[RELZ] Companion Vilja - release thread 2

Post » Sat Feb 19, 2011 9:57 am

A friend told me I should rephrase my words... :blush:

Then I believe you won't mind that the next version will include like twice as much pvssyr and lots of quest-related commenta (i.e. comments that takes place when something happens - she will 'know' what is going on).


I didn't mean that she will talk twice as much... :blush: Just that she has twice as much to chat about, i.e. more dialog entries. (I'm sure it would be rather annoying if she was talking more than what she already does)
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat Feb 19, 2011 6:12 am

Hehe, a VERY good reason! I tried to record powerful battle-cries, but... well, my family was rolling on the floor laughing when they listened to it. :rolleyes: I just do not sound dangerous enough! So, I had to settle for using generic Nord sounds instead, but I picked 'sounds' rather than dialog entries, "rooaaaarrrr" rather than "I'm gonna kill you!"


I would love to hear that. I think it would make her even more special. Not everyone sounds dangerous and 'badass' when fighting - it depends on your voice and character. Vilja is not the type of character that should sound like a battle-hardened Nord fighter who kills people without batting an eye. It is also a different thing whether your family hears you cry that way (which would probably be funny for them even if you sounded dangerous) or whether someone hears it who doesn't know you personally and only sees the Vilja character in game.

I didn't mean that she will talk twice as much... :blush: Just that she has twice as much to chat about, i.e. more dialog entries. (I'm sure it would be rather annoying if she was talking more than what she already does)


I can hardly wait!
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sat Feb 19, 2011 5:16 am

I would love to hear that.


As you wish ;)


http://lovkullen.net/Emma/OB/asgoodasdead.mp3
http://lovkullen.net/Emma/OB/feedmudcrabs.mp3
http://lovkullen.net/Emma/OB/die2.mp3

Now, seriously, would this scare anyone? Or, is the best bet that the enemies will roll on the ground laughing, so that you can take them out meanwhile? :lol:
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Sat Feb 19, 2011 10:49 am

As you wish ;)


http://lovkullen.net/Emma/OB/asgoodasdead.mp3
http://lovkullen.net/Emma/OB/feedmudcrabs.mp3
http://lovkullen.net/Emma/OB/die2.mp3

Now, seriously, would this scare anyone? Or, is the best bet that the enemies will roll on the ground laughing, so that you can take them out meanwhile? :lol:


It's certainly a bit funny compared to the tough fighter type voices in vanilla Oblivion, but not bad. Well, I like it. Except for the 'diiieee!' maybe, which doesn't fit to the character (and your voice :P) at all imo - sounds more like something a brainless barbarian would cry in battle.

I'm not saying that it would scare me to death if I heard it, but if the person who said it was swinging a sharp sword at me I wouldn't start laughing at least. And it's Vilja's voice in normal dialogue, so why should she certainly sound like a tough warrior when in combat?

I would love to see these combat taunts added to the mod, but it's your mod and I don't know whether other people think the same.
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Sat Feb 19, 2011 1:29 am

Emma I think you are brave, for posting those links, it must feel like remembering something you did the night before after a few drinks :laugh:

Only teasing - Please dont take the above seriously.

Actually, I think those are more fitting for Vilja, the Nord sounds seem slightly out of place to be honest, your voice acting for those instances sound more serious than the female nord sounds and injecting your humour gives even more individuality to Vilja - More of the same is my vote

( And your family will have more amusemant :) )
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Fri Feb 18, 2011 9:35 pm

Hi Emma

Question: I'm on the part of Vilja's quest where she's taken the antidote and needs some time to recover. I've left her in a dungeon (I think, can't really remember where lol). But when I try to summon Vilja - Oblivion crashes.

Is there any way to get her back without uninstalling and reinstalling?
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Sat Feb 19, 2011 11:07 am

Hi Emma

Question: I'm on the part of Vilja's quest where she's taken the antidote and needs some time to recover. I've left her in a dungeon (I think, can't really remember where lol). But when I try to summon Vilja - Oblivion crashes.

Is there any way to get her back without uninstalling and reinstalling?


Yes.. just set her quest - the one called Vilja - as your active quest, and you should get a quest-marker pointing to her ;).

As for the crashing problem... do you know what is causing it. I know alt3rn1ty had a similar problem, and it was connected to some cleaning steps that had to be done when adding one of Duke Patricks' mods. There should be posts about it earlier in thies thread.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Sat Feb 19, 2011 12:22 pm

As you wish ;)


http://lovkullen.net/Emma/OB/asgoodasdead.mp3
http://lovkullen.net/Emma/OB/feedmudcrabs.mp3
http://lovkullen.net/Emma/OB/die2.mp3

Now, seriously, would this scare anyone? Or, is the best bet that the enemies will roll on the ground laughing, so that you can take them out meanwhile? :lol:


Aww.. I love these (the third one not so much, but hey). With your voice, they are so much more... well, Vilja-esque ... and it's perfectly okay if no one could take her seriously. Still, she can and will fight if she has to--and might even surprise or embarrass herself. Since Vilja does seem to worry about the PC's well-being, how about something along the lines of 'I will/would kill you if you harm/before I would allow you to harm my friend', or 'I hit him--were you looking, did you see that'?, or 'Oops--I so hope you weren't looking that time'.
Anyway, keep up the good work--I love Vilja, and am really looking forward to the next version. :wink_smile:
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Sat Feb 19, 2011 1:19 pm

Emma I think you are brave, for posting those links, it must feel like remembering something you did the night before after a few drinks


Oh, I don't have to be brave to post silly things here ;). After all, these boards have been my online home for eight years now. You are my 'online family' and if you have a good laugh you're welcome to it :hugs:

(and I know you were joking ;))


Since Vilja does seem to worry about the PC's well-being, how about something along the lines of 'I will/would kill you if you harm/before I would allow you to harm my friend',


Something like this maybe?

http://lovkullen.net/Emma/OB/leavefriendalone.mp3


Some more samples - you are welcome to roll on the floor laughing if you want to, just tell me honestly if you think I should use it before I even think of uploading it at Nexus (where I don't feel as much at home as here and would hate to see Vilja get several 'thumbs down' because of her lunatic screaming).

http://lovkullen.net/Emma/OB/leaveheralone.mp3
http://lovkullen.net/Emma/OB/leavehimalone.mp3
http://lovkullen.net/Emma/OB/notafraidofyou.mp3
http://lovkullen.net/Emma/OB/youdontscareme.mp3
http://lovkullen.net/Emma/OB/youllbesodead.mp3
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Sat Feb 19, 2011 12:58 am

A friend told me I should rephrase my words... :blush:

No no no no no!
Yes a couple phrases are not perfectly gramatically correct but, so what! It's exactly how I'd expect someone with Swedish as their other tongue to say it. It really add to Vilja's cuteness. I also notice slight mispronounciations (eg the 'ch' in alchemist is actually a hard sound, mor like al-kem-ist) but I don't think you should change it.

I like it!
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Sat Feb 19, 2011 3:57 am

Ditto Torrello above.

I think the Youllbesodead sample you just linked (cant remember which scary one it was, I just downloaded all at once) would sound better if it was said in a more matter of fact manner, think female Clint Eastwood ... Oh, in fact can we also have a Vilja version of 'Go ahead, make my day" for one of them?

The rest are good.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Sat Feb 19, 2011 9:14 am

I like them all (the last one--so dead--is my favorite, because it almost sounds like her voice is shaking with anger!) :goodjob: But Clint Eastwood? The only way Emma could pull that off would be for comedic effect.

A friend told me I should rephrase my words... :blush:


Don't listen. The turn of phrase adds character.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Sat Feb 19, 2011 12:09 pm

Comedic?, no I am thinking along the lines of gravelly, not impersonating Clint Eastwood exactly, I dont know if Emma can do this but a low "I really cant be bothered with you" attitude applied to whatever phrase is being said could sound menacing without having to be a war cry. Not for everything obviously, just a suggestion for more variation of a few responses.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Fri Feb 18, 2011 11:39 pm

This sounds interesting and well-made by a fellow swede! You can be assured that I will try it as soon as I get my hands on the correct computer and fixes a problem of mine...
Vilja′s strong will will be helpful in rotting out the Mythic Dawn bastards from Lake Arrius!

(It will propably also give me a good break from the usual voices of the other races! It can get a little tiring with having everyone speak the same way...)
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Sat Feb 19, 2011 12:25 am

Emma, I think they sound great! It would be awesome to hear Vilja have her own battle cries. Especially the ones where she wants to protect her friend.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Sat Feb 19, 2011 1:25 am

With the possible exception of 'Scary 9', I felt your recordings suited the character of Vilya quite well, Emma.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Fri Feb 18, 2011 9:57 pm

BAM and already a problem for the new player I am!
So I downloaded the stuff, saved it and went into the Bethesda/Oblivion/Data and here comes the problem. I have mostly only installed mods with just one file where everything is stored on and then you put it there and it works but yours got loads of voice, meshes and other stuff.
Now the question is, should I just throw every little thing into a big line in the Bethesda/Oblivion/Data place or should I take the whole 1em_Vilja file and put it there?
OR should I just take 1em_Vilja.esp and throw it in there alone?
I tried the third alternative and Vilja appeared there, without voice and the face was completely black with her hair showing as eyes... I could talk to her but it was too fast... When I tried the second alternative I couldnt plug in or unplug the file since it wasnt there for plugging... And the first alternative is untested since I doesnt want to do that unless I REALLY have to... Help?
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Sat Feb 19, 2011 10:20 am

BAM and already a problem for the new player I am!
So I downloaded the stuff, saved it and went into the Bethesda/Oblivion/Data and here comes the problem. I have mostly only installed mods with just one file where everything is stored on and then you put it there and it works but yours got loads of voice, meshes and other stuff.
Now the question is, should I just throw every little thing into a big line in the Bethesda/Oblivion/Data place or should I take the whole 1em_Vilja file and put it there?
OR should I just take 1em_Vilja.esp and throw it in there alone?
I tried the third alternative and Vilja appeared there, without voice and the face was completely black with her hair showing as eyes... I could talk to her but it was too fast... When I tried the second alternative I couldnt plug in or unplug the file since it wasnt there for plugging... And the first alternative is untested since I doesnt want to do that unless I REALLY have to... Help?


The extra difficulty with this mod is that there are two esp-files included - one where Vilja is essential (cannot die) and one where she is not essential.
What I normally do in cases like this is:
Unzip the mod on your desktop.

Inside it you will find three folders, one called data, one called Vilja_essential and one called Vilja_not_essential. The data folder, you just drop into your Bethesda/Oblivion-folder It should then automatically merge with the existing Data-folder. Now, after deciding if you want an essential or non-essential Vilja, you open the appropriate folder and move the esp-file to the data-folder.

Hope that makes sense - else just ask again :)
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sat Feb 19, 2011 12:33 am

The extra difficulty with this mod is that there are two esp-files included - one where Vilja is essential (cannot die) and one where she is not essential.
What I normally do in cases like this is:
Unzip the mod on your desktop.

Inside it you will find three folders, one called data, one called Vilja_essential and one called Vilja_not_essential. The data folder, you just drop into your Bethesda/Oblivion-folder It should then automatically merge with the existing Data-folder. Now, after deciding if you want an essential or non-essential Vilja, you open the appropriate folder and move the esp-file to the data-folder.

Hope that makes sense - else just ask again :)


I think it works, I will test in the game tomorrow though. Getting late.
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Sat Feb 19, 2011 5:34 am

BAM and already a problem for the new player I am!
So I downloaded the stuff, saved it and went into the Bethesda/Oblivion/Data and here comes the problem. I have mostly only installed mods with just one file where everything is stored on and then you put it there and it works but yours got loads of voice, meshes and other stuff....

What you REALLY should do it use a program to install your mods. If new to modding I'd recommend http://www.tesnexus.com/downloads/file.php?id=2097 - Oblivion mod manager. The reason is simple. Say Emma releases Vilja version 2, you need to completely remove the current version 1st or it will cause problems. OBMM can do this. It will save alot of messing around in the future.
Later i'd recommend BAIN (part of Wrye Bash) for mod installatin, but OBMM is still very useful for its other utilities like BSA browsing and time stamps
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sat Feb 19, 2011 4:03 am

What you REALLY should do it use a program to install your mods. If new to modding I'd recommend http://www.tesnexus.com/downloads/file.php?id=2097 - Oblivion mod manager. The reason is simple. Say Emma releases Vilja version 2, you need to completely remove the current version 1st or it will cause problems. OBMM can do this. It will save alot of messing around in the future.
Later i'd recommend BAIN (part of Wrye Bash) for mod installatin, but OBMM is still very useful for its other utilities like BSA browsing and time stamps


Ah, thanks for the information! I will try it as soon as possible.
Also, the mod works fantastic! Thanks for making it!
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri Feb 18, 2011 11:39 pm

No no no no no!
Yes a couple phrases are not perfectly gramatically correct but, so what! It's exactly how I'd expect someone with Swedish as their other tongue to say it. It really add to Vilja's cuteness. I also notice slight mispronounciations (eg the 'ch' in alchemist is actually a hard sound, mor like al-kem-ist) but I don't think you should change it.

I like it!



Torrello, thank you for these words - it's very sweet of you :)

But, you misunderstood my previous post a little :), or didn't see the full context (probably because I didn't express myself correctly). No-one asked me to rephrase Vilja's dialog:

A friend told me I should rephrase my words...

Quote

Then I believe you won't mind that the next version will include like twice as much pvssyr and lots of quest-related commenta (i.e. comments that takes place when something happens - she will 'know' what is going on).



I didn't mean that she will talk twice as much... Just that she has twice as much to chat about, i.e. more dialog entries. (I'm sure it would be rather annoying if she was talking more than what she already does)



I was, according to a friend, saying in the post above that Vilja would chat *twice as often* in the next version :blush: And that, I believe, would be a little too much to cope with for most people :D.
So I simply rephrased myself, telling that she wouldn't talk twice as often, but instead have twice as many things to talk about.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Sat Feb 19, 2011 4:19 am

You know, I actually did it! :blush:

After the encouragement I got here, I have now recorded 17 unique attack-voices and 4 unique hit-voices.

So, next version of Vilja will be screaming with my voice... and you will all know what horrible sounds my family has to endure when I'm mad because they haven't been behaving! :wink_smile:
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Sat Feb 19, 2011 5:03 am

Yes.. just set her quest - the one called Vilja - as your active quest, and you should get a quest-marker pointing to her ;).

As for the crashing problem... do you know what is causing it. I know alt3rn1ty had a similar problem, and it was connected to some cleaning steps that had to be done when adding one of Duke Patricks' mods. There should be posts about it earlier in thies thread.


Thanks Emma, the problems fixed. Don't know why I didn't think to set Vilja as my active quest.
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Sat Feb 19, 2011 1:49 pm

Thanks Emma, the problems fixed. Don't know why I didn't think to set Vilja as my active quest.


Goodie :)

She'll always have that questmarker, just in order to ensure you will never lose her.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

PreviousNext

Return to IV - Oblivion