Community Suggestions for Future Patches

Post » Fri Jun 03, 2011 3:58 am

And is anyone still getting the floaty mouse feel even after setting mouse smoothing and acceleration off?
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ImmaTakeYour
 
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Post » Thu Jun 02, 2011 8:22 pm

And is anyone still getting the floaty mouse feel even after setting mouse smoothing and acceleration off?

While I didn't inititally have any problems with the way the mouse feels, I HAVE found that going back to other games that I know to have flawless mouse settings (raw input, etc) I AM NOW TERRIBLE.

So something is definitely awry with mouse settings.
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Enny Labinjo
 
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Post » Thu Jun 02, 2011 6:51 pm

And is anyone still getting the floaty mouse feel even after setting mouse smoothing and acceleration off?

While I didn't inititally have any problems with the way the mouse feels, I HAVE found that going back to other games that I know to have flawless mouse settings (raw input, etc) I AM NOW TERRIBLE.

So something is definitely awry with mouse settings.

I posted a few suggestions awhile back about being able to customize the mouse options more but it didn't seem to grab a lot of attention. Anyways I'll post them again here

-add the option to customize mouse sens to as far as the hundredth or tenth decimal place.
This will help with anyone trying to find the perfect sens for themselves so they can feel more precised while aiming.

-add the option to remove mouse accel, mouse smoothing, and the option to adjust the strength of these options.
Most people have mouse accel and mouse smoothing turned off due to it creating inconsistent mouse movement so this is a necessity. Being able to adjust the strength of these options allow those that still prefer mouse accel to lessen or increase the strength of it.

-allow us to adjust our sens while looking through our iron sights
I feel it's rather too slow to track anyone with the default sens while zoomed and often gets me killed due to the slow tracking. Allowing us to adjust the sens while looking through our iron sights would be a welcomed change.

-allow us to change the sniper zoom sens
It's too slow for my liking. Same reason as above.

-Improve the accel code
users have reported that the current accel code used isn't very good. Improving it will help to allow more fluid movements.

-add pitch/yaw options
allows different sensitivities for looking up and down, and left to right.

-add raw input option
ignores the windows settings to completely bypass windows accel.

-add mouse sensitivity cap
caps how high your sensitivity will go to allow consistent flick shots

-OPTIONAL: adjustable sens while looking through an assault scope
The reason I say its optional is that I do not know whether it has its own sens or it uses the the normal iron sight sens but its high sens kills this sight for me. If you can allow us to adjust the sens of this attachment while aiming down the sights.
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Niisha
 
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Post » Fri Jun 03, 2011 5:10 am

Added that to Hopes & Dreams. Its something I would really love, but its not really a feature that is common enough to expect.

On next update I'll try and explain and organize it better and maybe do a whole setting for "Input" to try and explain why certain people like X, Y, and Z.
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Alex [AK]
 
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Post » Thu Jun 02, 2011 3:21 pm

If there are 12+ players in assualt spawning becomes very mixed/random and unbalanced this is guaranteed to happen almost every match. Both teams should spawn at seperate positions with fair distance as this mode requires team work and the fact that NO ONE enjoys spawning in the middle of an enemy team!. This is a rookie flaw in design, didnt you guys test the assualt mode!
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Astargoth Rockin' Design
 
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Post » Thu Jun 02, 2011 4:29 pm

hey please add network issues to your Urgent list because its something alot of players my self included are facing. "Connection to host lost" is the most prevalent one. Its prevents us from playing multiplayer so its alot more urgent for us than alot of the stuff on your list.
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Andrea P
 
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Post » Fri Jun 03, 2011 5:57 am

Just get multiplayer fixed, you can do DX11 in 2012 I dont care. Please get multiplayer fixed first
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Nany Smith
 
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Post » Fri Jun 03, 2011 4:09 am

Is there any info about up-comming patch 1.3?
Any date maybe?
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stevie critchley
 
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Post » Fri Jun 03, 2011 1:09 am

I have two suggestions:

1. Settings can be modified separately in the Singleplayer Menu and I the Multiplayer Menu. As has already been stated, when the DX11 Patch comes out, players might want to have the game run faster but with lower graphics for MP and vice versa for SP. Also, some people (myself included) like to listen to music (iTunes) while playing multiplayer, but not while playing singleplayer, so it would be nice to have different volume settings for PS and MP.

2. In Singleplayer, it would make more sense if weapon attachments once found were not retained forever. In Crysis 1, whenever something happened and the player lost or had all their weapons taken away (Crysis: In the mine when Nomad is captured by General Kyong. Warhead: When Psycho is captured in the submarine by Colonel Lee.) they lose all of their collected attachments.
Likewise, in C2 it would be nice if Alcatraz lost all of his collected attachment when he wakes up after he's caught by Lockhart, and caught by Hargreave.
Also, I thik that it would be good if when you start a new game (using the same profile) you keep all of your unlocked suit modules, but had to start collecting attachments again.

As far as I've understood the game, you don't actually collect ANY weapon attachments in C2, which I hate. All the weapon attachments are always attached to the specific gun they come with and cannot be used on another gun, so if you find for example a stealth scar, there will always come a silencer, but you can never keep the silencer if you throw away the stealth scar. If you can use a silencer on another gun, it's because that comes with a silencer as well. So I would propose quite the opposite:
Crytek please make the attachments collectible again (and attachable to any weapon!-like in C1) and THEN if you are captured, it would of course be logical to lose them again, or maybe have a chance to get your stuff back or something.
I won't say anything about why I don't understand why Crytek chose not to include the awesome weapon attachment system already well established in C1 and C-Warhead, this is a place for positive contribution as I understand it. Just wanted to say that, well, there WAS a great weapon attachment system^^

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Kelvin
 
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Post » Fri Jun 03, 2011 2:40 am

PRONE FOR PC!!!!
PRONE FOR PC!!!!
PRONE FOR PC!!!!

Prone will just encourage a campfest ESPECIALLY on PC, the game already achieves a good measure of camper countermeasures, prone will throw the balance.

most people who use prone use it to avoid getting shot whilst reloading behind a low wall, not for camping. few things ruin the immersion of the game for me quite like dying because my stupid avatar can't duck low enough to avoid dying, even though if it were real life, hiding behind a wall would be very simple.

More importantly, who gives a **** if people want to camp? you have grenades, a cloaking device, c4 and an anti tank missile, all ideal for killing campers with ease. If you can't deal with campers, it your own damn fault.

Well said, I especially agree about the immersion!
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joseluis perez
 
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Post » Fri Jun 03, 2011 6:06 am

Resolve the black screen issue
http://www.gamesas.com/forums/viewtopic.php?f=40&t=22534
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Add Meeh
 
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Post » Fri Jun 03, 2011 12:32 am

Heh, I had a little idea for a anti-cheat system. But as usual, it was just ignored.
So yeah, if someone wants to read it again;

As for Anti-Cheat systems, wouldn't it be 'smart' to make the client upload the Scripts.pak the game is running to the server.

Then the server compares the checksum(s) (be it CRC32/64, MD5 or even SHA256) of the received Scripts.pak to it's own, if it passes - the client gets in.

If not, an error message pops up (Eg. "Your Scripts.pak file does not match the one hosted by the server, make sure this is a legitimate server, or that your Scripts.pak has not been edited.")

This, would at least make the decision of 'allowing to modify game data' a safer one. In case someone wants to use, say - a user-made 'high resolution texture pack'.

The bad thing about this though, is a rather high bandwidth usage.
(Scripts.pak is 1.3 MB, and you'd have to upload it every time you join a server.)

..Although I'm sure you guys have considered using such a system, haven't you!?


As for the X13-Mike, I have used it. Because I managed to kill some guy that had it, then I decided to just go for trying it out.

And boy, was it overpowered. I merely had to keep looking at them for a moment, and they died.
I had quite the success, and that was about at level 12 - which means that I didn't even have fancy modules.

If we're talking about using it with fancy modules, it's the weapon of mass destruction. (AKA high K/Ds.)

..Which is why I suggest nerfing it, or making it a single-player weapon.
(My first thought of it, true story. I was a bit surprised seeing it in multiplayer.)
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carley moss
 
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Post » Fri Jun 03, 2011 12:00 am

I heard Black Oops had this problem too in the early days of its release :(

Edit: I meant Black Ops' spawning system, but you could say their game was pretty much FAIL as well :P
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Stat Wrecker
 
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Post » Thu Jun 02, 2011 5:34 pm

BTW, suggestion for Patch 1.3 under Weapons section (Multiplayer):

-Feline too overpowered
-Shotgun too underpowered (correct me on this one)
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Shelby McDonald
 
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Post » Thu Jun 02, 2011 7:19 pm

Shotgun underpowered (correct me on this one)

Well, I don't know about the Marshal - but the Jackal is fine.
On a slightly other topic, I'm piss sour over being killed by stray shots.

ONCE AGAIN, a health boost in general would be nice.
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Kelvin
 
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Post » Thu Jun 02, 2011 6:18 pm

Talking about using prone do hide behind a wall...
Not sure if anybody said that before but a major flaw in the game is that if you access the suit's special functions (raising the right hand) YOU AUTOMATICALLY STAND UP.
Which is NOT a very good idea if you're hiding behind a wall...ahm, sorry guys, stop shooting for a bit, I need to switch something here... pang.
Not sure right now if that also happens if you modify your weapon, but I think it does.
So please change this Crytek! Would be great if this could be included in the list.
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Mr. Allen
 
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Post » Fri Jun 03, 2011 4:35 am

What would i like with the next patch?
An ETA on when that would be.
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Isabella X
 
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Post » Thu Jun 02, 2011 10:33 pm

What would i like with the next patch?
An ETA on when that would be.
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Stacy Hope
 
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Post » Fri Jun 03, 2011 6:56 am

Fix the disconnecting problems and the login problems.
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Trista Jim
 
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Post » Fri Jun 03, 2011 2:08 am

And also, the light flickering
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benjamin corsini
 
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Post » Thu Jun 02, 2011 10:13 pm

fix the Profile UPDATING/SAVING ACHIEVEMENTS issues; achievements/unlocks are not being properly saved when a server crashes and if the leader of a squad d/c. nothing gets saved if that happens fix with the next patch.
lmao 546 replies in this single thread rofl.. there is no why the crytek/ea staff is going to be able to read all this garbage LOL
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Paula Rose
 
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Post » Fri Jun 03, 2011 12:55 am

Talking about using prone do hide behind a wall...
Not sure if anybody said that before but a major flaw in the game is that if you access the suit's special functions (raising the right hand) YOU AUTOMATICALLY STAND UP.
Which is NOT a very good idea if you're hiding behind a wall...ahm, sorry guys, stop shooting for a bit, I need to switch something here... pang.
Not sure right now if that also happens if you modify your weapon, but I think it does.
So please change this Crytek! Would be great if this could be included in the list.
thats never happened to me, it must be how you have the controls setup
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Dean
 
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Post » Thu Jun 02, 2011 2:57 pm

This is a joke why 58 people in the list? I understand hack but I have never not enjoyed it because I have a conscience!
Need reliable defense, I saw how easy it is smash And thanks for the patch 1.3!
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Adam Baumgartner
 
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Post » Fri Jun 03, 2011 7:22 am

A change to the sprint cancel when shot.

I conducted a small poll here on the forums and 82% of the votes either thought it would be a good change or werent bothered either way (12%)

http://www.gamesas.com/forums/viewtopic.php?f=40&t=24001
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Ronald
 
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Post » Thu Jun 02, 2011 9:36 pm

My god fix the hacking problem. You monkeys have proved so incompetent thus far however, so at least give us the bloody ability to ban hackers from servers.

I am still astounded at the fact that you shipped such a hacker friendly game. It's disgusting and I feel completely ripped off.
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Vahpie
 
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