Anyway, http://www.tesnexus.com/downloads/file.php?id=3066
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The basic purpose of this mod- to allow you to recruit any NPC to follow and assist you, and to let you access and change their inventories. Yes, any NPC, from Martin, to the town guard, to the beggars on the streets. All you need is a good disposition to them. Having them follow you around is just the beginning though...
The remake is designed to make fielding a varied and balanced adventuring party, like the traditional D&D group, more rewarding- each NPC type has a role to play, and can use their skills to aid you. You can give context orders by holding use and tapping left-click, and the NPCs following you will do their best to fulfill them (if they have the skills). What they do depends on what you're looking at.
If it's... (for videos, click on the descriptions below)
- http://www.youtube.com/watch?v=wd-_T_qGUP0- A party member with enough lockpicks and security as a major, or with alteration as a major and high enough, will go and unlock it for you.
- http://www.youtube.com/watch?v=wd-_T_qGUP0- A party member will head to it and loot its contents.
- http://www.youtube.com/watch?v=W5i5j8Y0xpM- A party member with Sneak as a major will pickpocket them, opening the pickpocket window.
- http://www.youtube.com/watch?v=zE1Hxn3pyII- A party member with Sneak as a major will attempt to sneak-attack them.
- http://www.youtube.com/watch?v=zE1Hxn3pyII- A party member will switch combat target to them.
- http://www.youtube.com/watch?v=hyhLSRIyLHY- A party member with restoration as a major, and under orders to heal in combat, will drop out of combat and heal them.
- http://www.youtube.com/watch?v=hyhLSRIyLHY- Party members with Armourer and Restoration will heal and repair the NPC to tip top condition (assuming you've got enough repair hammers).
- A party member waiting for you- Orders them to start following you (slightly quicker than asking them through dialogue).
If you're out of combat, http://www.youtube.com/watch?v=B6fRv4VgMtU- designed to help clean up after combat, it automates the above orders, so they'll loot any corpses and heal and repair each other (and yourself). With these features you can roll through a dungeon with your adventuring team, with the minimum of micromanagement.
You can order your followers to brew potions, harvest plants, http://www.youtube.com/watch?v=CYeTI3edWSw, bodyguard others, meet you at various points across Cyrodil or even at places you define.
For those you haven't recruited, http://www.youtube.com/watch?v=coMnYzv5nm0and change their disposition based on the value of the item, compared to their clothing at least. Handing a beggar a new pair of shoes or a few apples will make you a friend for life, but a cyrodillic noble be unimpressed with anything less than heaps of the finest jewels and rare weaponry. http://www.youtube.com/watch?v=kmZwmLue6E0- although taking stuff causes disposition changes just like giving stuff, but in reverse. Strip a noble to his pants and he'll be furious. So you've got to give a little to take a little. If you take too much, it'll take some persuasion or a few gifts to get them to let you borrow things again.
So there you go, get out there, assemble your army, and save/conquer/ignore Cyrodil! Questions, comments, suggestions in this thread if you please!
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Bugfixes in 3.27:
- Actually implemented the aggression system. Ooops.
- Fixed the responsibility change on dismissal.
- Possibly fixed rare bugs with setting an order key?