Commando affecting all other perks?

Post » Sun Nov 29, 2015 10:11 pm

The wording seems to indicate that it is applicable to heavy guns, rifles, and pistols.

Is this right?

P.S.
the title is suppose to be weapons not perks..
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Mon Nov 30, 2015 2:28 am

Please someone respond.

User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Sun Nov 29, 2015 11:48 pm

anything with an automatic receiver....it's really unclear if it includes heavy weapons or not though, I would wager that it doesn't include heavy weapons though because most of them can't be modded to have an automatic setting, the rifles and pistols tend to have the word Auto in their names when fitted with an automatic receiver and I would Imagine that's how the perk is distributed, buuut I could be wrong.

User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Sun Nov 29, 2015 5:39 pm


So because heavy guns are by default automatic they don't count as automatic?

Also, if you have both heavy gun and commando perk then heavy guns would have 200% more damage?
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sun Nov 29, 2015 1:51 pm

depends on the heavy gun we're talking about but assuming the obvious you're hoping the minigun count as an automatic weapon...balance issues aside the minigun functions a lot differently than normal automatic weapons, all the regular automatic weapons don't need to spool up to fire and they don't overheat either(not to metion them not all having electric motors and several barrels), so bethesda has probably programmed the minigun to be restricted to the heavy guns classification...but I dunno, maybe a modder will add it but if it is a thing already then that would be a bit overpowered.

User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Sun Nov 29, 2015 7:15 pm

So what exactly counts as a heavy weapon? Miniguns(+laser)/fatman/missile launcher...

Trying to figure out if the heavy weapon perk is even worth it. Finding enough ammo to feed my minigun is next to impossible.

User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sun Nov 29, 2015 1:25 pm

Broadsider, Crylocator, Flamer, Fat Man, Missile Launcher, Gatling Laser, Minigun, And the best for ammo: the Junk Jet

User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sun Nov 29, 2015 3:17 pm

Hmm, what I'd give for a perk to reduce the weight of those guns.

User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Sun Nov 29, 2015 5:00 pm

there's a reason why the heavy weapons perks are all in the strength tree, just for the additional carrying capacity, I often just hand one of my heavy weapons to one of my followers and pick it up when things are about to get real.

User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Sun Nov 29, 2015 8:14 pm

i did found a damaged junk jet but i don't know how to repair it. how to repair gear that is damaged?

User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am


Return to Fallout 4