Community Chest

Post » Tue Jun 15, 2010 4:33 pm

So my roommate and I have a character we play together. We also each have one we play separately. Each of my nephews and nieces also has a character. Total... That puts us at about 9 characters or so. I think.


Anyway, it's super annoying when I find an item one of the other characters needs, or when the reciprocal is true. Here's one example:

I have an archer. I've found 25+ different matrices for amber stuff. In all of those matrices however, only ONE has ever been for amber arrows or madness arrows. My niece plays a warrior though, and she's found like 5 of these svckers.

Presumably our character is not the only adventurer in the world, otherwise the shops wouldn't exist and items we find wouldn't be known about or even present - no one would know about them. So there are other adventurers out there in the world. How come we can't trade?

In the next game I hope there's a chest some place where we can put things inside of it and allow other players on our hard drive to retrieve them. I'd also like to see some trading of rare items or hard to come by items such as amber matrices or sigil stones, along with other items that money just can't buy among the NPC adventurers. I mean... A character can find an awesome sword, but if they're a mage and have no use for it... That doesn't really help them much.

I'd like to see a chest where characters from my hard drive could swap goods, and I'd also like to see NPCs that are willing to buy or trade for some of the items like a normal world full of adventures ought to have.
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Mylizards Dot com
 
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Post » Tue Jun 15, 2010 1:19 pm

No. Just no.

Single-player game is single-player.
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Poetic Vice
 
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Post » Wed Jun 16, 2010 3:54 am

No. Just no.

Single-player game is single-player.


i completely agree...hopefully Skyrim will only be single player i loved AC2 because it had no multiplayer but not soo much Brotherhood because it had multiplayer...im strange like that!
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lolli
 
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Post » Tue Jun 15, 2010 8:14 pm

No. Just no.Single-player game is single-player.



i completely agree...hopefully Skyrim will only be single player i loved AC2 because it had no multiplayer but not soo much Brotherhood because it had multiplayer...im strange like that!


Okay, but then the generation of goods needs to match that philosophy.
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Joanne Crump
 
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Post » Wed Jun 16, 2010 1:03 am

Okay, but then the generation of goods needs to match that philosophy.


Er...how does it not match it? :confused:
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Amanda savory
 
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Post » Tue Jun 15, 2010 7:12 pm

I agree with "I'd also like to see NPCs that are willing to buy or trade for some of the items like a normal world full of adventures ought to have" but I'd never use the "chest" feature, I'd feel like cheating.
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Cheryl Rice
 
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Post » Tue Jun 15, 2010 8:32 pm

Er...how does it not match it? :confused:


Okay, here's one example, though I'm sure many people have others.

I play an archer. I've found what now is at least 30+ Amber or Madness matrices (and that's a majorly conservative estimate). I've found over 100 amber and over 100 madness ore.

I have found ONE - UNO - arrow matrix of either type. 25 arrows that cannot be recovered. Ever.

There are VERY few magic arrows of any type of the game, and even when found the vast majority of them svck. Meanwhile I have staves coming out my butt. I don't use staves...
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asako
 
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Post » Tue Jun 15, 2010 10:29 pm

So my roommate and I have a character we play together. We also each have one we play separately. Each of my nephews and nieces also has a character. Total... That puts us at about 9 characters or so. I think.


Anyway, it's super annoying when I find an item one of the other characters needs, or when the reciprocal is true. Here's one example:

I have an archer. I've found 25+ different matrices for amber stuff. In all of those matrices however, only ONE has ever been for amber arrows or madness arrows. My niece plays a warrior though, and she's found like 5 of these svckers.

Presumably our character is not the only adventurer in the world, otherwise the shops wouldn't exist and items we find wouldn't be known about or even present - no one would know about them. So there are other adventurers out there in the world. How come we can't trade?

In the next game I hope there's a chest some place where we can put things inside of it and allow other players on our hard drive to retrieve them. I'd also like to see some trading of rare items or hard to come by items such as amber matrices or sigil stones, along with other items that money just can't buy among the NPC adventurers. I mean... A character can find an awesome sword, but if they're a mage and have no use for it... That doesn't really help them much.

I'd like to see a chest where characters from my hard drive could swap goods, and I'd also like to see NPCs that are willing to buy or trade for some of the items like a normal world full of adventures ought to have.


Yes technically your not the only adventurer in the world but your the only Champion of Cyrodiil or Nerevarine and so on. So no, this is a singleplayer game and each character is in it's own independent world. It just wouldn't fit for this game. If this was a mmo or something I would say yes but it's a singleplayer so it doesn't fit.
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Lalla Vu
 
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Post » Wed Jun 16, 2010 2:36 am

Okay, here's one example, though I'm sure many people have others.

I play an archer. I've found what now is at least 30+ Amber or Madness matrices (and that's a majorly conservative estimate). I've found over 100 amber and over 100 madness ore.

I have found ONE - UNO - arrow matrix of either type. 25 arrows that cannot be recovered. Ever.

There are VERY few magic arrows of any type of the game, and even when found the vast majority of them svck. Meanwhile I have staves coming out my butt. I don't use staves...


Still not getting it...perhaps I should clarify: Tailoring loot to make sure your character can use everything they find =/= matching philosophy of "game is single-player."

Random loot is random.
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Justin Hankins
 
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Post » Wed Jun 16, 2010 2:09 am

So my roommate and I have a character we play together. We also each have one we play separately. Each of my nephews and nieces also has a character. Total... That puts us at about 9 characters or so. I think.


Anyway, it's super annoying when I find an item one of the other characters needs, or when the reciprocal is true. Here's one example:

I have an archer. I've found 25+ different matrices for amber stuff. In all of those matrices however, only ONE has ever been for amber arrows or madness arrows. My niece plays a warrior though, and she's found like 5 of these svckers.

Presumably our character is not the only adventurer in the world, otherwise the shops wouldn't exist and items we find wouldn't be known about or even present - no one would know about them. So there are other adventurers out there in the world. How come we can't trade?

In the next game I hope there's a chest some place where we can put things inside of it and allow other players on our hard drive to retrieve them. I'd also like to see some trading of rare items or hard to come by items such as amber matrices or sigil stones, along with other items that money just can't buy among the NPC adventurers. I mean... A character can find an awesome sword, but if they're a mage and have no use for it... That doesn't really help them much.

I'd like to see a chest where characters from my hard drive could swap goods, and I'd also like to see NPCs that are willing to buy or trade for some of the items like a normal world full of adventures ought to have.


Well, Radiant Story in Skyrim will give you loot appropiate for your character. So, no need to worry about that...
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Samantha Jane Adams
 
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Post » Tue Jun 15, 2010 10:39 pm

Well, Radiant Story in Skyrim will give you loot appropiate for your character. So, no need to worry about that...


That's not what radiant story does. People are over-perceiving the extent that radiant story has in the game. Radiant story is a quest template. People seem to think it is some all encompassing system.
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Shannon Lockwood
 
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Post » Wed Jun 16, 2010 2:02 am

Well, Radiant Story in Skyrim will give you loot appropiate for your character. So, no need to worry about that...


lolwhut?!

Would you like me to offer my guess as to why it's called Radiant Story and not Radiant Loot?
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A Dardzz
 
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Post » Tue Jun 15, 2010 9:10 pm

lolwhut?!

Would you like me to offer my guess as to why it's called Radiant Story and not Radiant Loot?

I'm pretty sure Todd said that Radiant Story will give you rewards appropiate for your characer. Well, im not pretty sure, I'm absolutely sure.
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+++CAZZY
 
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Post » Tue Jun 15, 2010 5:58 pm

I'm pretty sure Todd said that Radiant Story will give you rewards appropiate for your characer. Well, im not pretty sure, I'm absolutely sure.


No, it produces enemies and dungeons for the quest or event, appropriate to your character. Not loot.
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Stacyia
 
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Post » Tue Jun 15, 2010 5:59 pm

No, it produces enemies and dungeons for the quest or event, appropriate to your character. Not loot.

I'll laugh in your face when the game is out then ;)
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Brentleah Jeffs
 
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Post » Tue Jun 15, 2010 2:27 pm

I'm pretty sure Todd said that Radiant Story will give you rewards appropiate for your characer. Well, im not pretty sure, I'm absolutely sure.


Supporting linkage and quotes or it never happened and you're talking out the wrong end of your digestive system.
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Tanya Parra
 
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Post » Wed Jun 16, 2010 1:36 am

Supporting linkage and quotes or it never happened and you're talking out the wrong end of your digestive system.


Lol :) well, I don't write down everything I've heard, so I don't remember where I saw it. But, yeah, I'll get back to you when you're proven wrong.
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Miss K
 
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Post » Wed Jun 16, 2010 4:00 am

Still not getting it...perhaps I should clarify: Tailoring loot to make sure your character can use everything they find =/= matching philosophy of "game is single-player."

Random loot is random.


Thankfully, I don't think game designers share your philosophy.

This isn't random. It's moronic.
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Natalie Taylor
 
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Post » Tue Jun 15, 2010 11:13 pm

I think the topic got derailed....
A community chest wouldn't fit all too well, but in the form of a shop idea, it would maybe work. What you sell in one game shows up in another with whole value and everything, so selling a rare, high priced item wouldn't mean easy access necessarily to the lower level players. I honestly can't see this being implemented without it bringing up issues, though.

I'm not seeing where he mentioned multiplayer. He said that he'd like to trade items between characters through a community chest. Put a sword in the chest for your niece, exit your game, when she goes to play, she'll have that sword you left in the chest. This could create problems for people that don't want the ability to trade high level items down to lower level characters. It still isn't game breaking/ruining multiplayer.
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Alexander Horton
 
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Post » Tue Jun 15, 2010 9:07 pm

tes is overdue for some hints at Multiplayer anyway

i'm thinking a game community trading post with the ability to restrict buyers or gift items to certain other players. co-op would also be fun
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Sophh
 
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Post » Tue Jun 15, 2010 11:17 pm

Todd has also stated that they WONT have multiplayer in Tes. So... Yeah...
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Paula Rose
 
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Post » Tue Jun 15, 2010 10:57 pm

I think the topic got derailed....
A community chest wouldn't fit all too well, but in the form of a shop idea, it would maybe work. What you sell in one game shows up in another with whole value and everything, so selling a rare, high priced item wouldn't mean easy access necessarily to the lower level players. I honestly can't see this being implemented without it bringing up issues, though.

I'm not seeing where he mentioned multiplayer. He said that he'd like to trade items between characters through a community chest. Put a sword in the chest for your niece, exit your game, when she goes to play, she'll have that sword you left in the chest. This could create problems for people that don't want the ability to trade high level items down to lower level characters. It still isn't game breaking/ruining multiplayer.


Yes, you understood correctly.

Also I'd add that for those that didn't want to use it... Don't.
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Wayne W
 
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Post » Tue Jun 15, 2010 9:43 pm

So my roommate and I have a character we play together. We also each have one we play separately. Each of my nephews and nieces also has a character. Total... That puts us at about 9 characters or so. I think.


Anyway, it's super annoying when I find an item one of the other characters needs, or when the reciprocal is true. Here's one example:

I have an archer. I've found 25+ different matrices for amber stuff. In all of those matrices however, only ONE has ever been for amber arrows or madness arrows. My niece plays a warrior though, and she's found like 5 of these svckers.

Presumably our character is not the only adventurer in the world, otherwise the shops wouldn't exist and items we find wouldn't be known about or even present - no one would know about them. So there are other adventurers out there in the world. How come we can't trade?

In the next game I hope there's a chest some place where we can put things inside of it and allow other players on our hard drive to retrieve them. I'd also like to see some trading of rare items or hard to come by items such as amber matrices or sigil stones, along with other items that money just can't buy among the NPC adventurers. I mean... A character can find an awesome sword, but if they're a mage and have no use for it... That doesn't really help them much.

I'd like to see a chest where characters from my hard drive could swap goods, and I'd also like to see NPCs that are willing to buy or trade for some of the items like a normal world full of adventures ought to have.



I know what your saying, but if they put that sort of thing in skyrim people would just give all thier best stuff to a new save game to make it ridiculously easy. This opens up a lot of oppertunities for cheating
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Nikki Lawrence
 
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Post » Wed Jun 16, 2010 5:32 am

I know what your saying, but if they put that sort of thing in skyrim people would just give all thier best stuff to a new save game to make it ridiculously easy. This opens up a lot of oppertunities for cheating

How exactly does on "cheat" at a single player game?

Bear in mind that "New Game +" ideas have appeared in many major games, and it seems to work just fine.
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Nany Smith
 
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Post » Wed Jun 16, 2010 7:06 am

I'm not sure how this would really work. One reason has already been pointed out by Sleign: you are not just one adventurer among many, you'll also take on roles/positions that are fairly unique within the game-world. But there is an easy "fix" for this: just disallow sharing quest-related and unique items between saved games.

I think the more crucial problem is how to explain how your level 1 character has an awesome set of armour and weapons. Did your character just walk up to a chest in the middle of nowhere and find them? Did an NPC give them to your character? Did your character purchase them from a shop? Whichever option you go for, there's a problem. 1. Good loot is typically hidden behind tougher enemies - but how did your weak character get past them? 2. Why would an NPC give such awesome gear to your weak, unknown character? 3. Where did your character get the money? If you want to make it plausible that your character should have those items, it looks like your character had better already have a lot of stuff done in the game.

So it looks like a lot of restrictions would need to be placed on the sharing. Which items can be shared with which characters, and so on.

Unless you just go for a free-for-all and say to hell with immersion. Which is fine if you're happy with that way of going, and people who don't like the system won't use it. :shrug:

I'm pretty sure Todd said that Radiant Story will give you rewards appropiate for your characer. Well, im not pretty sure, I'm absolutely sure.


Supporting linkage and quotes or it never happened and you're talking out the wrong end of your digestive system.


This is from the podcast:

27:15 Radiant Story:

"We want to be careful to not oversell it. It's a tool that we use to make quests. We started the game by making them all very, very random/dynamic. You do see the holes in that. It doesn't tell a good story. Good stories are still told by good writers and we do most of our quests that way. Radiant Tool is the tool you use to make any quest. And you can make all of the roles in that quest, you can hand craft all of those roles, or you can take any part of the quest and conditionalize it. So what it allows us to do is to take parts of a quest or an activity, and conditionalize it, without having to hand script conditions.

Example: You come to town and there's a guy who has a child that's been kidnaped, and they're in a dungeon nearby. We can write that as a quest template, fill out the roles saying it's a guy in town who likes you, who has a child, and then the role for the location is a dungeon that fits this. We can pick a dungeon that you haven't been to for some reason that's nearby. You walk into town and the game just says 'Oh, there's a guy in town who likes you. We're going to kidnap his kid who you might have met, and put him in this dungeon for some reason you didn't go to. And that dungeon happens to be a higher level dungeon and so we think you could use a challenge right now. And the reward is going to be this other thing that your character can use.' Doing that before was impossible. But we have that opportunity right now, and so tend to be using it. The more dynamic quests tend to be like little favor things that people ask you to do, not full blown quests. But if you were to play a quest, it's very hard for you to tell. It's going to seem very hand-written. You'd really have to compare notes with friends to figure out the parts that that particular quest decided to make dynamic. Because some quests have no dynamic elements, and some quests have more."

"When we're going to send you to do something, we can tailor that, a bit to the things you've done."
http://www.gamesas.com/index.php?/topic/1164509-edited-transcript-of-the-gi-podcast/

That sounds a bit like loot/rewards will be tailored to your level.

(Note: there is a pointless dispute in the vicinity - whether this is due to "Radiant Story" or to "level scaling". Whatever you want to call it, it does look like there will be some loot or quest rewards scaling)
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Crystal Clarke
 
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