No combining two different spells!

Post » Mon Aug 22, 2011 8:51 am

Pete Hines has tweeted.
"You can pick a perk that combines them if it's the same spell in each hand. But not two diff spells."
Check it http://twitter.com/#!/DCDeacon.
What do you think?
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quinnnn
 
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Post » Mon Aug 22, 2011 1:05 pm

Sounds alright, I honestly didn't expect them to have thousands of combinations, that would be impossible.
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Tanya Parra
 
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Post » Mon Aug 22, 2011 11:33 am

You cans still shoot 2 different spell's just that they won't combine together.
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Trista Jim
 
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Post » Mon Aug 22, 2011 2:36 am

Pete Hines has tweeted.
"You can pick a perk that combines them if it's the same spell in each hand. But not two diff spells."
Check it http://twitter.com/#!/DCDeacon.
What do you think?


I expected as much... svcks though. I'd like to see a fire and ice combo.
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mollypop
 
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Post » Mon Aug 22, 2011 7:35 am

That's very disapointing. The only thing I thought could actually make the spell system less bland was the combination. I hope they're not trying to force us into playing a warrior or thief. They just keep adding more stuff to the combat system while removing from the magic system.
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Tasha Clifford
 
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Post » Sun Aug 21, 2011 11:39 pm

No. It was on the boards the whole time. In the Game Informer podcast at the beginning of the year Howard said it was something they were trying to implement.

Either it seemed like it'd take too many resources and they were running out of time to implement it or they failed to figure out how there'd be a meaningful mixing of spells. If a large amount, if not all, could not be mixed we'd all throw a fit. They know.
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Mariana
 
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Post » Mon Aug 22, 2011 11:43 am

Pretty weak, but what can you do.

Also a bit contradictory to a recent review where it said the PC summoned an axe made out of lightning. Either that was a special spell or it was a mistake.
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Chelsea Head
 
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Post » Mon Aug 22, 2011 7:49 am

I don't see how this can be when Todd Howard himself said "you can combined a lightning spell and a shield spell to get a lightning shield that does damage to enemies as they attack you" quite a few months ago.
:shrug:
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Reanan-Marie Olsen
 
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Post » Mon Aug 22, 2011 5:15 am

Good thing I'm not a spell-caster or I might be disappointed. There should be a perk that allows you to shoot several at once like a spell shotgun blast or something, but I understand that would be hard to implement given that each type of spell has their own perk tree.
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Racheal Robertson
 
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Post » Mon Aug 22, 2011 7:40 am

That's very disapointing. The only thing I thought could actually make the spell system less bland was the combination. I hope they're not trying to force us into playing a warrior or thief. They just keep adding more stuff to the combat system while removing from the magic system.


Other than spell making nothing else is nixed. Spell combinations was never confirmed as a feature by Howard and Pete themselves since a long time ago.

Mysticism is gone as a skill yes. But the spells are still in, though divided into the other schools.

I honestly hoped they'd get combining in but seems not. Spell making being gone is too bad but if they didn't overhaul it I can see why they wouldn't put it in. Barring roleplayers and TES fans spell making was mostly abused to make overpowered spells.
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-__^
 
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Post » Mon Aug 22, 2011 7:21 am

That's very disapointing. The only thing I thought could actually make the spell system less bland was the combination. I hope they're not trying to force us into playing a warrior or thief. They just keep adding more stuff to the combat system while removing from the magic system.


No quite the opposite, in oblivion they forced you to be a warrior or thief, since magic did not require open hands you almost had to have a weapon (staves were usless just magic guns), my "pure mages" always turned into spell swords, i found myself increasing strength as much as i was intelligence in morrowind if you wanted to be a mage you had to unequip your weapon to use magic, now they just combined what you could do in oblivion with morrowind, weapon/shield and spell, 2 spells, or weapon and weapon/shield
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Kira! :)))
 
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Post » Mon Aug 22, 2011 11:19 am

I expected as much... svcks though. I'd like to see a fire and ice combo.

What? Like hot water?

But on a serious note, it would have been cool to see spell combos. Maybe mods can do it.
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Rude_Bitch_420
 
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Post » Mon Aug 22, 2011 12:17 pm

Told you guys there was no replacement for spell crafting.
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Andrea Pratt
 
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Post » Mon Aug 22, 2011 6:55 am

Good thing I'm not a spell-caster or I might be disappointed. There should be a perk that allows you to shoot several at once like a spell shotgun blast or something, but I understand that would be hard to implement given that each type of spell has their own perk tree.

Well Nick confirmed that we can cast 2 different spells simultaneously, they don't combine though. We can cast, say, fire and frost at the same time.
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Dean Ashcroft
 
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Post » Mon Aug 22, 2011 7:20 am

Not much of surprise but thanks OP!
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FABIAN RUIZ
 
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Post » Mon Aug 22, 2011 5:49 am

Pretty weak, but what can you do.

Also a bit contradictory to a recent review where it said the PC summoned an axe made out of lightning. Either that was a special spell or it was a mistake.


I'm not sure what this has to do with spell combination i.e. a lightning and water spell combination to make an unique attack.

But being able to shoot or use two different spells from both hands is in. You just can't combine them into one new mixed spell.
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Dan Wright
 
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Post » Mon Aug 22, 2011 11:04 am

Seeing as we have hundreds of different spell effects, I wasn't expected this at all. It made sense in Fable 3 where you had...6 spells, I believe it was? You had about 15 different combined effects to choose from. Now imagine putting animations on all of those, and then try to imagine it when you have 100 spells, each able to combine with any other. Yeah, not easy stuff. Even if it was easy, it would be quite time consuming and wouldn't make much sense anyway. I could understand maybe combining spells from the same school, but combining from different schools would just be strange.

On the bright side for computer users, I'm sure there's someone dedicated enough to make a mod for it one day.
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neil slattery
 
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Post » Mon Aug 22, 2011 2:34 am

No. It was on the boards the whole time. In the Game Informer podcast at the beginning of the year Howard said it was something they were trying to implement.

Either it seemed like it'd take too many resources and they were running out of time to implement it or they failed to figure out how there'd be a meaningful mixing of spells. If a large amount, if not all, could not be mixed we'd all throw a fit. They know.

They certainly wouldn't have to implement all possible combinations, because most don't even make sense. Waterbreathing + Flames? Summon Frost Atronach + Detect Life? Chameleon + Feather? Nonsense. But combinations of elements (Fire + Frost, Frost + Lightning, Fire + Lightning), summoned elemental shields and weapons - those would have been nice, and quite manageable.
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Princess Johnson
 
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Post » Mon Aug 22, 2011 12:52 pm

Hopefully if you have 2 non-mixing spells, pressing each button at the same time would cast simultaneously.

They DID say you can dual wield magic. But in magic, you can only attack with one weapon at a time. Wonder if they'll do likewise with magic.
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Laura Hicks
 
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Post » Sun Aug 21, 2011 9:58 pm

Told you guys there was no replacement for spell crafting.

I tought the replacement for spellcrafting was the ability to cast a spell in 3 different ways; the ordinary projectile, the continuous one (flamethrower) and the runes.
Not to mention the ability to use 2 spells at once.
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He got the
 
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Post » Mon Aug 22, 2011 12:51 am

Too bad.
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Sherry Speakman
 
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Post » Mon Aug 22, 2011 2:53 am

Seeing as we have hundreds of different spell effects, I wasn't expected this at all. It made sense in Fable 3 where you had...6 spells, I believe it was? You had about 15 different combined effects to choose from. Now imagine putting animations on all of those, and then try to imagine it when you have 100 spells, each able to combine with any other. Yeah, not easy stuff. Even if it was easy, it would be quite time consuming and wouldn't make much sense anyway. I could understand maybe combining spells from the same school, but combining from different schools would just be strange.

On the bright side for computer users, I'm sure there's someone dedicated enough to make a mod for it one day.

There aren't "hundreds" of spell effects, there are ~85. But you are right, most combinations wouldn't make sense, and they wouldn't have to implement those. Just the once with interesting effects.

I tought the replacement for spellcrafting was the ability to cast a spell in 3 different ways; the ordinary projectile, the continuous one (flamethrower) and the runes.
Not to mention the ability to use 2 spells at once.

We always had 3 different ways (on touch, on target, on self), so that's hardly a replacement for anything.
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Chloe Mayo
 
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Post » Mon Aug 22, 2011 2:19 am

You cans still shoot 2 different spell's just that they won't combine together.

Agreed :tongue:.
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Judy Lynch
 
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Post » Mon Aug 22, 2011 9:50 am

Wake up. This would never be possible anyway.
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helen buchan
 
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Post » Mon Aug 22, 2011 11:26 am

Personally I'm not too worried. They got rid of the exploitive (and stale) spell crafting, made circinate spells useful, and gave us multiple ways to use spell effects. I actually want to play a pure mage now, and know that he'll actually be effective and not a hybrid.
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Raymond J. Ramirez
 
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