Well, Emma, I may have found a bug. it seems that if you haven't hired Vilja before you start the quest http://www.uesp.net/wiki/Oblivion:An_Unexpected_Voyage, Vilja wanders around the Bloated Float, even when she really shouldn't, since the quest assumes only you're on the ship. Would it be possible to remove her from the Bloated Float for the duration of the quest?
It might also be a good idea to set a script so she doesn't stay with you (for the duration of the quest) if you've got her as a companion. I only suggest this because, with the exception of the Tavern Deck, the Bloated Float is not made for companions. It's just way too cramped, and might cause problems. Besides, it seems odd that the brigands locked everyone else up... except for Vilja. I mean, I know they were incompetent, but...
Sigh... well, I do know that Bloated Float has its disadvantages as the location for a companion. The thing is that when I started out on Vilja, my only intention was to see if I could at all figure out Oblivion dialog and make a companion. I looked at Neeshka meanwhile, so for practical reasons, I put Vilja in the same location as her... Then, Vilja so to say took off on her own and one day I realized this was going to be a companion mod... By then I had way too many dialog entries etc that were filtered for the location of her refname in the Bloated Float, so moving her was not an option...
Yes, it should be possible to disable Vilja during the quest if you haven't asked her to be your companion yet. The rest would be possible, too, but I have played the quest with Vilja without any problems (and she actually even has some quest-pvssyr for it).
Hope the incompatibilities with Duke Patrick's mods get sorted out;
As CDCooley described, he has found the problem with Actors Can Miss Now, and forwarded the information to Duke Patrick. It seems an update is on its way: http://www.tesnexus.com/downloads/file.php?id=17706
That should means that companions users in the future also will be able to use Actors Can Miss Now without any CTDs.
I'm really beginning to miss your creation, Emma... I started with 1.0, to see what all the fuss was about. I'm glad I did. Vilja seems... so real sometimes. There's so much depth to her character; she's someone you can connect with. You've definitely got a gift for creating realistic NPC's. If I ever get a hold of Morrowind, I'm going to add as many of your companions as I can, along with Children of Morrowind.
On that subject, add me to the chorus of people who'd love a remake of CoM for Oblivion. I realize that you worry about the mod being abused if you released it officially... and I completely understand. That said, perhaps you could release it privately, making sure only the people who wouldn't use the mod for evil could get it?
...I dunno. I guess I just find it really odd that there aren't kids around (actually, now that I think of it, the lack of kids seems to be common in many RPGs). It's like the people of Cyrodill come into the world as advlts. I mean, even Daggerfall had kids! Granted, they weren't common, but at least they existed... but I'm ranting...
Thank you!
You should be able to safely use both Vilja and Actors Can Miss as soon as the update is out, and if you managed to give Bruse the ring in time, it should hopefully work already now.
Of course you should try out Morrowind! It's a wonderful game! Maybe the graphics aren't that great compared to Oblivion, but there are mods that actually makes it looks approx. as good as Oblivion. The only thing I find is a bit annoying with Morrowind are the npc animations. But, on the other hand, the mainquest and the other quests are absolutely wonderful. Morrowind is too good to miss... and Vilja will tell you more about the grim beauty and the strange people in what used to be her home country.
As for children in Cyrodiil, I don't know if there is a huge interest in that at all. I would be reluctant to officially release a children mod for a game with so many quite abusive six mods as Oblivion, as there would be no way to protect the children. Private releases... well... maybe that would be an option. I'm not sure if I should write this, but... I have a mod that adds talking, playing children (with strong swedish accent) to all cities except the Imperial City. There are some ai-packages that needs to be fixed up, but now that Vilja is released I'm intending to do this. I made it for my personal enjoyment, but I guess I could share it on an individual basis if there is an interest - I already have a couple of friends that are using it. (If you head over to my web-site, you'll find my e-mail address, you can send me an e-mail there, please don't use the PM system as my inbox is almost full already)
Well, to bring this post to a close, and because I haven't said it enough, thank you so much for Vilja, Emma. I'm gonna try adding her as a companion; I have a theory about the problems some people have had with Vilja summoning Bruse in conjunction with Duke Patrick's mods. If my hunch proves true, I may have something to help you fix the problem, or, at least, a workaround.
Edit: Well... I might have found out a workaround. I added Duke Patrick's Companion Friendship Ring to Bruse... and it didn't CTD when Vilja summoned him. I'm going to do a bit more testing, since it seems someone else tried this and it didn't work.
As said before, Duke Patrick will probably update his mod so that it won't cause these conflicts any further. Hopefully the Friendship ring will work for you until the new version is out.
Still, I'm hopeful, if only because I miss having Vilja. She's the first person I've met who's tolerant of my Orc Battlemage... It's nice. That gives me another thought: Would it be possible to add dialogue for Vilja based on your character's race? It might be an interesting idea for a future update.
Actually she already has comments based on your character's race
. They will show up after a little while.