Combos Combos Combos

Post » Wed Mar 09, 2011 4:26 am

Just a thought. I heard that there will be finishing kills, which really got me thinking about the combo-combats.

What do you guys think? Do you think a combo system will actually work for TES games? I feel like it would make combat way more intense, but it may also turn it into an assassin's creed-ish game.
Also, I realize that to have combos, the key-assignment and cooldown needs to be pretty quick. This may change the pacing of the game entirely.

Edit: Clarification

1. By combos, I mean multi-attack combos. Not combination of weapons and magic.
2. Changed the "stealth kills" comment. I meant finishing kills, thanks.
3. The poll applies to multi-attack combos only.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Tue Mar 08, 2011 8:16 pm

I think the bow takes both hands. I don't know about a combo system. Combining spells have been confirmed i think.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Tue Mar 08, 2011 11:31 pm

Hard to tell what exactly you're asking about here.

Your first poll question - you do realize that all the one handed combinations are in, right? (You can dual wield, you can have a 1-h weapon and a spell readied in the other hand, you can have two spells readied and combine them, etc...)

Then you talk about "stealth kills".... well, they've said there will be "finishing moves" for all sorts of situations. Not sure yet if they provide extra damage, or if they're just fancy animations for drama's sake.

And then you talk about "combos".... which I guess, from context, you mean mutli-hit attack patterns, like in some of the action-fighting games? Which is completely different than the "combos" (different combinations of equipment) that you ask about in your first poll question. And doesn't seem to have anything to do with Finishing Moves, either.


Yeah, those combos, I don't think we'll be seeing.


But, still.... a bit hard to follow all the different threads you have going at once.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Wed Mar 09, 2011 5:21 am

I think the bow takes both hands. I don't know about a combo system. Combining spells have been confirmed i think.


Yep, bows are two-handed and only combine with arrows. And combos are too over-the-top. You already get damage perks for swords and bleeding for axes, bonuses for combining bonuses? I don't see the need...
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Tue Mar 08, 2011 8:33 pm

I was unaware that they were making Elder Scrolls V: Mortal Kombat
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Tue Mar 08, 2011 9:38 pm

Here's an idea - everyone who wants to play a game with combos in it go play Mortal Kombat and leave TES alone.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Wed Mar 09, 2011 8:02 am

A great idea indeed.
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Wed Mar 09, 2011 2:17 am

In the video, the only guy wearing two weapons makes an attack with a sword and a roundhouse attack with the other in the same fluent movement. It could be a combo or a power attack.
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Tue Mar 08, 2011 8:29 pm

if you're talking about combos with finishing moves like pressing E in the most recent AVP game... then thats overpowered... otherwise combos like in lets say tekken or soul calibur... could work if restricted and if it costs extra fatigue.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Tue Mar 08, 2011 10:28 pm

I was unaware that they were making Elder Scrolls V: Mortal Kombat

yeah me too


i voted other because there was no, "no" option in the first part of the poll. i dont want them because 1. if they were in i'd always think i need to use them, and then i would svck at them. 2. you can make you own "combos" like shield bash swing swing block, wtc why does bethesda need to implement something thats already sort of there?
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Wed Mar 09, 2011 7:42 am

Pass

If anything, the game needs brain exercise instead thumb exercise. Seems that so many people are interested in improving combat: more flash, more graphic, more combos, more moves. I'd rather they made they'd emphasize story, quests, dialogue, etc. Shoot, I was even happy with MW's...or even the original Wizardry's combat ;)
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Tue Mar 08, 2011 10:41 pm

No, it would be too OP.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Wed Mar 09, 2011 4:13 am

Yep, bows are two-handed and only combine with arrows. And combos are too over-the-top. You already get damage perks for swords and bleeding for axes, bonuses for combining bonuses? I don't see the need...

This
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Tue Mar 08, 2011 10:47 pm

yes i hope bethesda puts some kind of combo into the game. just don't make it like dragon age 2 where you press aaaaa and something awesome happens. hell i hope this game doesn't end up like dragon age 2...horrible game.

by adding combos, combat becomes a lot more diverse. BUT at the same time I don't want bethesda to make it so complicated like aaaae up down turn off monitor down down down turn on monitor e just to do a 99 hit combo. combos should be kept simple, not too long, and (for some) have certain requirements before it can be completed. some of the requirements could be having stamina checks (ex: can't perform the 3rd part of the combo because there's no stamina for it), perk requirement (ex: "+1 to Sword Combo" allows you to do one additional attack for the combo before character attack animation returns to neutral state), skill requirement (lol makes no sense for a person to do cool sword and destruction attack combo if his skill stats for those two are too low), unique weapon/armor/item piece requirement (having a special daedric weapon somehow magically gives your character the ability to link more attacks to make a combo), etc.

and i don't want the combo system to only be used by us the players, but enemies should be able to do it too. this can make dodging and blocking worthwhile. OR if you built your character like a tank, you can enjoy seeing your character get pummeled and then stand right back up as if nothing happen and his enemies flee in horror.

but it probably won't happen. it's too advance for the game makers to pull off.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Tue Mar 08, 2011 10:31 pm

im pretty simple. i dont mind if combos are in cause some may enjoy that, just leave me one big red button that i can just keep hitting like a wild man and im a happy guy.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed Mar 09, 2011 11:15 am

no please, preset combos svck for a game like this.

Let people make their own 'combos' with in game abilities and techniques, don't force it into a fighter type style. >=(
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Wed Mar 09, 2011 3:06 am

A combo should be a move you seldom use (Once or rarely twice in a fight instead of hearing combo at 1.5 second intervals), have combos be unique enough from one another to be memorable (As well as difficult to pull off), make them have coherency and some sort of sense (Ice and Fire might produce steam lowering the enemy's move's accuracy as well as blocking your own sight of the area).

Combos would be awesome if intelligently implemented and beautifully crafted.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Tue Mar 08, 2011 10:35 pm

I was unaware that they were making Elder Scrolls V: Mortal Kombat


You should have understood this when they announced fatalities man.Finishing moves,y'know.This fits perfectly with that concept,even though I dislike both.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Tue Mar 08, 2011 9:09 pm

H2H is unnecessary.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Wed Mar 09, 2011 6:37 am

Pass

If anything, the game needs brain exercise instead thumb exercise. Seems that so many people are interested in improving combat: more flash, more graphic, more combos, more moves. I'd rather they made they'd emphasize story, quests, dialogue, etc. Shoot, I was even happy with MW's...or even the original Wizardry's combat ;)


:thumbsup:

Action is fine, but this is more needed!

(for some)
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Wed Mar 09, 2011 9:48 am

Combos are already in the game? It's known as following up an attack that staggered your enemy with another or timing your block correctly and counter-attacking when your enemy is staggered. Are you asking for special animations for combos or what?
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Tue Mar 08, 2011 9:51 pm

No thanks. Not how I think the game would be best. I'd rather the combat be fairly dynamic than using preset combos to get more damage. There are other ways to make combat more than hack and slash.

EDIT: But congratulations on managing to create a pretty fair poll that accepts different viewpoints and doesn't show bias, which many fail to do. Though the first question needs a "none" option.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am


Return to V - Skyrim