I'm curious who people decided to go with,
So lets have it.
I'm curious who people decided to go with,
So lets have it.
Well, That's how people have been referring to it at least.
I think it goes beyond perk acquisition as it also adds character building to the companions, and some nice side story stuff. Even if you don't choose to hit the Romance or Flirt button, persay.
I personally find it leagues better then the Mara amulet because you have to actively work at maintaining a positive affinity with your companion to keep them. Even if you succeed in your speech check to romance them, do enough things they dislike suddenly and they will actually break it off with you. Even then, if you get back in their good graces, they put in *make up* dialog, instead of reinitializing the "Romance" option. That actually surprised me. To me it showed that the romance decisions weren't really an after thought.
I only romanced Piper so far. Probably will not romance any of the guys, but that is more RP than anything else. My current character is/was bisixual, and is wanting to be 'friendly' with as many women as possible.
Plus, Piper is funny when you flirt with her.
No one interests me particularly. I romanced MacCready first, twas lame and haven't bothered since. Piper seems like the most clearly demarcated romantic interest though I'm not entirely sure why I think that. Maybe Danse is a runner up. Gonna do Dansemance soon for added wangst.
While I do love Cait, and she is my favorite spouse (gave her the wedding ring) I felt she was trying to out drama me.
me: they stole my baby
cait: I got sold into slavery
me: they killed my spouse
cait: my parents never loved me and I killed them
me: I got trapped in a vault and frozen for over 200 years
cait: I became an addict to try to forget my horrid past and fought raiders every day hoping they would just beat me to death cause I had no hope.
me: . . .alright fine you win.
cait: damn right I do, lets go get a drink and pick a fight.
still love her though.
I feel like Piper is the only one who really feels like an S.O. what with how she calls you Blue and whatnot. I really like Cait, but I don't think her lines fit as neatly.
Danse was my favorite out of all of them.
But then, part of me just enjoys that he's much more toned down with his affection then the other *romanced* companions.
I'm friends with my companions. No interest in a wasteland romance.
Maybe.. in the future..
Or mods...
Cait's the only one I've actively romanced thus far. It was okay, though I enjoyed her personal quest more then the actual romance aspect.
Cait has a better quest, Piper is the better 'romance'. It's better than Skyrim, but still feels tacked on. I'm not into the whole romance thing, but it kind of felt organic because Piper has stuff to say about what's going on or what quest you're doing and Cait has a lot to say to NPCs... and she picks locks.
Honestly though I wish Magnolia was more than a one night stand. She has her own "life" and the whole lounge jazz singer thing appeals to my noirish sensibilities. Piper has Publick Occurrences going on, but all she does is fix her printing press and writes exactly two articles. Cait just sits in the cleared out Combat Zone shooting up Psycho. I wish you could get that place up and running again and actually bet caps on fights.
Handcock? lol
Also, why no love for Hancock? He's my favorite companion personality wise and probably my favorite romance option next to Curie
He's sorta out of the way. And the quest that activates his companion tag isn't even related to him until the end.
I tried it with Piper, then I tried it with Cait. No matter how many messages I got about "loved that" or "admires you" neither of them ever let me actually go with "Romance".
Then I tried maxing out affinity with Preston. Felt like every 5 seconds he was liking or loving what I was doing, but I still couldn't max out his affinity. Deacon... man, after three relationship fails, it took me about 5 minutes to realize I was never getting anywhere with anybody's affinity.
So I give the hell up and am forever going it alone. This is far too goddamned frustrating for me (I do NOT enjoy it).
Meh. I've found npcs that are far more likable than the vanilla compaions, and am waiting for some of them to get modded into romance able options. (Daisy, for one. She's one of a handful of people on the commonwealth that can even begin to relate to what the MC has gone through, and for a ghoul, isn't too harsh on the eyes.)
I found the whole romance thing to be kinda unsubstantial. It was little more than a binary option that outside of the few cool monologues like the ones Piper has felt completely not interactive.
Outside of a few conversations there really isn't much to it I guess. It's miles better than wearing an amulet and "We'll bang ok?" though. I guess I'm 50/50 on the whole thing. I guess I wanted more? None of the factions are particularly endearing to me so I've used companions as my PC's reasons for trying to make life better for the Commonwealth. Haven't done them all but I like the companion quests I've done. Piper and Curie's should have been more involved ie:Cait. I like having my LI wake up in my bed after I sleep though.
Wish the whole thing was more dialogue driven rather than lockpicking skill. As an example Cait and I cleaned out a bar n grill filled with a load of nasty super mutants. It was a rough fight culminating in a battle with a legendary super mutant butcher. I was taking a moment after such an intense situation and there amongst the severed limbs, exploded heads, and "meatbags" galore Cait saunters over bloody super sledge in hand and professes to have the feels for me. "You wanna talk about this now...?" Was my only reaction, but I suppose Cait is kinda different.
Anyway imo dialogue would make things more personal. Or evaluate our decisions in how we do missions? I'm not sure what the solution is here. Playing a second time through atm and I'm actually annoyed with how quick Piper is falling for my PC.
I do wish we could converse with our companions about a particular quest we are on, beyond the "your thoughts?" question that *might* elicit a response based on the quest, and quest objective. What would be nice is the ability to seek their council on it. A good example would be the Covenant quest. Danse isn't a bad person so killing people because they *might* be a Synth, isn't something he approves of. But, advocating for a captive who they believe to be a synth, isn't something he approves of either. Would have been nice to be able to ask him what he thinks I should do in that particular situation.
As for the *actions* that elicit companion response versus the conversational, I sort of put it in my mind that actions, like lock picking, entering power armor, hacking etc, tend to be more of their kinks rather then how they judge your personality and I think these are in place to help supplement times when your not itneracting with NPCs. Otherwise we'd really only be able to max out a couple of companions affinity, unless you just used radiant quests. The conversations about progressing the Friendship, are more making note of how you treated others and the world around you.