Companion Fleeing ( Clover)

Post » Sat Feb 19, 2011 11:56 am

Ok, this is the story... All is well until now... it seems my Companion Clover is always fleeing whenever there is a fight... Shes fine, not crippled, or anything else, Ive tried sending home, making her unconscious... and everything... I have Followers Enhanced as a Companion mod... Please help, it's really getting annoying cause shes my tanker... and now shes useless...

This is my load order

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] ArefuExpandedByAzar.esm
[X] tubrrCompound.esm
[X] EVE.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] Xepha's Dynamic Weather.esm
[X] DCInteriors_ComboEdition.esm
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] StreetLights - Wasteland.esp
[X] CASM.esp
[X] DelayAnchorage.esp
[X] DelayThePitt.esp
[X] DelaySteel.esp
[X] delaypl.esp
[X] delayzeta.esp
[X] Delay ThePitt + Anchorage.esp
[X] GalaxyNewsRadio100[M].esp
[X] ArefuExpandedByAzar-Radio.esp
[X] NotSoFast.esp
[X] tubRRCompound.esp
[X] D.C. Confidential.esp
[X] DCInteriors_DLC_Collectables.esp
[X] CanterburyCommonsEmbiggened.esp
[X] RockopolisRebuilt.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[X] EVE - FWE with WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
[X] Attentater's Wasteland Economy.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Realistic Interior Lighting.esp
[X] Realistic Interior Lighting - BS.esp
[X] Realistic Interior Lighting - OA.esp
[X] Realistic Interior Lighting - PL.esp
[X] Xepha's Dynamic Weather - Main.esp
[X] Xepha's Dynamic Weather - Anchorage.esp
[X] Xepha's Dynamic Weather - The Pitt.esp
[X] Xepha's Dynamic Weather - Broken Steel.esp
[X] Xepha's Dynamic Weather - Point Lookout.esp
[X] Xepha's Dynamic Weather - Rain.esp
[X] Xepha's Dynamic Weather - Sandstorm.esp
[X] MERGE.esp
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Fri Feb 18, 2011 11:19 pm

Another mod with an actor effect may have messed with her settings, but I can't tell which. Hit the console key and click on Clover so her name shows at the top of the screen, then type these commands to make her act normal:

SetAv Confidence 4 or 3 for just Brave . 4 is never flee from anything
SetAv Assistance 1 normally you want this in a companion
SetAv Aggression 0 or 1 makes her more likely to start a fight
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Fri Feb 18, 2011 9:52 pm

Thankyou for the reply... Is this her default settings? I would like her to act normally before the bug...
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Sat Feb 19, 2011 11:14 am

Thankyou for the reply... Is this her default settings? I would like her to act normally before the bug...

In Vanilla, in the Geck, the settings are 4, 1, and 1
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Sat Feb 19, 2011 1:23 am

I never knew this. I shall use it to make Trader Amy stay away from a fight!
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sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Sat Feb 19, 2011 5:18 am

I never knew this. I shall use it to make Trader Amy stay away from a fight!

If you set her confidence to 0, assistance to 0, and aggression to 1, she will always flee from a fight. Since fleeing is technically a combat state, an aggression of 1 will make her more likely to flee and stay in a flee state while there is a threat around. If you leave assistance at 1, she may try to stay too close to the player to 'assist' during a fight, even though she is fleeing. You'll have to set her at the console and not the geck because the hiring dialog probably set these values originally.
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Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Sat Feb 19, 2011 1:38 am

Thnx!
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Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm


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