Companion Romance Polls

Post » Sun Nov 29, 2015 7:15 pm

I'm curious who people decided to go with,

So lets have it.

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Natasha Callaghan
 
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Post » Sun Nov 29, 2015 11:10 am

and people mocked the "you're wearing an amulet of Mara, shall we get married" thing

in FO4 it's "we survived that battle, I love you" lol

(seriously, it's not actually romance, is it? Is just perk-gettin' )
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Jonny
 
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Post » Sun Nov 29, 2015 12:31 pm

Well, That's how people have been referring to it at least.

I think it goes beyond perk acquisition as it also adds character building to the companions, and some nice side story stuff. Even if you don't choose to hit the Romance or Flirt button, persay.

I personally find it leagues better then the Mara amulet because you have to actively work at maintaining a positive affinity with your companion to keep them. Even if you succeed in your speech check to romance them, do enough things they dislike suddenly and they will actually break it off with you. Even then, if you get back in their good graces, they put in *make up* dialog, instead of reinitializing the "Romance" option. That actually surprised me. To me it showed that the romance decisions weren't really an after thought.

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Neliel Kudoh
 
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Post » Sun Nov 29, 2015 2:23 pm

yeah, I get that. But, like.. dunno, it all feels hollow.

Do they move in with you? (you should have a house to yourself, you're the General anyway)
Will they wear your spare wedding ring? (they can equip it, but you can't see it on their finger and they wont comment on it)
do they start grandinng it up? ("I'm the general's wife, stop hassling me Preston")

it just feels.. there are no feels. Go romance Lady Montillier in Dragon Age Inquisition, that's a romance. Romance in FO4 is.. the walking Brahmin I've allowed to follow me suddenly thinks I'm the best thing ever so I get perks if I sleep when they are around. It's a mechanic, rather than a romance :/
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JD FROM HELL
 
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Post » Sun Nov 29, 2015 3:31 pm

I only romanced Piper so far. Probably will not romance any of the guys, but that is more RP than anything else. My current character is/was bisixual, and is wanting to be 'friendly' with as many women as possible.

Plus, Piper is funny when you flirt with her.

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Nick Tyler
 
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Post » Sun Nov 29, 2015 8:29 pm

No one interests me particularly. I romanced MacCready first, twas lame and haven't bothered since. Piper seems like the most clearly demarcated romantic interest though I'm not entirely sure why I think that. Maybe Danse is a runner up. Gonna do Dansemance soon for added wangst.

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The Time Car
 
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Post » Sun Nov 29, 2015 9:28 am

While I do love Cait, and she is my favorite spouse (gave her the wedding ring) I felt she was trying to out drama me.

me: they stole my baby

cait: I got sold into slavery

me: they killed my spouse

cait: my parents never loved me and I killed them

me: I got trapped in a vault and frozen for over 200 years

cait: I became an addict to try to forget my horrid past and fought raiders every day hoping they would just beat me to death cause I had no hope.

me: . . .alright fine you win.

cait: damn right I do, lets go get a drink and pick a fight.

still love her though.

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Ernesto Salinas
 
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Post » Sun Nov 29, 2015 5:39 pm

I feel like Piper is the only one who really feels like an S.O. what with how she calls you Blue and whatnot. I really like Cait, but I don't think her lines fit as neatly.

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Elena Alina
 
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Post » Sun Nov 29, 2015 5:49 pm

Curie's romance is really sweet and she is the only companion I have been interested in romancing.
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Add Meeh
 
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Post » Sun Nov 29, 2015 9:14 am

Danse was my favorite out of all of them.

But then, part of me just enjoys that he's much more toned down with his affection then the other *romanced* companions.

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maddison
 
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Post » Mon Nov 30, 2015 1:02 am

I'm friends with my companions. No interest in a wasteland romance.

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GLOW...
 
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Post » Sun Nov 29, 2015 10:51 am

Piper is the best. Though I've only romances her and Cait.

I wish you could get married. That All Faiths Church in Diamond City would have been great for that.
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Averielle Garcia
 
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Post » Sun Nov 29, 2015 11:02 am

Maybe.. in the future..

Or mods...

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Michelle Serenity Boss
 
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Post » Sun Nov 29, 2015 2:32 pm

Cait's the only one I've actively romanced thus far. It was okay, though I enjoyed her personal quest more then the actual romance aspect.

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Emerald Dreams
 
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Post » Sun Nov 29, 2015 11:31 am

Cait has a better quest, Piper is the better 'romance'. It's better than Skyrim, but still feels tacked on. I'm not into the whole romance thing, but it kind of felt organic because Piper has stuff to say about what's going on or what quest you're doing and Cait has a lot to say to NPCs... and she picks locks.

Honestly though I wish Magnolia was more than a one night stand. She has her own "life" and the whole lounge jazz singer thing appeals to my noirish sensibilities. Piper has Publick Occurrences going on, but all she does is fix her printing press and writes exactly two articles. Cait just sits in the cleared out Combat Zone shooting up Psycho. I wish you could get that place up and running again and actually bet caps on fights.

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Captian Caveman
 
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Post » Sun Nov 29, 2015 9:39 am


Not fair to even compare FO4 companions to Skyrim really. It wasn't "Oh you picked some Tatos for me and are wearing a tux, want to get married?" There were several cut scenes and several times you had to pursue the "flirt' and 'romance' options. What I really didn't like is that those were CHR based. I would have hoped when going for the personal relationships that CHR wasn't everything, but no, I still have to dress up like a clown to talk romance in FO4. :(


Loved Cait. It's really weird because I said several times before the game came out that I wanted to find a drugged out raider chick and help clean her up and romance her. Cait fits that bill nicely. Like someone read my mind. I also liked that she fit my current character's personality in asking for more caps, drinking, being sarcastic, etc. Couldn't get away with that with Piper.
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Olga Xx
 
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Post » Mon Nov 30, 2015 12:36 am

Handcock? lol

Also, why no love for Hancock? He's my favorite companion personality wise and probably my favorite romance option next to Curie :shrug:

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Eve(G)
 
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Post » Sun Nov 29, 2015 5:26 pm


Strangely enough my last character never even spoke to him. I saw his scene when I walked into GN. Watched him give some speech. That was it. Never needed to find him or walk into his building so we never spoke. Was never really prompted to even try. Which is odd since the other companions I had were kind of thrown on me.
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M!KkI
 
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Post » Mon Nov 30, 2015 12:38 am

He's sorta out of the way. And the quest that activates his companion tag isn't even related to him until the end.

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K J S
 
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Post » Sun Nov 29, 2015 4:49 pm

Romances? Is that what they call it?

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Amiee Kent
 
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Post » Sun Nov 29, 2015 7:35 pm

I tried it with Piper, then I tried it with Cait. No matter how many messages I got about "loved that" or "admires you" neither of them ever let me actually go with "Romance".

Then I tried maxing out affinity with Preston. Felt like every 5 seconds he was liking or loving what I was doing, but I still couldn't max out his affinity. Deacon... man, after three relationship fails, it took me about 5 minutes to realize I was never getting anywhere with anybody's affinity.

So I give the hell up and am forever going it alone. This is far too goddamned frustrating for me (I do NOT enjoy it).

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Bereket Fekadu
 
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Post » Sun Nov 29, 2015 7:22 pm

Meh. I've found npcs that are far more likable than the vanilla compaions, and am waiting for some of them to get modded into romance able options. (Daisy, for one. She's one of a handful of people on the commonwealth that can even begin to relate to what the MC has gone through, and for a ghoul, isn't too harsh on the eyes.)

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Vicky Keeler
 
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Post » Mon Nov 30, 2015 12:25 am

I found the whole romance thing to be kinda unsubstantial. It was little more than a binary option that outside of the few cool monologues like the ones Piper has felt completely not interactive.

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Allison C
 
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Post » Sun Nov 29, 2015 2:59 pm

Outside of a few conversations there really isn't much to it I guess. It's miles better than wearing an amulet and "We'll bang ok?" though. I guess I'm 50/50 on the whole thing. I guess I wanted more? None of the factions are particularly endearing to me so I've used companions as my PC's reasons for trying to make life better for the Commonwealth. Haven't done them all but I like the companion quests I've done. Piper and Curie's should have been more involved ie:Cait. I like having my LI wake up in my bed after I sleep though.

Wish the whole thing was more dialogue driven rather than lockpicking skill. As an example Cait and I cleaned out a bar n grill filled with a load of nasty super mutants. It was a rough fight culminating in a battle with a legendary super mutant butcher. I was taking a moment after such an intense situation and there amongst the severed limbs, exploded heads, and "meatbags" galore Cait saunters over bloody super sledge in hand and professes to have the feels for me. "You wanna talk about this now...?" Was my only reaction, but I suppose Cait is kinda different.

Anyway imo dialogue would make things more personal. Or evaluate our decisions in how we do missions? I'm not sure what the solution is here. Playing a second time through atm and I'm actually annoyed with how quick Piper is falling for my PC.

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FirDaus LOVe farhana
 
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Post » Sun Nov 29, 2015 12:21 pm

I do wish we could converse with our companions about a particular quest we are on, beyond the "your thoughts?" question that *might* elicit a response based on the quest, and quest objective. What would be nice is the ability to seek their council on it. A good example would be the Covenant quest. Danse isn't a bad person so killing people because they *might* be a Synth, isn't something he approves of. But, advocating for a captive who they believe to be a synth, isn't something he approves of either. Would have been nice to be able to ask him what he thinks I should do in that particular situation.

As for the *actions* that elicit companion response versus the conversational, I sort of put it in my mind that actions, like lock picking, entering power armor, hacking etc, tend to be more of their kinks rather then how they judge your personality and I think these are in place to help supplement times when your not itneracting with NPCs. Otherwise we'd really only be able to max out a couple of companions affinity, unless you just used radiant quests. The conversations about progressing the Friendship, are more making note of how you treated others and the world around you.

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Nienna garcia
 
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