Anyways, I'm creating this thread to put in the readme for the new version, and if anyone is still interested in this mod, I do hope you enjoy this version. Everything is changed for the better, but it's still Neeshka. The biggest change is in her dialogue menu, which used to read like a table or contents for some kind of tech manual or something, but now everthing is streamlined into simple conversation lines, with her most used functions at the top level, making using her much faster and easier.
Another nice change is making nearly all of her functions dialogue driven, instead of spell-based. She uses spells for things that make sense, but her inv sharing, stat menu, arrow fletching, things like that are all controlled via her dialogue. Her torch use and healing options (which are now completely spell based instead of ModAV scripting) are all turned off and on via dialogue now.
Speaking of scripts, they have been updated as well to do many new things, and do the things she did better. I also added a nifty little bit of code to automatically fix the nasty double-face bug that hit her when she fast-travels. That was annoying as hell when I started playtesting the new ones, I don't rememeber that before, what casues that? I got the idea how to fix it from the UOP, and added a bit of script to her main to take care of it.
Another one is a bit of a cosmetic makeover, giving her Ren hair and Nequam eyes. Not that most ppl didn't do this to her already, but she needed it as a base. I smoothed her face shape a bit, and adjusted the tones to make her look just a bit younger, a little prettier than she was, but not so much that she doesn't look like she doesn't belong in the game.
As of this moment the file is hidden from view so I can update everything. But here is the link to it, it should be back up soon.
EDIT: Ok new version is up, if anyone is interested.
http://www.tesnexus.com/downloads/file.php?id=8256
EDIT: Neeshka v2.1 is now up. Below are the changes from v2.0
1. Updated her horse with meshes and textures from Slof's Oblivion Horses, with permission. All-inclusive and unique, won't affect anything other than Neeshka's horse, no matter if you have Slof's or not.
2. Set her eyes back to default, to remove dependancy from Elaborate Eyes. If you want different ones, feel free to change them in the CS.
3. Made a change to her "fallen behind" message so it wouldn't go off every time you load into a new cell.
4. Made a change to her "auto double-face fix" so it only runs after she is taken as a companion. Seemed to interfere with the initialize part of her script.
5. Got rid of all the varla stone messages that display when she recharges your equipment - thanks to Jumanji for that one.
6. There was an error in her sit-while-armed package, fixed, but likely isn't going to help her sitting behavior.
7. Fixed an issue where if she is in casual mode and you check her inventory, she puts her armor back on, making you have to tell her to follow casual again to get her to change back into her clothing. - Thanks to Emma for pointing that out.
8. Added script to force her to load into player's cell if she was supposed to, and didn't. This will stop her from getting left behind when you go through a door. When outside, if she gets too far behind, this will also act as a warp, unless she is on a horse, then it will do nothing.
9. Fixed an error that left her standing in her undies if you woke her up and told her to follow you. Now she will get dressed as soon as you tell her to follow, without having to do it twice.
10. Changed her player heal spell to target only, no AOE.
11. Removed the "heal during combat" function and dilaogue, and replaced with something useful, and much more reliable. She has an AOE restoration spell she can cast from the dialogue menu. This is useful for healing horses, other NPC's, other companions... just stand near them and ask her to cast it from her Abilities menu.