[RELZ] Companion Vilja

Post » Fri May 27, 2011 8:45 am

Good to see people appreciating them.

I'm about to download it now,
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Samantha hulme
 
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Post » Fri May 27, 2011 5:56 am

It would be great to have her in Morrowind. As for now, thanks for the Oblivion version:P


Cheers,
Pushkatu!



I didn't know you were playing Morrowind as well, Pushkatu :hubbahubba:

I thought you had moved over to Oblivion definitely.

Regardless, I will continue to look at a Morowind version - just trying to find a good way to randomize her chats for MW.

(And you know what... this time I *have* been adding tags at Nexus - because thanks to you, I now know how to do this :))


Quote Sulteric Drums

Always glad to see more companions. Like Greenwarden said, that many lines isn't crazy. She did over 1,000 for Viconia DeVir Part III and if we redo Part I it will be far more than 1,500.

I'll be interested to see how she interacts with my companions and I'm looking forward to playing this.



Hi Sulteric! :wave:

I've been using your companions, or at least some of them - Stokker Wolf and Saerlith. Not so much Viconia, as she was dependant on a rather extensive landmass mod. She's a very pretty lady, though! :)

They seem to get along well with Vilja... although as they currently don't have any conversations files, they currently are not able to particiapte in any conversations with Vilja. Maybe that will be included in the update for Viconia? :)

Quote Fable2

Okay: a fourth companion to accompany Viconia, Baddy, and Saerileth. -And eventually, Stoker Wolff: so that will make five.

Can't get enough of companion mods with personality.

Thanks, Emma! Really looking forward to this. Especially the ability to witness discussions of Vilja's own concerns with other companion mods.


Hi Fable2 :wave:

I know you always liked companions with personality for Morrowind :)

Hope you will enjoy Vilja, too..

As said in the readme, you will only witness discussions between npcs if the other companions you use have their own conversations. This might not be the case with companions that have unique voices. But for instance CM Partners and Neeshka will chat with Vilja (although Neeshka's AI-packages are set up so that she has to be in wander mode for quite some time before she starts chatting).
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Robert
 
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Post » Fri May 27, 2011 2:51 pm

Yes, I've been meaning to give them some conversation bits. I'll have to do that.
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John Moore
 
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Post » Fri May 27, 2011 6:23 am

Yes, I've been meaning to give them some conversation bits. I'll have to do that.


Lovely :)

I was really sad when I couldn't make them interact now, I would love to hear what Vilja and Stokker Wolf could talk about.
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Big Homie
 
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Post » Fri May 27, 2011 8:01 pm

Do you use the default conversation greetings or are you using custom lines?
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Patrick Gordon
 
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Post » Fri May 27, 2011 9:30 am

Wooot I loved your Morrowind companions, I hate how lonely Oblivion can feel at times the more flushed out companions the better imo.
Whats her thoughts on evil characters, and thieves?
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Yvonne Gruening
 
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Post » Fri May 27, 2011 3:10 pm

Looks like this companion has a lot of efforts behind her, I'll give her a try. Downloading mod right now ^^.


Yes, to be honest... I *have* spent quite some time and effort on her. I do hope you will like her :)


Quote Sneeper

Hmm i wasn't planning on using any companions in Oblivion but i'm really tempted by this one, i'm going to give it a shot.
Thank you.


I do hope that you won't regret it but instead find that a companion can indeed add something to your Cyrodiil life. If you don't like having her around all the time, you can just leave her at home and meet up with her whenever you feel like having her around... But you should better do her quests before you leave her behind, else you will never get to really know her... :)
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Alexxxxxx
 
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Post » Fri May 27, 2011 10:39 am

I Like her for sure, and she will "Always" be in my game, Great Job! :foodndrink: :goodjob: :rock: B)
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Jade
 
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Post » Fri May 27, 2011 1:40 pm

Do you use the default conversation greetings or are you using custom lines?



I'm not sure what you mean... For Vilja?? She has of course her custom lines, and then the cross-linking will do the rest so that companion that uses standard voices will also reply with standard conversation topics. I've also customized so that sometimes a Vilja-specific 'transfer-topic' will be used that will link other npcs to Vilja's topics (in the conversation-linkings). Ugh, it's hard to explain here, but if you look at the Vilja-quest in the CS and go to conversations, it should be apparent...
There's an ID called Viljatransfer. It's used to 'guide' other npcs to say things that will make Vilja talk about things that interests her. (Else they tend to just be talking about goblins and mudcrabs all the time :P)

EDIT: this Viljatransfer will of course not be used always, or not even that often. It should hopefully be rare enough to not get boring (I hope :))
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{Richies Mommy}
 
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Post » Fri May 27, 2011 8:51 am

Hi Fable2 :wave:

I know you always liked companions with personality for Morrowind :)

Hope you will enjoy Vilja, too..


Hi. :) I'm sure I will, if you made it! Playing Morrowind and Oblivion in tandem, so I've still got my favorite companion, Constance, loaded in, there.

As said in the readme, you will only witness discussions between npcs if the other companions you use have their own conversations. This might not be the case with companions that have unique voices. But for instance CM Partners and Neeshka will chat with Vilja (although Neeshka's AI-packages are set up so that she has to be in wander mode for quite some time before she starts chatting).


It would be great to witness conversations between Vilja and Sulteric Drums' companion mods. Regardless, they're great contributions to the community. :)
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Haley Merkley
 
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Post » Fri May 27, 2011 5:25 am

I will try and make it so.
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c.o.s.m.o
 
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Post » Fri May 27, 2011 10:58 am

I always liked your companion mods in Morrowind, so I cant wait to install this thing and try it out.
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Nicole M
 
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Post » Fri May 27, 2011 11:04 am

Wooot I loved your Morrowind companions, I hate how lonely Oblivion can feel at times the more flushed out companions the better imo.
Whats her thoughts on evil characters, and thieves?



You know, I think the sad - but beautiful - music in Oblivion adds to the feeling of loneliness :).
I always felt a bit lonely there, too...

Vilja is OK with having evil friends or thief friends. She shouldn't report your crimes or anything - I have been pickpocketing people and opened locks while she has been watching, and she just stood there smiling...
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Albert Wesker
 
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Post » Fri May 27, 2011 7:07 pm

I do hope that you won't regret it but instead find that a companion can indeed add something to your Cyrodiil life. If you don't like having her around all the time, you can just leave her at home and meet up with her whenever you feel like having her around... But you should better do her quests before you leave her behind, else you will never get to really know her... :)


I have played a bit since i made my last post and i must say i like having her around, i made her an archer so i don't have to worry as much about hitting her in combat.
Also i now have someone to give the light armour to i find in the game.

http://img199.imageshack.us/img199/9832/oblivion200912280329498.jpg
http://img690.imageshack.us/img690/2607/oblivion200912280330021.jpg
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Rob Smith
 
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Post » Fri May 27, 2011 7:28 pm

This sounds like an INSTANTDOWNLOAD!
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Josh Sabatini
 
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Post » Fri May 27, 2011 6:17 pm

Hi, Emma.

Please forgive my being so indirect in my previous post.

Your talent and skills were obvious to me the moment I encountered your work.

I thank you for the added enjoyment your mods have brought and will bring to my game.
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Peter lopez
 
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Post » Fri May 27, 2011 8:34 am

I Like her for sure, and she will "Always" be in my game, Great Job! :foodndrink: :goodjob: :rock: B)



I'm glad you do like her :)

Thank you for helping me testing her, it's invaluable :)


Quote Fable2

Hi. I'm sure I will, if you made it! Playing Morrowind and Oblivion in tandem, so I've still got my favorite companion, Constance, loaded in, there.


:biglaugh: Well, at least I can promise you one thing... Vilja won't leave you there with 100 eggs and the guards chasing you. So she is more well-behaving than the little woodelf thief. But you'll find that she still has her own ideas on things, and that it sometimes can be impossible to stop her...

Quote Liljb14

I always liked your companion mods in Morrowind, so I cant wait to install this thing and try it out.


Then you should hopefully like Vilja, too, as she is like a mix of those I made for Morrowind. Spiced with voiced dialog and various other Oblivion features.
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Kim Kay
 
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Post » Fri May 27, 2011 1:44 pm

I was busy playing Dragon Age these past two months and forgot all about the Elder Scrolls. And what do I find when I get back. Emma's first OB companion mod!!!
It feels like it's my birthday or something!.
Thank you! ^_^


Well, forum is back up again :)

There won't be any new releases for Oblivion a while... the houses was something I did as i was getting restless during the testing of Vilja :embarrass:
Although it was fun doing the houses, I admittedly prefer to work with npcs, to try to make them come alive. (My family would tell you it's the same in real life - I've never been good at house-keeping either :P ).

Vilja has kept my mind occupied for such a long time now. But, I do have other ideas, both for Morrowind and Oblivion, so there will surely come more :) . The next thing I have in pipeline is for Morrowind, though...


And you are going to mod for Morrowind again?? Great!!! :drool:
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Cameron Wood
 
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Post » Fri May 27, 2011 4:10 pm

And you are going to mod for Morrowind again?? Great!!!


She has never really stopped! ;)
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Kat Ives
 
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Post » Fri May 27, 2011 6:32 pm

I downloaded Vilja yesterday and she won my heart right from the start. What a lovely face! You need to go close by with the camera to see her real beauty (ok, it's nothing, what I would do in a real world, but hey, it's a fantasy game, so I think it is ok to be a bit 'strange' there...).

I play Oblivion with companions since months, ususally with Viconia (it's a must to me although I never started the second chapter) and a second one from the CM Partners pool. Now, that I've met Vilja, my girl from the CM Partner Mod was very sad as she heard that she had to retire. She is living now at Seaview Castle, where she is not all alone and I can visit her from time to time (i haven't had the heart to just delete her...).

I really like that Vilja and Viconia have a very similar structure of their orders. And also I like that both come with a summonig spell (what I have missed with my CM Partners, the ring they use was not very effective in my games), that they both are able to use a horse and the possibility to change between armor and casual wear. The only thing what I miss (but also with both, Vilja and Viconia) is a way that they may repair their armor by themself, something that all CM Partners are able to do.

But all over all, Viljas 'personaltity' will let me forget this little drawback very fast. I'm really looking forward to the upcoming hours in company with her and to find out what ingredients she is looking for (By now she has not found even one...). If she only wouldn't ask so much for beer... :foodndrink: :biglaugh:
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Anna Beattie
 
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Post » Fri May 27, 2011 10:50 am

I have played a bit since i made my last post and i must say i like having her around, i made her an archer so i don't have to worry as much about hitting her in combat.
Also i now have someone to give the light armour to i find in the game.

http://img199.imageshack.us/img199/9832/oblivion200912280329498.jpg
http://img690.imageshack.us/img690/2607/oblivion200912280330021.jpg



Thank you for the screenies! :)
She looks great in that outfit!

And really cool that you DO enjoy her company, especially as you said before that you aren't particularly fond of companions, and Vilja probably isn't the easiest one to get used to (as she *will* change things quite a lot). I hope you will continue to enjoy her company. And if you get tired of listening to all her small-talk, you can always ask her to shut up! She won't be pleased with that, but it's nothing a few sweetcakes or strawberries cannot cure ;).

Quote Richardrocket009

This sounds like an INSTANTDOWNLOAD!


That sounds great to me - hope you'll like her :)


Quote Garx

Hi, Emma.

Please forgive my being so indirect in my previous post.

Your talent and skills were obvious to me the moment I encountered your work.

I thank you for the added enjoyment your mods have brought and will bring to my game.



Thank you :) :embarrass:
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Batricia Alele
 
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Post » Fri May 27, 2011 7:47 am

Congratulations on the release. I think she's adorable! :D
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Rachie Stout
 
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Post » Fri May 27, 2011 12:42 pm

I was busy playing Dragon Age these past two months and forgot all about the Elder Scrolls. And what do I find when I get back. Emma's first OB companion mod!!!


Hi Apophis - good to see you back from the Dragon world :wave:


It feels like it's my birthday or something!.
Thank you! ^_^


Uhm... could 'something' be like... Christmas, maybe :D (although two days late - she was released on the 27th) :D

And you are going to mod for Morrowind again?? Great!!! :drool:


Quote Osiris

She has never really stopped!



Well... to be honest, I haven't released anything extensive since Children of Morrowind ver 2 last year... Not for any game. And most of the 'brain-work' with that mod was done already with ver 1.0

So Vilja is the first "bigger" mod that I have started out fresh with and completed for several years... And my first brand-new companion since Constance, who was released in june 2005, only weeks before Grumpy passed away.

But it is indeed good to 'be back', and to learn to understand the OB CS better and better :D
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Nicole Kraus
 
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Post » Fri May 27, 2011 6:00 am

Hi Apophis - good to see you back from the Dragon world :wave:




Uhm... could 'something' be like... Christmas, maybe :D (although two days late - she was released on the 27th) :D


More like three days late. My birthday was on the 24th.
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Mike Plumley
 
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Post » Fri May 27, 2011 2:16 pm

I downloaded Vilja yesterday and she won my heart right from the start. What a lovely face! You need to go close by with the camera to see her real beauty (ok, it's nothing, what I would do in a real world, but hey, it's a fantasy game, so I think it is ok to be a bit 'strange' there...).

I play Oblivion with companions since months, ususally with Viconia (it's a must to me although I never started the second chapter) and a second one from the CM Partners pool. Now, that I've met Vilja, my girl from the CM Partner Mod was very sad as she heard that she had to retire. She is living now at Seaview Castle, where she is not all alone and I can visit her from time to time (i haven't had the heart to just delete her...).

I really like that Vilja and Viconia have a very similar structure of their orders. And also I like that both come with a summonig spell (what I have missed with my CM Partners, the ring they use was not very effective in my games), that they both are able to use a horse and the possibility to change between armor and casual wear. The only thing what I miss (but also with both, Vilja and Viconia) is a way that they may repair their armor by themself, something that all CM Partners are able to do.

But all over all, Viljas 'personaltity' will let me forget this little drawback very fast. I'm really looking forward to the upcoming hours in company with her and to find out what ingredients she is looking for (By now she has not found even one...). If she only wouldn't ask so much for beer... :foodndrink: :biglaugh:



Thank you - glad that you do like her :)

I looked through various dialog structures for various companions, and instantly liked the way Sulteric drums had set this up, so I early on decided to do something similar (as I also know his companions are frequently used, I thought following a similar concept would make Vilja more intuitive for users - it's always good to stick with a wellworking concept :)).

I believe most non CM Partners companions have summon spells or objects, their own horses and AI-packages both for armor and non-armor, so in that aspect Vilja is pretty much 'standard'. I think it's because of the concept with multiple companions that Blackie, probably wisely, decided not to add this to the Partners. The way the Partners are currently set up, it is very easy for players to make their own companions using his platform. So, even if the lack of summon spells and horses is a little disadvantage with them, it's great to have the opportunity to so easily create ones own Partners. :)

I didn't add any armor repair to Vilja because it seemed 'out of character' for her. Instead, she will give you an armor hammer if you haven't got any. I also excluded things like arrow fletching and combat spellcasting, as it also didn't seem to fit her personality. She is a novice alchemist, so what she will do is potions for you *). It's a balance to decide how many features to add, but I wanted her to be a 'realistic person' rather than an 'ueber-jack-of-all-trades'. She does offer one thing that is a bit out of character, though... lockpicks. But only if you haven't got any. And only because it's so horribly hard to get enough lockpicks if you want to play a 'honest' character that doesn't want to be member of the Thieves guild.

So... the lady keeps asking you for something to drink? :biglaugh:
Well, most of her greetings are very random, and I have seen that some might pop up surprisingly often one evening... and then vanish for many hours. Maybe she really *is* thirsty? :D
I was waiting for one comment to show up for hours and was just about to dig through the CS to see if I had deleted it or something... then she said it. Twice within five minutes, and again after less than 20 minutes.

As for her ingredients... a hint if she doesn't seem to find any fast enough: make sure you are in the wilderness and outdoors. Start chats with her repeatedly. She will relatively soon tell you that she has found an ingredient. It's more reliable than just waiting for her to say it as a comment while you are travelling (but this does happen, too). Also, there is a topic about "her mission"... you can check there if she has found anything. Once she has found one ingredient, other things will start to happen as well...


*) EDIT: Later on, she will also offer to heal you. But you first have to know her a bit better.
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Agnieszka Bak
 
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