Hiya, back again with more questions. Arren and I have had more time together (we walked-- or rather, ran-- from Anvil to Skingrad) and I'm getting more comfortable with his charmingly goofball ways (not least because he's so saved my bacon any number of times on our journey), but there are still a few things I don't quite understand.
1 . After tearing off to slaughter any threats to me (for which I am deeply grateful), Arren often comes back to me wearing full or partial Daedric armor, before he *blink* changes back into
that hideous iron craphis standard iron armor. These Daedric items are not in his visible inventory. Indeed, I have also seen him "at rest" wearing leisure clothes other than the ones I have seen in his inventory, which he usually wears. Unless he stole the clothes from (or was given them by) the (female) mage whose room at the Skingrad Mages Guild he exited (just after she exited) when I came back from a side trip that took (game) hours longer than I planned (boom-chicka-wow-wow??!!), I have no idea where these clothes are coming from, and of course that wouldn't account for the Daedric, anyway.
I don't so much have a "problem" with this (especially since it usually saves my life that he has this stuff), but I am wondering if this influences how he "feels" about stuff I give him. Naturally if he has a set of "hidden" Daedric armor, he's not going to be too impressed if I scraqe my Septims together to gift him a set of Steel for his unmissable help. I guess my question is, the readme says "If he likes what you give him, he will wear it." How can I know what he might like (other than the obvious, I mean, I know he doesn't like light armor, for example), so I don't waste money buying him things that have no chance?
2. On the subject of Arren's desires, he has also expressed a desire to "stay at a tavern every three days so that (he) can wash (his) armour and (him)self". He expressed this desire literally right outside the Brina Cross Inn as we travelled the road from Anvil to Skingrad. OK, what was I to do if my companion manages such a big honkin' hint like that; naturally I went inside and bought a room. It was the middle of the afternoon and I wasn't tired (I use a survival mod), but I took a nap anyway. And then I didn't have any more reason to stay there (too broke to buy a meal for him or me), so we left. But did it help? Did it make any difference at all, or just waste time and money?
Actually, that morning we had departed from the unowned house we had been staying at for the previous 3 days (the oft-mentioned Fisherman's Cottage). Although Arren did meditate (I can only think that if I find him levitating in the lotus position that he must be meditating... quite expertly), exercise/dance (gotta stay flexible in that heavy armor) and read (which I know is a hobby of his from his conversation), I did not see him sleep in any of the companion-friendly beds, or eat any of the food lying around on the tables. Although, from the readme, I see that he does sleep and eat (I was maybe asleep myself, or in another part of the house). I think what concerned me was that he commented "I am so hungry", despite the fact that he had food in his inventory, and again, there's food available in the unowned cell we "live in". Was this then just "filler" commentary, or was Arren trying to send me a signal (like, "let's go
out to dinner for once", similar to his desire to grab a beer if we enter a tavern) which I missed? It would be great, actually, if he expressed a desire for a beer in a tavern, I bought him one, and he drank it, then said "That really hit the spot, thanks!". That would be a wonderfully clear interaction, where I knew clearly that I had understood his desires and fulfilled them (or chosen not to), and also knew his response to my decision.
3. Which brings me to the last question-- Arren has a topic, "Go to my house, or one of our new places." I didn't dare to experiment in what I hoped would be a running game rather than just another test, but I didn't see any topic at the top level to let me tell Arren that the Fisherman's Cottage, for example, was my/our home for the time being. Now that I've joined the Mage's Guild, I would hope that if I chose that topic, I would get a choice to send him to the Guild Hall of my choice, as if that was one of our "new places", and that when I have one or more of the Vanilla houses, I would also have the option to send him on ahead to one of them, but is this the case? OK, I read the readme, and I know I can send him to any of the Vanilla houses (except the Waterfront Shack), but what about a Guild Hall (free lodging, I really have ony 20 septims in my pocket atm). He's a sort of spellsword, he should be at home at either the Fighter's or Mage's Guilds (although I'm not going to join the FG myself, it should be an option for PCs that do). If I buy a mod-added house, will that "count" to Arren (because it's a player-owned cell) or do I have to set it manually as an option? I see from the readme that I may tell Arren that two additional places can be called home... but the readme doesn't say
how.... and is two places really enough? I guess we'll see.
Don't get me wrong; I'm really starting to get attached to him (and not just because he kicks butt, flinging spells and chopping highwaymen to kibble with his sword). He's kind of goofy and charming, and then I leveled up to 2 and he handed me the most alarming, unexpected and inexplicable object imaginable, starting a quest that I just have to complete, because I cannot even remotely speculate where it may lead (or indeed where it came from). Not to mention the very "just like Arren" converation we had about said object.... and the very fact that I can say that the conversation was "just like him" somehow, is quite telling as to how cohesive and understandable (although never predictable) his character is after a pretty short time.
So I think we'll be hanging around together for quite a while longer. I'd just like to know what I need to do to keep him comfortable and happy with our companionship, and would like maybe more feedback as to whether any actions I take in that regard succeeded (or not). It may be that the multi-pathed conversation framework you've created is the answer to all my questions, but if not, then, there you go

. Oh and thanks for the confirm that the line of German text is added by some
other mod, one less mod to search is... one less mod to search

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