excepting 85x3x3x3 spells :P
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Jason Rice
 
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Post » Mon Aug 22, 2011 4:28 am

the purpose of spellmaking in previous games was so you could learn a basic fire touch spell and then make a projectile fire spell that did more damage. people abused the [censored] out of it to make these gigantic world-killing fireballs and that's neat but it's also unbalanced. (NO IT WASNT IT WAS SO I COULD ROLEPLAY A FROST MAGE THAT DECIDED ONE DAY AFTER BEING BADLY WOUNDED BY A FIRE ATRONACH TO USE FIRE/FROST SPELLS INSTEAD)

in the new system you do more damage with your fire spell as you get better in destruction and specialize in whatever fire pathway it offers, and you can use those fire spells in different forms - touch, projectile, traps, whatever. the need for spell creation is gone.

just saying.
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Gisela Amaya
 
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Post » Mon Aug 22, 2011 4:44 am

Months back there were Meet the Dev threads and posts on the people working on the game. There were one or two, or maybe they were articles somewhere, that listed the games people were currently playing. At one point there was more than one person playing the game Magicka.

That game is an excellent exploration on how you can design a magic system with mixing and matching in mind. While the mechanics would be completely different between this game and that one there are a lot of takeaways from it.

- in spell crafting every combination doesn't necessarily have to work
- if you craft a spell that fizzles, explodes in your face, or ends up doing something unexpected, well svcks to be you
- you can predetermine which spells are mix and matchable and set up an algorithm to have the rest of the combinations fizzle, explode in your face, do something unexpected

But Beth went the [censored] route and decided to take these options away from us by making the pre-combined spells (ie frost spells do frost damage and slow you down, etc). Stupid dummification of TES.... :confused:
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Unstoppable Judge
 
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Post » Mon Aug 22, 2011 9:17 am

The fact spell crafting could be abused in Oblivion has absolutely no bearing on a potential spell crafting system for Skyrim. Do you really believe with all the improvements they have made for Skyrim, they would just import the same spell crafting system from Oblivion? NO. They would make a new one. Yet another person thinking only in extremes. SC didn't take the magic out of magic, people like you take the magic out of magic.


Except the spell crafting system has essentially stayed the same since Daggerfall? They've only limited the ways you could cast spells from Daggerfall and that's it.
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vanuza
 
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