» Fri Jun 03, 2011 2:11 am
Come on, how can you say AI wasn't very smart in Crysis 1? It was actually very good for several reasons: unlike the average game, enemies didn't spawn out of nowhere and just run at you, they "knew" where they were standing, had knowledge of the territory and were aware the player could come from any direction (one of the benefits from the sandbox levels some fanboys don't miss at all, *sigh*). I also loved the fact that you could technically kill all enemies inside a (huge) level.
However, my suggestions: better AI (at least make'em run at us instead of walls), bugfixes on levels which may randomly decide they don't want to work properly (i.e. Semper FI or Die), advanced graphics menu, better 3D support, high res textures and I hope DX 11 patch is still in line and you won't make us pay for it. Please, less map junk, more concrete stuff
Yes, the Crysis 1 AI was great in some aspects, such as searching for a cloaked player en mass, but in small groups, they just felt...dumb.
I could simply cloak, reach a target, kill him silently (I preferred a silenced FY71), cloak, and reach cover to regenerate energy, repeat.
As long as I made sure no other enemy saw me do this, they would not become much alarmed.
However, in Crysis 2, this seems to have been patched as when a NPC fails to make radio contact, the survivors search for the fallen NPC, and its vicinity.