This in itself is going very smoothly. The problem I'm finding is a LOT, which is to say "almost everything anyone has ever made" has got the skin areas incorrectly named. The problem seems to stem from HGEC becoming the base female model everyone uses, and the first releases of HGEC contained the error. Skin areas need to be named skin (lowercase) for the skin membrane shader to pick them up, but most custom meshes on Nexus have it named Skin (with an uppercase S), this tiny error is enough to throw the membrane shader and it skips applying the shader to it if skin-only is enabled.
This problem doesn't effect just me; way back when in 28 Days I encountered the same problem when i tried apply a zombified shader texture to players though back then I couldn't figure out the cause.
Basiclly it seems to me that as long as these models are in circulation then we can't properly utilise the skin-only membrane shader. But... this is where I hope someone can intervene. Actually fixing this bug is trivial, all you have to do is open a file, rename any textures named Skin to skin that also point to textures/characters/, and save it again. Surely it'd be relatively simple to create a program that could automaticlly do this to every loose model in a player's data folder? - If someone could do that, think of the shader possibilities =p
Anyway, just highlighting a plague amongst our community ;p - As for the modellers here making new models, remember it's skin not Skin dammit! :flamethrower: