No combining two different spells!

Post » Mon Aug 22, 2011 12:21 pm

Except the spell crafting system has essentially stayed the same since Daggerfall? They've only limited the ways you could cast spells from Daggerfall and that's it.

SC could allow players to alter the color, damage, range, radius and velocity of projectiles, AOE and enemies affected in a chain lightning spell, potency of restore/fortify/absorb spells, among many other spell attributes, not only combining attributes. SC was never just about learning spells; it was about personalizing spells, making the magic your own. Who would not find some enjoyment in that? And because it could be exploited in Oblivion, does not conclude that must be the case for a spell crafting system in Skyrim.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Mon Aug 22, 2011 5:37 am

Saying spellmaking needed to be removed because it could be abused is like saying stealth should be removed because there are so many ways you could abuse that too; and people abuse that all the time.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Mon Aug 22, 2011 1:39 pm

SC could allow players to alter the color, damage, range, radius and velocity of projectiles, AOE and enemies affected in a chain lightning spell, potency of restore/fortify/absorb spells, among many other spell attributes, not only combining attributes. SC was never just about learning spells; it was about personalizing spells, making the magic your own. Who would not find some enjoyment in that? And because it could be exploited in Oblivion, does not conclude that must be the case for a spell crafting system in Skyrim.

While I agree that there are benefits to spell crafting (customization being just one of many), I think it boiled down to what was feasible given the new system. Each spell has three uses: a single use, a prolonged use, and a combined use (with the same spell). Given that each spell now has a unique effect for each use (graphically, not statistically), it would be difficult to give the player the power to design graphical effects for each of the three uses. Difficult, but not impossible, because they could have made a list of effects to choose from--just as you describe. I think it came down to time and the developers decided that that time was better spent on other aspects of the game.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Mon Aug 22, 2011 4:58 am

I think it came down to time and the developers decided that that time was better spent on other aspects of the game.


Marriage, relationships, making Pickpocketing a skill again, Dual wielding which wasnt a core feature, it was infact added LATE and then everything combat wise was bent around it, Dragons for 2 years by a small team....yeah time better spent.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Mon Aug 22, 2011 6:16 am

I just hope Bethesda makes it easy for modders to add a spell making system since they can't or won't.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Mon Aug 22, 2011 9:21 am

Ah, too bad, mixing different spells would have been very interesting.
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Mon Aug 22, 2011 8:15 am

Marriage, relationships, making Pickpocketing a skill again, Dual wielding which wasnt a core feature, it was infact added LATE and then everything combat wise was bent around it, Dragons for 2 years by a small team....yeah time better spent.

But gimmicks are sooooo much more important than depth of play!
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Mon Aug 22, 2011 1:20 pm

But gimmicks are sooooo much more important than depth of play!

SC was never a gimmick, no more than armor/weapon smithing and potion mixing, so I'm not really sure what you're getting at with that comment.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Mon Aug 22, 2011 3:22 am

Marriage, relationships, making Pickpocketing a skill again, Dual wielding which wasnt a core feature, it was infact added LATE and then everything combat wise was bent around it, Dragons for 2 years by a small team....yeah time better spent.

Time better spent to me. Opinions are lovely. Thankfully Beth has catered to all of my opinions and come November, i'll be more than satisfied.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Mon Aug 22, 2011 12:05 pm

SC was never a gimmick, no more than armor/weapon smithing and potion mixing, so I'm not really sure what you're getting at with that comment.


I thought he ment dual welding. :shifty:
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Mon Aug 22, 2011 2:55 am

I thought he ment dual welding. :shifty:

I misinterpreted. :shifty:
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Mon Aug 22, 2011 9:07 am

Pete Hines has tweeted.
"You can pick a perk that combines them if it's the same spell in each hand. But not two diff spells."
Check it http://twitter.com/#!/DCDeacon.
What do you think?


I thought this was already obvious to everyone?

If you have 2 spells in both hands that are identical you can combine them to greatly increase the strength of the spells for different effects...

But you cant combine 2 completely different spells to create 1 whole new spell effect its just to complicated to put into the game (or any game for that fact).

-KC
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Sun Aug 21, 2011 10:25 pm

So basically unless the spells in both hands are chain lightning we can't launch them at the same time. Even if it's flames and Fireball we still wouldn't be able to combine them because they are two different spells. That's what I'm thinking it is, from what Pete said.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Mon Aug 22, 2011 8:01 am

yeah, i mean i was kinda fishy about this whole, combining spells thing. I mean, how could you combine a summon zombie and fire damage spell, y'know. i mean, i guess this is just what i expected.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Sun Aug 21, 2011 11:04 pm

I thought he ment dual welding. :shifty:

How is dual wielding a gimmick?
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Mon Aug 22, 2011 11:13 am

SC was never a gimmick, no more than armor/weapon smithing and potion mixing, so I'm not really sure what you're getting at with that comment.

Apologies, was not clear.

I was commenting specifically about MK's mention of marriage and relationships....

Edit:

Dual weilding.....I am ambivalent about....the only thing that bothers me about it is that they wasted time on it while there were still aspects (like SC) that were being ignored and should have already been there before adding the extras...
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Sun Aug 21, 2011 10:55 pm

You can still be using two diff spells at the same time, you just can't combine them both into one attack.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Mon Aug 22, 2011 8:59 am

So, now you really need to learn magic (gathering perks) to have acess to powerfull magic in the place of just creating new ones. Yes, very bad. :yawn:
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Mon Aug 22, 2011 12:05 am

So basically unless the spells in both hands are chain lightning we can't launch them at the same time. Even if it's flames and Fireball we still wouldn't be able to combine them because they are two different spells. That's what I'm thinking it is, from what Pete said.

Two different spells can be cast simultaneously. They don't combine though. If you have fire in left hand and frost in the right hand, if you press both triggers at the same time, both spells will cast at the same time.
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Mon Aug 22, 2011 12:30 pm

I would have loved to see conjured weapons made out of magical elements and am going to miss touch spells :shrug: there will be plenty of other things to get into though besides magic, I guess.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Mon Aug 22, 2011 1:05 pm

I would have loved to see conjured weapons made out of magical elements and am going to miss touch spells :shrug: there will be plenty of other things to get into though besides magic, I guess.

There's no touch spells?
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Mon Aug 22, 2011 6:23 am

yeah, i mean i was kinda fishy about this whole, combining spells thing. I mean, how could you combine a summon zombie and fire damage spell, y'know. i mean, i guess this is just what i expected.


summoning a flaming zombie would be kickass, lol

and I thought someone above mentioned that the implementations for each spell were projectile, stream and floor trap.

Maybe I misread?
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Mon Aug 22, 2011 5:41 am

summoning a flaming zombie would be kickass, lol

Haha! How would they code that though? Say you didn't want the 2 spells to combine, but you still want to cast them simultaneously?
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Mon Aug 22, 2011 9:46 am

We already knew this.

I wonder how spells like waterwalking will now work.
Will we even be able to cast it on anyone else but ourselves?
Same for anything fun else really that spellmaking allowed.

They have removed the magic from TES.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Sun Aug 21, 2011 9:24 pm

What? Like hot water?

But on a serious note, it would have been cool to see spell combos. Maybe mods can do it.

No, hot steam. Hot enough to boil your skin and melt your eyes in their sockets.
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

PreviousNext

Return to V - Skyrim