1.2 is unreleased, but the calibers listed are in the esm waiting for uploading. I was waiting to hear back from a mod author, but I guess I've waited long enough by now.
When you messaged me I had a Fallout vacation and I guess I forgot to answer, are there any more last-minute additions you need?
No problem, I myself took a modding hiatus through the month of July to avoid getting burned out.
My surprise only came when I downloaded a v1.1 (thinking it was v1.2), and discovered my mistake.
I require 8mm Mauser (7.92x57mm), and '.40 S&W' (10x22mm), sometimes referred to as '.40 Liberty' for 20thCenturyWeapons v3.
I will require .303 British/Enfield (7.7mmx56R ['R' for 'Rimmed Cartridge']) and .32 ACP (7.65x17mm) in the very near future for v4 (final version?).
.40 Smith&Wesson/Liberty (10x22mm) :gun:
http://en.wikipedia.org/wiki/.40_S&W
8mm Mauser (7.92x57mm) :gun:
http://en.wikipedia.org/wiki/8mm_mauser
.32 ACP (7.65x17mm) :gun:
http://en.wikipedia.org/wiki/.32_ACP
.303 British/Enfield (7.7mmx56R) :gun:
http://en.wikipedia.org/wiki/.303_British
Those four calibers *should* allow me to finally make the final additions to the 20thCenturyWeapons project, and hopefully complete the small arms portion of the mod project.
CALIBR already appears to have everything else I believe would ever need for small arms. :wub:
I really appreciate your continued dedication and updates to the CALIBR support project.
-ein
EDIT: OOPS; I know that .32 cal is already in vanilla FO3, but .32 ACP cannot be used in revolvers or bolt action rifles, and I'd like to keep it that way.
I might be asking alot in the case of .32 ACP, but 7.62x51mm is included in CALIBR, even though .308 is already in vanilla.
I personally approach the 10mm, .32 cal, and .308 (maybe even 5.56) from vanilla as fictional cartridges, sharing no characteristics between their high-powered CALIBR counterparts aside from name, but that's just me.
(I can live without a CALIBR .223/5.56x45mm, but I'd rather not have to do without a CALIBR .32 ACP)
P.S. - Your early input about GECK additions going into master files and GECK changes going into plugin changes were beyond measure in value;
and I'm not sure I ever truly thanked you for that early contribution to my little project.
http://www.fallout3nexus.com/downloads/file.php?id=5059 wouldn't be nearly as compatible or manageable without that initial input.
Thanks, (again?)