[RELZ] Companion Vilja

Post » Fri May 27, 2011 3:54 pm

A while ago, Vilja and I were at the Roxey. As we were leaving, heading north toward Bruma, I got the on screen message that Vilja was falling behind. I back tracked a little ways and heard her pvssyring away in the distance. Her voice got fainter and then it started to get louder, as she circled around the fence to find me. Here she was was, lost, and she is busy pvssyring away and talking to herself the whole time she circles around to get to me on the road. I wouldn't trade Vilja the pvssyrbox for anything.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Fri May 27, 2011 4:45 pm

Currently my Bosmer Bushwhacker and Vilja are now living in Greyland thanks to "Claim this Interior" but I can't seem to get her to take money from me when I ask her to go shopping, it goes to the dialouge but the only option is "nevermind." I didn't think my Bosmer was that much of a cheapskate.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Fri May 27, 2011 8:36 am

Hi,
I visited after a long time the forums, and noticed an oblivion mod by Emma.
Knowing her morrowind mod quality, I downloaded it directly.
Oblivion was still on my PC, but I finished playing a long time ago.
Loaded a savegame and went to the bloated float, looking for Vilja.
There she was (nice voiceacing and lovely face !), and when leaving the Bloated float, she was out of sight.
A lot of water splashing sound, and you could hear her pvssyring about 'marine artifacts'.
Well, I though, thats indeed the place to look for them.
I don't know if this was scripted or random, but it was a fun start of an entertaining mod.
I ended the little Vilja quest, without major bugs or glitches.
Some minor glitches like the double face bug, not always following properly, etc. , but I have too many mods installed (and deinstalled) to evaluate if there are serious bugs in the Vilja mod.

Unfortunately, I finished most if not all Oblivion quests (and some quest mods also), so I have to wait for some future Oblivion mod to take Vilja along for a pvssyring experience.

Thank you Emma for these fun hours with Vilja.

George
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Fri May 27, 2011 4:11 pm

Currently my Bosmer Bushwhacker and Vilja are now living in Greyland thanks to "Claim this Interior" but I can't seem to get her to take money from me when I ask her to go shopping, it goes to the dialouge but the only option is "nevermind." I didn't think my Bosmer was that much of a cheapskate.


You need to have more than 300 Gold in your inventory, else you can't send her shopping for you.

Also, if the time is not right - shops aren't open or will soon close - she will say something like that she doesn't mind the idea but the timing isn't right.

I double-checked in the construction set before replying, and everything there looks in order - should the problem be anything else than what I suggest here, could you please explain the details, cause I can't find anything wrong.
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Fri May 27, 2011 7:35 am

Hi,
I visited after a long time the forums, and noticed an oblivion mod by Emma.
Knowing her morrowind mod quality, I downloaded it directly.
Oblivion was still on my PC, but I finished playing a long time ago.
Loaded a savegame and went to the bloated float, looking for Vilja.
There she was (nice voiceacing and lovely face !), and when leaving the Bloated float, she was out of sight.
A lot of water splashing sound, and you could hear her pvssyring about 'marine artifacts'.
Well, I though, thats indeed the place to look for them.
I don't know if this was scripted or random, but it was a fun start of an entertaining mod.
I ended the little Vilja quest, without major bugs or glitches.
Some minor glitches like the double face bug, not always following properly, etc. , but I have too many mods installed (and deinstalled) to evaluate if there are serious bugs in the Vilja mod.

Unfortunately, I finished most if not all Oblivion quests (and some quest mods also), so I have to wait for some future Oblivion mod to take Vilja along for a pvssyring experience.

Thank you Emma for these fun hours with Vilja.

George



Aw, what a shame that you haven't got more to do in Oblivion!

Still, I'm glad that you liked what you have seen of Vilja.
She's not scripted to jump into the water and start chatting over marine artifacts - but I'm not surprised if she did. That girl has a timing that is so weird that I sometimes suspect that she is alive. In Korana's wonderful http://www.gamesas.com/bgsforums/index.php?showtopic=1066484&st=0&start=0 you early on run into a corpse that looks surprisingly much like Vilja.
Vilja was with me when I find the corpse. She stared at her 'doppelganger' and exclaimed: "This is SCARY!". I could only agree!

I don't think double face bugs and such are related to Vilja, but very well to the mod load order - I have seen her with doubled face, too, but this has been after adding new mods and forgetting to run Wrye Bash.

Anyway, glad that you like her - and hope you will very soon find some good new quest-mod to play where you can let Vilja tag along!
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Fri May 27, 2011 9:38 am

You need to have more than 300 Gold in your inventory, else you can't send her shopping for you.

Also, if the time is not right - shops aren't open or will soon close - she will say something like that she doesn't mind the idea but the timing isn't right.

I double-checked in the construction set before replying, and everything there looks in order - should the problem be anything else than what I suggest here, could you please explain the details, cause I can't find anything wrong.



nevermind you hit it on the head, my character had at max 100 gold the first time I asked... I'll try again later when I have 300+
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Fri May 27, 2011 12:38 pm

nevermind you hit it on the head, my character had at max 100 gold the first time I asked... I'll try again later when I have 300+



Good! :) You got me a bit puzzled there...
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Fri May 27, 2011 11:44 am

Looks good. Maybe we could do a Bethblog mod interview :poke:

BTW, that first screenshot on your site kind of looks like Claire Danes. I think it's the eyes.
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Fri May 27, 2011 8:28 am

Looks good. Maybe we could do a Bethblog mod interview :poke:

BTW, that first screenshot on your site kind of looks like Claire Danes. I think it's the eyes.


Thank you! :)

We actually already did a http://bethblog.com/index.php/2008/05/09/morrowind-mod-interview-emma/ back in spring 2008, but Vilja says that if you want an interview with her as well, she'd be happy to talk to you, and she could let me tag along if you insist :biglaugh:
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Fri May 27, 2011 7:57 pm

At the moment I am facing my first problem with Vilja. Because it is not mentioned by anyone here, maybe it is not a real 'problem', it's just me to be to dumb to find the solution...

Vilja is still collecting the incredients for her sister. To help her in her search first she needed a book from First Edition, which worked flawlessly, I bought the book and she was happy. Now, after a while, she needs to see a picture of a special incredient (doesn't remember the name nowexactly, I'm at work, but the name ends of '... Hunger') and wants me to go back again to First Edition. And there my problem starts. What have I to look for? There is no new book in the vendors inventory that will suit her (I have a mod that marks all books as 'read' that I have opened already, and I bought ALL books that haven't be read already...), nor is there something else in his inventory, like a picture or so. The books lying around in the shop don't fit her request too and there are no new pictures on the wall. I also visited all other bookshops around Cyrondiil just for the case, the First Edition was only a point to start from, and I changed the load order of her file up and down, but nothing has helped. When I go on with adventering, after a while Vilja moans, that she 'really, really urgent needs to go to First Edition to see a picture of that 'something .. Hunger'. And here it starts again, nothing to see or buy in 'my' First Edition that my be helpful to her. Meanwhile I think the solution may be really easy, to easy for me to find it... Any hint available for a poor searching soul?

About the shopping: While in First Edition I send her out for shopping (no 'self starting', I had pvssyd to her first) and when I met her again, she gave me three bottles of 'Cure Desease'. Hey, how could she now that this is the only potion I really use in my games and that I always have stored a stock deep in my inventory? I was so surprised that I have invited her spontaneously for dinner at the Tiber Septim Hotel that evening. Good Girl! :clap:
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Fri May 27, 2011 6:51 pm

At the moment I am facing my first problem with Vilja. Because it is not mentioned by anyone here, maybe it is not a real 'problem', it's just me to be to dumb to find the solution...

Vilja is still collecting the incredients for her sister. To help her in her search first she needed a book from First Edition, which worked flawlessly, I bought the book and she was happy. Now, after a while, she needs to see a picture of a special incredient (doesn't remember the name nowexactly, I'm at work, but the name ends of '... Hunger') and wants me to go back again to First Edition. And there my problem starts. What have I to look for? There is no new book in the vendors inventory that will suit her (I have a mod that marks all books as 'read' that I have opened already, and I bought ALL books that haven't be read already...), nor is there something else in his inventory, like a picture or so. The books lying around in the shop don't fit her request too and there are no new pictures on the wall. I also visited all other bookshops around Cyrondiil just for the case, the First Edition was only a point to start from, and I changed the load order of her file up and down, but nothing has helped. When I go on with adventering, after a while Vilja moans, that she 'really, really urgent needs to go to First Edition to see a picture of that 'something .. Hunger'. And here it starts again, nothing to see or buy in 'my' First Edition that my be helpful to her. Meanwhile I think the solution may be really easy, to easy for me to find it... Any hint available for a poor searching soul?

About the shopping: While in First Edition I send her out for shopping (no 'self starting', I had pvssyd to her first) and when I met her again, she gave me three bottles of 'Cure Desease'. Hey, how could she now that this is the only potion I really use in my games and that I always have stored a stock deep in my inventory? I was so surprised that I have invited her spontaneously for dinner at the Tiber Septim Hotel that evening. Good Girl! :clap:


http://www.uesp.net/wiki/Shivering:Hunger probably has something to do here, hungers from SI. The ingredient being hunger tongue. (if this is a spoiler then sorreh)
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Fri May 27, 2011 6:43 pm

Thanks, but I don't think my problem has to do with that hunger (SI is installed btw.). I think it has to do that I have to find something inside First Edition (a book or a picture) that is either not there or that I am to dump to see (maybe it is just lying around somewhere and 'to easy' for me to discover?). At least I have bought all items the Vendor has had in his inventory by that time, but none of this items have triggered Vilja to be 'satisfied'...
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Fri May 27, 2011 10:46 am

Thanks, but I don't think my problem has to do with that hunger (SI is installed btw.). I think it has to do that I have to find something inside First Edition (a book or a picture) that is either not there or that I am to dump to see (maybe it is just lying around somewhere and 'to easy' for me to discover?). At least I have bought all items the Vendor has had in his inventory by that time, but none of this items have triggered Vilja to be 'satisfied'...


Chanur, did you *talk* to the bookseller at First Edition?
There should be an additional topic for you...

(And it is filtered in a way that shouldn't possibly conflict with other mods with dialog - it should definitely be there)
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Fri May 27, 2011 4:57 pm

Yes, I talked to him right away, expecting that it would work the same way as it worked with the book from her first quest. But there was no new option available, only the standard options that you get from each vendor. I talked to him each time Vilja 'forced' me to go back to the First Edition (I tried it several times, no new option...), so I thought, he will have a new book in his inventory, but nothing. I'm at work now, so I cannot tell you what options the Vendor exactly has available, but I'll have a look as soon as I'll be back home again.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Fri May 27, 2011 3:17 pm

Check what the journal says, too, please!
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Fri May 27, 2011 6:53 pm

Check what the journal says, too, please!



ok, I'll send you a PN with screenshots then, but please count on it before 16:00 today... :whistle:



Update: I have just sent a PN with links to the pictures.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Fri May 27, 2011 2:59 pm

She told mw to get a bath and went drinking... :D :facepalm:
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Fri May 27, 2011 11:34 am

ok, I'll send you a PN with screenshots then, but please count on it before 16:00 today... :whistle:



Update: I have just sent a PN with links to the pictures.



Chanur, I've seen your PM and I reply to it here, in case someone else has some knowledge to offer...

I wonder if I have... ehm... outsmarted myself :facepalm:

You see, I have learnt about the danger in filter dialog for an existing npc, as any other dialog changes involving the same npc might override my changes.

So, I figured out that instead, I would filter the dialog for, in this case, merchant bookseller, male, redguard, location First Edition.

Well... that should work... but... what would happen if the redguard merchant bookseller suddenly isn't a redguard anymore?!

I'm looking at your screenshot, and the guy on it has a beard. My first suspicion is that you are using a mod that changes *some* of the male npcs and give them beards. And that the mods that give them beards will turn them into unique races... like "beardredguard" instead of redguard.

That would for sure explain why you are having problems!

Can anyone confirm this? Or can you give me the name of the beard-mod, Chanur, so that I can look?

Solutions... well, let's first see if my suspicion is right. Then it's a matter of how much knowledge you have with the CS. You could fairly easily re-filter the dialog, or turn the bookseller back to being a normal redguard. or, if you don't know how to do any of this, I can change the dialog filter for you.

But, first we need to know if my suspiscion is right - and I'm so GLAD that you sent that screenie, else I wouldn't had had a clue about how changed the bookseller was in your game.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Fri May 27, 2011 2:55 pm

I guess you are absolutely right. I use an overhaul called WACShop - http://waalx.com/RealSwordsForum/index.php
In this Overhaul Phintias has the race 'RedguardB05Black'. But I used this overhaul from the beginning and when Vilja asked for her first book, Phintias has had the option about it. Nothing unusual then. Is there a difference in the scripting between both books?

Update: I changed Phintias back to a 'normal' Redguard and indeed, the missing option is there. I guess, it is much easier for me to just change the race as for you to change a lot of scripting, so your hint was very helpful to me. But I still wonder, why I could ask for the first book but not for the second. There must still be a secret deep inside your scripts... ;)

Many thanks for your help, I'll go on now and see, what surpises Vilja still will have for me. :foodndrink:
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Fri May 27, 2011 7:02 pm

Hmm... Emma, is there a reason that you haven't just conditioned the topic like: getisid Phintias == 1 & getstage stage == xy?
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Fri May 27, 2011 1:19 pm

I guess you are absolutely right. I use an overhaul called WACShop - http://waalx.com/RealSwordsForum/index.php
In this Overhaul Phintias has the race 'RedguardB05Black'. But I used this overhaul from the beginning and when Vilja asked for her first book, Phintias has had the option about it. Nothing unusual then. Is there a difference in the scripting between both books?

Update: I changed Phintias back to a 'normal' Redguard and indeed, the missing option is there. I guess, it is much easier for me to just change the race as for you to change a lot of scripting, so your hint was very helpful to me. But I still wonder, why I could ask for the first book but not for the second. There must still be a secret deep inside your scripts... ;)

Many thanks for your help, I'll go on now and see, what surpises Vilja still will have for me. :foodndrink:



Ah good to know! :)
Although less pleasant that we now know of a distinct mod conflict :/

There's a very simple reason why it worked with the first book but not with the picture. The book was just an item I stuck into the First Edition cell and that you could by from Phintias. No dialog added, no changes at all to Phintias.

Quote Washington

Hmm... Emma, is there a reason that you haven't just conditioned the topic like: getisid Phintias == 1 & getstage stage == xy?


Yes, there is... you can read more about it in the pinned thread about mod conflicts. But basically it works like this:

If more than one mod affects the same thing, the newer mod will override the older one.

If I go to the dialog section and alter the dialog for Phintias, *any* other mod that somehow affects Phintias can override my dialog. In particular if it's a mod that adds to his dialog. A known issue here is Knights of the Nine, where the Kynareth guard sometimes won't have the necessary dialog because he is affected by other mods.

Some things can be changed by more than one mod, for instance cells - it should for instance be safe to add books to a bookshop in two mods, and all the new books will show up.

But, dialog added to a particular npc will be affected by other mod changes.

it was in order to avoid this and still be able to add dialog to existing npcs that I decided to add 'general dialog' and filter it so thoroughly that only the right npc could have it. I.e. merchant bookseller + redguard + male + cell First Edition seemed like a wonderful solution... hadn't it been for the sudden racial change of Phintias.

(I'm not so good at explaining, but there's more information in the pinned thread)
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Fri May 27, 2011 6:25 am

Hey Emma, you're right but only partially. The 'rule of the one'...

But dialogue in Oblivion isn't connected with NPC, but with quest instead.
So if you create new quest, under that quest select tab Topics, create new topic and it's responses, you can set in conditions for the responses any NPC that you want but your mod won't edit that NPC.

So you can freely do it like this, without even touching the NPCs. :)

The rule of the one would apply for example if you'd change Phintias' AI. Then he wouldn't get any AI (or other) changes from earlier mods and your change would be overwritten by newer mods that edit it's hair or inventory and similar.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Fri May 27, 2011 5:48 am

Hey Emma, you're right but only partially. The 'rule of the one'...

But dialogue in Oblivion isn't connected with NPC, but with quest instead.
So if you create new quest, under that quest select tab Topics, create new topic and it's responses, you can set in conditions for the responses any NPC that you want but your mod won't edit that NPC.

So you can freely do it like this, without even touching the NPCs. :)

The rule of the one would apply for example if you'd change Phintias' AI. Then he wouldn't get any AI (or other) changes from earlier mods and your change would be overwritten by newer mods that edit it's hair or inventory and similar.



Allright! :)
That should make things less complicated.

As you probably know, I'm new to modding Oblivion, my previous experience is just from MW, where things worked similar to what you say. I have been reading up as good as I was able to, in wiki and in other tutorials I have seen around, but I haven't found anything comprehensive on dialog, just tried to sum up the information I've found floating around. So this new piece of knowledge is certainly welcome, especially as it makes things easier. And I who thought I was so clever when I came up with using dialog filters the way I did :D.

Oh well, I will surely want to add more to Vilja later on, and then I can change the dialog conditions as well.

As you probably know a lot more than I about writing dialog for Oblivion, could you recommend me any tutorials, cause I want to learn and understand more? Many thanks in advance :)
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Fri May 27, 2011 5:35 pm

OK, a few pages ago we were discussing resurrection of companions, and I went on about a mod I just *knew* I had seen, that could be used for resurrecting any companion :)

Obviously, it was a WIP-thread I had read (which explained why I couldn't find it when I searched for it), but now it has been released, so just thought I should link to it: http://www.gamesas.com/bgsforums/index.php?showtopic=1068371&st=0&gopid=15525440&#entry15525440
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Fri May 27, 2011 6:16 am

I knew that you came from MW of course! :)
I forgot how was dialogue dealt there, but I think that it wasn't too hard.

I don't know about many tutorials, and I don't know what would be most suitable for you since you obviously have quite some knowledge.
I have started with this simple quest tutorial ( http://www.morrowind-oblivion.com/oblivion/oblivion_quest_tutorial.php ) and expanded by using Wiki, forum advices and learning from examples of other mods and game.
I guess that my best advice to you would be to use the CS forums and the good will of community there without any restrains whenever you have any question or need an advice.

On the other hand, I have a question. Since I also use WAC that changes races for some NPCs, are there any other NPCs in your mod that won't work in my game except for Phintias?
(I'm asking so that I can fix them)
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

PreviousNext

Return to IV - Oblivion