Very nice. We don`t get that many black companion Mods nice to see one.
My views on companions.
I`ve used a lot of companions and in my humble opinion Good companion mods are ones that:
The editor said I exceeded the maximum number of quotes, so I put Shield Watcher's replies in quotation marks."1. Allow you to configure the companion from the game dialogue itself. Say if you`re having trouble with her falling behind then set her distance from you to very close in the Dialogue as well as a warping option. A recall teleporter might also be useful (although I don`t like them)."
You can set how far away she stays (near, medium, or far), but I don't have a teleporter because I haven't seen a script for one yet. I think I can change the warping distance, though.
"2. Allow immersive qualties like you can tell them to go to sleep, then you watch them find a bed and sleep. Or just sit around and chill. In one Mod I was quite happy and surprised to see my companion watering the plants when I told her to relax and chill out. Gave her a `human` quality."
Hmm. If that doesn't need FOSE to do, I'll look into it.
"3. A `Stay\guard in one place, DON`T MOVE` command. This one`s really important and is different from the relax, chilling, wander command. . I hate it when I`m sneaking in a difficult raider-infested building after I tell my companion to `Wait` or `Stay` or `Guard` and she wanders off 20 feet anyway into enemies and starts a fight. I would call this a combat-stay command as its really important for her NOT to be independent in tense potential fights."
Jasmine already has that - my wife berated me because she lost her once. :bonk: Jasmine will now stay in one place or wander around depending on what you tell her to do. I have to keep the wife happy, especially since she's my main alpha tester. :wub:
"4. "A stick with me no matter what, even if you get hit!" command would be incredibly useful. Sometimes I can`t or don`t want to take on that creature in the distance and just want to run wide past it, but, oh no, my companion wants to kill everything. This command would help her stay with me as I run out of range of any enemies."
Hmm. I'm afraid this might require FOSE, but I'll look into it.
"5. Plnty of audio basic speech from the companion (ripped from the game) and lots of text waffle about their life, mission etc (which is what I think you`re already doing) which is good."
My wife was thinking about recording her dialog, but we'll see what happens because I'll probably have more than a few pages worth when I'm done. I am planning on implementing a family for Jasmine and some quests that she'll ask you to help her with after I'm finished with the MQ stuff.
"6. A command to make them know a new home and to send them there."
That should be easy enough, I'll have to ask how it's done though.
"7. Ability to equip them as needed."
Already implemented. You can access her inventory anytime she's traveling with you.
"8. Good starting kit, but nothing uber that lasts forever and kills everything. Let the Player provide the companion later and allow the companion the abilty to pick up equipemnt and stuff from dead enemies (which I`ve seen some mods do)."
She starts out with Charon's leather armor but I may give her another set. She also has a regular hunting rifle. I've set both to unequipable so she'll always have armor and a weapon, but I may change that. She has picked up weapons on her own - I can't tell you how many times I've accessed her inventory to find a weapon and ammo I didn't give her. Clever girl that. :ninja:
"9. An option to set the Bravery level of the companion from too brave to cowardly. See the Jessi mod which does this really well, she hardly ever charges into the enemy on `cautious`."
I heard there were issues with setting the Bravery level below brave, but I think I can implement that without any issues.
"10. Finally, an Essential on\off option as I tend to play with my companions Essential off, but I play a careful game.
"
She's set to Essential by default, but I can change that as well I think.
"As for entering places like Tranquility Lane I would just have my companion stay back. If you need a reason, maybe the sim can only take one more person and still function correctly. I don`t know about the others as I haven`t been there yet."
Hmm. I may have her wait if you talk to her before you enter the simulator by telling you that there's only one functioning pod available.
"OK, I know this is probabaly a lot more than you expected, don`t sweat it. These are just my opinions take what you want or don`t want from it and try your best."
Oh no, it's exactly what I wanted. It's given me some more ideas to ponder. Thanks. :thumbsup:
@povuholo: Oh, she'll definitely have her own opinions on things. And yes, I did get the idea for her from my Morrowind mod, but she's not as...picky about things. :whistling: