[RELZ] Companion Vilja ver 2

Post » Fri Sep 17, 2010 11:03 pm

hmm.. so there is no way to tell her if we are hand to hand specialist then? except by carrying an extra dagger? :o

All in all, congrats on the released .. I will definitely go and meet her tonite again .. luckily EE 4.2 was also released today so all the more reason to restart a game. I pretty much settled on my creature list anyway :)



It took a little while before I actually understood what you meant here, and then I think I realized...

No, you don't have to actually carry a weapon. Your hands can be empty, but you have to hit the F-key to raise your fists, that will be the signal that makes her attack your enemies.

Hope this helps :)
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Your Mum
 
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Post » Fri Sep 17, 2010 3:45 pm

And I was sure Vilja was an image of yourself :hubbahubba:


No, I'm of course the spitting image of my avatar :angel: :ph34r:


No problem editing the esp here

http://www.bild.me/bild.php?file=6782472ScreenShot13.jpg

I am using the bsa, just select viljas esp in the cs and make it active, unless theres a problem with your version of the cs it should work okay

Edit: Aah too late posting - problem found :)


She actually looks quite good in that hairstyle, Alt3rn1ty :)
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Bee Baby
 
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Post » Sat Sep 18, 2010 1:31 am

I'm just curious, do know when we can download the omod version of Vilja?
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Natalie J Webster
 
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Post » Fri Sep 17, 2010 4:22 pm

Let me guess... You were wearing a Mythic Dawn robe you found in the prison with clothing value 0 and nothing else?
I realized that Vilja would respond this way to the Mythic Dawn robes (0 value), and therefore she doesn't actually say that you are 'nvde', she just says something about you 'walking around like this'... Hmm.. maybe the greeting actually is "If you refuse to dress, then I refuse to talk". I should have changed it to "If you refuse to dress properly...." After all, being dressed in a Mythic Dawn (enemy) robe wouldn't be considered as dressed properly, now would it ...

And watch out, you better put on something else if you are planning to walk around in the city. Vilja won't be happy and you probably cannot afford that many strawberries...

(When she likes you better, she will not get angry if you are nvde or dressed in Mythic Dawn robes... as long as you don't walk around in city exteriors dressed like that)

No I was wearing leather armor. Blackwater cuirass which I suspect is from a mod, but the rest is stock. Worth 140 septims. Plus she was happy with my attire in every cell other than the shop. Since some of her quest involves that shop I wonder if a dialogue filter is faulty.
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kristy dunn
 
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Post » Sat Sep 18, 2010 3:20 am

I have so many great quest mods...and this one just adds to my never ending game. OMG!!!!!!
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Rob
 
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Post » Fri Sep 17, 2010 10:32 pm

I'm really impressed with Vilja Emma. This is the first time I'm actually listening to a companion's suggestions. There's something about her that when she asks to take a swim, I'm pretty much obligated to take her over to Lake Canulus for one. She actually looks good as well! Most companions just have that 'fake' look about their face, but with Vilja, she could easily be a real person.

I had to give her some different clothing though. A green robe doesn't really seem fitting when she's living in a castle, so I gave her some http://i.imgur.com/MIg7g.jpg Might be a bit fancier than what's she's accustomed to, but hey, this is Cyrodiil :whistling:
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Mr.Broom30
 
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Post » Sat Sep 18, 2010 12:20 am

I'm just curious, do know when we can download the omod version of Vilja?

There are no plans for an omod version, but the archive itself is OBMM ready. So converting it yourself is really easy.

1) Download the mod.
2) Start OBMM and click the "Create" button.
3) Click the "Add Archive" button and select the 7z archive file.
4) After a bit of delay, you will be prompted to import the conversion data.
5) Finally, choose the "Create omod" button and watch the pretty green bars.

You'll end up with "1em_Vilja 2.0" in your list of available omods.

Of course it's faster to just open that archive file and copy the 1em_Vilja.esp and 1em_Vilja.bsa files into your Oblivion data folder yourself.
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Svenja Hedrich
 
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Post » Fri Sep 17, 2010 1:28 pm

There are no plans for an omod version, but the archive itself is OBMM ready. So converting it yourself is really easy.

1) Download the mod.
2) Start OBMM and click the "Create" button.
3) Click the "Add Archive" button and select the 7z archive file.
4) After a bit of delay, you will be prompted to import the conversion data.
5) Finally, choose the "Create omod" button and watch the pretty green bars.

You'll end up with "1em_Vilja 2.0" in your list of available omods.

Of course it's faster to just open that archive file and copy the 1em_Vilja.esp and 1em_Vilja.bsa files into your Oblivion data folder yourself.

But then all the sound files and stuff wouldn't get copied over automatically like when you activate/deactivate the omod... (oops!)

Wow. I was getting so used to using omod conversion data I hadn't even bothered to open up the archive to see how concisely Vilja's files packaged! I was thinking there'd be a whole mess of sound files in the archive. Man, modding sure has come a long way for us 'oldtimers'! ^_^
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Markie Mark
 
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Post » Fri Sep 17, 2010 12:20 pm

But then all the sound files and stuff wouldn't get copied over automatically like when you activate/deactivate the omod... (oops!)

Wow. I was getting so used to using omod conversion data I hadn't even bothered to open up the archive to see how concisely Vilja's files packaged! I was thinking there'd be a whole mess of sound files in the archive. Man, modding sure has come a long way for us 'oldtimers'! ^_^

Yes, the BSA packaging of this release is mainly because in raw form there are about 3000 pairs of mp3 and lip files for all of that dialog Emma has recorded.

If for some really strange reason you don't like or get tired of Vilja you would just need to remove those two files to "uninstall" the mod manually.

If you have version 1 installed manually you can now safely remove the Data\Sound\Voice\1em_Vilja.esp folder since all of those sound files are in the new BSA in version 2. There are a few other files related to her face and eyes too, but they use up so little space it's probably not worth the trouble to remove them.
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Lexy Dick
 
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Post » Fri Sep 17, 2010 6:20 pm

Is this ability or should we say feature cancelled, when the player is doing any daedric shrine quests or the main quests? :unsure:


I'm not sure I understand the question? It should work when she is in combat, regardless who she is fighting. Although it of course won't work during a cutscene or when th eplayer controls are disabled, as I recall they sometimes are during these quests.
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Louise Andrew
 
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Post » Fri Sep 17, 2010 8:31 pm

I had to give her some different clothing though. A green robe doesn't really seem fitting when she's living in a castle, so I gave her some http://i.imgur.com/MIg7g.jpg Might be a bit fancier than what's she's accustomed to, but hey, this is Cyrodiil :whistling:

That's a very nice shot!
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Unstoppable Judge
 
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Post » Fri Sep 17, 2010 4:18 pm


@ Locksley glad Emma remembered my problem solving and you got sorted out, a few of Spooky's mods requiring clean saves seriously need adhering to, random seemingly un-connected small problems with this can cause loss of hair, especially when its a few mod changes/re-installs later :)

Yeah well, the CTD is back and for the same reason. I wonder if it is the spell silencer.... hmm; so many ways to work out conflicts one is never sure what will work. But as it worked clean saving last time.

Now it happened when we were riding. Got into a fight. Vilja's horse had gone somewhere and when she tried to summon CTD. But it aught to have been in the same cell, it was not that long ago we did ride.

At least we know what mod is causing it, maybe I can work out why or some solution and post back.

Now I'm off to find that darn book - Tamriel ingredients, seems like it is not too popular at the bookstores (or it is very popular since every copy is gone :P )

Cheers!

EDIT - Odd. Jumped off my horse and ran for a while to make sure Vilja lost her horse. Them mounted my horse, she spellcast for her horse and everthing was fine. Was attacked by a blackbear a minute later and when she summoned her horse then it crashed. Doh :meh: Must be some other solution than not using Dukes Near miss allerts. If I can't solve it I guess I will edit in to have the summon Viljas horse myself and do that before riding, if it will help.... maybe I need to run Dukes friendship ring on the horse :blink: --> nope. END EDIT
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JLG
 
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Post » Sat Sep 18, 2010 4:03 am


Good. That's a relief. Sonia had an annoying habit of getting into scraps with Imperial Guards at times and I would end up having to slaughter several guards to protect her just because of that annoying AI bug where sometimes when fighting a monster/bandit or whatever, and a guard joins then fight, they will end up attacking your companion, too (I am guessing someone gets hit accidentally). Likely the guards may still be a problem, but I think I know how I could handle that with my new Warlock (paralyze or an area calm effect, then leave the scene). ;)


Yes, that should work. I would recommend the calm spell though as it is not 'offensive' like the paralyze one.


You and I must have similar RPG sentiments when we play. :)
I was always giving Sonia the foods that I imagined 'she liked', telling her to get some rest when my character goes to sleep, then letting her 'sleep in' in the morning while my character was selling loot or doing equipment maintenance, etc. And I always kept my cupboards filled with quality wine for her to drink. And you thought Valkar was just an inconsiderate beer-swilling Barbarian! (Though he would *not* put the seat back down, had they a toilet! That's where he draws the 'Man' line!) :P


Hmm... I think I can still spot the Barbarian here... You let her sleep in the morning while you are selling loot so that you don't have to buy her another dress, you give her all the wine so that she won't touch your beer and mead! ;) (I'm sure Valkar is a very nice Barb... person, who would even consider taking a bath in the bath tub, had he had one)

I figure RPGs are for RPing, right? Anyway, it will be nice to have a companion who does have favorite foods and seems to appreciate them!

I just converted the omod for Vilja and will be trying her out soon as I sort out my load order.


...and being a nord she preferes Meed to Wine, so its probably good that it won't be Valkar who team up with her :).
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Sheeva
 
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Post » Fri Sep 17, 2010 7:52 pm

Those Mythic Dawn robes make me so angry...they are worth nothing...


Yes, but... on the other hand, they represent the 'enemies'... so I reckon they should lower your streed cred quite a lot.

I have so many great quest mods...and this one just adds to my never ending game. OMG!!!!!!


Guess that's why the Elder Scrolls games are unique. I still have more mods than I can count that I want to play in Morrowind! And then all the goodies for Oblivion!


No I was wearing leather armor. Blackwater cuirass which I suspect is from a mod, but the rest is stock. Worth 140 septims. Plus she was happy with my attire in every cell other than the shop. Since some of her quest involves that shop I wonder if a dialogue filter is faulty.



That's very weird. It is not a dialog filter faulty, though, it couldn't possibly be. Somehow, she must have calculated your clothing value to 0, but from the top of my head I have no idea why. Let me know if it happens again.
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Alina loves Alexandra
 
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Post » Fri Sep 17, 2010 2:09 pm

Emma, I just wanted to say thank you. I've only played your mod for about 30 minutes but in that time I've come to adore it. I'm one who absolutely hated companion mods. I do use Stoker Wolff from time to time for some company. But, Vilja's constant pvssyr makes me smile. Also makes my character really want to do something to help her. I was worried about my current character as she's quite shy and hasn't had the easiest time in Cyrodill. Being Bosmer, she's darned tired of everyone telling her to go away and calling her a tree-hugger LOL! My concern was she'd just want to shut Vilja up and of course that would sort of mess up the whole thing but she actually seems to be enjoying her company and not being called names! Maybe Vilja will make her a bit less cynical of life now ;)

Thanks again!
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Lewis Morel
 
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Post » Sat Sep 18, 2010 12:54 am

I'm really impressed with Vilja Emma. This is the first time I'm actually listening to a companion's suggestions. There's something about her that when she asks to take a swim, I'm pretty much obligated to take her over to Lake Canulus for one. She actually looks good as well! Most companions just have that 'fake' look about their face, but with Vilja, she could easily be a real person.

I had to give her some different clothing though. A green robe doesn't really seem fitting when she's living in a castle, so I gave her some http://i.imgur.com/MIg7g.jpg Might be a bit fancier than what's she's accustomed to, but hey, this is Cyrodiil :whistling:



That's great to hear, Adiuvo :) What you say is exactly what I having been wishing for people to think and feel when exploring Cyrodiil together with her.
As for her looks, I'm actually using the standard Oblivion headmesh and a textures I reworked for personal usage a long, long time ago (sadly I don't know where the texture I edited even came from)

So, she's a castle lady now! :) And I bet she still occasionally claims that the place is a mess, or that it needs some refurnishing :D. Uhm... I'm not sure if it's just on my computer, but that screenshot... well... It looks very... strange? Striped...
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Fanny Rouyé
 
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Post » Sat Sep 18, 2010 12:33 am

There are no plans for an omod version, but the archive itself is OBMM ready. So converting it yourself is really easy.

1) Download the mod.
2) Start OBMM and click the "Create" button.
3) Click the "Add Archive" button and select the 7z archive file.
4) After a bit of delay, you will be prompted to import the conversion data.
5) Finally, choose the "Create omod" button and watch the pretty green bars.

You'll end up with "1em_Vilja 2.0" in your list of available omods.

Of course it's faster to just open that archive file and copy the 1em_Vilja.esp and 1em_Vilja.bsa files into your Oblivion data folder yourself.

Thanks cdcooley, I assume that was omod script included in the archive. Oh yes, I've create an omod by my self before. :user:

I'm not sure I understand the question? It should work when she is in combat, regardless who she is fighting. Although it of course won't work during a cutscene or when th eplayer controls are disabled, as I recall they sometimes are during these quests.

I remember something I've read earlier about some companion mods. There was some reports from a beta tester that, if you take the companion with you during the Molag Bal shrine quest the companion will intervene if you where attacked.
So that was my reason of that question and I hope you understand it better now. :D
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Rachel Eloise Getoutofmyface
 
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Post » Sat Sep 18, 2010 3:10 am

Will she actually change her hairstyle someday?

She has been asking me all the time about changing her hairstyle
and somehow she still hasn't done it.
She better stop asking about this soon or I will cut her bald myself.

But seriously will she cut her hair?
And a question about the ingredients gathering quest,
How can i complete it? Just wander with her around in the wild?
Or do I need to ask her to gather some ingredients?
And if I go away, will she still gather the ingredients until I summon her?

By the way, pretty voice you got there(and accent).
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Ana Torrecilla Cabeza
 
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Post » Fri Sep 17, 2010 9:48 pm

FIXED.
Okey, now someone must explain why it works.
First I checked the call Bruse script saw that it uses disable and enable. My script heavy games never liked those commands, atleast that was one of the reasons why I couldn't use Horse Armour Revamped without setting a timer between the events.

1. First I tried removing spell visual effect and set the time to 10. Thus Bruse would disappear but reappear a little while longer than original. That didn't help.
2. So I removed the Disable and Enable part of the script thinking it might make Bruse run all over Cyrodiil to reach Vilja but atleast not crash the game.

Result. Bruse still disappear, then reappears the prolonged time at Viljas side and everything works fine. But why does he still disappear when I removed the disable block?

Things being as they are the CTD might return the second I have written this but so far so good :celebration:

And yeah - me and scripting is like water on a goose...

EDIT - Still working. Think I will keep it this way. END Edit
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Emilie M
 
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Post » Fri Sep 17, 2010 10:35 pm

I remember something I've read earlier about some companion mods. There was some reports from a beta tester that, if you take the companion with you during the Molag Bal shrine quest the companion will intervene if you where attacked.
So that was my reason of that question and I hope you understand it better now. :D

I had completely forgotten about that quest. Yes, you will need to leave Vilja somewhere else when you do that quest because she will come to your aid and spoil it.

I don't really like playing evil characters but I did it once just to see all of the quests available. I particularly disliked that one which is probably why I had forgotten about it.

I'm not sure if there should be a fix for that because I think it would be completely out of character for Vilja to just stand by and watch that entire questline.
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QuinDINGDONGcey
 
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Post » Fri Sep 17, 2010 6:29 pm

Result. Bruse still disappear, then reappears the prolonged time at Viljas side and everything works fine. But why does he still disappear when I removed the disable block?

He's getting moved to another location before getting moved back to Vilja's side. That move along with the disable and enable commands are to fix potential problems with his animations and AI. If he's swimming when you do that summon you may find that he's still swimming in mid-air. But that will fix itself after a little while so if removing the Disable and Enable commands works for you that's great.

More generally I would be worried though because the same technique is used when you summon Vilja. And the Disable/Enable trick is also used frequently while Vilja follows you. If you aren't getting crashes almost every time you switch cells with Vilja then its not really a problem with Disable and Enable.

My guess is that you have a mod (like one of Duke Patrick's) that puts scripted tokens in Bruse's inventory. That script is then not able to handle Bruse being disabled.
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Claudia Cook
 
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Post » Fri Sep 17, 2010 11:34 pm

But seriously will she cut her hair?

Not in this version at least. I think Emma just likes teasing and annoying us.

And a question about the ingredients gathering quest,
How can i complete it? Just wander with her around in the wild?

Yes, just spend time out in the wilderness areas. She'll eventually find ingredients that she needs. But she never finds more than one in a single day.

Or do I need to ask her to gather some ingredients?
And if I go away, will she still gather the ingredients until I summon her?

Those aren't related to her quest but they can be useful, especially near Skingrad or even in the Arcane University. She'll stop gathering ingredients if you summon her but she'll also stop on her own eventually. If she was following you when you asked her to gather ingredients then she'll try to find you when she finishes on her own.
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Chloe Lou
 
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Post » Sat Sep 18, 2010 2:58 am

I had completely forgotten about that quest. Yes, you will need to leave Vilja somewhere else when you do that quest because she will come to your aid and spoil it.

I don't really like playing evil characters but I did it once just to see all of the quests available. I particularly disliked that one which is probably why I had forgotten about it.

I'm not sure if there should be a fix for that because I think it would be completely out of character for Vilja to just stand by and watch that entire questline.

You will never know, if there is some people who actually want to do that quest.
If I see a fix for that I'm promise you to post it here. :twirl:
In mean time this should really be mentioned in the readme for a possible issue with Vilja. :deal:

I know exactly what you mean about the "you don't like to play an evil character in Oblivion" expression. :nod:
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Channing
 
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Post » Sat Sep 18, 2010 2:07 am

Can I use Glenvar and Castle Dunkerlore as homes for Vilja?
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lucile
 
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Post » Sat Sep 18, 2010 2:41 am

Can I use Glenvar and Castle Dunkerlore as homes for Vilja?



I haven't tried these castles, myself, but there's no reason why you shouldn't. Now, when we are talking modder made houses or castles, the area might or might not be set up in a way suitable for companions. If the modders have added proper pathgrids and have chairs and beds that are persistant objects, then everything will work fine. If you find that Vilja tries to walk through statics, cannot sit down, cannot sleep, then you know that it is not something wrong with her - it is the fact that the area doesn't have pathgrids, persistant chairs or persistant beds that she can use.
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Miss K
 
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