Companion mods with OCO v2?

Post » Fri Apr 15, 2016 1:48 am

Hi,



I'm looking for a mod to improve companion interaction and recruitment. I've been away from OB for a while so I wonder if there is anything 'better' than what I used to use "toaster says share" was the name of the mod in my old mod list, but I think it is this http://www.nexusmods.com/oblivion/mods/3066/?



Now I'm looking at CM partners vs. CSR vs ???



Also, does anyone know how well these work with OCOv2 and Better cities?



My load order (so far) Active Mod Files:



Spoiler


00 Oblivion.esm
01 All Natural Base.esm [Version 1.36]
02 Armamentarium.esm [Version 1.35]
03 Artifacts.esm [Version 1.1]
04 Better Cities Resources.esm [Version 6.0.6]
05 RealisticLeveling.esm
06 Unofficial Oblivion Patch.esp [Version 3.5.4a]
++ Oblivion Citadel Door Fix.esp
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.5.8]
09 Better Cities .esp [Version 6.0.5]
0A All Natural.esp [Version 1.36]
0B All Natural - SI.esp [Version 1.36]
0C Immersive Interiors.esp [Version 0.8.1]
++ Symphony of Violence.esp
0D Sounds of Cyrodiil.esp [Version 1.1]
0E All Natural - Real Lights.esp [Version 1.36]
0F WindowLightingSystem.esp
10 Camping.esp
11 RAEVWD New Sheoth.esp [Version 1.7]
12 Display Stats.esp [Version 2.0.1]
13 OblivionReloaded.esp
++ OblivionReloadedArenaCombat.esp
14 Dynamic Map.esp [Version 2.1.1]
15 Map Marker Overhaul.esp [Version 3.9.3]
16 Map Marker Overhaul - SI additions.esp [Version 3.9.3]
17 DLCHorseArmor.esp
18 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]
19 DLCOrrery.esp
1A DLCOrrery - Unofficial Patch.esp [Version 1.0.6]
1B DLCVileLair.esp
1C DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
1D DLCMehrunesRazor.esp
1E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
1F DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** EVE_StockEquipmentReplacer.esp
++ MaleBodyReplacerV5.esp
20 CapesandCloaks.esp
** Armamentium female.esp
21 DLCThievesDen.esp
22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.14]
23 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]
++ ArmamentariumLL.esp [Version 1.35]
++ ArmamentariumLLMagic.esp [Version 1.35]
24 ArmamentariumArtifacts.esp [Version 1.35]
++ ArmamentariumLLArmaVendor.esp [Version 1.35]
++ Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
25 Better Dark Brotherhood Sanctuary.esp [Version 3.41]
26 Kvatch Rebuilt.esp [Version 3.0]
++ Kvatch Rebuilt Fixes.esp
27 Kvatch Rebuilt Weather Patch.esp
28 DLCBattlehornCastle.esp
29 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
2A DLCFrostcrag.esp
2B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
2C Knights.esp
2D Knights - Unofficial Patch.esp [Version 1.1.8]
** EVE_KnightsoftheNine.esp
2E xuldarkforest.esp [Version 1.0.5]
2F xulStendarrValley.esp [Version 1.2.2]
30 xulTheHeath.esp
31 xulEntiusGorge.esp [Version 1.2.1]
32 xulFallenleafEverglade.esp [Version 1.3.1]
33 xulColovianHighlands_EV.esp [Version 1.2.2]
34 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]
35 xulBravilBarrowfields.esp [Version 1.3.5]
36 xulLushWoodlands.esp [Version 1.3.3]
37 xulAncientYews.esp [Version 1.4.4]
38 xulAncientRedwoods.esp [Version 1.6]
39 xulCloudtopMountains.esp [Version 1.0.3]
3A xulArriusCreek.esp [Version 1.1.4]
3B xulPatch_AY_AC.esp [Version 1.1]
3C xulRollingHills_EV.esp [Version 1.3.3]
3D xulPantherRiver.esp
3E xulRiverEthe.esp [Version 1.0.2]
3F xulBrenaRiverRavine.esp [Version 1.1.1]
40 xulImperialIsle.esp [Version 1.6.8]
41 xulBlackwoodForest.esp [Version 1.1.1]
42 xulCheydinhalFalls.esp [Version 1.0.1]
++ KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0]
43 xulAspenWood.esp [Version 1.0.3]
44 xulSkingradOutskirts.esp [Version 1.0.2]
45 xulSnowdale.esp [Version 1.0.6]
46 xulCliffsOfAnvil.esp [Version 1.1.3]
47 xulSilverfishRiverValley.esp [Version 1.0.4]
48 xulJerallGlacier.esp [Version 1.0.2]
49 xulTheEasternPeaks.esp [Version 1.2]
4A Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
++ Real Lava 1.3.esp
4B Better Dungeons.esp
4C EVE_ShiveringIslesEasterEggs.esp
** Grass Overhaul.esp
4D Alternative Start by Robert Evrae.esp
4E SM Combat Hide.esp [Version 1.2]
4F DenockArrowToo.esp
++ EVE_KhajiitFix.esp
50 Oblivion_Character_Overhaul.esp [Version 2.0]
51 Better Cities Full.esp [Version 6.0.6]
52 Better Cities - VWD of the IC.esp [Version 6.0.0]
53 Better Imperial City.esp [Version 6.0.6]
++ All Natural Real Lights - Better Cities IC Patch.esp
++ Better Cities - Unique Landscape Barrowfields.esp [Version 1.5]
54 xulChorrolHinterland-BC6.esp
55 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.4]
56 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.5]
++ Better Cities Bravil - Unique Landscape Panther River patch.esp [Version 1.5]
57 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 1.5]
++ Better Cities - Unique Landscape Snowdale.esp [Version 1.5]
++ Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp [Version 1.5]
++ Better Cities - Leyawiin Flooded.esp [Version 6.0.0]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]
58 Bashed Patch, 0.esp




also, if anyone has time to peruse that list and point out any glaring issues I'd appreciate it. This is about my 'base' mod list that I hope to keep for a while.


Thanks
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Fri Apr 15, 2016 3:05 am

I've run into the same problem using OCO v2. I was told that OCO v1 is more compatible with mods.



If you want OCO v2 NPC faces, you have to open the mod up in construction set and reset face of every individual NPC. It takes 5 minutes but it's worth it. This isn't necessary for every mod tho. For instance, the Chorrol Constable from UL is butt ugly. Same with everyone from Mages Guild / Fighters Guild Quests mods...



I use CM Partners + SI edition + Decrashification (never had a crash but never hurts to have this). I haven't ran into any weird looking NPCs with OCO using CM. Pretty solid if you ask me. I rec the non essential versions. Compatibility with OCO v2 is decent. Nothing terrible. In terms of Better Cities, yes OCO v2 "works". However, I've encountered a few abnormalities. For instance, the smith in IC Waterfront has blue skin....



Also you might want these if you do use OCO v2:


http://www.nexusmods.com/oblivion/mods/46249/?


http://www.nexusmods.com/oblivion/mods/45859/?



Are you using BOSS for your load order? It looks okay at first glance. Update to the new UOP that was released 2 days ago. Grass Overhaul apparently isn't compatible with UL so disable that esp and keep the graphics/textures. Kvatch Rebuilt is in beta and not all the compatibility patches are up-to-date (ex. Oblivifall - Losing My Religion)... Your choice tho.

User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am


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