Version5 now available 3/07/10
This mod is a rebuild of five other mods I made. If you have any of the following mods installed please remove them before installing this one. I am including the readmes for all the mods. Some functions have been altered to fit with this build only using one spell and one inventory item. Once you have used the spell on an actor to add them to the companion list you can access all the options for each companion from one inventory item that can be hot keyed for ease of use.
Set Essential Actors Plus - Toggle actor settings like Essential, Respawns, Quest Item, Persuasion, and Rumors
Companion Horse Support - Provides horse riding for any NPC
Companion Repair and Recharge - Companions use repair hammers and soulgems to repair/recharge their gear in real time and gain experience in Armorer
Companion Resurrect - Resurrects dead actors at the price of 1/2 your health over 5 minutes
Companion Tracker - Mark companions with a quest arrow to help locate lost or dead companions quickly
New in Version 5:
Fixed the Companion Tracking option.
Added a mark and recall option menu. To access this menu you have to hold down the activate button while activating the Command Ball. This menu displays the following options. These options will not work on actors that are mounted on horseback.
Mark a Location: This option will make the current location the player is standing, and then ask you to set a location slot. There are 8 location slots that can be saved. Interior cells will store the cell name as the button, but exterior cells will still show
WARNING - Locations should not be marked in towns (child world spaces). Initially they will be operable displaying the town name, but as soon as you leave that world space that slot will display
Travel to a Location Alone: This option will teleport the player to the selected location without companions. Make sure you select a location you have already set or you will end up in an empty holding cell as that's where the markers are stored until they are set the first time.
Travel to a Location with Companion: This option will teleport the player, and any companions near the player, to the selected location.
Send a Companion to a location: Sends the selected companion, or all companions to the selected location without the player, and forces a wait package on those companions to make sure they stay put.
Send a Companion to my Location: Teleports the selected companion, or all companions, to the players current location, and adds a follow package to each companion that was teleported.
New in Version4:
Added a Group Command Menu where you can issue basic commands to all members of your companion list. These
commands currently include; Follow, Wait, Ride Horse, and Dismount. To access this menu you must hold down
the "Block" key on your keyboard while activating the Command Ball inventory item either from a hot key, or
the inventory screen.
When giving companions follow orders their follow distance is determined by their position in the companion
list. This applies to group orders also.
If using the group command Ride Hosrse, if some of your companions don't have a horse set as owned by them
they will fall into position and follow on foot.
Horses are excluded from group commands even if they are in your companion list. If you need a horse to
follow then give them the standard follow command from their individual list. Other creatures are included
but since they can not ride hosese they will fall into following position on foot.
Changed the companion training to allow you to train a companion every day instead of every two days.
Improved performance when giving multiple companions the Ride Horse command in quick succession. Now each
companion will be tracked seperately, and fall into the correct position instead of bunching up on the
player.
Removed the soul trap spell effect from the Companion Master Spell, and replaced it with no effect which
just lights up the target a little.
Bug Fix
I added a small fix where if your companion was sitting and you select More Companion Options nothing would
happen, now it functions normally. Still V3.
New in Version3:
Teach Spell - You can now teach your companions spells from your spell list providing they have the correct skill level to cast it. Only spells that meet the skill requirements will be displayed.
View/Remove companion spells - You can view a list of your companions spells, and remove them by clicking the desired spell to be removed.
Train Companions Skills - You can train your companion's skills +10 (to a maximun of your current skill level) as long as you have a higher level in that skill. Currently you can train one skill on one companion every two days.
Fix Double Face Bug - The companion Master spell has an option to correct the double face issue some users experience with companions. After using this fix you will need to re-issue commands as typically scriptpackages will be removed. Initially the companion will be disabled. After about 5 seconds a message box will remind you to reset follow orders on your companion, they will be enabled.
View Companions Stats - Lets you view your companions stats.
Fixes:
Changed the way items in the inventory are displayed when using the Select Companion Armor and Weapons option. Now only Weapons, Armor, Clothing, and Ammo will be displayed.
Changed the order of most commands in the menus to make selections easier to find.
Removed the Add Companion to the Companion List from the inventory item menus as it didn't seem necessary. If you need to change a slot an actor currently uses then use the spell on them.
New in Version2:
Select companions Armor and Weapon - This option allows you to specifically select which items from your companions inventory they will equip. No need to play games with their inventory by removing items you don't want them to equip, just select the items from a comprehensive list. Use the back and more selections to navigate through all of your companions items. A message will be displayed in the upper left when you have reached the end of the items list. Further attempts to see more items will return items with
Lock Companions Gear - Use this option to force equip items on your companion after selecting their gear for them. Normally a companion will switch to the gear they like best each time they are loaded into a new area. This option will prevent that and make them wear only the items that you have selected for them. This also applies to weapons. Say you want your companion to use their bow, but during a fight they will switch to melee when their target gets in close. This can be a real problem if you have removed melee weapons to force them to use the bow, as now they will switch to hand to hand when things get tight. Again this option prevents them from using any other item then they one they have equipped when you lock them. PLEASE ONLY USE THIS FEATURE IF YOU UNDERSTAND WHAT I HAVE OUTLINED HERE. It is totally reversible with the following command, so make sure you use Unlock Companions Gear before attempting to access their inventory in any other way than included in this mod. If you decide to uninstall this mod make sure you unlock any locked companions before proceeding to ensure you will not have problems with CTDs using their (from your companion mod) share feature.
Unlock Companions Gear - This option lets your companion select their own gear once again. This is necessary if you used the above command to lock their gear, and now you need to access their inventory. Typically when an actor has items force equipped, using their share function can cause a CTD. Use this option before you use your companions share option to ensure that the force equip flag is turned off. An exception to this is when using the share function from this mod. I have scripted it so that if the actor has items locked, by force equipping, that those flags will be removed, preventing any crashes.
Share Items - A safe share feature that will remove the force equip flag set by the above option.
Remove Companion From the Companion List - Removes the companion from the companion list obviously.
Bug Fix
I added a small fix where if your companion was sitting and you select More Companion Options nothing would happen, now it functions normally. Still V3.
New Features Version3:
Teach Spell - You can now teach your companions spells from your spell list providing they have the correct skill level to cast it. Only spells that meet the skill requirements will be displayed.
View/Remove companion spells - You can view a list of your companions spells, and remove them by clicking the desired spell to be removed.
Train Companions Skills - You can train your companion's skills +10 (to a maximun of your current skill level) as long as you have a higher level in that skill. Currently you can train one skill on one companion every two days.
Fix Double Face Bug - The companion Master spell has an option to correct the double face issue some users experience with companions. After using this fix you will need to re-issue commands as typically scriptpackages will be removed. Initially the companion will be disabled. After about 5 seconds a message box will remind you to reset follow orders on your companion, they will be enabled.
View Companions Stats - Lets you view your companions stats.
Fixes:
Changed the way items in the inventory are displayed when using the Select Companion Armor and Weapons option. Now only Weapons, Armor, Clothing, and Ammo will be displayed.
Changed the order of most commands in the menus to make selections easier to find.
Removed the Add Companion to the Companion List from the inventory item menus as it didn't seem necessary. If you need to change a slot an actor currently uses then use the spell on them.
New features Version2:
Select companions Armor and Weapon - This option allows you to specifically select which items from your companions inventory they will equip. No need to play games with their inventory by removing items you don't want them to equip, just select the items from a comprehensive list. Use the back and more selections to navigate through all of your companions items. A message will be displayed in the upper left when you have reached the end of the items list. Further attempts to see more items will return items with
Lock Companions Gear - Use this option to force equip items on your companion after selecting their gear for them. Normally a companion will switch to the gear they like best each time they are loaded into a new area. This option will prevent that and make them wear only the items that you have selected for them. This also applies to weapons. Say you want your companion to use their bow, but during a fight they will switch to melee when their target gets in close. This can be a real problem if you have removed melee weapons to force them to use the bow, as now they will switch to hand to hand when things get tight. Again this option prevents them from using any other item then they one they have equipped when you lock them. PLEASE ONLY USE THIS FEATURE IF YOU UNDERSTAND WHAT I HAVE OUTLINED HERE. It is totally reversible with the following command, so make sure you use Unlock Companions Gear before attempting to access their inventory in any other way than included in this mod. If you decide to uninstall this mod make sure you unlock any locked companions before proceeding to ensure you will not have problems with CTDs using their (from your companion mod) share feature.
Unlock Companions Gear -This option lets your companion select their own gear once again. This is necessary if you used the above command to lock their gear, and now you need to access their inventory. Typically when an actor has items force equipped, using their share function can cause a CTD. Use this option before you use your companions share option to ensure that the force equip flag is turned off. An exception to this is when using the share function from this mod. I have scripted it so that if the actor has items locked, by force equipping, that those flags will be removed, preventing any crashes.
Share Items - A safe share feature that will remove the force equip flag set by the above option.
Remove Companion From the Companion List - Removes the companion from the companion list obviously.
Additional features:
Pick Lock -Target a locked door or chest with your crosshair, and select a companion to try to pick the lock (providing they have lock picks). Companions have a greater chance of failure if their security skill is less than the lock level. Companions have a small chance to gain one level to their security skill every time they successfully pick a lock.
Attack Target -Target an actor with your crosshair and give the "Attack" order, then select an actor from your companion list to attack that target. You can select one companion at a time, or select all to have them concentrate attacks on one target. This is a great way to bring down dangerous boss type characters, or have companions concentrate on killing a conjurer instead of wasting time on their summons.
Move to Target -Target any object in game with your crosshair, then select a companion from your companion list to order that companion to move to the location of the object. Move options are "Run To Target", "Walk To Target", "Sneak To Target". Any object up to 10,000 game units away can be selected. Small rocks or trees work best. Selecting a larger object may prevent the actor from getting close enough to it to satisfy it's package settings which will result in the actor trying to get to a point that is blocked by the objects collision radius. If this happens you can just use the wait command to make them settle down. When an object is selected it will play a red shader effect to let you know where the actor will move to.
Additional:
This mod requires the latest version of OBSE (currently 17b)
You can download OBSE here http://obse.silverlock.org/download/
This mod requires the OBSE plugin file "RefStuff" (included in this download)
http://zenthought.org/content/project/refstuff
Demo Videos:
http://www.youtube.com/watch?v=_0O2KC5yacw
http://www.youtube.com/watch?v=rkA5nbWctnM
http://www.youtube.com/watch?v=p9atB88o2gY
http://www.youtube.com/watch?v=FI1TZS1HnCc
http://www.youtube.com/watch?v=vDaJyD0Dcag
Download:
http://www.tesnexus.com/downloads/file.php?id=29652