Come on, Bethesda, fix the rain already!

Post » Tue Sep 13, 2011 2:11 pm

It's a Dragon Shout. What's the problem?


The problem is that the rain is still a 2D effect pasted onto the screen. Is that magical effect?
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Damien Mulvenna
 
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Post » Wed Sep 14, 2011 5:36 am

It shouldn't bother me too badly. I'll be focused on too many other aspects of gameplay to worry about how the rain looks.
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Lauren Dale
 
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Post » Tue Sep 13, 2011 10:53 pm

The problem is that the rain is still a 2D effect pasted onto the screen. Is that magical effect?

I don't care. I'll never understand. I don't have an "immersion" meter thankfully.
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Nims
 
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Post » Tue Sep 13, 2011 7:04 pm

Ya, rain through walls is odd. That being said, there were openings/holes in the fort as he was going up and down the stairs. It's possible the Storm Call version of rain is so powerful and windswept, that it blows through openings, as real rain would do in real life, if you leave your window and screen open, and there is a heavy cross-wind. I'm just sayin', you'd have to also compare rainfall when inside a completely enclosed structure to really determine if this is a bug or if it's because of holes in the fort structure. If it's due to degradation in the structure and rain is getting through, the Beth actually did put more detail into the elements than we're giving them credit for.
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TOYA toys
 
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Post » Tue Sep 13, 2011 4:23 pm

Although this is my number one concern for Skyrim, my biggest annoyance of Oblivion, and my biggest hope for Skyrim to be fixed, I like how the rain flows with the wind and elements rather than straightly rain down.
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Liv Staff
 
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Post » Tue Sep 13, 2011 4:12 pm

I don't care. I'll never understand. I don't have an "immersion" meter thankfully.


My immersion meter shattered about 3 hours into Bioshock. And I could nit-pick the [censored] out of that game. Yet never have I been so involved so, if I may, enraptured by a game world. The occasional bug/glitch did little to break the incredible feeling of loneliness, isolation, and regret that the atmosphere of that game produced. If Skyrim is half as "immersive", I will be quite pleasantly drowned in it, indoor rain or not.
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P PoLlo
 
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Post » Tue Sep 13, 2011 9:12 pm

You have no excuse this time. Morrowind's rain bled through models AND it was fixed by modders. Oblivion's rain bled, as well. This bug has been in your games for TEN YEARS now and you STILL haven't fixed it? When you completely rewrote your engine? How could you miss this?

http://www.youtube.com/watch?v=Kt7IeycKJKQ&feature=player_embedded You will see it clear as day.



Get over it, seriously... it's a game.
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Maeva
 
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Post » Wed Sep 14, 2011 5:57 am

Although this is my number one concern for Skyrim, my biggest annoyance of Oblivion, and my biggest hope for Skyrim to be fixed, I like how the rain flows with the wind and elements rather than straightly rain down.


Sounds like Skyrim is going to be a great game if these kinds of problems cause such a ruckus.
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liz barnes
 
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Post » Wed Sep 14, 2011 12:20 am

I said it in a previous post, you could use the dragon storm call inside. When used, transition the dungeon ceiling out/render a "sky" on the ceiling or where the ceiling would be containing your storm clouds and rain, transition in the original dungeon ceiling when done.

Sound cool?
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Wayland Neace
 
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Post » Tue Sep 13, 2011 8:51 pm

I have yet to see the confirmation you people are blathering on about. Please come back with a link if you want to play that card.

I have provided my evidence. Where is yours?



i never claimed to have evidence, why don't you do your own searching instead of asking everyone else too? Too lazy? The game isn't out so your claim is INVALID, obviously if they game was out and you said that water went through roofs, then ok, but guess what, it hasn't, so just shut up and wait till the game comes out before you decide you know everything.
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C.L.U.T.C.H
 
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Post » Tue Sep 13, 2011 4:02 pm

i never claimed to have evidence, why don't you do your own searching instead of asking everyone else too? Too lazy? The game isn't out so your claim is INVALID, obviously if they game was out and you said that water went through roofs, then ok, but guess what, it hasn't, so just shut up and wait till the game comes out before you decide you know everything.


I'll take that as an "I don't know," then.

Also, I'm not trying to "claim" anything. I am merely pointing out that a decade old bug is still finding its way back into this game despite a number of people voicing concern about it and, for one title, actually going in and fixing it. Stop putting words into my mouth.

My concern is that this will find its way into the final product, I have never once stated that it will.

The reason I voiced my request for a link the way I did is that you are about the fifteenth person here to say that it was "confirmed" this would not happen while conspicuously trying to brush off that this was a "friend of a friend told me" claim. Like you just proved to me. If this were actually confirmed, I would expect you to jump all over me with the link showing me that I am wrong, but instead you get all huffy and defensive when I asked you to do so. That tells me all I need. This "confirmation" does not exist, therefore my concern is valid and warranted.

And once more:

The rain is a minor issue, I understand that, but it has been present in every single one of their games for the past ten years. The major issue is that they still seem to have taken no corrective action as of E3, where Skyrim was most likely in beta stage at the time of recording (not alpha, the game probably left alpha soon after Bethesda announced it).

The issue on the table here is a ten year old bug in Bethesda's engine still has yet to be fixed.
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Emmanuel Morales
 
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Post » Tue Sep 13, 2011 5:41 pm

I imagine they probbaly overlooked it, that's how bugs get into games you know... I expect... NAY I DEMAND a fix, we are entilted dammit..
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Nikki Morse
 
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Post » Wed Sep 14, 2011 4:55 am

I imagine they probbaly overlooked it, that's how bugs get into games you know... I expect... NAY I DEMAND a fix, we are entilted dammit..

This doesn't slip by a 100 person staff. It's either because it was a Shout, or it's not something that can/will be fixed.
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SHAWNNA-KAY
 
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Post » Tue Sep 13, 2011 7:34 pm

Get over it, seriously... it's a game.


Well, when it starts raining cats and flaming dogs through your house roof, just keep telling yourself it's just a game. Sheogorath will laugh at you're measily attempt to stay sain in a very insain world.
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james kite
 
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Post » Wed Sep 14, 2011 12:49 am

Well, what Bethesda needs is a graphics programmer that's more concerned about getting "stuff right" than getting the artists what they want. Not only is "rain not falling through the roof" an incredibly easy fix, but Z-fighting particles (particle effects essentially jittering back and forth between being seen and disappearing), the distant terrain still being a single mesh, which is just ridiculously silly, etc.

So, Bethesda programmers. Tell the artists to Please continue, my good sir. for a moment and take the rest of the time to produce something's just technically well done and makes sense, rather than relying on artists saying "it's good enough, no one will notice".
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ImmaTakeYour
 
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Post » Tue Sep 13, 2011 11:01 pm

Well, what Bethesda needs is a graphics programmer that's more concerned about getting "stuff right" than getting the artists what they want. Not only is "rain not falling through the roof" an incredibly easy fix, but Z-fighting particles (particle effects essentially jittering back and forth between being seen and disappearing), the distant terrain still being a single mesh, which is just ridiculously silly, etc.

So, Bethesda programmers. Tell the artists to Please continue, my good sir. for a moment and take the rest of the time to produce something's just technically well done and makes sense, rather than relying on artists saying "it's good enough, no one will notice".

There's an insane amount of stuff going on under the hood of these massive games. One piece of code could throw off a bunch of stuff. It's a give and take situation.
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GRAEME
 
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Post » Tue Sep 13, 2011 3:40 pm

Yes, there was something over his head, and it was raining on him. He was still outside... in a ruin of a tower. If he were in his own house, in a shop, a guild, a tavern or any other building you "come in" out of, it would be a big deal. This really isn't.
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james tait
 
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Post » Tue Sep 13, 2011 9:05 pm

There's an insane amount of stuff going on under the hood of these massive games. One piece of code could throw off a bunch of stuff. It's a give and take situation.


I don't see what that has to do with anything, it's the same with any large programming endeavor. Doesn't mean the programmers should be taking orders from the artists.

Example: In Oblivion, and Fallout 3, and apparently now in Skyrim any terrain beyond a point is a single mesh, one object. This is silly on multiple accounts. First it means that any time someone makes a change to the terrain and wants to see it in the distance they have to rebuild the entire thing. Secondly it means that the entire this is always at one level of detail, meaning there aren't enough polygons close to the player and more than enough (I.E. being wasted) far away. Most other games just use a heightmap. Think of a greyscale texture, the lighter the pixel, the higher the terrain is, and etc.

You then use a little program to turn that into the polygons of the terrain you see. A texture (or a series of them) takes up a lot less memory than the entire mesh, it can easily scale in detail from near to far, and it could easily update instantly and be merged with any other changes other world creators had made (unless they made changes to the same area, but hey no real getting around that). It's a win all around, and it's nearly a universal solution. It should have been done since Oblivion, but even now doesn't seem to have happened. I'm supposing here, but I would suspect it's because "it looks good enough, I want this thing more" was the artists request.

I.E. Artists aren't programmers, they don't know what can and can't be done with the hardware. Their job is to take their tools and make it look pretty. Artists aren't in charge of programming Adobe Photoshop, nor should they be in charge here. The artists should be making requests. Or telling the programmers they really don't need or want feature X or Y. Some graphics programmers will do things just because it's hard, even if it's useless. But just going on "the artists just want more polygons" isn't really the best strategy either.
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Tina Tupou
 
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Post » Tue Sep 13, 2011 5:36 pm

But just going on "the artists just want more polygons" isn't really the best strategy either.


Tessellation would have been a heaven's blessing for the programmers if you're right :lol:
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Beast Attire
 
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Post » Tue Sep 13, 2011 2:15 pm

If they really havent fixed this once the game is released, it's honestly really not good enough from the parts of the devs. This should have been fixed back in Ob
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jaideep singh
 
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Post » Wed Sep 14, 2011 4:38 am

@Frenetic pony What is this artist vs programmer thing you're talking about?
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Queen
 
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Post » Tue Sep 13, 2011 3:29 pm

So people in this forum rather have a shout that can't be used during 9 of the 10 fights (because 90% of the enemies in Skyrim wander in dungeons etc) than that you can use the storm shout wherever you want?
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Olga Xx
 
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Post » Tue Sep 13, 2011 10:15 pm

I don't care. I'll never understand. I don't have an "immersion" meter thankfully.


You aren't able to immerse yourself in videogames?
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Bereket Fekadu
 
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Post » Tue Sep 13, 2011 6:10 pm

So people in this forum rather have a shout that can't be used during 9 of the 10 fights (because 90% of the enemies in Skyrim wander in dungeons etc) than that you can use the storm shout wherever you want?



Not that big of a deal. We have 20 to choose from and in Oblivion Sheogorath had weather effect powers that had to be used outside iirc
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jeremey wisor
 
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Post » Tue Sep 13, 2011 3:14 pm

I'll take that as an "I don't know," then.

The issue on the table here is a ten year old bug in Bethesda's engine still has yet to be fixed.


Obviously I don't know, because the game isn't out yet, obviously you don't know if the Rain does fall through the roof in the final game cause the game ISN'T OUT YET.


If you want proof then go look it up, stop being scared because you might be wrong and don't want people to find out.
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liz barnes
 
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