Hellos. So while Emma had 2.4 in testing, and working on her own Vilja companion, she came across a few more tweaks for Neeshka. This was completed a few months ago, but I've just not been in the Oblivion mood lately, until now. I went ahead an uploaded Neesh 2.4 with Em's adjustments to it, some of which were...
1. Stopping the "neeshka has engaged an enemy" message from looping if the user did not have a weapon out, like a mage for example... oopsies, never thought of that ^^
2. She set Neeshka's health to match the player's *base* health if it was lower than the player's, because Neesh had gimped health like all other npc's in the game. Will give her more base max health, so she won't get knocked out so much. Will really help those who don't like her to use her healing.
3. Gave her a new wander mode set via dialogue that allows her to wander without armor, and can interract with other npc's, including her companion Vilja. <-- at least I think that's what it's for, I wasn't really clear on this lol
4. Changed the conditions for which she goes into sleep mode, and a few other similar modes, so she won't bother unless she is near where she is supposed to be, ie near her home and/or sleep makers.
5. The best change, and one I totally did not think of... when you set her home marker, it moves all her markers, including her sleep and town markers, to the new location. This way, if you tell her "here's your new home", and forget or just don't bother setting her sleep marker too, she won't travel alllll the way to the Bloated Float to go to sleep. If there is no bed in the same area as her home marker, she just won't sleep. After you set the home marker, you can then set her sleep and town (hang out here in the afternoon) markers, and she will use those at the right time. If you move her home marker to a new spot, the other markers will get moved, too.
6. Removed her starting arrows from her inventory. For some reason, it seems that on occasion she would use the starting arrows she has, instead of the ones you give her, even if you took the original ones away. If you want her to use arrows, give her a bow, give her arrows, take away any blades, and set her to ranged. This won't stop the weird "shooting blanks" problem that companions have, Emma says this is related to having Shivering Isles installed.
I think that's the basic changes, there are a few other little things that most won't even noticed have been changed.
Now... there was a comment made just above (and many in the past) about her having horse issues when she is supposed to be waiting, at home, etc. In truth, this has always been the one problem I knew she had, and never figured out how to fix. I had an idea on what would fix it, and I tried it a couple times, but I was doing it wrong, so naturally it didn't work. Emma brought this problem to my attention, and made a suggestion on how to fix it, which was the same way I had been trying before. But suddenly... a light clicked on. The fix for it was so simple... why I didn't think of this sooner I'll never know, I'll just chalk it up to taking a fresh look after a break. So now... when she is supposed to be following the player, she'll use her horse if you do. If she isn't supposed to be following, she won't use her horse, even if you do.
Anyways, as of now the mounting-her-horse-when-not-supposed-to is 100% taken care of, at least in my game. I shall continue testing it, and let Emma test it if she will, and make absolutely sure this is fixed before uploading it, as v2.5. If this works, I do believe Neeshka (no not the nwn2 one, i was playing that when working on this, hence the name, it just stuck) will be "finished". Neither Emma nor I have found anything else that doesn't work right, that I can do anything about, anyways. I'll make a note of when 2.5 is up, which likely will be very soon.
EDIT: @DarklyDreaming - thanks, I never noticed her race was playable. This will be fixed in 2.5 too, maybe. I tried it, and now she can't talk. Will have to see what gives...
EDIT 2: Ok there was one other thing I had been asked for and never added because it seemed too complex, but given my sudden inspiration with fixing her horse, I also made it so if she is following the player in casual mode, she will mount, ride, and dismount her horse still in casual mode. Same goes for armored mode, naturally. As a bonus, if you dismount to fight, and she was in casual mode, she will armor-up to fight. She gets back on her horse still in armor, but will take it off again the next time she dismounts without having to fight.