[RELZ] Companion Vilja

Post » Fri May 27, 2011 8:03 am

Hi emma,

it is absolutely no big issue, that Vilja doesn't repair their armor, Viconia doesn't do it also, so I just have to do the work for both ladies (although I play a lady too, but as all NPC in the cities state: 'Oh look at the muscels on you!', I guess, she is the right person to do it... ) :lol:

That she asks for something to drink and something to eat has first a bit worried me, because I thought it is necessary for her to stay healthy, but meanwhile I think it is just part of her 'character' with no 'serious' influence. I'll see what happens in the future.

About the ingredients: if I understand you right, I just have to chat a bit with her in the wild and things are going on? Yesterday I gave her the order to stroll around and search for what she needs. Before she left, she told me not to go to far away or summon her if necessary. Then I saw her in the distance grabbing here and grabbing there. But when she came back after a while, she told me, that she has no incridients in their inventory yet. I thought 'Ok, that's the wrong place then' and went on to new adventures. Next time I'll chat with her in the wild that she won't even have enough time to think about any ingredients. Let's see, if that will help her to find anything, but on the other side, Ladies do most of their work while talking, so why not? :whisper: :rofl:

Can't wait to come home and go to the next adventure with her. Thanks for that great mod!
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Joey Bel
 
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Post » Fri May 27, 2011 5:56 pm

Congratulations on the release. I think she's adorable! :D



Thank you :)

And thank you for the testing, the advice you have given me on how to get started with the Oblivion Construction set - and of course for the encouragement you have given me during the WIP-months :)


Quote Apophis2412

More like three days late. My birthday was on the 24th.


Happy belathed birthday then :)

(Aha... that's what 2412 in your username stands for :D)
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Silvia Gil
 
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Post » Fri May 27, 2011 4:36 pm

Hi emma,

it is absolutely no big issue, that Vilja doesn't repair their armor, Viconia doesn't do it also, so I just have to do the work for both ladies (although I play a lady too, but as all NPC in the cities state: 'Oh look at the muscels on you!', I guess, she is the right person to do it... ) :lol:

That she asks for something to drink and something to eat has first a bit worried me, because I thought it is necessary for her to stay healthy, but meanwhile I think it is just part of her 'character' with no 'serious' influence. I'll see what happens in the future.

About the ingredients: if I understand you right, I just have to chat a bit with her in the wild and things are going on? Yesterday I gave her the order to stroll around and search for what she needs. Before she left, she told me not to go to far away or summon her if necessary. Then I saw her in the distance grabbing here and grabbing there. But when she came back after a while, she told me, that she has no incridients in their inventory yet. I thought 'Ok, that's the wrong place then' and went on to new adventures. Next time I'll chat with her in the wild that she won't even have enough time to think about any ingredients. Let's see, if that will help her to find anything, but on the other side, Ladies do most of their work while talking, so why not? :whisper: :rofl:

Can't wait to come home and go to the next adventure with her. Thanks for that great mod!


Heh, I've heard steady nord smiths say to my tiny woodelf characters that they admired her muscles :D
Silly guys!

Vilja won't take any damage from not eating or drinking... it only works reversed... I.e. if she asks for something to drink in her greeting, and you have something, beer, mead, wine, for her, you will gain a disposition point or two (as you may have noticed, you cannot play the persuasion-game with her, so if she is mad at you, you have to have other ways to please her).

About the ingredients: She has a random greeting and a random chat (i.e. what she says when she is just smalltalking with you when you are travelling together) that goes like "Guess what! I've just found an ingredient...". And then there is a scripted 'counter' that will keep track on how many ingredients she has currently found (you will also get quests from her once she has started to find ingredients). If you want her to start finding the right ingredients rapidly, the easiest way is to just continue to start conversations with her - if you are in the wilderness, she should rather soon have found the first ingredient. So if you send her picking flowers, it won't add any extra chances for finding her quest ingredients. But she will have other ingredients on her, that you can use to make potions (and if you have a pretty garden, it's nice to have her wandering around, attending to the flowers :)).
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Jessica Phoenix
 
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Post » Fri May 27, 2011 6:50 am

Thank you for the screenies! :)
She looks great in that outfit!

And really cool that you DO enjoy her company, especially as you said before that you aren't particularly fond of companions, and Vilja probably isn't the easiest one to get used to (as she *will* change things quite a lot). I hope you will continue to enjoy her company. And if you get tired of listening to all her small-talk, you can always ask her to shut up! She won't be pleased with that, but it's nothing a few sweetcakes or strawberries cannot cure ;).


That's what i like about her, most companions are just pretty uninteresting or don't offer enough diversity so for me the only reason to have those around is "assistance" in combat.
Which firstly i don't need and secondly they tend to get in my way.
With Vilja i don't really seem to have that problem because there are 3 combat stances (+ optional essential) and even if she did her character would make up for it.

About the outfit it's just something i still had in my inventory since i always used to sell Light armor but it turned out pretty well :)
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Allison C
 
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Post » Fri May 27, 2011 12:59 pm

That's what i like about her, most companions are just pretty uninteresting or don't offer enough diversity so for me the only reason to have those around is "assistance" in combat.
Which firstly i don't need and secondly they tend to get in my way.
With Vilja i don't really seem to have that problem because there are 3 combat stances (+ optional essential) and even if she did her character would make up for it.

About the outfit it's just something i still had in my inventory since i always used to sell Light armor but it turned out pretty well :)



One of the "worst" things with any companion in Oblivion is that the enemies tend to attack the companion rather than the player. Lovely, especially if you want to raise your skills in blocking or armor :P. Or, rather, not lovely at all... :(
So if you have a whole bunch of companions with you, the chances that you will be involved in any combat is slim... Thats why I tend to stick with just one companion at a time while I'm out fighting (whereas I often brought 2-3 with me in Morrowind).
And you are right, Vilja's pacifist-mode does help quite a lot... IF she is uninjured and IF the player doesn't start attacking her upon sight. As you have probably noticed, she will start to fight back when you raise your weapon, if she is either injured or under attack.

But it is quite fun to have some extra companions in the house where I 'live'. To just sit in a chair and listen to them can be quite hilarious at times. And to use them as mannequins for nice outfits ;)
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Ebony Lawson
 
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Post » Fri May 27, 2011 3:42 pm

Hi Emma!

At last one of your companions for Oblivion.
Downloading now .....
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Alyesha Neufeld
 
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Post » Fri May 27, 2011 11:18 am

The voice acting for her is so cute, you really did a great job XD
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Shannon Marie Jones
 
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Post » Fri May 27, 2011 6:16 pm

The voice acting for her is so cute, you really did a great job XD



Thank you :) :embarrass:





Quote Wolfman Ulfar


Hi Emma!

At last one of your companions for Oblivion.
Downloading now .....



Hi Wolfman :)

Hope you will like her.

And many thanks for you help and support during the WIP-months :)
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Rachael
 
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Post » Fri May 27, 2011 12:40 pm

I do like her, Emma.
Thanx
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Sophie Louise Edge
 
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Post » Fri May 27, 2011 2:52 pm

Just wondering if anyone has had a problem with Vilja's health not behaving correctly?

I had a PM from a guy over at Nexus who said her health was stuck at half of her normal health and she kept using healing spells on herself without any effect.

I have never seen this behaviour, neither have the playtesters.

But, I am inexperienced as an Oblivon-player and an Oblivion mod-user, so I'm not sure what would cause this. Anyone know of mod-conflicts/other things that could trigger this behaviour?

I do know that this player has changed her hair and body - I suspect that doing this mid-game might store and use wrong datas for her (at least this happened in Morrowind)? If anyone can enlighten me on this, I would be grateful :)

Many thanks in advance :)
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rebecca moody
 
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Post » Fri May 27, 2011 9:20 am

Hmmm it can cause problems to edit companions and not do a clean uninstall first, tell him to leave her in a different cell and deactivate the .esp load the game and save then activate again.. He will have to start the mod over but this way it will remove any possible unclean issues.

Also did he change her race, perhaps that race has some issues?

Anyways last night I played with her through a dungeon and a trip in town.... her comments are so great, the fact she talks about things/people in the game makes her so real feeling like she came with the game.

A big BRAVO, I dont think I will ever be able to play the game without haveing a variant (I change her race to fit my characters, right now she is argonian) of Vilja around. I adore her, last night I was talking to a NPC who was a windbag for sure talked my characters ear right off when we where finally done she made a comment about how he talked way to much I was like... Brilliant! XD
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Shelby McDonald
 
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Post » Fri May 27, 2011 7:54 pm

Hmmm it can cause problems to edit companions and not do a clean uninstall first, tell him to leave her in a different cell and deactivate the .esp load the game and save then activate again.. He will have to start the mod over but this way it will remove any possible unclean issues.

Also did he change her race, perhaps that race has some issues?


Nivea, thank you for the reply :). It's good to know that she is working in other games, so far this is the only report I have had. I guess in this case non news is good news, but it would be really good to get some more feedback on this...

No, this player says he didn't change her race, but he said he was often having the same problem with other companions...

Maybe it's something that happens now and then, I just read http://www.gamesas.com/bgsforums/index.php?showtopic=1065143 where Sulteric has the same problem with two of his companions.

Anyways last night I played with her through a dungeon and a trip in town.... her comments are so great, the fact she talks about things/people in the game makes her so real feeling like she came with the game.

A big BRAVO, I dont think I will ever be able to play the game without haveing a variant (I change her race to fit my characters, right now she is argonian) of Vilja around. I adore her, last night I was talking to a NPC who was a windbag for sure talked my characters ear right off when we where finally done she made a comment about how he talked way to much I was like... Brilliant! XD



Aww, that's great to hear :)

She still makes me burst out laughing from time to time, as her timing sometimes is just hilarious. We go swimming and have to kill slaughterfishes; the moment we are on steady ground again, she says "I love swimming, but those slaughterfishes are really scary", I give her a new daedric armor, she looks at it and then instantly asks me if she looks fat in this outfit. She sits down at a tavern and manage to push all the bowls and bottles from the table - she turns to me and exclaims: "Ouch... I'm so clumsy"... I leave her in wander mode in a smith shop, the first thing she does is walk up to the smith and exclaim: "Can you explain to me why on Nirn an axe would be considered as blunt? If I'm to use an axe, I definitely want a sharp one" (refering to how it is cathegorized in Oblivion). :)

I hope she has by now found her first ingredients and involved you in her mission :).
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Chris BEvan
 
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Post » Fri May 27, 2011 5:32 am

It seems the person having problem with Vilja casting constant health spells had given her an enchanted armor, with constant effect fortify health. I assume that can screw up her AV-settings quite badly... at least this was a common problem with Morrowind companions (there they would eventually die, as cellchanges also caused fortify to work reversed, i.e. as drain...)

Could anyone tell me if leaving the companion behind for +72 hours will cure messed up stats, just like it did in Morrowind?
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Queen of Spades
 
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Post » Fri May 27, 2011 3:58 pm

I am using Vilja and she started casting constant health spells as well. Except for the bow I gave her (Frostwyrm bow) and an Ayleid Meteoric sword, all of her other eqipment is non-magical. Neither of the weapons have any health related enchantments on them (bow is cold based and sword has fire damage enchantments). In my case, her health bar is as high as it can go before disappearing.
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Nick Pryce
 
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Post » Fri May 27, 2011 9:40 pm

What happened before she started to cast these spells? Had you been in a fight for instance?

In http://www.gamesas.com/bgsforums/index.php?showtopic=1065143 a previous fight is one of the possibly reasons that has been brought up for companions constantly casting health spells.

Anything else significant that had happened just before this started? Which level is she? Have you used her for a long time? As this is the first companion I release for Oblivion, I'm not so familiar with what might be the reason for such misbehaviour - I was hoping that it was just the enchanted armor that caused it in the previous case. If you are not using any enchanted items, it must be something else...




EDIT: I was over at CIs place and read http://grotto.moddersrealm.com/index.php?topic=11705.msg0;boardseen#new by you. Is it somehow related to when Vilja started to heal herself non-stof?
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Karl harris
 
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Post » Fri May 27, 2011 8:05 am

Downloaded her today. Beautiful! I gave her Soya hair. I'll post a pic on nexus when I get a chance. A+ so far.
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Heather beauchamp
 
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Post » Fri May 27, 2011 3:03 pm

Downloaded her today. Beautiful! I gave her Soya hair. I'll post a pic on nexus when I get a chance. A+ so far.



Thank you :). Hope you will like her ingame performance as well.

As you have been working with OB-companions for a very long time - have you any idea on what the issue with the constant self-healing Torbin has ran into might be? I would truly appreciate some advice on this.
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Czar Kahchi
 
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Post » Fri May 27, 2011 11:10 am

Torbin, I have got this advice on how 'cure' problems like the one you are experiencing. However, it doesn't explain the root to her misbehaviour... If you try this, please let me know the result.

Quote Gaebrial
The simplest way to cure the problem is to make sure Vilja is fully healed, open the console and select her, and type 'getav health' and 'getbaseav health'. If they are different by more than a few decimal places, then you just need to type 'setav health x', where x is the value returned by the 'getbaseav' command.

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Jarrett Willis
 
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Post » Fri May 27, 2011 5:33 pm

What happened before she started to cast these spells? Had you been in a fight for instance?

In http://www.gamesas.com/bgsforums/index.php?showtopic=1065143 a previous fight is one of the possibly reasons that has been brought up for companions constantly casting health spells.

Anything else significant that had happened just before this started? Which level is she? Have you used her for a long time? As this is the first companion I release for Oblivion, I'm not so familiar with what might be the reason for such misbehaviour - I was hoping that it was just the enchanted armor that caused it in the previous case. If you are not using any enchanted items, it must be something else...




EDIT: I was over at CIs place and read http://grotto.moddersrealm.com/index.php?topic=11705.msg0;boardseen#new by you. Is it somehow related to when Vilja started to heal herself non-stof?


In my game, Vilja should be level 8 (my character is currently level 11). My character 'picked her up' while still level 10 (2 days ago).

It was right after a fight where Vilja was injured, that she started casting healing spells nonstop.



EDIT: I will try the console commands in your followup post, and report back to this thread. Thanks, Emma.
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Alex Vincent
 
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Post » Fri May 27, 2011 8:51 pm

Thank you for explaining, Torbin :)

It sounds similar to this, doesn't it?:

This is actually pretty funny since just the other day, Viconia was showing the same problem. She was constantly healing and constantly losing health, causing her to fall unconscious. Cure Disease and Cure Poison both didn't have any effect, so I eventually reloaded an earlier save. I'm guessing it was a script effect that wasn't going away, since this happened right after combat.


(It's from the thread I linked to in the previous post).

Please let me know what happens, and also if she possibly was with you when you had the incident at the Aylid ruin that you posted about at CI's. If your health could get so strangely damaged, surely the same thing could be the case with a companion.

At any rate, please let me know what happens - I want to do what ever I can to keep Vilja problem-free, and to understand what might cause problems. :)
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Toby Green
 
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Post » Fri May 27, 2011 6:19 am

I've only had one person out of thousands experience that and we thought it may have to do with vampirism but now I don't think so...
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Dawn Farrell
 
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Post » Fri May 27, 2011 5:40 pm

Normally cure poison or dispell would remove the effects, but wouldn't praying at a shrine in one of the churches fix it? reading the other threads I could only say the wait x amount of hours/days could fix things, checking their equipment and praying at an altar MAY fix things. Of course console may help as well. I'm almost tempted to download this and try to specifically replicate the results.

On a second idea, if you got the mod list that they're running, you maybe able to pinpoint the issues.
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Damien Mulvenna
 
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Post » Fri May 27, 2011 7:57 am

Normally cure poison or dispell would remove the effects, but wouldn't praying at a shrine in one of the churches fix it? reading the other threads I could only say the wait x amount of hours/days could fix things, checking their equipment and praying at an altar MAY fix things. Of course console may help as well. I'm almost tempted to download this and try to specifically replicate the results.

On a second idea, if you got the mod list that they're running, you maybe able to pinpoint the issues.



Thank you for the information :). Yes, I know that with Morrowind, waiting +72 gamehours generally sorted out every problem, but I have never been sure what is the case with Oblivion - we never managed to run into anything like this during the months we were playtesting Vilja.

Yes, if you could post the mod list, Thorbin, that would be great :)

(The other case I had was someone who had put an armor with constant effect fortify health on her - I am currently assuming that this could cause all kind of problems with companions and their health AV. This assumption is of course mostly based on my experience from Morrowind companions, where constant effect items would be quite devastating. From what I heard, the problem vanished when he removed the outfit and reverted to a previous save)

I hope you do download her, of course, and if you do, I hope you will like her so much that you decide to keep her in your game, regardless if you can reproduce the probelm or not :).
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Hearts
 
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Post » Fri May 27, 2011 9:12 pm

I'll download and install, after I get past the new MMM installation. I presume it just needs the 3.55 version of the mod, then just load in the bsa, the main problem is the slightly confusing omod installation. I can only presume you create, then load up all three zipped files together into one omod file.

The armor part I would presume the fix would be to look at the scripting and fix it directly. The problem is that if you fix one problem as usually is the case with programming as I learned in this past semester in game programming(finally going for it). Is that when you fix one thing, the code effects something that sometimes isn't even related to what the original fix was for. Hence the day one patch and other things. Unfortunately the problem maybe in oblivion's core code, which like as you said in morrowind sometimes shows the fortify health as a drain health armor. I'm hoping that I'll FINALLY get to working on my mod, with this final reinstallation of mods. Oh I'll keep her in my game regardless, I learned that when you have OOO and MMM running, those two alone means you are infinitely safer with companions. It's fun, of course the challenge is as the "hero" is you're taking on the world effectively.
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Steven Hardman
 
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Post » Fri May 27, 2011 7:24 pm

Unfortunately the problem maybe in oblivion's core code, which like as you said in morrowind sometimes shows the fortify health as a drain health armor.


Yes, in Morrowind enchanted items on companions will start to work *reversed* after a cell-change. Even if this isn't a general problem in Oblivion, it's easy to imagine that it could act up from time to time, just as other companion functions seem to get a tad bit unstsable after cellchanges (companion arriving dressed in her best gown instead of armor after cellchange etc - I think we have all seen that happen at some point and will all companions that have AI-packages both for armored and unarmored).
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Amy Melissa
 
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