Companion Neeshka 2.0

Post » Wed Mar 30, 2011 4:32 am

If I haven't misunderstood what you mean by 'googly eyes' I'm pretty sure this is the reason:




Neeshka is an unique race, but she has the standard Oblivion eyes.
When you add an eye mod, you replace the eye ball meshes for all original races... except for unique races from mods. they will have no eye-balls at all (been there, done that, sort of...)


Eh, maybe I called it the wrong thing. This is what I ment:
http://i628.photobucket.com/albums/uu1/Spites_Pics/Neeshka.jpg?t=1255587819
Hmm, just tried disabling ElaborateEyes and it didnt have any effect. Then again I just realized I might have two different esps running for for Ebalorate Eyes: ElaborateEyes.esp, and ElaborateEyes-RensBeautyPackFull.esp. It's a good starting point though, thanks for the info, I do remember reading something about the original OB eyes being used on Neeshka now that you mention it. When I'm more awake I'll sift through the read me's again :)
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Grace Francis
 
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Post » Wed Mar 30, 2011 8:41 am

Oops, sorry! I didn't realize that you were using that version of Neeshka - I think there is a newer one available where she uses the game standard eyes (current uploaded ver is I believe 2.3, and I think it was in 2.2 she had this eye problem). Still, the weird thing is that someone said on page 1 in this thread that you need to have Elaborate eyes installed to *fix* her eye issue :/ Maybe that was wrong and it is Etheral eyes that you need? I simply don't have the answer, I'm afraid...
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X(S.a.R.a.H)X
 
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Post » Wed Mar 30, 2011 2:30 am

Love Neeshka 2.0 so far...

But it was very curious scurry to the Gates of Madness when the Gatekeeper kept wanting a piece of her. Of course he didn't attack me for I finished the SI MQ - but just was wanting to let you know. So far none of the guards attacked her, only the Gatekeeper.

Probably was the fastest mad dash a Madgod ever did to the gates past the 'Keeper so she'd zone in still alive. :bolt:
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Sophie Miller
 
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Post » Wed Mar 30, 2011 12:34 pm

I recently did a total reinstallation of Oblivion(saved by BAIN once more :) ) and starting a new game I discovered that I had 2 different dark elves choices.

Apparently the race you created for Neeshka(1ncmrace) is flagged as playable in your esp. Removing the flag with Tes4Edit solved the problem but I thought I should post a comment about it.
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Emilie Joseph
 
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Post » Wed Mar 30, 2011 7:06 am

I'm having an issue with Neeshka attacking npc's and starting fights in inns. Anyone know what may be causing this? thanks.

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candice keenan
 
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Post » Wed Mar 30, 2011 12:41 pm

Hey, wanted to drop you a line in your topic to let you know how much I love this mod. Neeshka is one of only two companion mods I can stomach to use right now, the other being the Dremora companion.

Something that has been bothering me, however:

If the player is level 1, how could they have been Neeshka's adventuring partner?

Maybe theres a more generic background you could give her that doesn't involve the player having previously known her? After all, the player isn't the Nerevarine.
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NIloufar Emporio
 
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Joined: Tue Dec 19, 2006 6:18 pm

Post » Wed Mar 30, 2011 2:11 pm

Hi, I like the Neeshka mod and used it in the past. My only complaint I can remember, was that her heal was way too powerful. Well I decided to use her again when I got the Abandoned Mountain Shack house mod, so I did and found her at the tavern place and had her follow me to my house. Once I got there and set it as her house and stuff, I was going to leave her there while I go level up on my own. Well that didn't work...

I seem to be having a problem with Neeshka always following me whenever I get on my horse. This is after I told her "we're done for now, see you later". She'll be reading a book, I get on my horse, then I see her arm raise (while still reading...haha) to summon her horse and she gets on and follows me. I've tried bringing my horse a bit further away and mounting it out of sight, but she still wanted to follow me. My horse is Shadowmere as a reward from the Dark Brotherhood questline. (edit: if sleeping, she doesn't follow me. But getting on OR off the horse makes her follow me once she's awake.)

I use two horse mods:
- kuertee Horse commands 4.8
- Mounted Spellcasting

And just in case it matters, I use:
- OOO
- Unofficial Oblivion Patch
- Shivering Isles + Unofficial SI patch
- Abandoned Mountain Shack
- Companion Neeshka :P
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Brιonα Renae
 
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Post » Wed Mar 30, 2011 4:51 am

Anyone else squeal in delight when they read the title and thought of Neverwinter Nights 2?
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Stryke Force
 
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Post » Wed Mar 30, 2011 2:54 am

Hellos. So while Emma had 2.4 in testing, and working on her own Vilja companion, she came across a few more tweaks for Neeshka. This was completed a few months ago, but I've just not been in the Oblivion mood lately, until now. I went ahead an uploaded Neesh 2.4 with Em's adjustments to it, some of which were...

1. Stopping the "neeshka has engaged an enemy" message from looping if the user did not have a weapon out, like a mage for example... oopsies, never thought of that ^^

2. She set Neeshka's health to match the player's *base* health if it was lower than the player's, because Neesh had gimped health like all other npc's in the game. Will give her more base max health, so she won't get knocked out so much. Will really help those who don't like her to use her healing.

3. Gave her a new wander mode set via dialogue that allows her to wander without armor, and can interract with other npc's, including her companion Vilja. <-- at least I think that's what it's for, I wasn't really clear on this lol

4. Changed the conditions for which she goes into sleep mode, and a few other similar modes, so she won't bother unless she is near where she is supposed to be, ie near her home and/or sleep makers.

5. The best change, and one I totally did not think of... when you set her home marker, it moves all her markers, including her sleep and town markers, to the new location. This way, if you tell her "here's your new home", and forget or just don't bother setting her sleep marker too, she won't travel alllll the way to the Bloated Float to go to sleep. If there is no bed in the same area as her home marker, she just won't sleep. After you set the home marker, you can then set her sleep and town (hang out here in the afternoon) markers, and she will use those at the right time. If you move her home marker to a new spot, the other markers will get moved, too.

6. Removed her starting arrows from her inventory. For some reason, it seems that on occasion she would use the starting arrows she has, instead of the ones you give her, even if you took the original ones away. If you want her to use arrows, give her a bow, give her arrows, take away any blades, and set her to ranged. This won't stop the weird "shooting blanks" problem that companions have, Emma says this is related to having Shivering Isles installed.

I think that's the basic changes, there are a few other little things that most won't even noticed have been changed.

Now... there was a comment made just above (and many in the past) about her having horse issues when she is supposed to be waiting, at home, etc. In truth, this has always been the one problem I knew she had, and never figured out how to fix. I had an idea on what would fix it, and I tried it a couple times, but I was doing it wrong, so naturally it didn't work. Emma brought this problem to my attention, and made a suggestion on how to fix it, which was the same way I had been trying before. But suddenly... a light clicked on. The fix for it was so simple... why I didn't think of this sooner I'll never know, I'll just chalk it up to taking a fresh look after a break. So now... when she is supposed to be following the player, she'll use her horse if you do. If she isn't supposed to be following, she won't use her horse, even if you do.

Anyways, as of now the mounting-her-horse-when-not-supposed-to is 100% taken care of, at least in my game. I shall continue testing it, and let Emma test it if she will, and make absolutely sure this is fixed before uploading it, as v2.5. If this works, I do believe Neeshka (no not the nwn2 one, i was playing that when working on this, hence the name, it just stuck) will be "finished". Neither Emma nor I have found anything else that doesn't work right, that I can do anything about, anyways. I'll make a note of when 2.5 is up, which likely will be very soon.

EDIT: @DarklyDreaming - thanks, I never noticed her race was playable. This will be fixed in 2.5 too, maybe. I tried it, and now she can't talk. Will have to see what gives...

EDIT 2: Ok there was one other thing I had been asked for and never added because it seemed too complex, but given my sudden inspiration with fixing her horse, I also made it so if she is following the player in casual mode, she will mount, ride, and dismount her horse still in casual mode. Same goes for armored mode, naturally. As a bonus, if you dismount to fight, and she was in casual mode, she will armor-up to fight. She gets back on her horse still in armor, but will take it off again the next time she dismounts without having to fight. :)
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ILy- Forver
 
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Post » Wed Mar 30, 2011 1:34 am

Well, any improvement to Neeshka is always welcome... but haven't you been considering giving her some more, um, personality? So far all her dialogue is purely functional. And its functionality is honed practically to perfection, no second opinion about it. But comparing to Emma's Vilja, who has her own agenda and an opinion on everything and their dog (and hopefully is going to have even more - yay), Neeska seems rather... reticent, so to speak. :poke: :P
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Wayne Cole
 
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Post » Wed Mar 30, 2011 2:25 am

There's not really any way to do that using the original voice. You can't imagine the time I spent sorting through hundreds of voice clips trying to find some I could use for what she has. Emma voiced her own, but Neesh might sound a bit odd if I recorded for her... :P I could get my wife to do it, but meh... to be honest, and I mean no disrespect to Ems or her Vilja, but I prefer the low maintenance, less-talkative type. Which works out well, because if you want a companion with quests and tons of dialogue, you can just use Vilja. In fact, Ems added a specific little something to Neesh so that when she and Vilja are together, Vilja will try and prod her for information, to which Neesh will bark out a quick "no" or something similar, true to form. :D The pair work pretty well together.

The new changes have been working great, so I'll likely upload the new one this evening, after I redo the readme for the final time, it's gotten rather lengthy and confusing. Oh, except for making her race not playble... it makes it so she can't speak at all. No voice, no text, no nothing. It appears to have something to do with SI, as usual, that pos is nothing but trouble. Anyways, what I did instead is change the name of her race to Neeshka's Race, instead of Dark Elf, so ppl will know which to use.

EDIT: Ok version 2.5 is up here --> http://www.tesnexus.com/downloads/file.php?id=8256
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Alan Cutler
 
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Joined: Sun Jul 01, 2007 9:59 am

Post » Wed Mar 30, 2011 3:21 pm

Hello! I registered for these forums just to tell you how much I'm loving this companion. She's the very first I've tried in Oblivion, and it seems I really lucked out. Talk about quality! She's awesome beyond words. Tons of fun to play with.

The only issue I've had so far is that her speed always seems to be a tiny bit faster than mine. She's always treading on my heels, doing that thing where she walks up, stops, walks up, stops again, and so on. Previously, I was at Speed 65, and she was at 70. When I leveled, I cranked mine up to 70, and she cranked hers up to 73.

I'm playing a Dark Elf under the Thief sign. What could be throwing off Neeshka's speed calculation?
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Teghan Harris
 
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