Come on, Bethesda, fix the rain already!

Post » Tue Sep 13, 2011 7:31 pm

You have no excuse this time. Morrowind's rain bled through models AND it was fixed by modders. Oblivion's rain bled, as well. This bug has been in your games for TEN YEARS now and you STILL haven't fixed it? When you completely rewrote your engine? How could you miss this?

http://www.youtube.com/watch?v=Kt7IeycKJKQ&feature=player_embedded You will see it clear as day.
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D LOpez
 
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Post » Tue Sep 13, 2011 10:46 pm

that was your shout though. Actual rain may be different.
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c.o.s.m.o
 
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Post » Tue Sep 13, 2011 10:57 pm

If rain was procedural like the snow, we wouldn't have to worry. Procedural rain would know where it can fall and not.

Also, this hints that there's probably only 2 modes of rain: Heavy downpour and none at all.

Not the kind of dynamic weather I was hoping for.
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Lou
 
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Post » Tue Sep 13, 2011 3:17 pm

that was your shout though. Actual rain may be different.

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Danny Blight
 
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Post » Wed Sep 14, 2011 1:21 am

It's the E3 video isn't it? If so it should be fixed. If not, it is not a big deal. :banghead:
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kirsty joanne hines
 
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Post » Tue Sep 13, 2011 6:38 pm

That dragon battle is E3 footage when Skyrim was in its mid alpha state. It might be fixed by now.
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Rachel Hall
 
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Post » Tue Sep 13, 2011 4:54 pm

that was your shout though. Actual rain may be different.

Why would Bethesda make one bug free version for normal rain and one buggy (old) version for shout rain? Come on...
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carrie roche
 
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Post » Wed Sep 14, 2011 4:12 am

that was your shout though. Actual rain may be different.


Can't see why <_<

That was alpha though, as far as we know they might have fixed it already.
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Rachael
 
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Post » Wed Sep 14, 2011 3:44 am

that was your shout though. Actual rain may be different.

Exactly. Todd used the fus-ro-dah in the dungeon. Let's assume he used the storm shout. A storm in a cave, right? Through the ceiling. It's magic ffs!
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jessica breen
 
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Post » Wed Sep 14, 2011 4:33 am

all we can do is hope and pray

and annoy the hell out of pete hines to tell todd to tell his team to tell the employs to fix it - lol i kid
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Paul Rice
 
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Post » Tue Sep 13, 2011 2:22 pm

It's past it time for us to see a true weather system in a game, and it would have been nice if Skyrim would have been that game.

Snow sounds like they went through the trouble of making it act realistically.

But what about rain? sleet? hail? fog?

A towne nestled in a location that is prone to fog. A random light shower with the sun out. Fierce storm clouds looming in the distance that you can watch roll overhead as rain begins to come down harder and harder until you can see it falling in sheets. Would make seeking shelter a lot cooler, especially if you could catch a cold.

If it's thundering and raining heavily outside, when you enter a building, you should hear the rain hitting the roof and periodic thunder rolls and lightning flashes coming through the window sources...
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Iain Lamb
 
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Post » Tue Sep 13, 2011 5:26 pm

Also, this hints that there's probably only 2 modes of rain: Heavy downpour and none at all.

Not the kind of dynamic weather I was hoping for.

What? How so? The storm in the video was called through a three word shout... It's probably the strongest rain you see in the entire game. There's no hint whatsoever that the normal weather modes won't include light rain.
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Darian Ennels
 
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Post » Tue Sep 13, 2011 8:54 pm

Why would Bethesda make one bug free version for normal rain and one buggy (old) version for shout rain? Come on...


Entirely possible to call different "programs/sub-routines" for a "rain" function - use old one for Shout, new one in general use
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no_excuse
 
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Post » Tue Sep 13, 2011 4:04 pm

What? How so? The storm in the video was called through a three word shout... It's probably the strongest rain you see in the entire game. There's no hint whatsoever that the normal weather modes won't include light rain.

Possibly true, or all rain levels are the same and the amount/power of lighting that hits your foes steps up as the shout gets stronger.
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KRistina Karlsson
 
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Post » Tue Sep 13, 2011 7:20 pm

It's past it time for us to see a true weather system in a game, and it would have been nice if Skyrim would have been that game.

Snow sounds like they went through the trouble of making it act realistically.

But what about rain? sleet? hail? fog?

A towne nestled in a location that is prone to fog. A random light shower with the sun out. Fierce storm clouds looming in the distance that you can watch roll overhead as rain begins to come down harder and harder until you can see it falling in sheets. Would make seeking shelter a lot cooler, especially if you could catch a cold.

If it's thundering and raining heavily outside, when you enter a building, you should hear the rain hitting the roof and periodic thunder rolls and lightning flashes coming through the window sources...


A weather system like that would require full volumetric cloud simulation. The only "games" I know of using that technology are the Flight Simulator titles, which are PC only with a heavy performance hit. I seriously doubt the consoles could handle those. Skyrim has volumetric fogging, but the clouds in the sky are still 2D images.

Might as well start with the rain. Ten years, guys, really. Ten years, and we are still seeing this.
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adam holden
 
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Post » Tue Sep 13, 2011 8:19 pm

Entirely possible to call different "programs/sub-routines" for a "rain" function - use old one for Shout, new one in general use

That doesn't address their question... Their question was "why" not "how."
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Rob Smith
 
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Post » Tue Sep 13, 2011 10:27 pm

that was your shout though. Actual rain may be different.

Why would Bethesda make one bug free version for normal rain and one buggy (old) version for shout rain? Come on...


I agree.

that was your shout though. Actual rain may be different.


Can't see why <_<

That was alpha though, as far as we know they might have fixed it already.


Hopefully.

that was your shout though. Actual rain may be different.


Exactly. Todd used the fus-ro-dah in the dungeon. Let's assume he used the storm shout. A storm in a cave, right? Through the ceiling. It's magic ffs!


Eh, I doubt that shout works in dungeons.
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jadie kell
 
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Post » Tue Sep 13, 2011 2:08 pm

It's past it time for us to see a true weather system in a game, and it would have been nice if Skyrim would have been that game.

Snow sounds like they went through the trouble of making it act realistically.

But what about rain? sleet? hail? fog?

A towne nestled in a location that is prone to fog. A random light shower with the sun out. Fierce storm clouds looming in the distance that you can watch roll overhead as rain begins to come down harder and harder until you can see it falling in sheets. Would make seeking shelter a lot cooler, especially if you could catch a cold.

If it's thundering and raining heavily outside, when you enter a building, you should hear the rain hitting the roof and periodic thunder rolls and lightning flashes coming through the window sources...

fog will roll down the slopes of mountains kinda like in Jurassic Park. Confirmed in Destuctoid interview
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Setal Vara
 
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Post » Tue Sep 13, 2011 4:51 pm

Possibly true, or all rain levels are the same and the amount/power of lighting that hits your foes steps up as the shout gets stronger.

But that doesn't have any bearing on the regular weather rain, only the shout rain. If I remember correctly even Morrowind had smooth transitions between weather modes, as well as separated "rain" and "thunder" modes.
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Devils Cheek
 
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Post » Wed Sep 14, 2011 4:17 am

Can't see why <_<

That was alpha though, as far as we know they might have fixed it already.

I hope they do fix it but if not its far from a game breaker, also the E3 video was an early build so hopefully they have fixed it now...
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TRIsha FEnnesse
 
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Post » Tue Sep 13, 2011 10:18 pm

Entirely possible to call different "programs/sub-routines" for a "rain" function - use old one for Shout, new one in general use


lolwut? If that's possible why wouldn't they use the new one.. derp?

Rain still goes through roofs and other objects outside.. it has been confirmed by the video.. it kinda svcks, but whatever.. I'm over it. Idk why people are in denial though.
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Nicole M
 
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Post » Tue Sep 13, 2011 7:05 pm

fog will roll down the slopes of mountains kinda like in Jurassic Park. Confirmed in Destuctoid interview


The distant fog looks nice, but I wonder about the general fog effect. In Oblivion you would always see the outlines of objects in the distance, no matter how far away. That is not how fog works. To get a really nice fog atmosphere the fog needs to cover the object outlines so you can't see anything beyond a certain point. That would actually help performance even since you could simply cut the rendering after that point. So it would not only look cool, it would also increase performance. I haven't seen anything like that in Skyrim yet, it seems to be the same pseudo fog effect that was in Oblivion. Seems like weather effects were not their #1 priority while making the game, except for the snow effect we haven't seen yet...
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Raymond J. Ramirez
 
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Post » Tue Sep 13, 2011 9:10 pm

It's past it time for us to see a true weather system in a game.


You're right, so go out and get a BA degree in Graphics design, cut your teeth at a second rate game studio for 6 years then finally get your foot in the door working on testing for a major desgin company where you'll spend the next 3 years before actually being able to touch a full prodcution of a upcoming game you'll be working on the next 2 years only to have some guy on a forum tell you how you should have done better on something you poured your heart on soul into while neglecting loved ones and forgetting you have a cat at home that needs to be fed.

...come on, be a little forgiving...its just a little rain :).

Honestly though, it wouldn't hurt but theres so much going on in the world, I'll just be happy to play. This game is quickly out shining other games in my list as game of the year and I'm not normally even an RPGer.
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Lovingly
 
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Post » Tue Sep 13, 2011 9:54 pm

It was a storm shout powered by magic, and if you notice the direction of it always aligned to the player like it follows him around. Chances are this is a special effect and not the same as weather generated rain we will see which will vary in intensity and possibly have collision on models hopefully.
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Unstoppable Judge
 
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Post » Tue Sep 13, 2011 4:50 pm

You're right, so go out and get a BA degree in Graphics design, cut your teeth at a second rate game studio for 6 years then finally get your foot in the door working on testing for a major desgin company where you'll spend the next 3 years before actually being able to touch a full prodcution of a upcoming game you'll be working on the next 2 years only to have some guy on a forum tell you how you should have done better on something you poured your heart on soul into while neglecting loved ones and forgetting you have a cat at home that needs to be fed.

...come on, be a little forgiving...its just a little rain :).

Honestly though, it wouldn't hurt but theres so much going on in the world, I'll just be happy to play. This game is quickly out shining other games in my list as game of the year and I'm not normally even an RPGer.

Problem is, this is just an excuse. AAA games cut their teeth on pushing the boundaries. In a game of exploration and mimicing real world situations that push the envelope of immersion, weather is an all-too present factor that has been ignored.

I understand that certain platforms and their limitation have [censored] the progress of gaming, but the sarcasm you just said is akin to telling a consumer who wants the ability to hookup their iPod to an audio system in a car (when they didn't exist) that in order to do so they had to go get an engineering degree or whatever it would take for they themselves to single-handedly create it themselves. There's simply no logic in telling this to a consumer.
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Allison Sizemore
 
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