No combining two different spells!

Post » Mon Aug 22, 2011 7:06 am

I think a lot of you who are complaining about magic need to wait and see what they bring to the table. So they took away spell crafting (which was useless by most players standards anyway). They have added:

Ability to cast 2 spells at once.
Ability to combine 2 of the same spells into an uber powerful version.
Multiple ways to obtain spells. Buy from mages or find in spell tomes.
Dragon shouts unique to the player. So you can now cast 1 spell, another, and then a shout! boom boom boom. Sounds like a pure mage could be more powerful than ever now.
You can learn magic by dienchanting items.
There are perks which will enhance magic.
There are more than simple touch or projectile spells and self spells now. There are constant use (fireballs are now flame throwers), projectiles, probably touch, self spells, area affect spells which make traps, chain spells (lighting bounces around corners, how cool), the clairvoyance spell which lays a path for you, and obviously a ton more they haven't shown. It's clear that each spell has a real use now, where in past games frenzy never worked, burden certainly failed every time, and really there was only a small handful of useful spells. Now it looks like everything I've seen is clearly effective in a different situation.

In retrospect the magic system looks way cooler than it has ever been. Stop focusing on what they took away and start dreaming about the possibilities of what are NOW possible.
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Mr.Broom30
 
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Post » Mon Aug 22, 2011 8:52 am

Haha! How would they code that though? Say you didn't want the 2 spells to combine, but you still want to cast them simultaneously?


Guess you couldn't, could do them in quick succession with the right timing maybe though.

Have no idea how they would code it, i just play games, i don't make them. I do realize that the imagination is always going to be more powerful than the actual software/hardware though.
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Dewayne Quattlebaum
 
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Post » Mon Aug 22, 2011 11:00 am

Really liked the one with the fire + frost = hot water
I shall call it "da teapot spellz"!
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Melung Chan
 
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Post » Mon Aug 22, 2011 3:28 am

hmmm its ok,im not really a magic user

i mean come on,if u expect to combine different spells together,damnnnnnn that would wayyyy to hard to code,wayy too many types of combination
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matt
 
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Post » Mon Aug 22, 2011 3:17 am

They have removed the magic from TES.


Yup. No chance for exploration or testing. Nothing but pre-determined linear on/off switches....

It really seems sometimes that they are taking everything amazing about TES and removing it.
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Juanita Hernandez
 
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Post » Sun Aug 21, 2011 10:48 pm

Yup. No chance for exploration or testing. Nothing but pre-determined linear on/off switches....

It really seems sometimes that they are taking everything amazing about TES and removing it.


yeah, no open sandbox world, no 100+ hours of side quests, no character customization, no potion or armor/weapon crafting, no random encounters, no unique hand crafted dungeons, no easy to use modders kit...

oh wait...
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jason worrell
 
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Post » Mon Aug 22, 2011 12:50 am

Alot has been cut from spell skills, but I'm optimistic about better spell graphics, having a different spell in each hand, and making a powerful spell by combing hands are positive changes.

As for perks and spell combined together for various effects, guess will just have to wait n see.
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Amy Gibson
 
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Post » Mon Aug 22, 2011 7:30 am

weak.. shame really but i will live with it :icecream:
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QuinDINGDONGcey
 
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Post » Mon Aug 22, 2011 5:06 am

yeah, no open sandbox world, no 100+ hours of side quests, no character customization, no potion or armor/weapon crafting, no random encounters, no unique hand crafted dungeons, no easy to use modders kit...

oh wait...


Lets take bets on which gets chopped off before release :laugh:
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Laura Hicks
 
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Post » Mon Aug 22, 2011 6:06 am

Yup. No chance for exploration or testing. Nothing but pre-determined linear on/off switches....

It really seems sometimes that they are taking everything amazing about TES and removing it.



and u will still buy the game in the end lol
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Dalley hussain
 
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Post » Mon Aug 22, 2011 7:36 am

Id like to any game developer go and make 7225 two-spell combinations, or 614125 three-spell combinations with the current spell system so we can have our oh-so precious spell creation. :rolleyes:
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james reed
 
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Post » Sun Aug 21, 2011 9:00 pm

yeah, no open sandbox world, no 100+ hours of side quests, no character customization, no potion or armor/weapon crafting, no random encounters, no unique hand crafted dungeons, no easy to use modders kit...

oh wait...


for like 5 seconds i thought these were true statements and almost had heart attack, but yeah, people are being way to negative and have a problem with everything, its gonna be a good game. no two games are the same so dont expect them to be
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Scarlet Devil
 
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Post » Sun Aug 21, 2011 9:20 pm

yeah, no open sandbox world, no 100+ hours of side quests, no character customization, no potion or armor/weapon crafting, no random encounters, no unique hand crafted dungeons, no easy to use modders kit...

oh wait...

Stay on topic pls. Pointing out the parts they might be getting right is not a good reason to ignore the parts of the game Beth is ruining.
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Farrah Lee
 
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Post » Sun Aug 21, 2011 9:47 pm

and u will still buy the game in the end lol

Maybe. I am on the fence right now.
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Laura Wilson
 
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Post » Mon Aug 22, 2011 4:15 am

Another disappointment. Not a huge one, but still a pretty big one, as I think it would be totally awesome to actually combine spells. Thus, still a pretty big disappointment :sadvaultboy:
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Kahli St Dennis
 
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Post » Mon Aug 22, 2011 3:59 am

if you want to use your own spell enchant a weapon then draw the enchanment into a spell from the weapon. Its limitted but it gets the job done in some cases.
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Emmie Cate
 
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