[RELZ] Companion Vilja

Post » Fri May 27, 2011 3:10 pm

Emma, you inspired me to work on making my own companion, I'm just looking through hair mods to see if I can find something close for my character. on my ps3, I made a fairly pretty nord girl ranger. to be fashioned after my ranger in guild wars. actually... I might try to fashion the bow I use.. I'll send ya a PM with what she looks like in full glory. so I don't spam the thread.
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Amy Melissa
 
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Post » Fri May 27, 2011 1:24 pm

LOL, yesterday she asked me if she should change her hairstyle. I said no and she was happy. Today she asked the same thing. I of course said no... and she flamed me!

Typical female!

She asks: "Do you think I'm looking fat in this outfit?" - 3 choices for the answer, and we know, all of them are wrong... :shakehead:

Is Vilja able to learn destruction magic? At the moment she only defends herself if I draw a weapon, but as a mage I use spells more often than that. That means, she does not react on attacks if I just use spells.
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ezra
 
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Post » Fri May 27, 2011 12:35 pm

Actually she told me she bought something for me when I followed her inside, but for the life of me I couldn't figure out what it was. I hadn't looked over her inventory all that closely in the beginning so I couldn't easily tell what had changed.


I think you will find it in *your* inventory rather than in hers :)
And if she was buying a dress for herself, she probably bought you something to wear as well.


Quote Vou

Emma, you inspired me to work on making my own companion, I'm just looking through hair mods to see if I can find something close for my character. on my ps3, I made a fairly pretty nord girl ranger. to be fashioned after my ranger in guild wars. actually... I might try to fashion the bow I use.. I'll send ya a PM with what she looks like in full glory. so I don't spam the thread.


Thank you, I got the PM! :) I just tried to answer to it... and then managed to switch over to another webpage when looking for a screenshot, and lost my reply... I'll reply again when I have calmed down - those incidents are sooo infuryating, aren't they?
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RObert loVes MOmmy
 
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Post » Fri May 27, 2011 5:40 pm

Ah, how did I miss this?

Thanks for this mod Emma, going to try it out soon! :D
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Kaley X
 
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Post » Fri May 27, 2011 8:20 pm

She asks: "Do you think I'm looking fat in this outfit?" - 3 choices for the answer, and we know, all of them are wrong... :shakehead:


No, I wouldn't agree on that... Two of them are wrong, one could be right if you are lucky :D

Is Vilja able to learn destruction magic? At the moment she only defends herself if I draw a weapon, but as a mage I use spells more often than that. That means, she does not react on attacks if I just use spells.


Vilja is an alchemist, not a mage, roleplay-wise I think it would be out of character for her to use destruction magic. Therefore I have only given her restoration spells (healing) and for practical reasons waterwalking. If you want her to throw destruction spells, you can of course always give her a staff - from what I have seen, that works generally better than spellcasting companions.

I think what you are refering to when you say that she only defends herself if you draw a weapon is the part where she is instructed not to fight at all. this is the only reliable way I have so far found to keep her from fighting unless she is really under attack. In all other tries, she has still been rushing off as soon as an arrow has hit her, alternatively as soon as I have cast a spell to heal myself.
I haven't seen any other companion mod that have found a better way to deal with pacifist-mode (seems most other companions only have agression setting 10 and 5 to choose among), if you know of any I would be interested to look at it.
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Gracie Dugdale
 
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Post » Fri May 27, 2011 7:05 pm

Hi,

Love this. I didn't think I would like it. I sort of thought that if I get a companion, it would be for either just attacking, or for wearing S&M bondage gear while sitting in my underground den. But this is way cooler.

Now... I have a problem with her. When in Imperial City, she keeps on going off to the clothes store and buying the same clothes. And she buys this rather effeminate green silk thing made for a weak mage and gives it to me. I return it to the store...and she goes and buys it again. (my character is a magic-using thief...not a dandy boy though). So... is she hard-coded to buy the same green silk thing for me?

Also, she keeps on asking me if she can re-decorate my underground lair. Is she capable of doing that?
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N Only WhiTe girl
 
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Post » Fri May 27, 2011 5:40 am

Hi,

Love this. I didn't think I would like it. I sort of thought that if I get a companion, it would be for either just attacking, or for wearing S&M bondage gear while sitting in my underground den. But this is way cooler.

Now... I have a problem with her. When in Imperial City, she keeps on going off to the clothes store and buying the same clothes. And she buys this rather effeminate green silk thing made for a weak mage and gives it to me. I return it to the store...and she goes and buys it again. (my character is a magic-using thief...not a dandy boy though). So... is she hard-coded to buy the same green silk thing for me?

Also, she keeps on asking me if she can re-decorate my underground lair. Is she capable of doing that?



Hi - glad that you do like her, even if she seems to have gone into some kind of temporary shop-o-holic mode...
I think you have just been really unlucky with her dialog here. In order to try to prevent that her shopping-runs should get annoying, I have limited the greeting that triggers this so it can only show up in the market district and only during like two hours per day - and also during these hours, the chance/risk should be less than 1 %. When I tried to test that it worked at all, I had to start conversations with her like 30 times before it happened. Still... what happened to you *can* happen - that she runs off shopping more than once the same day. Then, you must have had the ultimate bad luck as she even bought the same thing more than once, as that is also based on random100 and there are several various things she could buy. Or maybe she is just very determined that you should have this green silk thing and will buy it to you until you give up out of pure exhaustion and accept that it should be part of your wardrobe ;). I'm glad that she at least isn't using your money!!

So, if you don't want her to run off to buy anything in the Imperial city, avoid start conversations with her during the mid-day hours if you are in the Market District, because then there *IS* a risk that she will take off either to the clothier or till some other places (where she goes is also based on weekday etc).

If there are more people who have run into that she goes on shopping-tours too often, please let me know so that I can tune it down further in later versions of the mod.

She keeps on asking you if she can re-decorate your lair? Does that mean that you keeps on telling her that it is her *new home*? Cause she will always be eager to redecorate any *new* home of yours. I.e. she cannot literally do it. But if you send her to do some shopping for you, she might very well buy things that she feels would be 'house improvements' (you may very well be of another opinion, though :facepalm: ) Sometimes she will actually get really useful things at bargain prices, too, when you send her shopping. But don't count on it!

You don't have to tell her that the lair is her home each time you go there... as long as you don't tell her that another place is her new home, she will remember where she is living.
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Aliish Sheldonn
 
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Post » Fri May 27, 2011 7:03 am

If there are more people who have run into that she goes on shopping-tours too often, please let me know...

Altogether I spent a little over two days (in game-hours) with Vilja in the Market District and she went shopping just once. Now Ogami_ito doesn't specify what he means by "effeminate green silk thing" but I believe she bought a pair of shoes when she went shopping with me.

You say the shopping trip depends on a greeting? That's odd because I hadn't said a word to her when she took off in my game. I'd just bought something for my character and was rotating the camera around to get a better look at it when she announces she going shopping and left. I guess she felt left out or something. :lol:
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carly mcdonough
 
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Post » Fri May 27, 2011 2:31 pm

Altogether I spent a little over two days (in game-hours) with Vilja in the Market District and she went shopping just once. Now Ogami_ito doesn't specify what he means by "effeminate green silk thing" but I believe she bought a pair of shoes when she went shopping with me.

You say the shopping trip depends on a greeting? That's odd because I hadn't said a word to her when she took off in my game. I'd just bought something for my character and was rotating the camera around to get a better look at it when she announces she going shopping and left. I guess she felt left out or something. :lol:



Yes, I remember she gave me a pair of shoes, too... quite ugly ones I think :D.

Pseron, I think you must be wrong, either that or she has transformed from a scripted npc to ... who knows what!! :shocking:
She can only wander off to do her shopping if you start to talk to her - it doesn't happen through her chats. So, maybe you turned around and accidentially clicked on her - and she told you she had her own shopping to do and wandered off. And after that you had no choice than to let her complete what she was up to...




quote Povuholo

Ah, how did I miss this?

Thanks for this mod Emma, going to try it out soon!




Glad that you found it now! :)

Hope you will like her!
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Julie Ann
 
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Post » Fri May 27, 2011 5:51 am

Altogether I spent a little over two days (in game-hours) with Vilja in the Market District and she went shopping just once. Now Ogami_ito doesn't specify what he means by "effeminate green silk thing" but I believe she bought a pair of shoes when she went shopping with me.

You say the shopping trip depends on a greeting? That's odd because I hadn't said a word to her when she took off in my game. I'd just bought something for my character and was rotating the camera around to get a better look at it when she announces she going shopping and left. I guess she felt left out or something. :lol:



Vilja and I were in Anvil shen she suddenly said she wanted a drink... and wandered off to the Arms. I found her drinking a beer and she suggested I'd have one, too! :biglaugh:
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DeeD
 
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Post » Fri May 27, 2011 8:53 am

Vilja and I were in Anvil shen she suddenly said she wanted a drink... and wandered off to the Arms. I found her drinking a beer and she suggested I'd have one, too! :biglaugh:



Yes, she might surprise you at other places than the Merchant District... :biglaugh: but hopefully not so often that it gets annoying. It should only happen in cities, though, only during certain hours and only when you start talking to her
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OnlyDumazzapplyhere
 
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Post » Fri May 27, 2011 12:10 pm

Yes, I remember she gave me a pair of shoes, too... quite ugly ones I think :D.

Pseron, I think you must be wrong, either that or she has transformed from a scripted npc to ... who knows what!! :shocking:
She can only wander off to do her shopping if you start to talk to her - it doesn't happen through her chats. So, maybe you turned around and accidentially clicked on her - and she told you she had her own shopping to do and wandered off. And after that you had no choice than to let her complete what she was up to...


I don't think he is wrong... I was walking away and she ran off to the store. She bought me a green silk ?brockade? basically a shirt with silver frills on it.
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Farrah Lee
 
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Post » Fri May 27, 2011 9:10 pm

You say the shopping trip depends on a greeting? That's odd because I hadn't said a word to her when she took off in my game. I'd just bought something for my character and was rotating the camera around to get a better look at it when she announces she going shopping and left. I guess she felt left out or something. :lol:

I don't think he is wrong... I was walking away and she ran off to the store. She bought me a green silk ?brockade? basically a shirt with silver frills on it.


I never came across this behavior, maybe because I still haven't spent many hours with Vilja, but I wouldn't call this an actual bug. I like to play with a companion that takes some decisions on its own (provided this doesn't happen too often, of course). :)

Vilja and I were in Anvil shen she suddenly said she wanted a drink... and wandered off to the Arms. I found her drinking a beer and she suggested I'd have one, too! :biglaugh:


Similarly to how the dude of the vanilla quest 'The Collector' does :foodndrink: at the point when you suddendly meet him at that luxury IC hotel (I forgot both names, dude and hotel). Cool! :clap:

- EDIT: now that I remember, it happened once to me as well...
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SiLa
 
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Post » Fri May 27, 2011 3:54 pm

If you are right in that she does take off on her own without you first talking to her - then I have created a monster... or the first RPG-companions that has indeed her own brain and doesn't care what her author has scripted her to do :shocking:

There's no way she can do what you say she does... I'm now starting to get scared that she will jump out of the screen computer and start baking strawberry pies in your kitchen before you know it! :D

I am positive I haven't added her shopping to any chat-topics. She *must* have said in a greeting that she wanted to do some shopping, and then wandered off - when you then tried to talk to her, she just told you she had to do some shopping first and continued to walk.

If it happened any other way... bring an extra chair to the computer, because then I think her next move will be to jump out of the screen and help you to play Oblivion. :D
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luke trodden
 
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Post » Fri May 27, 2011 8:10 am

I haven't dowbloaded this but I'm quite sure it's a very good companion mod.
One reason is that I don't like Nords (especially the voice which is shared with Orcs race).

You could bring this mod to another level if you make it possible to choose Race and/or Class, maybe more moddability freedom on your mod.
Others request would be:

- Wait Option (not go to home)
- Companion can die but you can resurrect her (under some conditions).
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Jessie Butterfield
 
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Post » Fri May 27, 2011 9:02 pm

Yes, I haven't explored the full menu but a wait here, stand guard, go home options are required for me.
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Love iz not
 
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Post » Fri May 27, 2011 10:03 pm

Snip...

One reason is that I don't like Nords (especially the voice which is shared with Orcs race).

Snip...


So you haven't read this thread?

Vilja is voiced by Emma. A woman with a slight Swedish accent. Or is it a slight English accent? No matter, Vilja is not your average Nord.

Emma, this is great work. I don't normally install companions, but I couldn't resist after reading the entire thread.
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Oceavision
 
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Post » Fri May 27, 2011 4:25 pm

I haven't dowbloaded this but I'm quite sure it's a very good companion mod.
One reason is that I don't like Nords (especially the voice which is shared with Orcs race).


As Aellis already pointed out, Vilja isn't a 'regular nord'. She has an unique nord-race, slightly smaller than other nords, and she uses my voice. (i.e. she has an obvious swedish accent)

You could bring this mod to another level if you make it possible to choose Race and/or Class, maybe more moddability freedom on your mod.


You mean something like this? http://farm5.static.flickr.com/4071/4235713592_0b8d00aa31_o.jpg

Others request would be:

- Wait Option (not go to home)


You can choose between:
- wait armored (guard)
- wait unarmored (wandering)
- go home/stay at home
- go to previously decided meeting point
- meet me at Anvil/Bravil/Bruma/Cheydinhaal/Chorrol/IC/Leyawiin/Skingrad etc
- meet me later and do some shopping meanwhile

- Companion can die but you can resurrect her (under some conditions).


You can choose among essential and non-essential version. I was thinking of adding a resurrection option, but considering the already available resurrect mods for companions, I feared mod conflicts and decided to leave this for now.

In these aspects, Vilja probably already pretty much offers what you request. However, I have read http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1058305&view=findpost&p=15506105 by you, and I feel maybe Vilja isn't what you are looking for. You see, she HAS a pre-determined personality, she WILL interfere with your game, and my goal has never, ever been to create a generic companion that would fit every kind of player. On the contrary, Vilja is an unique person, with her own personality - you may like her and you may hate her. It's completely up to you. :)
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neen
 
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Post » Fri May 27, 2011 2:27 pm

You mean something like this? http://farm5.static.flickr.com/4071/4235713592_0b8d00aa31_o.jpg

exact, but we can do this almost every companion mod, not everyone can do it (needs at least some skill with the CS)
what I mean is an optional setup to change the race.


You can choose between:
- wait armored (guard)
- wait unarmored (wandering)
- go home/stay at home
- go to previously decided meeting point
- meet me at Anvil/Bravil/Bruma/Cheydinhaal/Chorrol/IC/Leyawiin/Skingrad etc
- meet me later and do some shopping meanwhile

this is good that change from Neeshka.

You can choose among essential and non-essential version. I was thinking of adding a resurrection option, but considering the already available resurrect mods for companions, I feared mod conflicts and decided to leave this for now.

if the difference between essential and non essential version is only a checked button, we can do this by console as well.
What I mean is something like Rhinnna Redux version, Valeria Resurrected or ... Baddy.
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Marine Arrègle
 
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Post » Fri May 27, 2011 1:19 pm

Ayleid_People, I do see what you mean... you are looking for a highly generic and customizable companion mod, maybe something like http://www.tesnexus.com/downloads/file.php?id=5799

These kind of mods are really good, as it allows anyone to create the companion they want for themselves - pick the right race and face and roleplay the rest. I quite happily have one or two of these around in my own games, to help out in combat or to add some life to empty housemods.

But, Vilja isn't that kind of mod. She was never intended to, and will never be. In fact, I suspect that Vilja might not at all be what you are wishing for with a companion. I read this quote by you in another thread:

Companions with some background story or personality (Neeshka, Ryhanna, RT, SutericDreams companions, Baddy, ...) just describe the initial taste of their authors which could not be in accordance with the average player taste; anyway sooner or later you will discover some side you don't like in a particular companion (at least you will get be annoyed by his routine AI).


Vilja fits in this cathegory, i.e. she is exactly what you object to, or worse. She is an unique individual, with her own dialog, behaviour, thoughts, feelings, story, background etc etc. She is the way I wanted her to be, and I am sure there will be sides with her that some players won't like, either some of her comments or something with her daily routine AI. However, it's the same with real people, isn't it? Even those that are close to you have sides that might irritate you. You either like them enough to cope with that, or you withdraw.

I don't expect everyone to like Vilja, she isn't tailored to suite everyones tastes. She is definitely not a generic companion, and I will never turn her into that :).
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Laura Ellaby
 
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Post » Fri May 27, 2011 7:17 am

I think its amazing that she speaks. I downloaded this, and i'm just having fun listening. I don't know how lip synching and Oblivion work because I never delved that deep into audio dialogue, but it looks totally real. The character's face matches her voice too.

I don't know what to say. Simply amazing! :hehe:
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FirDaus LOVe farhana
 
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Post » Fri May 27, 2011 4:14 pm

Mine do the same thing but not nearly as much background dialog. That's what I love about Vilja. I was so busy doing quest dialog I never thought about extending it that far.
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naana
 
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Post » Fri May 27, 2011 1:39 pm

I think its amazing that she speaks. I downloaded this, and i'm just having fun listening. I don't know how lip synching and Oblivion work because I never delved that deep into audio dialogue, but it looks totally real. The character's face matches her voice too.

I don't know what to say. Simply amazing! :hehe:


What IS nice with the facial expression in Oblivion is that one can add moods to the face. If she is angry, she will look angry (and sometimes she gets really mad) and if she is pleased, she will look happy. And glad you enjoy her! :)




Quote Sulteric Drums


Mine do the same thing but not nearly as much background dialog. That's what I love about Vilja. I was so busy doing quest dialog I never thought about extending it that far.



Yes, the balance between quest dialog and other dialog is always tricky - I've been there, too, in Morrowind (which is why I decided not to make a very involved quest with my first Oblivion companion - it has for sure been enough to figure out as it is). Considering how many people adore Viconia, you must have made a very good balance. I think I admitted it previously in this thread - as Viconia is dependant on the huge Underdark mod and as I'm on a laptop with limited HD-space, I haven't really tried her. I'm trying to free up diskspace now in order to be able to meet her ingame. :)

I believe, though, that she and Vilja would get along nice ingame, wouldn't they? I mean, Vilja isn't really a romance companion, so there's no reason for her and Viconia to 'dislike' each other, or for any player to have to choose between them.

And I'm so glad that you do like Vilja :)
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Tom Flanagan
 
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Post » Fri May 27, 2011 10:23 am

Thanks you Emma for your answer;
I truly believe you have done a wonderful work, it's just a matter of style of gameplay for me.

I past two days to make a female version of Baddy 2.5 (I called Alynn), I will send you the omod by MP. Still at the when I tried it I found it not fill the conditions of my gameplay; so I'm going to come back to CM Partners.
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Rex Help
 
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Post » Fri May 27, 2011 8:38 am

Thanks you Emma for your answer;
I truly believe you have done a wonderful work, it's just a matter of style of gameplay for me.

I past two days to make a female version of Baddy 2.5 (I called Alynn), I will send you the omod by MP. Still at the when I tried it I found it not fill the conditions of my gameplay; so I'm going to come back to CM Partners.



Yes, I fully agree - it's a matter of gameplay style :)

Often also a matter of character choice - I pick different companions for different characters.

I have received your PM, I will download it and have a look. There are some really good things with Baddy; although alas lacking spoken dialog, he had an abundance of features and quite a lot of personality too!

I think CM Partners is a very good mod for allowing everyone to make their own personal companions. Of course there are limitations (like no horse-riding), but it must have been quite a balance act for Blackie to make a mod that provided useful companions that would be really easy for any player to customize.
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Danii Brown
 
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