[RELz] Community Bug Fix Compilation Patch

Post » Tue Nov 02, 2010 1:04 pm

Fixes are different, theres not much feedback needed for completed bugfixes is there? Most times there arent even different versions.
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Hope Greenhaw
 
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Post » Tue Nov 02, 2010 12:26 pm

Just an FYI, this thread is going way off the rails.
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Lynette Wilson
 
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Post » Tue Nov 02, 2010 4:27 pm

I'm well aware of the situation as I was the one who took over handling it from Buddah. I've read every post in this thread thus far.

I have two choices; protect the people who do the work or protect the people who wrap up all the fixes in to one easy to download package. Personally I choose protecting the creative developers rather than the folks who are willing to do the gift wrapping.

If the fixes are really easy then get off your backside and do them yourself and provide them to Zen's project. If permission is needed then help Zen get in contact with the relevant people. This mod could go back up now if Zen just had a list of those files that were free-to-use and those files he had permission to use and he removed anything else until such time as he did get permission. Once I get the go-ahead from Zen that everything in the file is as it should be it can go back up.


With respect, it has actually taken quite a lot of time and effort to create the Compilation Patch. What's more, people have been actively contributing unique fixes to the patch that may otherwise not have come about, so it has catalysed as well as compiled. It has done its part to provide value to the nexus and many people appreciated it, showing so by voting it for file of the month (and if it's the case that this is against the rules, you might want to look at some of the other mods in the running for file of the month). I'm sure it wasn't your intention to denigrate my efforts, but I do I feel rather hard done by if this is your attitude towards me.

@Povolhulo - I agree that it would be preferable if a dedicated team worked on a bug fix patch, and that is exactly what I was hoping to build, albeit a loose one. A few extremely decent members had already started to emerge and be extremely helpful in terms of developing the patch. In terms of quality control, I actually do check through every fix when I compile it, and any dirty edits I remove. Where possible, I check every fix through testing myself (this is hard having not completed the game yet), where this is not possible, I request help, which so far has been readily given.

And as you say, as Bethesda/Obsidian announced a "comprehensive" patch is in the pipeline, it would make sense to stop work on the patch for the moment anyway. In the meantime, I should hopefully have gotten all the required permissions for the patch to continue on from before.

For what it's worth, I don't think there should be any 'default' option when it comes to choosing file restrictions when uploading a mod. People should be actively encouraged to determine how they wish their mod to be used by the community. What's more, allowing search criteria that can find mods by permission type would be incredibly useful, and hopefully avoid situations like this from occurring again. I admit full responsibility for not adequately acquiring proper permissions for all the files included in the patch, but I thought (wrongly) that because of the nature of the mod (a bug fix mod) and because of my effusive credits and thanks I gave in the read me, this would have been overlooked. I still maintain had it not been for the bitter actions of the commenter, it would have continued to have been overlooked. But that is by the by. We must cover our asses, otherwise ill meaning people may use the rules against us. It is a sad lesson, but that's the way it goes.

Anyway, here's a poem for everyone.

Débacle
D. H. Lawrence

The trees in trouble because of autumn,
And scarlet berries falling from the bush,
And all the myriad houseless seeds
Loosing hold in the wind’s insistent push

Moan softly with autumnal parturition,
Poor, obscure fruits extruded out of light
Into the world of shadow, carried down
Between the bitter knees of the after-night.

Bushed in an uncouth ardour, coiled at core
With a knot of life that only bliss can unravel,
Fall all the fruits most bitterly into earth
Bitterly into corrosion bitterly travel.

What is it internecine that is locked,
By very fierceness into a quiescence
Within the rage? We shall not know till it burst
Out of corrosion into new florescence.

Nay, but how tortured is the frightful seed
The spark intense within it, all without
Mordant corrosion gnashing and champing hard
For ruin on the naked small redoubt.

Bitter, to fold the issue, and make no sally;
To have the mystery, but not go forth;
To bear, but retaliate nothing, given to save
The spark in storms of corrosion, as seeds from the north.

The sharper, more horrid the pressure, the harder the heart
That saves the blue grain of eternal fire
Within its quick, committed to hold and wait
And suffer unheeding, only forbidden to expire.
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xx_Jess_xx
 
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Post » Wed Nov 03, 2010 12:36 am

This topic has derailed badly. If you wish to discuss Nexus policy and rules please take it to that site. If you wish to discuss the mod then this is the topic to do it in.

I do realize that they are a little intertwined at the moment, but there can be no cross site trolling or criticizing here. Thanks guys.

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Tessa Mullins
 
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Post » Tue Nov 02, 2010 11:22 am

Back on track. @ Zenball rules are you have to get permission, end of story. I think folks know you didn't have bad intentions, and it may be more of a pain, but that's how things are and it's been working fairly well for quite a few years now. Maintaining an unofficial patch or compiliation is a pile of work, be sure you're ready to take it on. Ask Arthmoor what he thinks or Quarn if he can be found, I'm sure they'll tell you the same.

Edit: Oh, and a changelog would be nice. I assume you must have one for yourself (dear god I hope so), including it would help put some folks minds at ease as to what's in the patch.
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herrade
 
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Post » Tue Nov 02, 2010 9:33 am

I'll echo Rohugh's words by saying each and every one of you who signed up to the Nexus ticked that box that said you agreed to the site's terms of service. Each time you add a file you have to tick that box again, and there's even another tick box for this exact issue that states:

I testify that all the content in the files I am going to upload are my own or are used with the express permission of the original creators of the files I have used and I have properly credited the original creators in my ReadMe, and in the mod description or in the "Credits" text area of the "Distribution permission" section of this page. I understand and accept that I will be banned from this site if I am found to be lieing about this.


It doesn't get much clearer than that. So in the same way you might feel put out that the mod has been blocked for the time being I feel put out when people break the rules. Whether you actually agree with them or not is not the point; while you're on the Nexus you abide by them or you run the very likely risk of being forcibly removed.

If you want to debate our rule structure you can do so on the Nexus forums with your accounts if you so wish. There's actually a http://newvegasnexus.com/news/index.php?id=793 still linked in the "Headlines" to the right of the site that covers parts of this issue with some 173 comments from people debating various similar topics. I read it all but I have to think about the wider picture rather than just the inconveniences of a select few.
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Tanika O'Connell
 
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Post » Tue Nov 02, 2010 10:18 am

Back on topic, I very much hope that Zenball is able to get the Compilation back in to rules compliance fairly quickly (as soon as the new patch is released hopefully). It forms the beginnings of a proper Unofficial patch and should be maintained and expanded.

If you have any trouble getting permissions for the fixes, please post a list of the bugs that need fixing and I'm sure somebody will volunteer the fixes to you so that your work can continue.

As an aside, I'd like to suggest that you get at least one other person with edit access to the file on the Nexus when it's back up and running. A lot of good mods have ended up defunct because the sole person responsible for them got ambushed by life and dropped out of the community.

I'd also suggest that when you are acquiring permissions you include permission to make future edits to any assets or scripts that are donated if such becomes necessary for any reason, and for you to be able to pass on responsibility for the Compilation to someone else should you choose to do so.
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courtnay
 
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Post » Tue Nov 02, 2010 1:08 pm

Anyway, here's a poem for everyone.
[snip]

Leave it to a dude with "Zen" in his name to show us up for the bickering jackasses we are. Nicely done, sir.

Back on topic, is there going to be a semi-permanent home for the mod's current version while the issues are worked out? It'd be nice to have something linked in the first post.
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Allison C
 
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Post » Wed Nov 03, 2010 1:47 am

http://www.sendspace.com/file/cvfaad You can get it here for the time being.
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ANaIs GRelot
 
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Post » Tue Nov 02, 2010 2:28 pm

Back on track. @ Zenball rules are you have to get permission, end of story. I think folks know you didn't have bad intentions, and it may be more of a pain, but that's how things are and it's been working fairly well for quite a few years now. Maintaining an unofficial patch or compiliation is a pile of work, be sure you're ready to take it on. Ask Arthmoor what he thinks or Quarn if he can be found, I'm sure they'll tell you the same.

Edit: Oh, and a changelog would be nice. I assume you must have one for yourself (dear god I hope so), including it would help put some folks minds at ease as to what's in the patch.


The changelog is in the first post.
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Kaylee Campbell
 
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Post » Tue Nov 02, 2010 8:21 pm

The changelog is in the first post.



Ummm, that is informative, but it's not quite a changelog. They're usually a touch more detailed than that.

Edit: I don't mean he'd have to add the whole thing here. Just with the download or over on the Nexus maybe.
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RAww DInsaww
 
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Post » Wed Nov 03, 2010 2:13 am

Ummm, that is informative, but it's not quite a changelog. They're usually a touch more detailed than that.

Edit: I don't mean he'd have to add the whole thing here. Just with the download or over on the Nexus maybe.


That's as informative as you're going to get I'm afraid. What else would you need to know? Which cells are edited, the name and form ID of every record, that sort of thing? Do you really think someone who is too lazy to fully ask for permissions would make a changelog of that level of detail? You're 'avin a banana.
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herrade
 
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Post » Tue Nov 02, 2010 11:11 pm

Heh, I didn't even realize I have a fix included. I have now granted permission.

That's one of the reasons I don't grant automatic permissions. I like to at least know when something I made is being used by others. In this case, it's the work of a minute or so, but I still like to know.
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Doniesha World
 
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Post » Wed Nov 03, 2010 3:28 am

And as you say, as Bethesda/Obsidian announced a "comprehensive" patch is in the pipeline, it would make sense to stop work on the patch for the moment anyway. In the meantime, I should hopefully have gotten all the required permissions for the patch to continue on from before.


Bethesda isn't really known for bug fixes.

They might repair the major quest breaking bugs, but I don't expect them to touch things like the Gauss Rifle being screwed up due to the wonky way the explosion works.

With Fallout 3 the changes they pushed out to support the DLC actually introduced new bugs (1.5 was a big mess).

I expect this to resume soon enough. ;)
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JeSsy ArEllano
 
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Post » Tue Nov 02, 2010 1:29 pm

This community has long cherished the rights and wishes of mod authors to do with their work whatever they want. They can choose to make their work open source or they can choose to make it closed. The premise is very simple; if you want to use someone else's assets in one of your own mods then you must ask for permission (not just credit the person, but ASK the person). It's a matter of respect.

Indeed. Respect is a very important part of the modding community, without it there would be a lot more conflicts than needed.
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DAVId Bryant
 
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Post » Tue Nov 02, 2010 2:00 pm

Indeed. Respect is a very important part of the modding community, without it there would be a lot more conflicts than needed.


+1

... and I am very much enjoying this patch, a small "Thanks!" to the authors who took the time to provide their patches so soon after the release of the game. My 2nd play-through will be a better experience for it.

Cheers,

Miax
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maria Dwyer
 
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Post » Tue Nov 02, 2010 8:12 pm

I hope the patch goes back up soon and updates resume so that we can start talking about something else, because I am really tired of the--no offense intended--"...in my opinion..." replies. :rolleyes:
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Jamie Lee
 
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Post » Tue Nov 02, 2010 2:55 pm

There is a mod that fixes the Food Sanitizer
http://www.newvegasnexus.com/downloads/file.php?id=35287

Vanilla sanitizer does not work with more than one in the inventory and omits several types of irradiated food.
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Frank Firefly
 
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Post » Tue Nov 02, 2010 10:35 pm

There is a mod that fixes the Food Sanitizer
http://www.newvegasnexus.com/downloads/file.php?id=35287

Vanilla sanitizer does not work with more than one in the inventory and omits several types of irradiated food.


Already in there. Just waiting on a few more permissions to come in, then it should go live again.
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Chelsea Head
 
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Post » Wed Nov 03, 2010 2:06 am

Thanks for all these fixes, the game has so many glitches and script bugs that without these patches or using the console and typing in commands to fix the quests I would not been able to finish the game or would missed out on several quests.
Some quests are still broken even thou you do them, a lot of it has to do with the NCR and Brotherhood of Steel and the Great Khans so hopefully an official patch fixes this.
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Ria dell
 
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Post » Tue Nov 02, 2010 4:30 pm

Freeside Kings Gift Giving Fix
http://www.newvegasnexus.com/downloads/file.php?id=36640
Fixes the issue where the Freeside Kings give you a gift every time you enter North/East Freeside. Now they will wait 2 plus days before giving you another gift.

(It's been working fine for me for a few days, so it's "done".)
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claire ley
 
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Post » Wed Nov 03, 2010 2:38 am

Thanks - will go in the next patch. Just waiting on a few more permissions. Does definitely slow things down a lot. I've spent a great deal more time doing this permission thing than I wanted to, so I would like to ask a favour of everyone using or potentially contributing to the patch:

If you see a fix mod which has just been released on the nexus, before suggesting it, ask in the comment thread if they would mind it being used in the community patch. In that way, I can just check the thread quickly.

If you make a fix mod, I would really appreciate it if you state in the description that you will allow it to be used in the community patch. Additionally/alternatively, if you wish it to be included, please suggest it in the community patch compilation thread. This will make the whole process a lot less tedious for me. Permissions are ok if you have to ask a few people on a single occasion, but if every time you make a release you have to contact and wait for response from several people, it gets very wearing.
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Kanaoka
 
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Post » Tue Nov 02, 2010 2:20 pm

Interesting the patch released today, I don't believe I saw a single change in it that this mod covers. I wonder if they plan on more patching.
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Beulah Bell
 
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Post » Wed Nov 03, 2010 5:04 am

Interesting the patch released today, I don't believe I saw a single change in it that this mod covers. I wonder if they plan on more patching.

It has already been mentioned that they're working on a "more comprehensive" patch, that this is just an incremental one.

...of course in true "the solution is worse than the problem" style, head over to the "New Vegas PC Issues" forum and look at all the threads talking about problems introduced by the patch --- like several creatures in various places being set as essential now... *sigh*
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ZANEY82
 
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Post » Wed Nov 03, 2010 4:41 am

...of course in true "the solution is worse than the problem" style, head over to the "New Vegas PC Issues" forum and look at all the threads talking about problems introduced by the patch --- like several creatures in various places being set as essential now... *sigh*

Cool
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Emmanuel Morales
 
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