[RELZ] Companion Share & Recruit v3

Post » Thu Nov 19, 2009 11:35 pm

At least it kind of makes sense--I mean, would you be able to command a group of people in deep murky water where all you hear is the worst representation of someone's voice? I know I wouldn't.

Congratulations on reaching 150k downloads! You deserve every one of 'em! :D
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Fri Nov 20, 2009 12:07 am

quick question to download, do I start with the old version and upgrade to new? cause the newest file looks mighty small to be a full mod like this
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Thu Nov 19, 2009 11:33 pm

Nope, just download the new one. The mod itself is very small as it's just scripts- the old version was larger as it had all the silent dialogue files for talking to your companions, but Elys' Silent Voice has made that unneccessary.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Fri Nov 20, 2009 5:45 am

gotcha, so that would explain why they put that mod in the readme file. good to know.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Fri Nov 20, 2009 1:30 am

*Sigh*. Sorry to bother again, but I found one minor issue. My companion repairs their armor to 125% but only mine (or at least only my weapon) to 100%. I guess that's what I get for bossing around my companion so much :P.

Nevermind. I found cause of the problem. The mod works fine. Turns out if I use console command cheat "setav armorer 255" on my npc, they only repair to 100. So I have to leave my npc's armorer skill at 100 and they repair to 125%.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Fri Nov 20, 2009 11:17 am

My custom follower refuses to attack. He has 5 aggression, is set to attack foes on sight, is in the player faction, but when ANY enemy comes along it ignores him entirely and he ignores it too.
EDIT: Actually enemies do attack him, he just ignores them as they beat him up.
User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm

Post » Fri Nov 20, 2009 1:15 am

What's his personality? If it's too high then he considers everyone a friend, and he's set to ignore friendly attacks.
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Fri Nov 20, 2009 12:31 pm

What's his personality? If it's too high then he considers everyone a friend, and he's set to ignore friendly attacks.

Ah, that'll be the problem! Thanks :D
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Fri Nov 20, 2009 11:15 am

I love this mod!! But I relized that it is keeping me from joining the Fighter's Guild. None of the guild members use their original speaches like Vilana Dalton doesn't talk anymore she just tells me she's on a contract and the speech options are just the Companion options.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Fri Nov 20, 2009 5:17 am

I was wondering again if the old generals would be seeing combat, Durin was my number one companion.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Fri Nov 20, 2009 10:48 am

I love this mod!! But I relized that it is keeping me from joining the Fighter's Guild. None of the guild members use their original speaches like Vilana Dalton doesn't talk anymore she just tells me she's on a contract and the speech options are just the Companion options.


Dismiss companion, join the fighter's guild and then recruit them again until you need their quest dialog again. Those fighter's guild types love to make you break your contract so you'll have to pay them again!
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Fri Nov 20, 2009 2:11 am

I like the idea of this Mod, but like some have said, it seems too much of an exploit. It would be great to convince someone to follow you, depending on status and whether they actually want to (not just like you), but the fact you can then take most their stuff, etc just basically blows immersion. maybe add in some way to get Followers to demand back an item that was borrowed depending on its importance? Even your best friends aren`t going to let you rob them of all they have cos you asked nicely and if you do get something they really like they`ll quickly want it back.

But I guess making them much more `Human` would take too much work? Might take a lot of scripting. But nice idea anyway, will keep a watch.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Fri Nov 20, 2009 12:18 pm

If you want to make this mod seem like less of an 'exploit', then just get Persuasions Overhaul. It will make it much, much more difficult to get allies in the beginning of the game since practically everyone will hate you if you aren't from their race. I believe there's already an option where an NPC demands their stuff back if you take too much, though there's a little glitch pertaining to this: whether you give them the stuff back or not, they get to keep it and you automatically get a bounty on your head.

I mean, no offense, but you're expected to have a little self-control when it comes to playing your game. You should know when you're cheating and when you aren't. Based on your roleplaying preferences and standards of fair play, you alone should be able to decide the type of party you get and how many members to join. I mean, this mod was designed with the ability to recruit practically anyone you want, as some players became really attached to some NPC's and wanted to have them join in on their fun. You alone must decide what, and who you'll choose to bring along. It's like fast-traveling: people complain about it, but yet they don't realize it's completely optional. This mod (to a greater extent, since you don't even have to use it if you're having a mental battle such as this) works in the same way.
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Thu Nov 19, 2009 10:57 pm

I mean, no offense, but you're expected to have a little self-control when it comes to playing your game. You should know when you're cheating and when you aren't. Based on your roleplaying preferences and standards of fair play, you alone should be able to decide the type of party you get and how many members to join. I mean, this mod was designed with the ability to recruit practically anyone you want, as some players became really attached to some NPC's and wanted to have them join in on their fun. You alone must decide what, and who you'll choose to bring along. It's like fast-traveling: people complain about it, but yet they don't realize it's completely optional. This mod (to a greater extent, since you don't even have to use it if you're having a mental battle such as this) works in the same way.



You have a point. I`m a `realism`, immersion player and there are a lot of things I won`t do just because it blows the game for me. Sorry if I was too harsh. Your work is appreciated.

I will try this Mod if only for the fact that it might let me make my own companion that I don`t think anyone else can make. D\L now. Thanks.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Fri Nov 20, 2009 11:37 am

I've been using using this mod a couple weeks and I like it a lot more than I thought I would. I basically want a balanced party, but don't want to take the challenge out of OOO. I just started using the support mode feature and noticed how overpowered the healing is. The buff has a long duration too. The problem is the healing though. I recruited a lvl 4 nightblade who healed me 80+ hp in one casting. if his spells are apprentice level; shouldn't he have major heal which is like 25 hp per casting. He heals himself more than 25hp. I don't know how high it goes cause he only gots 50max hp himself. I guess I'll deactivate support and not use npc heals, but its kind of disappointing since thats a big chunk of the team gameplay strategy.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Fri Nov 20, 2009 8:06 am

Any hints on how to restore the attack/sneak attack on order functionality? That was really bugging me, to the point that i might just declare a jihad on the issue and figure out how to fix it (but then id have to learn all sorts of stuff for an aging game, and it would be much better if someone knowledgeable could do it instead).
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Fri Nov 20, 2009 4:33 am

How do you create your own companion NPC? There did not appear to be any instructions.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Fri Nov 20, 2009 8:47 am

All NPCs with the rumors topic are recruitable by this mod. So just add the rumors topic to your custom NPC and you're set.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Fri Nov 20, 2009 3:37 am

Any hints on how to restore the attack/sneak attack on order functionality? That was really bugging me, to the point that i might just declare a jihad on the issue and figure out how to fix it (but then id have to learn all sorts of stuff for an aging game, and it would be much better if someone knowledgeable could do it instead).

I asked TalkieToaster about that too and it turns out he implemented the sneak attack before the final Oblivion patch by Bethesda. Appearantly with the new patch, some scripting methods were tweaked/ altered (or something like that). Talkie never updated this mod to work properly with the final patch. I asked if he could fix the sneak attack and all he did was completely remove it; he said it was just "dead wood". Appearantly he's moved on to modding for FO3/ not modding for Oblivion any longer.

How do you create your own companion NPC? There did not appear to be any instructions.

That's about the ONLY thing I like about CM partners; it comes with instructions on how to make your own npc. Not all of it might be relevant in simply making any npc, but if your savvy enough, you can use it to figure out how to make your own. Otherwise CSR is better, IMO.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Fri Nov 20, 2009 1:30 pm

@TalkieToaster

There's one bug left that's really been getting on my nerves. Everytime I tell my npc to "wait here>make yourself at home" their responsibility gets bumped up 50 points. No problem if it would go back down once you tell your companion to follow you again, but it doesn't. So my companion starts getting their responsiblity up to like 175 because responsibility doesn't get reset back to where it was once you tell a party member to follow you again AFTER telling them to "make themselves at home". And it seems that when my companion's responsiblity is so high, they won't fight back anymore. All they do is stand there and say stuff like "Gasp, what's going on" "Can't we settle this peacefully", etc repeatedly until I finish the battle myself. My companion's personality is at 30, so I know that's not the problem.

I'd appreciate if you'd be willing to fix this bug (responsiblity being reset to where it was after telling companion to "follow me")
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Fri Nov 20, 2009 4:37 am

Howdy.
I send my squad to attack a guard on a horse, or anyone on a horse..and I steal the horse. any time i speak to the guards, i get arrested
HOWEVER they dont attack the guard? odd. any idea on this?
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Fri Nov 20, 2009 1:25 am

hi i'm having a problem of low aggression value in the npc's . earlier i was using vilena donton only and it was going fine . then i added the mod setessential which makes npc's essential etc ,then i added alewen (master archer trainer) , set her to essential , and then i added azzan . but both of them now have 5 aggression and dont attack enemies unless they're standing right next to them . any suggestions how do i fix this ??
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Fri Nov 20, 2009 3:26 am

Don't think I eer posted in this thread though being a long time user of this mod ,

I got one critic remark that would make this mod go from 9.9 to 10.0 , when using the faction recruitment I was wondering if the intial greeting could be removed ? It Very often overides diag. that is suspose to be said , its no biggie since you can just restart convo to get the regular response ...but it would make it perfect ....


Anywhoo love this mod , never play without it !
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Fri Nov 20, 2009 1:41 am

So Toaster,

I am using version v3.26. I've noticed that my game sometimes freezes when my one of my companions loot. This goes for looting from being in support mode as well as looting from a direct command. My companion is Mazoga the Orc. I've crashed when looting goblins, skeletal archers and most recently bandits. I wish I had better information for you.

Anyway, I've been looking through one of the looting scripts, aaaGenericLootActivatorScript, and I noticed that it has a local variable, limit, which stores the number of items in a container. That variable doesn't seem to be getting updated when an item is looted. It seems like if that would cause some sort of out of bounds error, it would happen every time an item was looted instead of randomly, so that's probably not the problem, right?

Anyway, thanks for the great mod. Sorry if I don't know what I'm talking about.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Fri Nov 20, 2009 12:24 pm

First off just let me say, awesome awesome mod. The functionality, integration and interface, all top notch!

but...there's always a but, I have a bug report.

Tonight...I discovered that one of my companions is cursed with magically replicating cheese wedges!

If it take them away, the same number re-appear when I share with him again.
eg if they have 544, and I take them all then I talk with them again they have 544 more.

If I don't take them away from him the amount doubles each time I share with him.
e.g if he has 544 and I leave them, then share again now he has 1088.

If I take away 543 of them when we talk again he'll have 545.

It's just cheese wedges, nothing else.

This may sound like a trifling matter but it's not.
It really doesn't take that long until they are totally overencumbered. Carrying 17k pieces of cheese @ 0.2 a pop will weigh anyone down. :rolleyes:

Now I haven't gone to the extent of disabling other mods one by one yet...
But since your mod is the only one providing companion share it seems like the one most likely to be responsible.

Here's my list in case it helps, It's ordered by BOSS, and has a fresh Bashed Patch.

Active Mod Files:00  Oblivion.esm01  Uncommon GUI.esm02  Cobl Main.esm  [Version 1.72]03  AFC v2 Core.esm04  Toaster Says Share v3.esm05  VampireFaceBugFix.esm++  HrmnsOblivionScriptOptimizationv1.0.esp06  Unofficial Oblivion Patch.esp  [Version 3.2.0]07  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]08  Oblivion Citadel Door Fix.esp09  DLCShiveringIsles.esp++  Symphony of Violence.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  Natural_Weather_HDR_by_Max_Tael.esp0C  Natural_Habitat_by_Max_Tael.esp0D  Enhanced Water v2.0 HD.esp0E  AFC v2 Damage Text.esp0F  AFC v2 Locational Damage.esp10  All normal clothes buyable.esp11  Cats & Rats.esp++  Item interchange - Extraction.esp  [Version 0.76]12  RAEVWD Cities.esp  [Version 1.4]++  NPCs Eat More.esp13  Vows and Covenants.esp14  Crowded Roads.esp  [Version 2.0]15  FF_Real_Thirst.esp16  FF_Real_Thirst, Cobl.esp17  HouseMapMarkers.esp18  HouseMapMarkersOnlyBought.esp19  Uncommon Controls.esp1A  FineWeapons.esp1B  KDCirclets.esp1C  KDClothCirclets.esp1D  PersuasionOverhaul.esp  [Version 1.4]1E  tkRapiers.esp1F  Thieves Arsenal.esp20  Cobl Glue.esp  [Version 1.72]21  Cobl Si.esp  [Version 1.63]++  RustyItems.esp22  kuerteeWanderingEncounters.esp23  FenrirTheWolf.esp24  treasure maps v1.esp25  VaultsofCyrodiil.esp26  Lynges_Thieves_Highway-10256.esp27  Knights.esp++  Cobl Tweaks.esp  [Version 1.44]28  Knights - Unofficial Patch.esp  [Version 1.0.9]29  ElsweyrAnequina.esp2A  Natural_Vegetation_by_Max_Tael.esp2B  Cliff_RiskyInnBeds.esp2C  kuerteeCustomisableHUDComponents.esp2D  kuerteeInventoryIsABackpack.esp2E  talkwithyourhands2.esp2F  Real Hunger, Cobl.esp  [Version 1.6.1]++  KotN Wayshrine Fix.esp30  RealisticFatigue.esp31  RealisticHealth.esp32  sr_retroactive_health.esp33  RealisticForceLow.esp34  Jump_Adjustment-2211.esp35  GalerionUnarmoredAcrobatics.esp36  RealSleepExtended.esp  [Version 2.3.4]37  Is It Safe.esp38  Remote Life Detect.esp39  TeachSpell.esp3A  Vector.esp  [Version 0.1]3B  No psychic guards harder fix.esp3C  kuerteeClothingMatters.esp3D  kuerteeCrimeHasWitnesses.esp3E  TRN One of the Gang.esp3F  Enhanced Grabbing.esp  [Version 0.4]40  Combat Behavior 2.11b.esp41  Kayo.esp42  kuerteeAttributeAndSkillBasedDamageModifiers.esp43  Duke Patricks - Fresh Kills Now Alert The NPCs.esp44  Smarter Mercantile Leveling - Multi.esp45  Kobu's Personality Enhancer.esp46  Kobu's 1.5x Slower Skills Mod.esp47  Kobu's Cure for Fatigue Mod.esp  [Version 1.0.1]48  RealisticLeveling.esp49  Toaster Says Share Faction Recruitment.esp4A  Companion Postal Service.esp4B  Cobl Races.esp  [Version 1.52]4C  bgMagicEV.esp  [Version 1.7EV]4D  bgMagicEVPaperChase.esp  [Version 1.68EV]4E  LifeDetect Shader HQ.esp4F  bgMagicLightningbolt.esp50  Cobl Silent Equip Misc.esp  [Version 01]51  Bashed Patch, 0.esp52  Streamline 3.0.esp**  Dark Dungeons.esp**  Dark Dungeons -  SI.esp++  Item interchange - Placement.esp  [Version 0.76]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]++  Cobl Races - Balanced.esp  [Version 1.52]++  [GFX]_Initial_Glow-self.esp++  bgMagicEVShader.esp  [Version 1.7EV]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]++  Duke Patricks - BASIC Script Effect Silencer.esp53  attack and hide medium v2.0.esp54  AoshisStealthEntrances.esp55  SilverwareWeapons.esp56  Enhanced Economy.esp  [Version 3.0]57  TweakAthleticsNoSpeed.esp58  Duke Patricks - Bottle Shoot Archery Practice.esp59  Diseased Corpses.esp5A  Prettier Vampire Faces.esp  [Version 1.01]5B  Enhanced Key Functionality.esp5C  Enhanced Key Functionality [Shivering Isles].esp5D  VFBF Quicksave.esp++  arrow damage 1_5.esp



If you want more info I'll do my best to provide it.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

PreviousNext

Return to IV - Oblivion