Companion Nerve Doesnt Function

Post » Thu Dec 15, 2011 8:54 pm

Its supposed to raise DT and Damage by 5% per charisma point. Yet, i see no difference in DT when I modify my charisma. Any thoughts..
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I’m my own
 
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Post » Thu Dec 15, 2011 9:18 pm

Might it increase DR instead of DT? All I know is that my high-CHA characters have significantly tougher companions and my low-CHA characters have pack mules.

-Nukeknockout
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Charlie Ramsden
 
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Post » Thu Dec 15, 2011 11:46 pm

Well how much is their base DT and how many points are you putting into your charisma?
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..xX Vin Xx..
 
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Post » Fri Dec 16, 2011 6:49 am

Might it increase DR instead of DT? All I know is that my high-CHA characters have significantly tougher companions and my low-CHA characters have pack mules.

-Nukeknockout

not really sure if I do see a difference at all, my lvl.50 DID Mad Bomber character has Veronica and ED-E as companions. My charisma is at 3, but with beer, and party Mentats, that instantly skyrockets up to 10, and I barely see any difference at all :/

5% increase each level x10=50% increase in damage and DR right? or is it DT? if so, then yeah it doesn't seem to have any effect. Just checked it, It's DT, and apparently it does nothing.
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Alyesha Neufeld
 
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Post » Fri Dec 16, 2011 7:34 am

Yes its supposed to affect DT and Damage. Having 10 charisma has no difference in DT then having 1 charisma for any companions.
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sam
 
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Post » Thu Dec 15, 2011 10:33 pm

Yes its supposed to affect DT and Damage. Having 10 charisma has no difference in DT then having 1 charisma for any companions.

what about damage? Does it still effect that? if not, then there is absolutely no point in getting high Charisma.
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Melly Angelic
 
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Post » Fri Dec 16, 2011 4:16 am

Damage is really hard to test... its easier to just check if DT is effected. I used the console commands to check companions Damage resistance and Damage Threshold, but I didnt see a change. I also tried using living anatomy perk to check, but again, the values dont change. Does companion nerve even work?? Does anyone know?
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katie TWAVA
 
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Post » Fri Dec 16, 2011 3:37 am

Damage is really hard to test... its easier to just check if DT is effected. I used the console commands to check companions Damage resistance and Damage Threshold, but I didnt see a change. I also tried using living anatomy perk to check, but again, the values dont change. Does companion nerve even work?? Does anyone know?

I'm not even sure myself, I wonder if Gunny can help us on this one, because if it does nothing towards our companions, then Charisma is truly a crappy SPECIAL stat and you might as well remove all points from it.
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Rinceoir
 
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Post » Thu Dec 15, 2011 5:54 pm

not really sure if I do see a difference at all, my lvl.50 DID Mad Bomber character has Veronica and ED-E as companions. My charisma is at 3, but with beer, and party Mentats, that instantly skyrockets up to 10, and I barely see any difference at all :/

5% increase each level x10=50% increase in damage and DR right? or is it DT? if so, then yeah it doesn't seem to have any effect. Just checked it, It's DT, and apparently it does nothing.



Keep in mind though that in may be a stat you can't modify. For example, if you wear an item that awards Endurance or you lose endurance due to radiation or dehydration, you don't actually gain or lose health. Padding INT won't help you upon level-up, either; these stats are only worth padding if you have a stat check to pass.

All I can say is that from experience, my 8 charisma companions seem a hell of a lot more durable than my 3 resistance. Best way to quickly test this is design a character to rebuild ED-E ASAP, play through with 10 CHA, then play with 1 and see how well he survives that ambush on the way to Nipton.
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[ becca ]
 
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Post » Thu Dec 15, 2011 10:49 pm

Keep in mind though that in may be a stat you can't modify. For example, if you wear an item that awards Endurance or you lose endurance due to radiation or dehydration, you don't actually gain or lose health. Padding INT won't help you upon level-up, either; these stats are only worth padding if you have a stat check to pass.

All I can say is that from experience, my 8 charisma companions seem a hell of a lot more durable than my 3 resistance. Best way to quickly test this is design a character to rebuild ED-E ASAP, play through with 10 CHA, then play with 1 and see how well he survives that ambush on the way to Nipton.

It's already been stated before you could modify the Companions through the use of using alcohol and Party Mentats to increase Charisma. Now even if you get a permanent upgrade like the Charisma implant, nothing happens.
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danni Marchant
 
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Post » Thu Dec 15, 2011 6:17 pm

It's already been stated before you could modify the Companions through the use of using alcohol and Party Mentats to increase Charisma. Now even if you get a permanent upgrade like the Charisma implant, nothing happens.



What do you mean nothing happens? Are you saying that Alcohol does effect companion nerve but raising your charisma through implant doesnt affect companion nerve? Please clarify. Does anyone know if companion nerve works like its supposed to?
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Lil Miss
 
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Post » Fri Dec 16, 2011 5:45 am

What do you mean nothing happens? Are you saying that Alcohol does effect companion nerve but raising your charisma through implant doesnt affect companion nerve? Please clarify. Does anyone know if companion nerve works like its supposed to?

I'm saying this: if you get a permanent upgrade to your charisma through Intense Training or whatnot, nothing happens (DT of the character remains the same), or take an item to boost your Charisma temporary still doesn't help.

short answer:Charisma, worst Stat ever.

this is almost as bad as Veronica's crappy perks. Bonds of Steel is bugged, Causeless Rebel doesn't do anything, and Elijah's Last Words only works on Melee Weapons, even though she's crappy using them. Way to go on Obsidians part.
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I’m my own
 
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Post » Fri Dec 16, 2011 6:18 am

Ok, I guess Companion Nerve is non-existent in New Vegas. Disappointed about how such an important element could have been omitted but, whatever, I'm used to the plethora of bugs now. Charisma would actually be a desirable SPECIAL for certain players if it worked the way it was supposed to. Seriously has Bethesda said absolutely NOTHING about this issue as of yet? Am I the only person who seems to notice this issue? Imo, its a pretty big oversight and I do think Bethesda should be notified, it seems they are not aware that this problem exists. Correct me if I'm wrong about what I just said about this being a novel issue, I just joined the forums.
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Sharra Llenos
 
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Post » Thu Dec 15, 2011 9:09 pm

Use Boone and Rex. Burn everyone else

Cheers
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Ezekiel Macallister
 
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Post » Fri Dec 16, 2011 4:57 am

I'm pretty sure it doesn't work, I'm trying anything possible, nothing yet, but maybe someone with a GECK knowhow can tell us if it is truly broken or just our eyes seeing things.

Daniels, Rex is a terrible Companion.

Edit: FORGET WHAT I SAID, it doesn't work period. No matter what I do, the DT remains the same (even Veronica, and she's bugged because of her I could make you care quest, making the DT she has when the quest ends become her actual DT no matter what), Obsidian failed hard this time.

not only on that, but I noticed they nerfed the Companions badly in the last patch....why even bother having them when they svck this hard? near at lvl.50, Veronica has 390 HP, and ED-E 266, both of them can basically get killed almost instantly by higher level enemies, such as Cazadors and Deathclaws.
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Natasha Callaghan
 
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Post » Fri Dec 16, 2011 4:30 am

Does to :meh:
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Mistress trades Melissa
 
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Post » Fri Dec 16, 2011 6:07 am

I'm pretty sure it doesn't work, I'm trying anything possible, nothing yet, but maybe someone with a GECK knowhow can tell us if it is truly broken or just our eyes seeing things.

Daniels, Rex is a terrible Companion.

Edit: FORGET WHAT I SAID, it doesn't work period. No matter what I do, the DT remains the same (even Veronica, and she's bugged because of her I could make you care quest, making the DT she has when the quest ends become her actual DT no matter what), Obsidian failed hard this time.

not only on that, but I noticed they nerfed the Companions badly in the last patch....why even bother having them when they svck this hard? near at lvl.50, Veronica has 390 HP, and ED-E 266, both of them can basically get killed almost instantly by higher level enemies, such as Cazadors and Deathclaws.



Well you need to realize that the difference would be minimal. For instance, a DT bonus for Boone wouldn't do a damned thing until you equip him with armor. Same for Raul. Even if you have them in full power armor, a 50% increase would be about 15 extra DT for the companion whereas 25% would be 7; REALLY not a big enough difference for you to notice it just by watching the companion.

As for the damage, again, there's an issue with noticing the difference. Here, if you give a Brush Gun to Raul, you'll definitely notice a difference because now he hits for 112 damage per hit with 10 charisma.....or you WOULD notice, if he wasn't one-shotting everything regardless of your charisma. He's hitting a minimum of 75 damage a shot, a max of 112. It's not THAT big of a range that you'll notice in combat, because there's not THAT many HP-heavy enemies you can fight that with companions to see if you notice a difference.

I think Obsidian would DEFINITELY notice if it was bugged since designing the SPECIAL and basic stats is like step-[censored]-one, and if they didn't, I think the Vault would. But although I appreciate that they tried to give Charisma a practical use (unlike FO3, where it literally doesn't do jack), I think the reality of the situation is that the help it provides is still small. The only time it would be extremely noticeable is if you give your enemy power armor and an automatic weapon. A GOOD automatic weapon.

If someone truly wants to test, then either open up the Geck, or use console commands to spawn something like the Legendary Bloatfly, then heal the HELL out of your companion as they try and fight it. See if you notice a difference in kill speed or how often you heal them. (be sure to use decent weapons and armor on the companion so the difference is more noticeable, don't use a DPS weapon on the Legendary Bloatfly or anything else with high DT)
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Kevin Jay
 
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Post » Fri Dec 16, 2011 7:31 am

Keep in mind though that in may be a stat you can't modify. For example, if you wear an item that awards Endurance or you lose endurance due to radiation or dehydration, you don't actually gain or lose health. Padding INT won't help you upon level-up, either; these stats are only worth padding if you have a stat check to pass.

All I can say is that from experience, my 8 charisma companions seem a hell of a lot more durable than my 3 resistance. Best way to quickly test this is design a character to rebuild ED-E ASAP, play through with 10 CHA, then play with 1 and see how well he survives that ambush on the way to Nipton.


Actually...if you take Intense Training, Lonesome Road, or the relevent perks, you do get more HP/skill points. But it is true that wearing an item that modifies the stat temporarily doesn't do a damn thing for HP, skill points, or apparently companion nerve. Also bear in mind that a high Charisma allows you to select Cha-based perks, which help with companions.

-Nukeknockout
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matt white
 
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Post » Thu Dec 15, 2011 3:41 pm

Well you need to realize that the difference would be minimal. For instance, a DT bonus for Boone wouldn't do a damned thing until you equip him with armor. Same for Raul. Even if you have them in full power armor, a 50% increase would be about 15 extra DT for the companion whereas 25% would be 7; REALLY not a big enough difference for you to notice it just by watching the companion.

As for the damage, again, there's an issue with noticing the difference. Here, if you give a Brush Gun to Raul, you'll definitely notice a difference because now he hits for 112 damage per hit with 10 charisma.....or you WOULD notice, if he wasn't one-shotting everything regardless of your charisma. He's hitting a minimum of 75 damage a shot, a max of 112. It's not THAT big of a range that you'll notice in combat, because there's not THAT many HP-heavy enemies you can fight that with companions to see if you notice a difference.

I think Obsidian would DEFINITELY notice if it was bugged since designing the SPECIAL and basic stats is like step-[censored]-one, and if they didn't, I think the Vault would. But although I appreciate that they tried to give Charisma a practical use (unlike FO3, where it literally doesn't do jack), I think the reality of the situation is that the help it provides is still small. The only time it would be extremely noticeable is if you give your enemy power armor and an automatic weapon. A GOOD automatic weapon.

If someone truly wants to test, then either open up the Geck, or use console commands to spawn something like the Legendary Bloatfly, then heal the HELL out of your companion as they try and fight it. See if you notice a difference in kill speed or how often you heal them. (be sure to use decent weapons and armor on the companion so the difference is more noticeable, don't use a DPS weapon on the Legendary Bloatfly or anything else with high DT)

you don't think I tried longknife? I purposely invested my points into my last few levels before lvl.50 into Intense Training on Charisma up to lvl.5, shes wearing power armor (duh, 31 DT to be exact) and once invested, 5 Charisma=25%+DT....38.75 DT on the spot. What do I get instead? 31. Nothing. Just 31. ED-E's DT also remains the same. Face it. This thing is bugged when it Comes to the DT effect. Damage might not be bugged seeing as my other character who had a 6-7 Charisma, Veronica was making Deathclaws cry in pain everytime, but DT? stays the same.

even a person with 2 Charisma would get a significant bonus in DT when the companion has power armor. (31x1.10=34.1 DT)
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Lizs
 
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Post » Thu Dec 15, 2011 8:19 pm

you don't think I tried longknife? I purposely invested my points into my last few levels before lvl.50 into Intense Training on Charisma up to lvl.5, shes wearing power armor (duh, 31 DT to be exact) and once invested, 5 Charisma=25%+DT....38.75 DT on the spot. What do I get instead? 31. Nothing. Just 31. ED-E's DT also remains the same. Face it. This thing is bugged when it Comes to the DT effect. Damage might not be bugged seeing as my other character who had a 6-7 Charisma, Veronica was making Deathclaws cry in pain everytime, but DT? stays the same.

even a person with 2 Charisma would get a significant bonus in DT when the companion has power armor. (31x1.10=34.1 DT)



How did you test this?
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Queen
 
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Post » Fri Dec 16, 2011 2:21 am

How did you test this?

Living Anatomy Perk allows you to see your companions very DT, changing with any armor upon the companion, thus the 'Nerve' bonus should be installed as well. Instead I get nothing out of it, no matter how high I go, the DT remains the same (31) before giving up with a lvl.5 Charisma and reloading my last save.
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Sammykins
 
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Post » Fri Dec 16, 2011 7:07 am

Living Anatomy Perk allows you to see your companions very DT, changing with any armor upon the companion, thus the 'Nerve' bonus should be installed as well. Instead I get nothing out of it, no matter how high I go, the DT remains the same (31) before giving up with a lvl.5 Charisma and reloading my last save.


Yeah, there is also a related problem. Veronica's companion perk- causeless rebel and bonds of steel, do not work either. Apparently perks get added only to the player, even companion perks. But the fact is the perks don't work. Im wondering if charisma not adding DT is related to the bug above. I also did some extensive testing on companion durability. I have to conclude that Nerve, even though the DT doesnt seem to change, functions. But guess what? ITS NEXT TO NON-EXISTENT. I shot ED over and over and over again with the plasma-rifle, when I had 10 charisma and when I had 1 charisma, and the damage difference was like.... 6. I dont think NERVE increases DT at all. I think it tinkers with Damage Resistance in some way, or the difference would not be that small.
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kelly thomson
 
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Post » Thu Dec 15, 2011 9:54 pm

Yeah, there is also a related problem. Veronica's companion perk- causeless rebel and bonds of steel, do not work either. Apparently perks get added only to the player, even companion perks. But the fact is the perks don't work. Im wondering if charisma not adding DT is related to the bug above. I also did some extensive testing on companion durability. I have to conclude that Nerve, even though the DT doesnt seem to change, functions. But guess what? ITS NEXT TO NON-EXISTENT. I shot ED over and over and over again with the plasma-rifle, when I had 10 charisma and when I had 1 charisma, and the damage difference was like.... 6. I dont think NERVE increases DT at all. I think it tinkers with Damage Resistance in some way, or the difference would not be that small.

I believe your right on that as well, in all honesty? I don't think it's wise to invest in Charisma at all. No point in it since the 'significant' boost is barely there, if not great. No point in it whatsoever. This is why I'm almost so close to disgust on the companions, their so ungodly bugged it irritates me. The only reason I keep her around is just fun company along with a soaking Tank with Pushy. ED-E as well..because..well...I like ED-E <3
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priscillaaa
 
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Post » Thu Dec 15, 2011 4:54 pm

Living Anatomy might not allow you to see the bonus so its not a far judge. Say you have the perk piercing strike, when equipped with a melee or unarmed weapon the foes displayed DT will take your perk into account. (this does not apply to ammo on weapons). Its possible the bonuses don't work on the Courier thus living anatomy doesn't display them.

The only way to test this is through controlled combat against NPC's
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Micah Judaeah
 
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Post » Thu Dec 15, 2011 11:23 pm

Living Anatomy might not allow you to see the bonus so its not a far judge. Say you have the perk piercing strike, when equipped with a melee or unarmed weapon the foes displayed DT will take your perk into account. (this does not apply to ammo on weapons). Its possible the bonuses don't work on the Courier thus living anatomy doesn't display them.

The only way to test this is through controlled combat against NPC's

Malth already tested it. The Nerve is there, but it barely does anything, not worth to use intense Training on Charisma or spill points into it.
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sally coker
 
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