[RELz] Community Ammunition Library, CALIBR

Post » Sat Feb 19, 2011 6:37 am

You're welcome, and calibers added.

The reason that there's 7.62x51 even though .308 is in vanilla (and why I haven't also added .223) is for balance more than anything. As soon as you add an assault rifle in .308 the ammo supply for sniper rifles would explode! I personally would prefer it if vanilla .308 was renamed to something slightly heavier, just to make it more sniperish.
IIRC someone once argued that vanilla 10mm is .40 S&W (10x22mm), but I'm letting that one slide as well. :)

Edit: Version 1.2 Uploaded@http://www.fallout3nexus.com/downloads/file.php?id=3447.


Whee! thanks Tubal;

The fires of industry will burn again!
I can now begin the actual testing phase of the v3 20thCenturyWeapons.

EDIT: Wow, just booted up the v3 models for a test run... I've got aaalllooottt of model work ahead of me.
Back to the drawing board.

Thanks again.

BTW - About the 7.62/.308 and .223/5.56; If you apply your own statement about the .308 in reverse, wouldn't it make sense that any .223/5.56 marksman or sniper rifle would be overpowered due to the overabundance of 5.56?

...Not trying to weigh in on the subject, as I can see from back posts in this thread that there are already people asking you about it.
Just my $0.02 USD.

-ein
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Elina
 
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Post » Fri Feb 18, 2011 11:03 pm

BTW - About the 7.62/.308 and .223/5.56; If you apply your own statement about the .308 in reverse, wouldn't it make sense that any .223/5.56 marksman or sniper rifle would be overpowered due to the overabundance of 5.56?

Perhaps, but there aren't as many 5.56 sniper rifles. :)
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biiibi
 
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Post » Sat Feb 19, 2011 8:22 am

Whats the insert code for 2mm EC ammo ?

according to GECK 01101C01, but it dont work
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Loane
 
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Post » Fri Feb 18, 2011 8:34 pm

It's actually XX101c01, where XX depends on where CALIBR is in your load order. You can see the index number in FOMM, or you can just increment it by one until you get the right number (01, 02, 03 etc).
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Mariana
 
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Post » Sat Feb 19, 2011 12:37 am

I personally would prefer it if vanilla .308 was renamed to something slightly heavier, just to make it more sniperish.


On which note... Could I request the .338 Lapua Magnum round be added to the list? I'd like to put the Barrett M98B Sniper Rifle in a mod I'm working on...
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Facebook me
 
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Post » Fri Feb 18, 2011 11:10 pm

Thanks again for the continuing great work Tubal.

http://www.fallout3nexus.com/downloads/file.php?id=5059 will require some additional calibers for it's v5:

I am requesting the following be included in the Community Ammunition Library;

Revolvers + Lever-Actions
------------------------------------
http://en.wikipedia.org/wiki/.22_magnum (for small bore plinking)
http://en.wikipedia.org/wiki/.454 (for Ruger Super Redhawk)
http://en.wikipedia.org/wiki/.500_S%26W_Magnum (for RagingBull Smith&Wesson M500 )
------------------------------------
Lever-Actions
------------------------------------
http://en.wikipedia.org/wiki/.22-250_Remington (for Browning BLR)
http://en.wikipedia.org/wiki/.45-70_Government (for Marlin 95)
http://en.wikipedia.org/wiki/.444_Marlin (for .444 Marlin Lever-action)
------------------------------------
Other calibers:
------------------------------------
http://en.wikipedia.org/wiki/Barrett_XM109
and .338 Lapua Magnum if you haven't already.

These will be needed for the v5 update of http://www.fallout3nexus.com/downloads/file.php?id=5059

-ein
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Eoh
 
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Post » Fri Feb 18, 2011 7:52 pm

Will do.
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aisha jamil
 
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Post » Sat Feb 19, 2011 2:41 am

Added:
  • .338 Lapua Magnum
  • .22 Magnum
  • .454 Casull
  • .500 S&W Magnum
  • 22-250 Remington
  • 45-70 Government
  • .444 Marlin
  • 25x59mm Grenade

  • .45 GAP
  • .45 Super
  • .460 Rowland
  • .45 Win Mag
  • .338 Win Mag
  • .375 H&H Mag
  • .460 S&W
  • 9x25mm Dillon


Will upload 1.3 in a while.

Edit: http://www.fallout3nexus.com/downloads/file.php?id=3447
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Tessa Mullins
 
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Post » Sat Feb 19, 2011 6:36 am

Added:
  • .338 Lapua Magnum
  • .22 Magnum
  • .454 Casull
  • .500 S&W Magnum
  • 22-250 Remington
  • 45-70 Government
  • .444 Marlin
  • 25x59mm Grenade

  • .45 GAP
  • .45 Super
  • .460 Rowland
  • .45 Win Mag
  • .338 Win Mag
  • .375 H&H Mag
  • .460 S&W
  • 9x25mm Dillon


Will upload 1.3 in a while.

Edit: http://www.fallout3nexus.com/downloads/file.php?id=3447



Fantastic.
Many thanks again Tubal;

-ein
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Nicole Kraus
 
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Post » Sat Feb 19, 2011 2:56 am

This might be a bit much to ask, but it is a rather specific round.

The Raufoss Mk. 211 Mod 0 12.7x99mm API anti-materiel round. Dimension-wise it's the same as .50 BMG, so if all else fails I could fall back on that, but the round is going to be for a minigun/autocannon like weapon and a typical .50 BMG doesn't seem like it'd fit, and I'd also like to avoid using the 25x59mm grenades.

http://en.wikipedia.org/wiki/Raufoss_Mk_211 <-- In case you're curious.

Edit: Forgot the form bit!

Name: Raufoss Mk 211 Mod 0 12.7x99mm API anti-materiel round
Short name: Raufoss Mk 211 (or) Raufoss .50 API (or) 12.7x99mm API
Value: 5
Clip Rounds: 5 or 10

Thanks in advance.
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Kim Bradley
 
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Post » Fri Feb 18, 2011 7:20 pm

As you say, Raufoss Mk.211 is a .50 BMG round and that's already in the library. Fallout doesn't allow for different ammunition types in the same calibre or I would already have added 4 times as many as I have. :shrug:
Since damage isn't dependant on the ammunition you can still give the weapon the effect you want. Remember that Fallout isn't a military simulator. :)
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Ashley Tamen
 
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Post » Fri Feb 18, 2011 7:46 pm

Hey, I have a question. I just started using a modded Fallout 3. I have UnofficialFallout3Patch, FOOK2, FWE, MMM, WMK, CRAFT, and of course CALIBR. I started a new game and when the sheriff of megaton got killed by the man in the suit I was able to pick up his Norinco Type 56 Assault Rifle which takes 5.45x39 ammo, but he only had 5.56 ammo on him. Is this expected behavior, or should CALIBR be combining those?

I'm not really familiar with how the Fallout mods are supposed to work completely yet, thanks.
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Kate Norris
 
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Post » Sat Feb 19, 2011 7:53 am

It's a problem with the mod adding the Norinco not changing the ammo carried as well. CALIBR doesn't touch anything pre-existing.
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D LOpez
 
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Post » Sat Feb 19, 2011 10:21 am

I'm working on some M14 EBR rifles and they will of course use the 7.62x51, but I was thinking of making a special version of the sniper rifle that would use the EBR (Engel Ballistics) subsonic ammo. Any chance of getting that into CALIBR?

Thanks,
Khugan
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Josh Dagreat
 
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Post » Sat Feb 19, 2011 6:47 am

I made a topic for a particular problem I'm having already, but I thought, "why not post a quick rundown here?"

Basically, I'm getting a ton of ammo for guns I have that aren't showing up as usable. 2400 rounds of multiple ammo types I've found so far for what I believe are the right guns. The main mods that could be affecting this are WMK, FOOK2, Fredryck's Tactical Weapons modified for CALIBR, CRAFT and CRAFTHelper. Below is the link to my load order I posted earlier today.

http://www.gamesas.com/bgsforums/index.php?showtopic=1079236

Sorry if this is the wrong thread to post such an issue.
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Barbequtie
 
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Post » Sat Feb 19, 2011 9:10 am

I'm working on some M14 EBR rifles and they will of course use the 7.62x51, but I was thinking of making a special version of the sniper rifle that would use the EBR (Engel Ballistics) subsonic ammo. Any chance of getting that into CALIBR?

Fallout 3 does not model ammunition types, only calibers. Aside from the enormous amount of work it would take to type in all variants, it would not add anything but complexity.

I'm still waiting for someone to make a viable ammunition switch mod before I tackle that. :)

Basically, I'm getting a ton of ammo for guns I have that aren't showing up as usable.

CALIBR contains very little except references to ammunition that other mods can use, the problem lies elsewhere.

From Frederyck Tactical Weapons -CALIBR mod-:
V.2 - The original mod contains some ammo boxes placed randomly in the world, packed with ammo. Alas, its the old ammo. V2 replaces it with CALIBR ammo.

V.2.1 - Adds random amounts of CALIBR ammo to the inventory of the most well known weapon vendors (lucky harith, moira, gustav, etc) Att: Only the ammo actually used by freds guns will be added and the ammo for the Dragunov mod (so if you don't use that mod then that ammo will be useless.)

Make sure you have the latest version, and make sure you read the documentation! Mod authors do not appreciate answering questions that are already answered, especially not when it isn't caused by their mod... :cryvaultboy:
If you've already done that, and the problems is somewhere else, disregard the previous sentence.
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Nymph
 
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Post » Sat Feb 19, 2011 4:30 am

Make sure you have the latest version, and make sure you read the documentation! Mod authors do not appreciate answering questions that are already answered, especially not when it isn't caused by their mod... :cryvaultboy:
If you've already done that, and the problems is somewhere else, disregard the previous sentence.


Whoops sorry about that. On the Nexus most patches for mods are included on the same page as the main mod. I just searched for his CALIBRized mod again, and lo and behold, there was a fix dated the 27th of Feb by another modder.

http://fallout3nexus.com/downloads/file.php?id=5961 - Original CALIBRized Frederyck's

http://fallout3nexus.com/downloads/file.php?id=11448 - Fix for above by Tinman2190.

Sorry for the confusion. I'll go close my other question thread now.
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Kahli St Dennis
 
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Post » Sat Feb 19, 2011 4:44 am

Hello I have a request,

Name: .50 Beowulf
Short name: .50B?
Value: same or slightly more than a .50 BMG
Clip Rounds: Same as .50 BMG

http://en.wikipedia.org/wiki/.50_Beowulf

Please!
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Lovingly
 
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Post » Fri Feb 18, 2011 8:53 pm

If it's useful to anyone, I created a list of the current CALIBR ammo with their FormIDs: http://stashbox.org/861528/CALIBR_v1.3_FormID_List.txt

Feel free to use as you wish.
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Nauty
 
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Post » Sat Feb 19, 2011 9:33 am

http://www.fallout3nexus.com/downloads/file.php?id=5059 is approaching it's final version update (for Fallout3 anyway), and the 'final' weapon addition will require some additional caliber (calibr) additions;

CALIBR ammunition addition petition:
---------------------------------------------------------------------------------------------------
6.5 Grendel (21st Century Assault Rifle Round gaining popularity among competitive shooters)

5.8x21mm Chinese (QSZ-92, Standard chinese pistol caliber)
5.8x41mm Chinese (QBZ-95, Standard chinese rifle caliber)

7.62x38mmR (Nagant Revolver, )
7.92x33m Kurz (StG44 )

25x41mm Grenade (XM-25 / XM-29 / HK-OICW)
25x59mm Grenade (XM-307 / XM-312)*

10 Gauge Shotgun (Any nameless double barrel)
20 Gauge Shotgun (Saiga-20k; very popular for some reason)
.410 bore [gauge*/caliber?] (Thunder5 Revolver, Safir T-14, Saiga .410 (also very popular for some reason)

*- Gauge, Caliber, and Bore;
:: Gauge is used to determine the bore diameter of smooth barreled shotguns by use of a ball of lead the width of the diameter of the barrel measured in fractions of a pound (ex: 12 gauge = Ball of lead 1/12th of a pound, 16 gauge = Ball of lead 1/16th of a pound, 20 gauge, etc);
:: Caliber is used to determine the bore diameter of rifled barrels in 100th's of an inch (.45 caliber = 45/100th's (0.45 ")of an inch in diameter, .22 caliber = 22/100th's (0.22 ").
~While the .410 is technically a rifle caliber bore measurement its cartridge is designed to be chambered and fired from a smooth barrel as any standard gauge shotgun; In this sense the .410 defies categorization and is itself a bit of an oxymoron.

FYI - The above being taken into consideration, I *do* have an old box of .410 ammunition in my hand that advertises its contents as:
"x25 .410 GA., 3 IN., 3/4oz, 7+1/2shot"
----------------------------------------------------------------------------------------------------

I would also like to renew my petition to include .223 Remington; I have already included several popular civilian rifles which seem strange to be chambered in 5.56, and I am exploring a series of interesting .223 caliber pistols (both self-loading and revolver) that I would prefer to be chambered in .223 Remington.

This was less of an issue before, but some recent decisions regarding mod direction have driven me in the direction of recycling the .308 vanilla into civilian versions of many of the military rifles I've included chambered in 7.62x51mm; and would now greatly appreciate a .223 Rem for 5.56 civilian variants.

I assure you I am not approaching for caliber additions other than I am already waist-high in need for and have given due consideration;

I hope you find these additions agreeable,

-ein

Thanks again;
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Nathan Hunter
 
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Post » Fri Feb 18, 2011 8:25 pm

I'll add them all, even the .223. I suppose it's up to mod-makers how hard they want to make it for their users. :rolleyes:
I'm a bit busy with a birthday coming up, but I'll get it up after the weekend.
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marie breen
 
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Post » Sat Feb 19, 2011 2:47 am

I know I'll probably sound crazy, but being a perfectionist I like everything to be... well... perfect. I noticed that some ammo types have extra spaces between words. In the interest of neatness maybe this could be fixed in a future release?

- ".44 Round, Magnum" has an extra space between ".44" and "Round".
- "Alien Power Cell", "Energy Cell", and ".32 Caliber Round" all have an extra space between "WG" and their weight.

I can understand it not being a priority, and would fix it myself in my copy if you could just tell me it won't break anything :)

Thanks!
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Kelsey Anna Farley
 
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Post » Fri Feb 18, 2011 10:57 pm

I'll add them all, even the .223. I suppose it's up to mod-makers how hard they want to make it for their users. :rolleyes:
I'm a bit busy with a birthday coming up, but I'll get it up after the weekend.



Thanks again! I love you Tubal.

As before (and always), I really appreciate your commitment to the Community Ammunition Library, without which creating weapon mods for FO3 would have been an absolute mess.

FYI - There is no rush on the release, as I'm only just starting to integrate the finished 3dmodels in the GECK. The 19th/20thCW v6 final release for Fallout3 isn't for several weeks yet anyway; so an extra few days or a week is no big deal.

Super Thanks again!
-ein
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Matt Bigelow
 
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Post » Fri Feb 18, 2011 8:55 pm

- ".44 Round, Magnum" has an extra space between ".44" and "Round".
- "Alien Power Cell", "Energy Cell", and ".32 Caliber Round" all have an extra space between "WG" and their weight.

All of them are vanilla calibers, so CALIBR doesn't touch them. Also, CALIBR doesn't add weight to the name. I think you have someone else to blame for this. ;)
Probably an ammo-weight mod or an overhaul like FWE or FOOK.

FYI - There is no rush on the release, as I'm only just starting to integrate the finished 3dmodels in the GECK. The 19th/20thCW v6 final release for Fallout3 isn't for several weeks yet anyway; so an extra few days or a week is no big deal.

That's great. For me I mean, for you it means a weeks wait. :)
Going on a semi-planned vacation for a few days, I should probably still be back before the weekend though.
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Doniesha World
 
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Post » Sat Feb 19, 2011 12:19 am

All of them are vanilla calibers, so CALIBR doesn't touch them. Also, CALIBR doesn't add weight to the name. I think you have someone else to blame for this. ;)
Probably an ammo-weight mod or an overhaul like FWE or FOOK.



Ah, right you are, I am using FWE. I apologize for the misunderstanding, and thanks for the reply :)
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Kim Kay
 
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