[RELz] Community Bug Fix Compilation Patch

Post » Tue Nov 02, 2010 3:01 am

if you google it, you'll get some download link, found it on a french site :D
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Del Arte
 
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Post » Tue Nov 02, 2010 2:09 am

For anyone wondering about the patch being hidden on the nexus, it's because someone has complained about being credited. I have diligently credited every single mod contributor, so I can only conclude that someone who did not contribute a mod has complained (I think someone who helped a contributor out with their mod).

(double checks that his fix mods are set to the most-permissible settings...)

I'm sure it'll be cleared up by tomorrow. Gives me time to http://www.newvegasnexus.com/downloads/file.php?id=36146. :banghead:
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Dan Stevens
 
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Post » Tue Nov 02, 2010 11:40 am

if you google it, you'll get some download link, found it on a french site :D


You found version 0.05? where? I cant find it.

Anyway, i dont even think that most bugfixes fall under copyright since they are not an original work, anyone can make it and chances are that someone will. (unless it involves some delicate programming)
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BaNK.RoLL
 
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Post » Tue Nov 02, 2010 6:03 am

Unfortunately, this has become a working business model, at least for PC game developers. That there are modding communities performing the 'free labour' of game patching is what makes it easier for them to reallocate resources from bug/tech support to the next revenue generating project.


I actually like this model.

A lot of games never get an official patch. With a decent toolset a lot of things can be fixed and even improved. I wish they'd take a step further and open-source parts of the game engine.

I like the sound of the compilation patch, but I heard Obsidian was releasing an official patch next week so I'll wait the compilation until after that.
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Mélida Brunet
 
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Post » Tue Nov 02, 2010 1:25 am

i have the mesh in primm as well.........its not from FOOK cause im not using that mod. i recently took out the compilation patch to wait for a more mature version so ill go back and see if its still there or not.

edit: yup......its gone.
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Stat Wrecker
 
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Post » Tue Nov 02, 2010 5:38 am

http://file.qip.ru/get/zxTwpp7X/Compilation_Patch_v0_05-35909.html
Meanwhile, you can get CP 0.05 here. Just wait for "Download file now" link to appear and click it.
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Prue
 
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Post » Tue Nov 02, 2010 1:28 am

When trying to access Zenball profile on NVNexus to see if he had any other work it gave a invalid ID. I hope this is just standard procedure for a review.
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Damien Mulvenna
 
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Post » Tue Nov 02, 2010 1:25 pm

When trying to access Zenball profile on NVNexus to see if he had any other work it gave a invalid ID. I hope this is just standard procedure for a review.


Are you sure? Works fine for me.
http://www.newvegasnexus.com/modules/members/index.php?id=13967
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:)Colleenn
 
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Post » Tue Nov 02, 2010 7:37 am

Are you sure? Works fine for me.
http://www.newvegasnexus.com/modules/members/index.php?id=13967


hmm. I was trying the link off "This Months Most voted" page.
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Flesh Tunnel
 
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Post » Tue Nov 02, 2010 8:34 am

hmm. I was trying the link off "This Months Most voted" page.


Oh, those links are (and always have been IIRC) broken for all authors.
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Melissa De Thomasis
 
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Post » Tue Nov 02, 2010 3:43 pm

http://file.qip.ru/get/zxTwpp7X/Compilation_Patch_v0_05-35909.html
Meanwhile, you can get CP 0.05 here. Just wait for "Download file now" link to appear and click it.


Thanks!
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Lily Evans
 
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Post » Tue Nov 02, 2010 3:35 am

As has been our policy since the site's inception it is important that mod authors gain permission to use other user's work and then properly credit them irrespective of the nature of the work. As it is the very first comment on this file asked:

Did you have permission to use all the mods here? I only ask because this is a good idea and I would hate to have it removed because of that.


A valid question. The response:

No, I haven't got permission, but these are essentially bug fixes for the original game rather than new content and sooner or later someone would have come up with them anyway. I've done this in good faith that it will be seen as a service to the community and the important thing for me is that the authors who fixed things are recognized and thanked. To be honest I think it would just be a waste of everyone's time if I went around asking permission for these. Best to get them out there so everyone can have a more enjoyable game. Everyone, if you use this, PLEASE download and endorse the original files listed in the read me. That's all I ask. Thanks.


Which isn't good enough. Permission must be sought and credit given to everyone who worked on the fixes unless the author specifically stated to the contrary. That's how we roll.

Fixes are great, but please do it right.
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Sarah Edmunds
 
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Post » Tue Nov 02, 2010 4:57 am

While crediting and getting permission to use mods from other creators is important im finding it hard to find the 'creation' aspect to bug fixes. This is a useful and essential 'unofficial patch' and attaining 'rights' to bug fixes is imo misguided. In effect the changes that have been made in this compilation of fixes doesnt really fall under the identity of creative content which is essentially the purpose of protecting peoples creative work. To block this because the author didnt get permission from those who also didnt get permission to fix them in the first place is a tad harsh and ultimately results in the community being harmed rather than protecting peoples creative work.
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Emily Martell
 
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Post » Tue Nov 02, 2010 10:58 am

While crediting and getting permission to use mods from other creators is important im finding it hard to find the 'creation' aspect to bug fixes. This is a useful and essential 'unofficial patch' and attaining 'rights' to bug fixes is imo misguided. In effect the changes that have been made in this compilation of fixes doesnt really fall under the identity of creative content which is essentially the purpose of protecting peoples creative work. To block this because the author didnt get permission from those who also didnt get permission to fix them in the first place is a tad harsh and ultimately results in the community being harmed rather than protecting peoples creative work.


Creation or not it's still somebody elses work. The rules are quite clear over there, if you don't have permission then you can't upload it.
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Robert Devlin
 
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Post » Tue Nov 02, 2010 4:29 am

While crediting and getting permission to use mods from other creators is important im finding it hard to find the 'creation' aspect to bug fixes. This is a useful and essential 'unofficial patch' and attaining 'rights' to bug fixes is imo misguided. In effect the changes that have been made in this compilation of fixes doesnt really fall under the identity of creative content which is essentially the purpose of protecting peoples creative work. To block this because the author didnt get permission from those who also didnt get permission to fix them in the first place is a tad harsh and ultimately results in the community being harmed rather than protecting peoples creative work.


Most of us do not know the details right now, so we are sort of commenting blind. But don't forget that the Community Patch includes not just changes to game values that can be done through the GECK, but meshes, textures, and scripts from other modders. Commenting blind, I don't think the issue is over 'simple' changes done strictly via the GECK that anyone can do by following instructions, but the more iinvolved work which is creative.
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Angelina Mayo
 
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Post » Tue Nov 02, 2010 9:57 am

Dunno how it went with the others but Zenball has contacted me to let me know he had included my mod in the community patch. Of course the royal way would be opting in and not opting out but I don't mind. I was given notice and could have objected if I wanted to do so. I made my fix for people to enjoy it and not for having my downloads go up. I don't care how people get my mod, all I care about is contributing to the community driven effort of making this game better. I'm sure the same goes for Zenball and if he notified the others as he did with me I really don't see the problem.
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Robyn Howlett
 
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Post » Tue Nov 02, 2010 10:12 am

No, no, no, this is all wrong. It seems easy to say yes, the author of this compiled patch ought to get explicit permission to include other people's work in his release. Of course. I know it adds considerably to the amount of admin you have to do, but it only really amounts to a PM on the nexus to each author - and really, who the hell is going to say no? Ok, fair enough.

But I think it is a huge mistake to consider it this way. Maybe it's in the name - "Compilation patch" is really a misnomer here. You should be thinking of this as being more like Quarn's work on the UOP. Fundamentally, I don't think it's right to call plagiarism on technical fixes of this ilk.

Everyone is free to use the G.E.C.K., FNVEdit and whatever other tools, and when we are looking at the sorts of tweaks and fixes that are included in this "compilation", it's entirely likely that any two people looking to address the same issue in the game would come up with exactly the same "mod". Remember we are not talking about content-adding things, not new dialogue, quests, zones and suchlike, but the sort of minor tweaks and fixes that take all of a couple of minutes in an editor to change.

I had already written myself a couple of fixes for bugs I had noticed myself whilst playing. Is there any reason I couldn't publish my own "take" on certain bugfixes to the Nexus myself? Obviously not, it's already the case that you often find several mods addressing the same thing. But what about when the change is so minor - maybe a single byte change - that there really aren't any other ways to do it, and however many different people post their own versions of a particular fix is going to be publishing an identical file? Most of the mods that are being "included" in this compilation are examples of those sorts of changes, where the fix is often as simple as changing a single value here and there.

Let me ask you this: if instead of calling this a "compilation" and crediting the authors whose work he compiled, instead the author had called this "The (Unofficial) Unofficial Patch" and had credited those same authors as being the original discoverers of a particular bug (and it's associated fix), would you be treating this the same way? Clearly there are exceptions - I'd draw the line at the inclusion of edited meshes, for example, and that would be an instance where I think the send a PM/get permission/give credit mechanic is exactly the right one to use - but for the rest, no, you are setting a bad precedent here.

To the Author: my suggestion to you is that you take exactly the above tack. With Quarn out of the picture, the community needs someone to provide this service and you have been doing a great job so far. I'd suggest that you don't make the Nexus your primary download site however. The UOP had it's own site and I believe they treated the Nexus as a mirror. While Quarn and Kivan did a lot of the work themselves they got into a position where they were well-known enough that people would approach them to contribute fixes.

I appreciate that this was just something you started doing for yourself and you've released it because you thought it might be useful to other people - and it has as it's popularity clearly shows. I understand that this might seem a bit too much like hard work to make happen but I want to encourage you to do so. You've been doing a great job so far, and someone is going to need to.
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Sarah Kim
 
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Post » Tue Nov 02, 2010 12:59 pm

I agreed this is difficult question and we know a little about what's going on here.
Respected modders, such as Quarn/Quazzy. have nothing against their work, included into another mods, if his work properly contributed.
But no one can force people to do as another people wish.
I think it is easy enough to remove offended mod from compilation- and forget about it. But why this process lasts so long?
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Sakura Haruno
 
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Post » Tue Nov 02, 2010 1:10 am

Everyone is free to use the G.E.C.K., FNVEdit and whatever other tools, and when we are looking at the sorts of tweaks and fixes that are included in this "compilation", it's entirely likely that any two people looking to address the same issue in the game would come up with exactly the same "mod". Remember we are not talking about content-adding things, not new dialogue, quests, zones and suchlike, but the sort of minor tweaks and fixes that take all of a couple of minutes in an editor to change.


The assumption here is that the CBFCP only contains 'tweaks' that are done via the GECK, changes in values, etc. But as I said just 2 replies about you, this is not the case. It also contains scripts, mesh and texture files released by individual modders--those you do need permission from the original authors unless, like Morbide, they have explicitly indicated that they give anyone free reign over their work.
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Krystina Proietti
 
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Post » Tue Nov 02, 2010 3:52 pm

The assumption here is that the CBFCP only contains 'tweaks' that are done via the GECK, changes in values, etc. But as I said just 2 replies about you, this is not the case. It also contains scripts, mesh and texture files released by individual modders--those you do need permission from the original authors unless, like Morbide, they have explicitly indicated that they give anyone free reign over their work.


I think "scripts" here is something of an exaggeration. Often the scripts in question have had a single character edited here or there - for example, one fix for a quest involving the Brotherhood of Steel is a single digit that needs to be changed. These are more like correcting typos than crafting new scripts from scratch which I agree is indeed an amount of work truly worthy of the permission/credit mechanic. I also agree with you about meshes and texture files - although many of these are often very simple changes themselves, they require a different set of tools that an average user probably won't have access to.

My understanding was that in all the cases where meshes/textures were involved, permission had indeed been sought and granted. If that is not the case then of course the Nexus is absolutely right to have taken action. But I think you should be very careful about the rest of it, even the "scripting" - at least without looking in detail at exactly what that means.
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Rach B
 
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Post » Tue Nov 02, 2010 6:36 am

I think "scripts" here is something of an exaggeration. Often the scripts in question have had a single character edited here or there - for example, one fix for a quest involving the Brotherhood of Steel is a single digit that needs to be changed. These are more like correcting typos than crafting new scripts from scratch which I agree is indeed an amount of work truly worthy of the permission/credit mechanic.


That may be the case for some, or even many, script changes/additions, but a number of the involve entire scripts. If just one of them was included without permission, the whole basket cannot be uploaded.

I also agree with you about meshes and texture files - although many of these are often very simple changes themselves, they require a different set of tools that an average user probably won't have access to.


That may be so, but we can't say "oh, I could have done that, so I am just going to use what he did."

The point is that if I didn't do it, I can't upload it without permission. Right now, we don't know exactly what integrated fix should have permission and what does not. That is probably one of the things they are trying to sort out right now. Hopefully once they work with Zenball to establish a guideline as to what needs permission and what does not, this project will proceed.
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Adam Kriner
 
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Post » Tue Nov 02, 2010 2:28 pm

The point is that if I didn't do it, I can't upload it without permission. Right now, we don't know exactly what integrated fix should have permission and what does not. That is probably one of the things they are trying to sort out right now. Hopefully once they work with Zenball to establish a guideline as to what needs permission and what does not, this project will proceed.

Main thing here for me- they work with Zenball to establish a guideline as to what needs permission and what does not
Good to hear, thank you
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Josh Trembly
 
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Post » Tue Nov 02, 2010 5:37 am

You would need permission to use most mods but in the case of bug fixes this is a mere informality. Ofcourse it is common sense to give credit to the creator since we respect his work, and this is what Zenball did.
But look at the difference between a mod (fix) that simply changes a few values (no copyright because there is a chance that another person recreates this exact same fix), and a mod that creates a player home, or adds new content like textures (here could be copyright because there is NO chance that someone could create the exact same mod).
Maybe there even is no copyright at all and Bethesda claims all mods that use Bethesda's content as its own, i dont know but this could be. edit- all copyright belongs to Bethesda
The author Zenball was sure he included the names of everyone in his compilation list. Yet someone complained and the new fix is down for almost a day now. Besides, Zenball does not make his own creative work, this is just a compilation that adds nothing of his own except the act of compiling it.
The credit has been given, for something that legally does not need credit, yet the site is down for a day. Nexus has every right to take anything down because its their site. But it's silly and i still suggest to use a second site to upload this compilation.
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Phoenix Draven
 
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Post » Tue Nov 02, 2010 4:32 am

I second the request for a mirror and I wholeheartidly stand for the plea to loosen up a little. We all use the tools given to us by Bethesda. By doing so we forfeit our rights to ever claim copyright over what we create. Everything and anything made with the GECK is owned by Bethesda, go read the user agreement if you don't trust me. If it weren't for Bethesda for giving us these tools and the tutorials that go along with it, we never would have made anything. This dispute and the whole hiding of the file is crazy. Here we have a company leaving pointers in scripts to tell modders what does what and now we the main hub for sharing material learned from others being all uptight over something that just shortens one's load-order. I'm sorry, I love Nexus and visit it everyday but I do not agree with the decision to wipe what was about to become the file of the month.
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Jessica Phoenix
 
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Post » Tue Nov 02, 2010 10:43 am

Everything and anything made with the GECK is owned by Bethesda, go read the user agreement if you don't trust me.


Thats what i thought, i was just too lazy to do the research. Thanks.
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Sammykins
 
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