Come on, Bethesda, fix the rain already!

Post » Tue Sep 13, 2011 4:47 pm

What do you want? A PERFECT game? No game is ever going to be perfect. Besides, I'll bet $10 that a modder will fix this.
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candice keenan
 
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Post » Wed Sep 14, 2011 5:23 am

Maybe Bethesda would have better luck with their rain if it was...chocolate rain...

http://www.youtube.com/watch?v=EwTZ2xpQwpA



Really, I was thinking more about here comes the rain again.

http://www.youtube.com/watch?v=TzFnYcIqj6I&ob=av2e
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rae.x
 
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Post » Wed Sep 14, 2011 5:20 am

What do you want? A PERFECT game? No game is ever going to be perfect. Besides, I'll bet $10 that a modder will fix this.


I think one of the reasons Bethesda's games -TES games in particular- get so many criticisms such as this is that they get so close to perfection (and with so much freedom) that the biggest complaints we can think of are minor. (usually)

This is especially true compared to the other games being released lately, to me TES games are in a league of their own.

Anyways, this would be nice if they had finally fixed it. But I would not be surprised if I'd have to download a mod to fix it, if I wanted to that is. :shrug:
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Damned_Queen
 
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Post » Wed Sep 14, 2011 6:38 am

Amen. :bowdown:

Just kidding.

*hides shrine to Todd*



LMAO
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SaVino GοΜ
 
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Post » Wed Sep 14, 2011 3:22 am

Why would Bethesda make one bug free version for normal rain and one buggy (old) version for shout rain? Come on...


I don't know why you'd assume it was bugged.

I'm pretty sure you're going to be able to use that shout indoors, so it would make sense for the effect to follow you if you went inside while still fighting.
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Jordyn Youngman
 
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Post » Tue Sep 13, 2011 9:55 pm

Realistic possibility - Rain goes through buildings..

Why hasn't someone tweeted pete yet?

They did, hours ago~ Im confident it has been fixed~ But if not... For shame~ *punches Xbox for holding back games*
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Nadia Nad
 
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Post » Tue Sep 13, 2011 5:15 pm

I'm pretty sure you're going to be able to use that shout indoors, so it would make sense for the effect to follow you if you went inside while still fighting.


I really doubt it. That would be immensely stupid.
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Elea Rossi
 
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Post » Tue Sep 13, 2011 5:19 pm

I really doubt it. That would be immensely stupid.


Why? It's a magic Dragon Shout. It's meant to be used as a weapon. Indoors and outdoors. Makes no sense for there to be a shout that's only usable if your enemies are in an area where you would "realistically" see lightning.

And, just so we're clear, it's magic.
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leigh stewart
 
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Post » Tue Sep 13, 2011 3:57 pm

Why? It's a magic Dragon Shout. It's meant to be used as a weapon. Indoors and outdoors. Makes no sense for there to be a shout that's only usable if your enemies are in an area where you would "realistically" see lightning.

And, just so we're clear, it's magic.

I know of the British idiom 'storm in a teacup' but it hardly seems appropriate in this case.

Having a storm while inside a dungeon just doesn't really make sense to me. I mean, didn't you receive a special 'greater power' that allowed you to change the weather after you became the new MadGod on oblivion?
And using the acquired power while inside a cave on the Shivering Isles didn't do anything to the atmosphere of a place you couldn't realistically see rain and/or sun.


Of course this is a different game, but it's the closes approximation i can give you.
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Sista Sila
 
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Post » Wed Sep 14, 2011 1:52 am

I know of the British idiom 'storm in a teacup' but it hardly seems appropriate in this case.

Having a storm while inside a dungeon just doesn't really make sense to me. I mean, didn't you receive a special 'greater power' that allowed you to change the weather after you became the new MadGod on oblivion?
And using the acquired power while inside a cave on the Shivering Isles didn't do anything to the atmosphere of a place you couldn't realistically see rain and/or sun.


Of course this is a different game, but it's the closes approximation i can give you.


Right. Because that was the power to change the weather. Not the power to summon a magical storm that shoots bolts of lightning at people.

You aren't actually manipulating the weather here. You're creating the storm out of nothing. You can't do a take-it-back shout.
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Agnieszka Bak
 
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Post » Tue Sep 13, 2011 3:36 pm

Why? It's a magic Dragon Shout. It's meant to be used as a weapon. Indoors and outdoors. Makes no sense for there to be a shout that's only usable if your enemies are in an area where you would "realistically" see lightning.

And, just so we're clear, it's magic.


It would look very stupid to have rain and especially lighting coming through the solid roof of a cave. Even for magic, that doesn't make sense. If you're going to utilize magical lightning, why not fire it directly from your hand? I believe the dragon shout magically alters the weather, but the weather itself is not magical.
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Paula Rose
 
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Post » Tue Sep 13, 2011 3:49 pm

It would look very stupid to have rain and especially lighting coming through the solid roof of a cave. Even for magic, that doesn't make sense. If you're going to utilize magical lightning, why not fire it directly from your hand? I believe the dragon shout magically alters the weather, but the weather itself is not magical.


I would qualify lightning that selectively strikes bad guys as "magical" lightning. But that's just me.
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quinnnn
 
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Post » Wed Sep 14, 2011 1:49 am

I would qualify lightning that selectively strikes bad guys as "magical" lightning. But that's just me.


Like I said, the weather is magically altered. The lighting is guided by magic, but the lightning itself is, well, lightning.
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DeeD
 
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Post » Tue Sep 13, 2011 11:08 pm

To those of you failing to see the point of this thread:

This is NOT about a simple bug in the game, it is a bug in this series that after a decade of reports and annoyance has still not been fixed, and I will be maintaining this position until evidence (that is not Todd Howard hearsay) is presented to the contrary, as we have evidence that it is happening here.

That is the point here. It is not simply about the rain.


Yes it has been in the game for years now, but it's something very small, maybe if you stood 100 feet away from someone and you could hit them with a sword could this post be worth having 4 pages of complaining.

Several people have confirmed that it has been fixed, also someone else confirmed that the ragdoll effect on the giant has been fixed. So can't remember who said it, but someone said why would they release one version messed up, but then fix the other? Maybe because it would make the game better? If it's a small bug I'm sure beth doesn't mind fixing it, if it makes the game more interesting and more immersive I'm sure they will fix it.

So all you haters can just wait till the game comes out before you hate cause obviously no one knows what the finished game is really like cause IT HASN'T COME OUT.
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Avril Louise
 
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Post » Tue Sep 13, 2011 3:06 pm

Yes it manipulates the weather. Okay sure you can imagine it works in a cave but your enemies are protected by the giagntic mountain between it and the sky.
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Causon-Chambers
 
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Post » Tue Sep 13, 2011 6:53 pm

Yes it manipulates the weather. Okay sure you can imagine it works in a cave but your enemies are protected by the giagntic mountain between it and the sky.

:lmao: pretty much this
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Sophh
 
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Post » Wed Sep 14, 2011 4:13 am

Right. Because that was the power to change the weather. Not the power to summon a magical storm that shoots bolts of lightning at people.

You aren't actually manipulating the weather here. You're creating the storm out of nothing. You can't do a take-it-back shout.

Yes, of course, but in the same way you use your magical abilities in the Shivering Isles to change the weather, you use your voice to invoke a storm.

The power of the voice in Skyrim is just as 'magical' as using a spell is on Oblivion,


In oblivion's case you could create a storm with seemingly no clouds for miles so you could argue you are technically 'crating a storm out of nothing.'
Of course it didn't create lightning bolts that deliberately seeks out your foes to harm them, but it's food for thought.

Even though I still see no way for people to use such a "high level shout" on an enclosed space, and even if we are able I'm willing to bet it will looks quite hilarious :celebration: .
In the comical sense, http://3.bp.blogspot.com/_SCfwBkF65oY/SUGDxZeWUwI/AAAAAAAAHRQ/X-M4MPMbBwI/s400/Blago+cloud+over+head.jpg =].
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Lil'.KiiDD
 
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Post » Tue Sep 13, 2011 4:44 pm

The hell with the rain. Show me some damn city life!
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Tracey Duncan
 
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Post » Wed Sep 14, 2011 2:09 am

All I have to say is that even Minecraft has rain that is properly done so if it's still falling through the roof and cliff sides then that's sad. :confused:
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Phillip Brunyee
 
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Post » Wed Sep 14, 2011 2:34 am

Yes it has been in the game for years now, but it's something very small, maybe if you stood 100 feet away from someone and you could hit them with a sword could this post be worth having 4 pages of complaining.

Several people have confirmed that it has been fixed, also someone else confirmed that the ragdoll effect on the giant has been fixed. So can't remember who said it, but someone said why would they release one version messed up, but then fix the other? Maybe because it would make the game better? If it's a small bug I'm sure beth doesn't mind fixing it, if it makes the game more interesting and more immersive I'm sure they will fix it.

So all you haters can just wait till the game comes out before you hate cause obviously no one knows what the finished game is really like cause IT HASN'T COME OUT.


I have yet to see the confirmation you people are blathering on about. Please come back with a link if you want to play that card.

I have provided my evidence. Where is yours?
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Big Homie
 
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Post » Tue Sep 13, 2011 6:14 pm

If rain was procedural like the snow, we wouldn't have to worry. Procedural rain would know where it can fall and not.

Also, this hints that there's probably only 2 modes of rain: Heavy downpour and none at all.

Not the kind of dynamic weather I was hoping for.


Considering rain has always pretty much been streaks pasted against the screen rather than actual dynamic rain I can see why it does this.
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Jennifer Munroe
 
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Post » Wed Sep 14, 2011 2:55 am

It's a Dragon Shout. What's the problem?
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kennedy
 
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Post » Tue Sep 13, 2011 10:36 pm

I keep hearing it comes through the roof but that is only if you are outside under a cover or standing under a ruin so I just think of it as the wind blowing it at me. Its not like comes through houses or shops or anything. If it does I want to see some footage of one TES game it comes inside a house cause I never in my life saw that on MW or OB.
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Kaylee Campbell
 
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Post » Tue Sep 13, 2011 10:56 pm

It's past it time for us to see a true weather system in a game, and it would have been nice if Skyrim would have been that game.

Snow sounds like they went through the trouble of making it act realistically.

But what about rain? sleet? hail? fog?

A towne nestled in a location that is prone to fog. A random light shower with the sun out. Fierce storm clouds looming in the distance that you can watch roll overhead as rain begins to come down harder and harder until you can see it falling in sheets. Would make seeking shelter a lot cooler, especially if you could catch a cold.

If it's thundering and raining heavily outside, when you enter a building, you should hear the rain hitting the roof and periodic thunder rolls and lightning flashes coming through the window sources...

technology still has limitations, people cant expect games to behave exactly like real life just cuz the graphics are amazing
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Danny Warner
 
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Post » Wed Sep 14, 2011 3:56 am

I have yet to see the confirmation you people are blathering on about. Please come back with a link if you want to play that card.

I have provided my evidence. Where is yours?

early alpha build. we've only seen one other video of the rain in use, and for that one(QuakeCon, btw) Todd didn't actually go through the building, so there's no way to confirm if that's been changed. they did fix the giant's fall though, so that is a good sign they've corrected a few bugs since then
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Adrian Morales
 
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