Community Opinion on Game Concept

Post » Mon Feb 22, 2016 1:27 pm

Hey there everyone


So I've come here today to gather some opinions from the community on a game concept I have been beginning to piece together. I need honest criticism here. Don't feel as though you will hurt my feelings. I want to know what people think.


The way I pitch the idea is an online Team Based RPG Dungeon Crawler. The concept I would like opinions on is, what I call, the Community Driven Outposts System.


(One thing to note, the game focuses around inventory management as well as supplies like food and water)


As you play and level up you will discover and gain access to Outposts deeper within the overall dungeon that would allow player to begin their play deeper down without the need to travel there.

EG: At the top in the Surface Hub, deeper down would be the Mines, deeper still would be a Tomb, etc


The idea is that through daily quests players are asked to take supplies from A to B. This then keeps the Outpost available for everyone to begin their playthrough from an Outpost instead from the top.

(Does that make sense?)



So as high level players that wish to explore deeper floors it would be wise for them to perform Supply Quests to keep the Outposts available for other players to begin their play deeper down. If an outpost does not receive enough supplies per number of players starting their play from their it will become unavailable.


More people starting their play from the Mines will require more supply daily quests be completed to maintain it.

A small number of people starting their play from the Tombs will only require a small number or dailys to meet the requirement.



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Please let me know if I need to explain it better and let me know what your thoughts are.

Would you take part in daily quests to maintain Outposts so that everyone can play easier.

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Yama Pi
 
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