[REL] Comes-By-Road: Healer Companion

Post » Wed Mar 23, 2011 1:30 am

Comes-By-Road is a pilgrim and former healer looking for protection as he starts out on the road to enlightenment. In exchange for your protection, he will heal you and your companions when needed and cast some other useful spells when asked. At higher levels he may also be useful in combat.

Though Comes-By-Road is a fully-functional companion as-is, the main point of this mod is to test-drive certain features in the hope that they may be useful to someone. Feedback is much appreciated.


Key features:
Will take the following potions when needed (no player-made or mod-added potions, sorry):
* Restore Health (Exclusive, Quality & Standard only - you'll have to rely on MW's AI for the lower quality stuff). Has DinkumThinkum's NPC Potion Saver, so won't waste health potions.
* Restore Magicka (all types), with an option to stop him taking them during combat (on by default)
* Cure Blight & Cure Common Disease (only if he doesn't have enough magicka to cure himself)
* Cure Paralyzation
* Restore Fatigue (Exclusive, Quality & Standard only)

Option to cast the following spells on your character and/or other companions when needed (without being asked each time):
* Restore Health
* Cure Paralysis
* Cure Blight & Cure Common Disease
* Restore Attributes (this one doesn't always kick in when needed, but you can ask for any of these spells as a one-off from dialogue anyway, whether for yourself or your other companions)

Other spells (cast when asked, on self or player):
* Chameleon
* Invisibility
* Night-Eye
* Dispel
* Resist Paralysis
* Option to automatically mimic the player's use of Invisiblity & Chameleon spells (on by default)

Combat options:
* AI choose (default behaviour)
* Switch between ranged spells when player uses magic or marksman, touch spells for melee
* Switch between ranged spells when player uses magic or marksman, no magic for melee
* No combat spells, weapons only
* Avoid combat (improved version - should work most of the time, even in prolonged fights)
* Options to flee when badly injured or out of magicka (off by default). The flee options are separate from combat options, so you can tell him not to fight and not to flee either - if you do this he'll be completely helpless, so you'll need to protect him!
* Always flee combat (off by default, and not for regular use as he won't heal you if he's busy running away)

Follow features:
* Fix for teleport doors, so won't take damage or disappear when using levitation or slowfall
* Will automatically extract himself from the inevitable all-party pile-up after fast travel or teleport doors (sometimes he gets stuck, especially if you've got a lot of companions, but he'll get out of the way when he can)
* Better following while swimming underwater
* Mimic player use of levitation, slowfall, water walking (has constant water breathing)
* Automatic teleport & propylon travel follow, also Mournhold travel. He can only follow a teleport to exteriors and Tribunal fake exteriors, but if you recall to an interior just go outside and he'll show up automatically. He also has an amulet you can use to summon him if you're outdoors, or if he's in the same cell with you.
* Grumpy's warping
* Step aside option, auto move option, telepathy/summoning item, etc - all the standard stuff
* Choice of 7 meeting-places if you want to send him away for a while
* Automatic AI fix where possible, reduces the chances of him wandering off (as companions do occasionally)

Misc:
* Will automatically cure his own diseases, restore his own attributes & heal himself if he has enough magicka (or take a potion if he's got one he can use)
* Auto levels with player, not the standard copycat script: he's a healer and a weak fighter, and he doesn't use marksman weapons. You can check his skills, health and magicka points, so keep an eye on him - he's often more useful not fighting, and you can tell him to stay out of the tough fights. Otherwise he's pretty good with hand-to-hand, does well as a team (not so well on his own though).
* Will not fall victim to the 72-hours cleanup: you can leave him alone as long as you like and you should still be able to summon him with his amulet
* Has his own unarmored fix: you don't need to give him any armor (you can if you want to, but he'll only wear good light armor). Hrnchamd's exe patch may make this redundant, but I'm leaving it in for now.
* A little tweak: you'll find it very hard to influence his disposition, but disp will increase gradually over time (faster if your character is Argonian). This feature hasn't been explored much - eg Charm spells and Personality fortifiers won't affect him, because I didn't bother scripting it - but I still quite like it myself, even if it doesn't affect anything important.

Credits/Thanks:
Loriel, Neko, Grumpy, TheOtherFelix, DinkumThinkum, CDCooley, Kateri, FreshFish, GhanBuriGhan, MentalElf, Argent, Emma, Yacoby, Korana, Silaria.

Lots more information in the readme! :)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6969
http://wolflore.enmesharra.com/uploads/downloads/mel_ComesByRoad_1_0.7z (right-click, save as) (thanks Jac!)
http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4476

Screenshot:
http://i179.photobucket.com/albums/w301/melian_vanye/MW/ScreenAL1093copy.jpg
User avatar
xx_Jess_xx
 
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Post » Wed Mar 23, 2011 8:39 am

Wow Sounds great!!!

I love companions :D

Withs Kateri's, Jac's and Emma's recent mods i am running out of room lol!!
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Rik Douglas
 
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Post » Wed Mar 23, 2011 3:19 am

Very cool. My new Knight can use a religious type companion. Does he have quest too?

I will give this a try.
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Heather Kush
 
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Post » Wed Mar 23, 2011 9:55 am

Fantastic! Exactly what I needed...in fact I was going to make something similar. You've outdone me though. Thank you for this! :goodjob:
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Sherry Speakman
 
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Post » Wed Mar 23, 2011 11:13 am

No quests, sorry - the focus is on scripted features for this mod. But the good news is, he'll help keep your quest companions alive and healthy. B)

Edit: Oooh, I outdid Fliggerty! Can I quote you on that? :P :hehe:
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Myles
 
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Post » Tue Mar 22, 2011 10:26 pm

It's good to see this released. B)
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TOYA toys
 
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Post » Wed Mar 23, 2011 4:22 am

this is a good one!
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Invasion's
 
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Post » Wed Mar 23, 2011 3:31 am

I am amazed!
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Jeffrey Lawson
 
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Post » Wed Mar 23, 2011 11:56 am

http://wolflore.enmesharra.com/uploads/downloads/mel_ComesByRoad_1_0.7z - right click and select "save as". Otherwise you'll get a bunch of garbage in your browser.
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Len swann
 
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Post » Wed Mar 23, 2011 4:16 am

Congratulations on the release, melian! Sorry I never got around to testing him properly, but he looks wonderful! I plan to scavenge for scripts :D
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Louise Andrew
 
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Post » Wed Mar 23, 2011 1:10 pm

Heh, thanks! :D

I've tried to keep everything well-commented, hopefully it should be relatively easy going. Hope you find him useful! :)
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Sabrina Schwarz
 
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Post » Wed Mar 23, 2011 1:11 pm

Oh, I have been wanting this type of one, too! Will you be doing them in different races/genders as well?

thanks for a great one to add to our adventures!

Maria
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Adam
 
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Post » Wed Mar 23, 2011 3:47 am

Thanks :)

Will you be doing them in different races/genders as well?

I hadn't planned to - actually it hadn't occurred to me at all. :embarrass: He'll be a bit of a nuisance to modify that way, but I guess it's not really a big deal (need to replace or delete the "say" line in greeting results, and change the text in a few messageboxes as well as normal dialogue). I'll think about it. ;)
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Alyna
 
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Post » Wed Mar 23, 2011 9:32 am

Seems interesting.
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kristy dunn
 
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Post » Wed Mar 23, 2011 1:10 pm

If you are in the mood to do only one I think a Breton female would be good since she would be that type that is magical and a healer type...

Maria
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Dean Ashcroft
 
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Post » Wed Mar 23, 2011 5:49 am

I think making him Argonian was a a cool choice. It gives him more character.
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Hilm Music
 
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Post » Wed Mar 23, 2011 3:36 am

Agreed! There are a ton of Breton female companions, I love that we have an Argonian companion now!
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Cayal
 
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Post » Wed Mar 23, 2011 2:24 pm

Sounds great - and I will have to take a look at how you've fixed the pile-up issue! :D
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jeremey wisor
 
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Post » Wed Mar 23, 2011 4:19 am

Thanks! :D

The pile-up fix is just an automatic wander when a teleport door/fast travel/teleporting type cell change is detected - Emma's Laura has much the same thing for most types of teleport doors, and Jac's Jasmine has it for all teleport doors and fast travel (hers doesn't work properly for teleporting because she uses CDCooley's teleporting, so there's no way to know when the AI fix is done if you're not using the MWSE version). It usually works well, as long as they don't get stuck. B)
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Jade Barnes-Mackey
 
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Post » Wed Mar 23, 2011 2:29 pm

Melian, congrats to this release! :)

I'm so much looking forward to trying this mod out, and to have a look at it in the CS as well, as I know you have added some very interesting features!
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Alexander Lee
 
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Post » Wed Mar 23, 2011 11:06 am

Agreed! There are a ton of Breton female companions, I love that we have an Argonian companion now!


definately agreed, there is way too many breton female companions. This argonian is a fresh breath of air.
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xxLindsAffec
 
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Post » Wed Mar 23, 2011 1:57 am

Love having an Argonian companion but he's high $$ maintenance--guzzling restore magicka potions like water.

But he's worth it. Thanks.
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A Dardzz
 
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Post » Wed Mar 23, 2011 3:10 am

Thanks! :D

Yeah, he's high-maintenance - I was concerned about game balance, since if he was as tough and high-magicka as most companions he could make you practically immortal. But if you've got him using magicka in combat you can tell him not to take magicka potions during combat. He'll still take one when combat ends, but it does save you a bit if he's not casting his most expensive spells all the time!
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kirsty joanne hines
 
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Post » Wed Mar 23, 2011 5:56 am

I would step in, except .....
From screeny, which one is player/companion?

If Redguard chick is companion, I'm hooked ....

but for a He-Lizard, no-^^-way
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abi
 
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Post » Wed Mar 23, 2011 9:42 am

The "chick" is Jasmine with a different hair style, Aldert, the Argonian is Melian's new companion. :P
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Tiffany Carter
 
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