Companion: Friend or Foe?

Post » Wed Dec 04, 2013 1:44 pm

Personally I can't stand companions, I like to do my own thing and do it on my own...

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Shannon Lockwood
 
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Post » Wed Dec 04, 2013 6:27 am

AI of companions in both new games is non existent. Even when told to be passive they happily run into combat they can't win. NV at least has mod - companion tweaker, that can make your companions truly passive or even run away when wounded. Still, F2 has the best companion management.

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Charity Hughes
 
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Post » Wed Dec 04, 2013 8:14 am


I've only played Fallout3; only delved into 30 mins of NV. I'm going to try go back and play FO1 and FO2 so I guess I might have something to look forward to?
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Leilene Nessel
 
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Post » Wed Dec 04, 2013 9:41 am

What the original fallouts lacked in modern day graphics capability, they more than made up for with the complexity of game play, including companions. Today's games are so much more simplistic in comparison. I miss the days when decision had consequences. I wonder if we will ever see a modern game with true multiple paths to victory based on varied character development...

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vanuza
 
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Post » Wed Dec 04, 2013 6:20 am

Well, companions in Fallout 1 weren't as useful as in F2. They svcked as mules - you had to BUY back everything you gave them, even weapons.

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emma sweeney
 
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Post » Wed Dec 04, 2013 10:35 am

Aha I'd like to see an IRL friend do that.
"Could you hold this coke for me?"
"Sure"
"Right, I'm done. Thanks"
"That'll be £2 please..."
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Antony Holdsworth
 
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Post » Wed Dec 04, 2013 3:52 pm

My level 30 character travels with three mod companions. They get to do most of the shooting, and my character just makes screenshots most of the time, unless she’s shooting Mini Nukes. I’ve never tried any of the in-game companions, so I can’t comment on them. My mod companions do a pretty good job of killing stuff. They’ve developed their own pecking order and follow along behind spread out for maybe 30 yards. They generally hold their positions until my character is surprised, or opens fire, or moves close enough to trigger their aggression. Then they spread out and do their thing. I don’t have a problem with their AI and I think they do a good job and are fun to watch in action - plus listen to their comments. I played with their AI setup years ago and whatever I did works for me.

The only problem I’ve ever had is when a car explodes by one of them and when they wake up they blame one of the others for it and then they start a fight to the death. When they wake up again, everything is back to normal. Also, if my character jumps down a cliff, two of them will not follow. Instead they find a path to their liking and eventually catch up, even if they do have to tour around half the map to do it - and kill everything along the way. I wouldn’t play long without them now.

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Alan Whiston
 
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Post » Wed Dec 04, 2013 2:16 pm

Companions just aren't worth the time and effort. They really don't contribute other than pressing aggro when you don't want or need it. And they just don't offer the support you'd want. While this is debatable per character class and play style. I just don't think they are worth it. I understand once you lose them, that's it. And that's an ok mechanic. But they are too squishy and are controlled by AI which...well...to put nicely, isn't very intelligent.

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Skivs
 
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Post » Wed Dec 04, 2013 6:52 am

They work fine for me. I usually have Fawkes, Clover, Jericho, and RL-3 together as my squad. I give Clover Protectron's Gaze and she uses it well.

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stacy hamilton
 
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Post » Wed Dec 04, 2013 3:52 pm

charon FTW

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Heather beauchamp
 
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Post » Wed Dec 04, 2013 4:38 am

This is an incomplete poll. If you select "I can't stand companions" in the first part, it would stand to reason that you should be able to pick "None of the Above" in the second.

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Eliza Potter
 
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Post » Wed Dec 04, 2013 1:41 pm

A modded Clover. She's hot, good with a rifle and just about as psychotic as my character.

Charon is good also. Give him one of the unique shotguns and he's a killer.

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darnell waddington
 
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Post » Wed Dec 04, 2013 6:52 am

I like having a companion, it makes the game mre interesting. I my favorite is Clover as I love her southern accent and off-hand comments. However, keeping her alive is of more trouble than it's worth - not only of they break your sneak, the companion AI will often goes running off to combat at the slightest hint of a radroach across the horizon. As a result I'm often the one following them, as I desperately chase behind trying to keep them alive. :confused:
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Kelly Osbourne Kelly
 
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Post » Wed Dec 04, 2013 11:12 am

You have a good point. Poll Edited.

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Kayla Oatney
 
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