Community Suggestions for Future Patches

Post » Thu Jun 02, 2011 6:11 pm

Excuse me I have a problem I just finished the game but the final video makes me to see someone tell me why?
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Jordan Fletcher
 
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Post » Thu Jun 02, 2011 10:57 pm

my and the Italian version
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courtnay
 
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Post » Thu Jun 02, 2011 3:04 pm

Harmatia, that is very detailed list of bugs, nicely done! Crytek need not look any further.
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Lizzie
 
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Post » Thu Jun 02, 2011 4:55 pm

What about a killion XP for people who played with 1.1, to compensate them for their losses. It might be a bit low, but it would be a consolation price.

The errors get weirder the longer I play. No I've been demoted to 18, again, and after I played on several servers with 19.
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Vickey Martinez
 
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Post » Fri Jun 03, 2011 1:53 am

Ban all the cheaters permanently! Crysis 1 had punkbuster support, why this one doesn't? Cheating really kills the game for both, regular players and the people who use hacks. But if they choose to use them, the punishment should be adequate.
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Sarah Unwin
 
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Post » Fri Jun 03, 2011 7:03 am

Something i would like added to the 1.2 patch (already mentioned the nano and MP etc), fix the shadows, sometimes shadows just popup and change, noticed it a few times now (could be a LOD shadow thing, on some levels it's very abrupt).
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Karl harris
 
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Post » Fri Jun 03, 2011 5:48 am

also fix the "connectivity-error"-thing please
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Lisa
 
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Post » Fri Jun 03, 2011 3:52 am

Un-nerf the shotguns
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Invasion's
 
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Post » Thu Jun 02, 2011 10:39 pm

1. security (punkbuster or something...)
2. protecion against a high ping
3. friends chat
4. no automatic refresh servers
5. true informations about server ping and specification
6. active player's ping in game
7. kick player - vote option
8. clear cheaters from ranking
9. ban cheaters pernamently

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Maria Leon
 
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Post » Thu Jun 02, 2011 7:53 pm

Ask them to put Crysis 2 in the 1.2 patch.


omg that's the best thing anyone said in this whole thread you deserve a awesomeness award!

made me laugh so hard !! lol!!

but its true.
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LuBiE LoU
 
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Post » Thu Jun 02, 2011 4:56 pm

*looks above and snickers* lol +1
DX11, the original interactive/destructable environments, all the stuff from the leaked beta that we saw online like on youtube that was there once you turned it on? Thats what I would like to see personally. Its a great/awesome game, fun to play, but was looking forward to dx11 & all the other goodies stated in months prior to release. Its not yet fully uber awesome for us pc gamers until we get the rest of everything that the cryengine 3 actually offers.
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Cayal
 
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Post » Thu Jun 02, 2011 7:34 pm

lmao i just went over to the Xbox360 and PS3 forums they have **** tones of problems as well i think Crytek is gonna fire some people and hiring some Valve employees :) nightmare title.
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Eric Hayes
 
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Post » Fri Jun 03, 2011 1:09 am

The biggest issue is people getting stuck in the mission Semper Fi Or Die where a bug is preventing people from progressing in the game !!! This HAS to be fixed in 1.2 !!!
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Lillian Cawfield
 
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Post » Thu Jun 02, 2011 10:46 pm

I would like to add to the list!

Option to set a specific key for "Secondary Weapon", rather than just offering a toggle.
WTH!? How about binds for EVERY SINGLE weapon instead!?

Graphics Options
Something REALLY important that you missed that CK probably wont think of either: The ability to setup SP and MP configs individually, as of now, autoexec.cfg works for both, may i suggest _mp.cfg's :D

Multiplayer UI/Server Issues
Chat and chat binds should work all the time, not just when your alive, this also includes the scoreboard and lobby!
Scoreboard from previous match should be available in post match screens before you reach lobby, also a button in lobby to bring back those post match stats.
Post match unlock popups should be skipable by clicking continue.

Multiplayer Weapons/Gameplay
Weapon balances PLEASE, Scar is overpowered vs Feline, Grendal, M60.
Headshot damage reduction!!!
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Mizz.Jayy
 
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Post » Fri Jun 03, 2011 2:28 am

DX11, make g throw a grenade, High res textures, graphics options, a health bar (COD screen blood=gay), make switching guns faster, make aiming faster, get rid of the queer sway on the gun when looking around.

stop svcking crytek
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Katey Meyer
 
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Post » Fri Jun 03, 2011 1:19 am

Ban all the cheaters permanently! Crysis 1 had punkbuster support, why this one doesn't? Cheating really kills the game for both, regular players and the people who use hacks. But if they choose to use them, the punishment should be adequate.

Crysis 1 and Wars had punkbuster yes but it never worked and punkbuster pretty much dropped their support. Too much in this game is done client side for punkbuster to work correctly.

With weapons they really need their bullet spread reduced. I should not have to aim down the sites in order to hit something down range. Guns are more accurate than 5 feet which is what it seems like now without the laser.

The laser is god and alway will be god because it reduces bullet spread to near 0. This mechanic should not change because people who use it need to have trust in their ability to aim. This is why the laser replaces the crosshairs. Im wondering why the FY or SMG is not in this game because they were the direct rivals to the Scar and the Scar should not be penalized for what it is. The Scar is the Best weapon of Crysis and Wars.

The guns in this game are really not accurate past 5 feet and after that you have to aim down the sites. WHY?
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Ben sutton
 
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Post » Thu Jun 02, 2011 4:43 pm

I'd love to see that melee bug gone ASAP, by far the most annoying thing i've had in a game so far. Also, i'm sick of cheaters in multiplayer. The stats are broken as well, i lost over 2 hours of multiplayer gameplay due to a server disconnect, And dx11 would be nice. IMO that's all, great job on the post.
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RUby DIaz
 
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Post » Thu Jun 02, 2011 11:03 pm

Matters of Opinion:
THIS IS TO BE TAKEN WITH A GRAIN OF SALT. Just trying to highlight some of the conversations that have been going on since the beta.
-Overwhelmingly, the feedback has been that everyone would have preferred SteamWorks over Gamespy. Obviously its too late, but keep that in mind for future Crysis titles. Perhaps you can someday provide Steam Achievements.
-Movement speed might be a bit too low for the PC version. Might want to consider raising it in some way for our platform, UT3 style.
-Some argue that players have too little health or that armor mode could use a slight buff.
-Weapon recoil/spread is too low for the PC version; mice are just too accurate. Default recoil is about where it should be if you have "aim enhance" enabled; without the perk, recoil should be increased significantly. This would help SCAR balance issues. Look at Gears of War PC as an example of a game that realized PC gamers need more recoil to experience sufficient challenge.
-Nanovision was overnerfed. Rather than making it useless at all but the closest ranges, the energy cost should have been massively increased. (Example fix: Let it detect cloaked people from slightly farther away than now, and uncloaked people from significantly farther away than now, but less than the infinite range in the demo. Then double the energy cost.)
-The flag carrier penalty might be too severe. Perhaps let them aim down the sights of the pistol.


I disagree with some of these.

- Movement speed is fine as it is. In fact, it might be too fast at times. Combined with aim enhance++ and power mode, just moving from one side to the other is split second fast, making such targets nearly impossible to hit unless you hit the rhythm perfectly, which isn't impossible, but still overpowered.

- Default health is indeed a little too low. And actually, we need an explanation to how health and energy works in this game. Someone who's energy has been blown will go down much, much faster than someone who's just in power mode.

Also, I do believe the differences between damage rates between different parts of the body are much too severe and is a major source of inconsistency.

- Weapon recoil isn't a problem and the SCAR is fine. The SCAR is actually the most balanced weapon in the game. It's the other weapons that are just that much worse. Or not maybe worse per se... The hit detection seems really, really bad. Like, really bad. I'm pretty confident (and this is actually on videos on youtube) that hit detection in this game isn't working properly. A weapon with a higher rate of fire (read: Feline) will suffer greatly with such low-grade hit detection. To the point that using anything other than a weapon with reasonable rate of fire and higher damage rate, isn't possible (unless you hate yourself that much, for whatever reason). So, maybe the Feline isn't such a horrible weapon, but it's the hit detection that makes it unusable.

- Nanovision was indeed "nerfed" much too severely. What they should do is leave the range as it is, but increase the range of which you can detect cloaked enemies further. I don't think the energy cost should be fiddled with without caution, because there are other things that use energy. Things such as, for example, armor and cloak. More specifically, armor. I don't want to see people die more easily just because they had nanovision on, further increasing the already pretty bad inconsistency in this game.

- The flag carrier penalty is completely ridiculous in my opinion. This makes sense for Extraction, where the team controlling the tick gets an actual benefit, but for Capture the flag, this is completely unacceptable. Basically, this means that if you're carrying the flag and an enemy sees you, you can already consider yourself dead. And due to the nature of spawns and the flag locations, it's really difficult to get access to the flags in the first place. There shouldn't be any penalty other than perhaps a slight movement penalty for carrying the flag.

Now, those are my opinions on your opinions (plus a little extra).

Another really awful thing that's going on in this game right now (again, regarding networking (hint: next time, test your technology in normal user circumstances))... If there is a lag spike (either your side or player X's side, I'm not sure which one applies here), you can become stuck on player X's perspective. Just standing there, doing nothing. In actuality, you would be running around the map. Now, if player X kills you, you ACTUALLY die. In your perspective, you would die completely randomly, because player X was nowhere near you (though, the kill cam would still show player X's perspective). Now, the even more shocking part of this... If player X were to hit you enough times, you would die MULTIPLE times. That's right.

While this might not be overly common, it isn't rare. I've seen people do this to me a couple of times and I've done this to people a couple of times as well. It's definitely not rare. It's uncommon, at best.

That's it from me for now.


Thanks
Iceman
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Arnold Wet
 
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Post » Fri Jun 03, 2011 1:03 am

- Movement speed is fine as it is. In fact, it might be too fast at times. Combined with aim enhance++ and power mode, just moving from one side to the other is split second fast, making such targets nearly impossible to hit unless you hit the rhythm perfectly, which isn't impossible, but still overpowered.


- Weapon recoil isn't a problem and the SCAR is fine.
Agreed. I'm glad here is finally a game where a weapon does damage and where players don't walk insanely fast.

Now all the cod players want that fast movement and weapon behavior in crysis2! It's not fun to have to empty a whole mag in an enemy before he dies.
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Heather beauchamp
 
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Post » Fri Jun 03, 2011 4:28 am

Another thing I just encountered in the SP: your ammo isn't always right. For instance, I had carried -2 shotgun bullets, and after picking up new ammo I had infinite shotgun ammo, but the game saw it as 0 both times. Also, the JAW ammo sometimes reaches 7 while other times it says 'full' with 2 rockets in stock. C4 has the same problem.

And ofcourse the nanocatalyst bug, very annoying. However, my first playthrough wasn't affected by that bug.

The AI can use 'some' work too, I'd rather have the AI from Crysis 1 copy-pasted into Crysis 2 than to play further with this AI. It's really bad. When it's working it works very good, but in most cases it's terrible.

Alltogether, this game feels like a béta.
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Cheville Thompson
 
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Post » Fri Jun 03, 2011 6:40 am

Any kind of anti-cheat system would be great. Should be able to right click on a person's name in the lobby and report them for cheating...if enough people in the lobby do it, they're instantly kicked from the server and given a temporary ban. I just got out of my third game today where someone was either aim-botting or just running around shooting through stealth (sadly the latter group wasn't even doing that much better than the non-cheating players...still really obnoxious though).

I actually like the three graphical settings in theory, but in practice it seems odd for a PC game not to have a ton of tweakable settings. Even WoW, which caters to a...shall we say..."more general" audience, has a ton of visual options to sift through. Just have a warning window pop up the first time you enable advanced graphical options so that less savvy players it's a time consuming process to tweak all the settings to min/max performance loss vs. fidelity.

Hit detection in multiplayer seems really shaky. This may have something to do with the fact that in TX, it's hard to find a ranked server to play on with under 150ms ping. Still, even most FPS games on the 360 don't feel nearly this off. I can point a sniper rifle at a guy's head, pull the trigger and watch the vapor trail go through his skull, but no hit registers...something's wrong with that, which is to say nothing of how egregiously different kill cam footage can be from what you saw client side.
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Amy Siebenhaar
 
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Post » Thu Jun 02, 2011 8:44 pm

Matters of Opinion:
THIS IS TO BE TAKEN WITH A GRAIN OF SALT. Just trying to highlight some of the conversations that have been going on since the beta.
-Overwhelmingly, the feedback has been that everyone would have preferred SteamWorks over Gamespy. Obviously its too late, but keep that in mind for future Crysis titles. Perhaps you can someday provide Steam Achievements.
-Movement speed might be a bit too low for the PC version. Might want to consider raising it in some way for our platform, UT3 style.
-Some argue that players have too little health or that armor mode could use a slight buff.
-Weapon recoil/spread is too low for the PC version; mice are just too accurate. Default recoil is about where it should be if you have "aim enhance" enabled; without the perk, recoil should be increased significantly. This would help SCAR balance issues. Look at Gears of War PC as an example of a game that realized PC gamers need more recoil to experience sufficient challenge.
-Nanovision was overnerfed. Rather than making it useless at all but the closest ranges, the energy cost should have been massively increased. (Example fix: Let it detect cloaked people from slightly farther away than now, and uncloaked people from significantly farther away than now, but less than the infinite range in the demo. Then double the energy cost.)
-The flag carrier penalty might be too severe. Perhaps let them aim down the sights of the pistol.


I disagree with some of these.

- Movement speed is fine as it is. In fact, it might be too fast at times. Combined with aim enhance++ and power mode, just moving from one side to the other is split second fast, making such targets nearly impossible to hit unless you hit the rhythm perfectly, which isn't impossible, but still overpowered.

- Default health is indeed a little too low. And actually, we need an explanation to how health and energy works in this game. Someone who's energy has been blown will go down much, much faster than someone who's just in power mode.

Also, I do believe the differences between damage rates between different parts of the body are much too severe and is a major source of inconsistency.

- Weapon recoil isn't a problem and the SCAR is fine. The SCAR is actually the most balanced weapon in the game. It's the other weapons that are just that much worse. Or not maybe worse per se... The hit detection seems really, really bad. Like, really bad. I'm pretty confident (and this is actually on videos on youtube) that hit detection in this game isn't working properly. A weapon with a higher rate of fire (read: Feline) will suffer greatly with such low-grade hit detection. To the point that using anything other than a weapon with reasonable rate of fire and higher damage rate, isn't possible (unless you hate yourself that much, for whatever reason). So, maybe the Feline isn't such a horrible weapon, but it's the hit detection that makes it unusable.

- Nanovision was indeed "nerfed" much too severely. What they should do is leave the range as it is, but increase the range of which you can detect cloaked enemies further. I don't think the energy cost should be fiddled with without caution, because there are other things that use energy. Things such as, for example, armor and cloak. More specifically, armor. I don't want to see people die more easily just because they had nanovision on, further increasing the already pretty bad inconsistency in this game.

- The flag carrier penalty is completely ridiculous in my opinion. This makes sense for Extraction, where the team controlling the tick gets an actual benefit, but for Capture the flag, this is completely unacceptable. Basically, this means that if you're carrying the flag and an enemy sees you, you can already consider yourself dead. And due to the nature of spawns and the flag locations, it's really difficult to get access to the flags in the first place. There shouldn't be any penalty other than perhaps a slight movement penalty for carrying the flag.

Now, those are my opinions on your opinions (plus a little extra).

Another really awful thing that's going on in this game right now (again, regarding networking (hint: next time, test your technology in normal user circumstances))... If there is a lag spike (either your side or player X's side, I'm not sure which one applies here), you can become stuck on player X's perspective. Just standing there, doing nothing. In actuality, you would be running around the map. Now, if player X kills you, you ACTUALLY die. In your perspective, you would die completely randomly, because player X was nowhere near you (though, the kill cam would still show player X's perspective). Now, the even more shocking part of this... If player X were to hit you enough times, you would die MULTIPLE times. That's right.

While this might not be overly common, it isn't rare. I've seen people do this to me a couple of times and I've done this to people a couple of times as well. It's definitely not rare. It's uncommon, at best.

That's it from me for now.


Thanks
Iceman

Thanks for posting! I was really trying to highlight the ongoing conversation rather than to put out my own opinions, and when I get the chance I'll try and modify that section to do a better job with neutrality. For the most part, what I have written at the moment IS what I've seen most commonly on various forums, however.

I absolutely agree with you in terms of CTF. It just seems out of place that in a game all about how kickass the Nanosuit is, in CTF you're suddenly handicapped for being aggressive. I've always preferred CTF games where there are lots of captures and capture attempts and penalizing the flag carrier is the opposite of how to accomplish that. If I were in charge, I'd give the flag-carrier full access to their weapons for both game modes. I understand that it reduces the requirements for team play, but really, the only games that have that happen anyway are games like TF2, where its enforced and built in, or any game once people get on mics and vent and play with clans-- whether or not you force one player to not have a good gun.

I do feel somewhat strongly that the SCAR is overpowered, however, and I'd be interested in hearing a lot more debate on the subject. I am very good at this game (to be blunt), and can top the server with literally any gun-- but it just comes SO much more easily using the SCAR in every single situation. Even on very small maps where I expect to be able to use the Feline, or capitalize on the LMG's infintie ammo-- SCAR headshots are just as effective. The only exception is on very large maps, where the sniper outperforms the SCAR for me. The Grendel, sadly, does not have a niche at the moment. Which is sad-- I've always preferred to master the most challenging guns in online shooters-- and I had hopes for either the K-volt or the Grendel, and neither can deal with the SCAR.

I think the best solution is to nerf its damage to the head-- that way, it can remain a high accuracy jack of all trades gun, which is its nice, and gives the Grendel, feline, and LMG a role-- for people who can more skillfully shoot at the head. Grendel for medium-long range headshots, feline for close range headshots, and LMG for high capacity. Not that I think this paradigm is perfect or that I have it all worked out in my head just yet :P

Grendel + lazer + point enhance and not aiming down the sight has been weirdly powerful for me, though. I do feel we still have a lot to learn about the game though and that what balance discussions we're having now MIGHT seem idiotic down the road once we figure out "standard play"; but its still a conversation worth having :)
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Nathan Risch
 
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Post » Fri Jun 03, 2011 5:23 am

Shotguns should be 1 shot 1 kill with no armour

2 shots with armour on

Spent 6 shots on someone without armour as he was standing still, i was about 5 feet behind him and went down.

That is silly, with the rate of fire to all other assault and smgs, the shotgun looses out on those with full health/armour.
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Ysabelle
 
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Post » Fri Jun 03, 2011 5:01 am

GAME BUGS:

1) I guess we all have already and obviously noticed the problems with the NANOSUIT menu. Sometimes selecting cloak is not possible due to a "cloak selection" bug.

2) Enemies sometimes "dance" when they die and hit an object. They keep moving and moving endlessly while colliding with objects.

3) Sometimes we get stuck on objects in the map and we cannot move.


OPTIONS PATCH:

1) It would be fine to have a support for multi core (cpus). I have an AMD tri-core and the game isn't using my cores!!

2) It would be nice to have seperate controls to adjust levels of lights, shades, shadows, water, anisotropic, anti-aliasing, etc!! We need those options available, like CRYSIS 1!!

3) a DX10 support at least would be appreciated. We can clearly notice that some textures are BAD, the water a lot worse than Crysis 1!

That's it!
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maddison
 
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Post » Thu Jun 02, 2011 5:01 pm

I just think its sad that most PC FPS games these days are just console ports and have so many bugs on launch day, do these companies even have QA?
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carly mcdonough
 
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