Community Suggestions for Future Patches

Post » Fri Jun 03, 2011 4:09 am

Congratulations Crytek! Crysis 2 seems off to a very good start, with the only major hitch being the pre-order issues on PC. Review scores seem great across the board, just like this game deserves. Crysis 2 is not quite perfect yet, though. :)

Here are the most obvious fixes needed. Compiled from my own experience and several Crysis forums.

Controls/Options:
-Toggle option for crouch and sprint.
-Ability to bind two or more keys to the same action. For example, I want C and Left Control to be crouch so that I can slide using C.
-Under "Mouse", an option to remove acceleration and smoothing.
-Adjustable FOV (If possible, correct animation/clipping issues at higher FOVs.)
-Separate option for inverting axis under gamepad and mouse.
-Nanosuit Speech Volume Adjust (Or a fix specific to nano vision).
-Ability to disable radio pvssyr (the voice that yells at you when you die).
-There seems to be an almost irrational hatred for your polite request that we occasionally "press enter".

Graphics Options:
-Checkboxes to enable/disable Bloom/HDR, motion blur, and depth of field. The intense lighting and blur effects can cause headaches and nausea for some people. A slider for motion blur amount would be nice.
-More player control over specific graphics options. Ideally, you’ll provide in-game access (via an “Advanced Graphics Settings” menu) to all of the “sys_spec” variables with an option corresponding to "1-4".
-An anisotropic filtering option.
-An advanced graphics menu that pretty much does the exact same things as either of the two config utilities available at the moment would be ideal. Perhaps even just release an official config utility that operates outside the game if this is easier-- Bioware has done this for a decade.

Singleplayer:
-Quicksave/Quickload feature. Although I guess I can understand if the lack of this is intended for difficulty reasons, overwhelming consensus is that the game would benefit.
-After dying and reloading, sometimes player will become unable to use melee until the game is restarted. This appears to be fixed if the player finds a car or object that they can interact with.
-Nano catalyst does not save between sessions.


Multiplayer UI/Server Issues:

-Servers need a maxping option, which apparently existed during the beta. Lots of the complaints on these forums are do to nothing more than high latency players.
-Ranked server problems.
-Server Browser filters need to save between sessions.
-We need the ability to add friends by clicking their name while waiting for a game to start, and a way to invite friends to a game while we are in it.
-Similarly, we need a way to add servers to favorites from in the lobby and in game.
-The lobby chat should really be available without having to click something—there is enough screen real estate on the PC version.
-Lingering issues from the limited edition bugs. For example, some players, myself included, are stuck without all of the stock classes unlocked despite being over rank 5 (because they had unlocked some before they got the day 1 advantage to work). I imagine this will be the case until I get the chance to prestige.
-In game chat is still a bit slow. Messages don't show up long enough for anyone to read them and at high resolutions the font seems too small. In non-ranked games, might as well be able to type something while dead.
-Server pings are completely inaccurate. We need a way to filter out pings above X.

Multiplayer Weapons/Gameplay:
-Should still get hit indication even with laser sight equipped.
-Players continue to unlock weapon attachment unlocks even after there are no more available (perhaps due to pre-order bonus). Messes with my OCD, man!
-Shotgun auto-reload bug when looking down the sights
-To avoid the current issues with perks and attachments not saving, adopt the Black Ops system. Whenever a player modifies their classes, it saves the changes to the server.
-Players who got the SCAR hologram through pre-ordering may not have unlocked the skill assessment.
-Needs enhanced cheat protection and the ability to votekick.
-K-volt does not award kill assists.
-There seems to be a general consensus that weapons have too little spread and WAY too little recoil. This reflects itself most prominently in the dominance of the SCAR.

General Fixes:
-Multi GPU support improvements.
-Surround sound issues. 4.1/5.1 surround is apparently not working for a significant amount of players, and there appear to be some audio glitches.
-Main menu music appears to begin playing a second overlapping audio track.
-An option to skip the intro video. Bioware and other companies have been doing this for years. You're on that level of PC-gaming awesomeness Crytek!
-On map Lighthouse, the ground under the grass is almost completely black; this appears to be a texture issue.
-When there is a "camera-lock" or a cinematic moment, the inverted Y axis goes back to non-inverted for that time. For those who play with inverted it really takes you out of the action/moment in the game.

Matters of Opinion:
THIS IS TO BE TAKEN WITH A GRAIN OF SALT. Just trying to highlight some of the conversations that have been going on since the beta.
-Overwhelmingly, the feedback has been that everyone would have preferred SteamWorks over Gamespy. Obviously its too late, but keep that in mind for future Crysis titles. Perhaps you can someday provide Steam Achievements.
-Movement speed might be a bit too low for the PC version. Some say default speed should be increased; others say default speed is fine and armor-mode movement speed penalty should be reduced. Look at Unreal Tournament 3 PC vs Console for an example of a developer understanding the different needs of the PC platform.
-Weapon recoil/spread is too low for the PC version; mice are just too accurate. Default recoil is about where it should be if you have "aim enhance" enabled; without the perk, recoil should be increased significantly. This would help SCAR balance issues. Look at Gears of War PC as an example of a game that realized PC gamers need more recoil to experience sufficient challenge.
-Nanovision was overnerfed. Rather than making it useless at all but the closest ranges, the energy cost should have been massively increased. (Example fix: Let it detect cloaked people from slightly farther away than now, and uncloaked people from significantly farther away than now, but less than the infinite range in the demo. Then double the energy cost.)
-The flag carrier penalty might be too severe. Perhaps let them aim down the sights of the pistol, at least. I'd be in favor of giving them full weapon usage.

That's all I have for now. Really loving both singleplayer and multiplayer! Post what issues you think should get patched first!

Great list! i agree with most of it... but also

-player not being able to shoot/melee
-eliminate cheaters and cheat programs
-fix friend system, players in certain situations cant invite or accept friends
-certain modules do not work(was like this in the demo)
-some modules do not unlock even if the player met the requirements

all i remember for the time being...
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Tanika O'Connell
 
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Post » Thu Jun 02, 2011 8:45 pm

How about DX11, lolz.
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Katie Pollard
 
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Post » Thu Jun 02, 2011 10:34 pm

I know that will be so complicate change the IA but...please...How some people can say that the IA of crysis 2 is smart?.

It has a lot of Bugs and a lot of fail movement and tactics...I think that Halo 3 and Halo Reach have the BEST IA control in all the games.

Really...I′m so dissapointed about this game...even if they use a lot of Patch or something like that...it′s so complicate fix an entire game only using patches...the first crysis was beautiful but this one...it′s just crap.

If you want to play a very awesome game...continue the crysis 1 campaign or try to wait for BF3.

PD: Try to play the chapter when you start and you see an helicopter and 2 guys talking about to kill prophet...in that map...if you start the map and go inside the subway...you′ll find a soda machine...if you start to press "F" in it...the canes will start to go out and they′ll make a pillar.

Sorry about my english but I′m from Chile...we don′t speak english here :P!
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john page
 
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Post » Thu Jun 02, 2011 10:39 pm

Crysis 1 physics!! We want.

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Suzie Dalziel
 
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Post » Thu Jun 02, 2011 6:25 pm

Fix the AI!!!! PLZ!! they are retarded at some occasions.
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Shaylee Shaw
 
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Post » Thu Jun 02, 2011 3:34 pm

Imo, only 10-15% of gamers have multicore graphic cards today, so I would think the MP Problems Need to be solved first, after all,
they affect 100% of gamers,..

Regards

DEE-TRON
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Petr Jordy Zugar
 
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Post » Fri Jun 03, 2011 4:12 am

You can invite friends to a game you're in, during gameplay press esc and click friends list, then the friend, then invite. As long as they join the game via the invite and not the 'join game' option they'll see on your name, they will squad up with you. (If the server is full when they try to join off invite, the invite will be lost, and you'll need too send another one).

An 'squad up' feature for friends would be nice during the lobby (as we sometimes want to vs each other). Also the server's need a que (BC2 needed a que and its servers had 32 slots, with 16 its either hop in an empty server and hope more people show up, or wait 15minutes while all your friends join 1 by 1.

EDIT

Also with weapon spread, increase it a bit for normal mode (so its not a left click contest, maybe reward burst firing or single shot mode abit more), and make armour mode reduce the spread while ads.

Another bug I've found, I cannot unlock either the 'achievement exp bonus challenge' for max leveling stealth or armour. Stealth has only recorded 8/11 (even though i'm lvl12 stealth), and armour is 5/11, despite being lvl6. (Yes i sneak alot). Not a massive issue, but seeing it there out of reach messes with my head.
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Kieren Thomson
 
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Post » Fri Jun 03, 2011 4:40 am

I'd love it if they increased the default FOV to 75, at least. It would be even better if we could set our own FOV in multiplayer.
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Lisha Boo
 
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Post » Fri Jun 03, 2011 7:04 am

I've revamped a bit sense my last post.

Campaign fixes.
Not being able to pick up Nano Catalyst
The Audio loop on Semper Fi or Die (I almost quit the game because I thought I would have to keep going with that Audio going in the back round.)
Map glitches, I got killed twice by a Map glitch when you're in Central park while its floating, and one actually saved me I walked through a building in the game on the Island during the escape(who's name escapes me now.)
Bad AI even on the hardest level, and AI seeing through cloak. (Maybe just a fluke, but I was in Cloak mode for about 3 seconds then I peeked out and even before I got my body out of cover I was dead from 10 different aliens lighting me up)
No Prone
No variable crouch button so I can't switch from holding it to pressing it

In Multiplayer
Hit detection and lag. I watch myself spray someones face with bullets, only for them to headshot me with a quick burst that is no where near me. Then the kill cam showing I missed every single shot
No Prone
A big thing but more personal. Being unable to sprint with no energy. Let me explain this more. I don't mean speed sprint, I mean just basic slightly faster than run sprint. I have counted numerous times, where I would have escaped death from fire or a the wayward grenade if I could sprint with no energy. Like in the First Crysis's where you could sprint in Armour and power mode with out it costing energy. Unless you used the Maximum speed Sprint which you took off like a arrow.
Also no more speed jumps
Lack of Variable crouch
Lack of button bindings.
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Emma Parkinson
 
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Post » Fri Jun 03, 2011 12:27 am

not funny
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kirsty joanne hines
 
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Post » Thu Jun 02, 2011 10:53 pm

no official reply ?
kinda pathetic
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meghan lock
 
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Post » Thu Jun 02, 2011 3:25 pm

Fix the destructibles. If you're not going to add more at least stop all the pieces from disappearing.
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sam
 
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Post » Thu Jun 02, 2011 4:07 pm

I have only one suggestion.
Remove skylight.

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Emily Martell
 
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Post » Fri Jun 03, 2011 6:44 am

You can invite friends to a game you're in, during gameplay press esc and click friends list, then the friend, then invite. As long as they join the game via the invite and not the 'join game' option they'll see on your name, they will squad up with you. (If the server is full when they try to join off invite, the invite will be lost, and you'll need too send another one).

An 'squad up' feature for friends would be nice during the lobby (as we sometimes want to vs each other). Also the server's need a que (BC2 needed a que and its servers had 32 slots, with 16 its either hop in an empty server and hope more people show up, or wait 15minutes while all your friends join 1 by 1.

EDIT

Also with weapon spread, increase it a bit for normal mode (so its not a left click contest, maybe reward burst firing or single shot mode abit more), and make armour mode reduce the spread while ads.

Another bug I've found, I cannot unlock either the 'achievement exp bonus challenge' for max leveling stealth or armour. Stealth has only recorded 8/11 (even though i'm lvl12 stealth), and armour is 5/11, despite being lvl6. (Yes i sneak alot). Not a massive issue, but seeing it there out of reach messes with my head.


Ah thanks!
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matt white
 
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Post » Thu Jun 02, 2011 11:18 pm

Id like a warmup mode, or we're screwed for clanwars.
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Curveballs On Phoenix
 
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Post » Thu Jun 02, 2011 4:13 pm

Nice list you have there. 0.9% chance of most of them being patched in.
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Peter lopez
 
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Post » Thu Jun 02, 2011 11:34 pm

I'd like to add that the AI has some serious issues. This is obviously something for the long run, but I feel it needs to be fixed either way because the game underneath all the bugs and issues is brilliant and definitely worth replaying several times in the future.

The problems that occur range from Ceph getting stuck in a corner, to general pathing issues, to simply not responding when firing from great distances.
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lauraa
 
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Post » Thu Jun 02, 2011 5:44 pm

mp bugs:
- weapon jams
- using hologram occasionally causing weapon to jam ( switching between )
- killed/suicide after respawn ( falling from the high message )
- press reload/or emtpy your clip, wait to reload starts and quickly change your weapon - you can see super fast "reload", your weapon will go to secondary and after changing it back to primary your weapon hasn't been reloaded.
- map bugs ( managed to get under the map: http://www.youtube.com/watch?v=LDA8btZVGNo )
- no crossfire/sli support
- blocked console commands
- "legal" cheats ( xml editing )
- level resets
- if you unlock nano module it blocks again occasionally, same with weapon attachments
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Katey Meyer
 
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Post » Fri Jun 03, 2011 5:26 am

The best and most constructive thread on the forums and not one post from a DEV saying something like "we adressed most of these problems and we are working on it."

They must be kidding.....they just leave us in the dark so we can just HOPE they adress some of these bugs. -.-

Worst communication between community and Devs ever.


-Bring in the Environment Destruction like you showed in this trailer (Why showing it in a trailer but then not having it in the full game WTF!?)

http://www.youtube.com/watch?v=-D9oINHI11E

-Fix dying animations in Crysis 2 Multiplayer (they look like the dying animations from Call of Crappy.Really really choppy).I bet CryEngine 3 can deliver something better.



EDIT:Why is this thread not sticky!?
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Horror- Puppe
 
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Post » Fri Jun 03, 2011 7:05 am

The best and most constructive thread on the forums and not one post from a DEV saying something like "we adressed most of these problems and we are working on it."

They must be kidding.....they just leave us in the dark so we can just HOPE they adress some of these bugs. -.-

Worst communication between community and Devs ever.


-Bring in the Environment Destruction like you showed in this trailer (Why showing it in a trailer but then not having it in the full game WTF!?)

http://www.youtube.com/watch?v=-D9oINHI11E

-Fix dying animations in Crysis 2 Multiplayer (they look like the dying animations from Call of Crappy.Really really choppy).I bet CryEngine 3 can deliver something better.



EDIT:Why is this thread not sticky!?

Heh, thanks for your support.

I imagine a Crytek rep doesn't want to happen the can of worms that posting here might be. Either OMG A REP POSTED HERE THEY MUST NOW PATCH IN ALL OF THE THINGS IN THE OP, or just derailing the thread in general with trolls when everyone has been being very constructive :)
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Soph
 
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Post » Thu Jun 02, 2011 8:05 pm

Patch soon, gotta love Crytek :)
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Jordan Moreno
 
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Post » Thu Jun 02, 2011 6:48 pm

Besides some of the larger improvements that could be made that others have mentioned, some small adjustments I would like would be showing the players arm reaching out to grab guns/ammo, a female suit voice, and the ability to remove suit prompts and tactical advice.
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Ells
 
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Post » Fri Jun 03, 2011 12:39 am

To all of you complaining about multi gpu support (specifically SLI configurations), you should have known that SLI causes problems before you went that route. SLI is for extreme enthusiasts. You're gonna need to fix this on your own or not use it-- thats how SLI has always been and always will be.
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Becky Cox
 
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Post » Fri Jun 03, 2011 2:41 am

They need to release some type of admin tool or something that I can ban hackers easy, so many hackers atm and when they join my server can't really do anything, try sending rcon commands but doesn't work. Hope they release something =/
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Javaun Thompson
 
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Post » Thu Jun 02, 2011 10:19 pm

Unable to play Multiplayer because C2 says that my NAT is strict though it isnt...
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OTTO
 
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